“A trump of cards is useless if you never play it.”
It’s easy to intimidate your opponent when the deck is stacked in your favor. Oswald’s high damage output tilts the odds on your side in The King of Fighters XIV with his well-calculated assaults!
As demonstrated by playergodaines, Oswald can convert big from any position with any amount of meter, making him a versatile pick regardless of his team slot. Those that are in love with his corner Queen loops will be happy to see that Oswald even has a touch-of-death that employs this flashy combo option.
The battles to determine the strongest in the all the universes rage on!
Welcome once again, West City Warriors! The battle continues in Dragon Ball FighterZ, and the tech keeps coming in. Let’s see what the community has been working on.
rooflemonger wants to help you improve your DBFZ knockdown game with this oki guide:
Clayton “Final Showdown” Chapman still offers some of the best DBFZ videos around; here, we get a look at Teen Gohan’s bomb loops:
HapkidoRed has been labbing with legendary powerhouse Broly:
To close today’s roundup: BlaQNYC Vids is still on the Krillin grind, and shared some okizeme for the little guy with us.
As usual, thanks to everyone that has Spirit Bombed a tip in! If you see something that you think is worth sharing, be sure to send us your energy here.
See more of what the next Season 3 newcomer can do, straight from Capcom UK.
Capcom UK’s WinnerStaysOn Sessions brought incoming Street Fighter V: Arcade Edition DLC fighter Falke out to play yesterday; LoganSama hosted Luffy, Problem X, Packz, Wil2pac, Flawless Deku, and Real Menace on the Sessions to try the fierce Neo Shadaloo fighter out and explore how she works in-game. If you missed the stream live, you can catch the full replay of it in the video below:
One of the weirdest quirks about Sailor Moon S for the longest time has been its lack of an input buffer at the beginning of rounds. This small quirk changes the meta of the game, especially for characters with charge moves, as they have to wait longer to input any special moves.
That changed slightly, as the Toronto Sailor Moon community recently discovered a glitch that not even the Japanese players had discovered. Their finding was that if you are able to end a round with charge stored, that storage will be retained at the beginning of the next round — by way of the game engine not resetting the charge storage variable at the end of rounds. This gives you access to charge moves from the first frame of any round other than round 1, provided you already stored the charge.
But this wasn’t the end of the discoveries, as Koushun discovered that because the game does not read input in between rounds, you do not need to hold the charge in order to maintain the buffer. this means that at the beginning of the round, you can even walk forward for a frame before inputting the charge move.
Sprint also looked further into the discovery, and found that the game goes so far as to not reset the variable in between games. This means that if you end a game with charge, you will have access to charge at the beginning of round 1 during the next game!
This led people to ask what would happen if you were to lose and change characters in a tournament set. Unessential dug deeper and found that it would still store charge if you switch characters — even if the previous character used had no charge moves, such as Uranus, Mars, or Neptune. All that matters is that you store the charge prior to the end of the round. This shows that the charge variable exists globally for each player, regardless of character used.
This 24-year-old game still has territories unexplored. This new tech also may see some changes made to tier lists, as well as tournament rule sets.
“I gotta find a way to improve Leo’s wall game” is not a sentence anyone that plays Tekken 7 is guilty of thinking of, or saying aloud. And yet, for the intermediate Leo player, the latest Scallywag93 video does just that:
Once you are aware of both your stage positioning and your opponent’s frame data, Leo can opt for a (in other scenarios) weaker punishment option versus -13 lows at the wall for absurd amounts of damage. Proper usage of Leo’s uf+1,2 — among other tools — actually results in more damage at the wall then even some launch punishment options, thanks to its particular type of wall-splat state. This is an excellent example of the strength of situational awareness, and of Leo’s top-tier versatility.
If you’ve spent any time watching fighting game tournaments, you likely have a basic idea of what the “shimmy” is — a quick movement designed to bait a whiff out of an opponent. What may be a little more difficult to grasp for a newer player in Street Fighter V (or any game, really!) is the range, and the reason you would want to do this.
Whether you’re preying on your opponent’s tendency to throw break on wake-up or press a button at a specific range, you have to have a reason for doing everything in order to improve. World Warrior FGC‘s “Git Gud Series” tackles the shimmy concept, and offers some practice mode drills for you to turn your understanding of the shimmy into a powerful weapon.
This past weekend, the online portion of the 2018 Capcom Pro Tour kicked off with the first Latin American North Ranking event, allowing World Warriors from Mexico, the Dominican Republic, Costa Rica, Honduras, Nicaragua, Guatemala, the Republic of Panama, and Puerto Rico to battle throughout cyberspace to secure their place on the Regional CPT Leaderboards. With 150 entrants — including some of the top players from the region, like GAM|Caba and DR Ray, Kusanagi, Vertex|ElTigre, Mono and 2017 Capcom Cup Champion RISE|MenaRD, it was certainly a showdown. Rnyge and Vicious also provided commentary.
The next Online Ranking event will be for North America West 1 on Saturday, April 28th, beginning at 10:00 AM PST, and includes the States of: Alaska, Arizona, California, Colorado, Hawaii, Idaho, Kansas, Montana, Nebraska, Nevada, New Mexico, North Dakota, Oklahoma, Oregon, South Dakota, Texas, Utah, Washington and Wyoming, as well as the Canadian provinces/territories of Alberta, British Columbia, Manitoba, Northwest Territories, Nunavut, Saskatchewan and Yukon. Registration is currently open at smash.gg.
102 5-player teams gathered on April 1st in Tokyo, Japan to play Virtua Fighter 5 Final Shodown. That statistic alone is staggering, but it’s not even the most interesting fact in the mountain of data gathered by virtuafighter.com admin Myke for the 16th Beat Tribe Cup event.
And it’s not just stats that he gathered — Myke took the 11-hour archive and dissected, translated, and timestamped each match in the playlist above. The event was originally streamed live on Game Newton Ooyama’s Twitch channel, which hosts several great tournaments for varied games. (And also served as the stream for many Evo Japan side tournaments — be sure to check out their archive!)
It just simply doesn’t get any more damaging than this. While Sailor Moon S has a few 100% combos, they tend to skew between extremely-viable and too-situational to be useful. None can be more niche in its usage than what Sailor Neptune has.
Taking 22 years to create, this 100% combo from Japan abuses many things that have been used over the years to set up amazing exhibition combos in the game, including Sailor Uranus’ backdash and the ability to overlap your opponent — previously used by Sailor Mercury for her own 100% combo. The result is a crazy exchange that leaves Sailor Neptune playing the world’s smallest violin for her victim.
It has been a little over a month since ZeRo — the undisputed best player in the history of Super Smash Bros. for Wii U — decided to retire from competitive play in the game. While he previously stated that he’d keep his options open if a new game were to come out, little did he know that would happen sooner rather than later.
With the announcement of a new Super Smash Bros. title coming to the Switch, his resolve was certainly tested. However, given the timing of the new release, the Chilean took to YouTube to state that he was currently enjoying his time away from competition, and had no desire to compete competitively in the upcoming title. He did state that he would be learning the game, so maybe the door is still open for him to make a return at a later date.