VesperArcade goes over their picks for the top 5 new V-Triggers added into Street Fighter V Arcade Edition

Some time back, VesperArcade released a video going over the three worst V-Triggers that were added into Street Fighter V Arcade Edition. Now, they explore the opposite: the five best new V-Triggers that Capcom added into the game.

One notable thing about this list that Vesper and Mir have created: all the V-Triggers in it only have 2 bars. That said, the meter requirement is just a small part of what makes these V-Triggers so good. Check out the video below to learn what these five V-Triggers are!

Source: Vesper Arcade

Learn to force high damage mix-ups off of King’s Irish Whip in Tekken 7

As Tekken 7′s primary grappler, King has a wide variety of command grabs — more, in fact, than most players know what to do with.

One command grab in particular that tends to get overlooked is King’s Irish Whip. This throw has a unique 1+2 break animation, with five extensions that re-position the opponent. Each extension has a different throw break, and one of them is even unbreakable!

With stage awareness and a willingness to learn some complex okizeme options, King can quickly shave off half of your opponent’s life bar with the opportunities the Irish Whip extensions provide. Check out J King‘s video above to see everything Irish Whip can do for your game!

Source: J King

Street Fighter Carnival X continues SoulCalibur, Fatal Fury Special tournaments

Street Fighter Carnival X is Mikado Arcade’s currently-ongoing multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. To see the beginning of these high level Japanese tournaments, go here!

Today’s tournaments include the very first entry into the SoulCalibur series…

…and a Mikado Arcade favorite, Fatal Fury Special.

You can follow the action of SFCX by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado Arcade

FGC Philosophy talks instant gratification vs. delayed gratification when setting goals

Training Mode: the double-edged sword of the FGC. It’s necessary to work out your mental muscles in training mode so that you can prepare for the problems you’ll face in battle. But it’s also frustrating to think that time spent training could have been time spent having fun in an actual match.

That’s an example of the push-pull of “Instant” vs. “Delayed” gratification. The Philocypher‘s latest episode of “FGC Philosophy” tackles some real life examples of each, and how you can strike a balance between the two to accomplish your long-term FGC goals.

Source: The Philocypher

WWE’s Austin Creed stops by Body Count Fighting studios for some Dragon Ball FighterZ matches

At WWE’s Wrestlemania 32, Xavier Woods — and his tag team, The New Day — came to the ring in Saiyan-styled armor. Knowing this, it’s probably no surprise that the real-life man behind the Xavier Woods character, Austin Creed, is a fan of the Dragon Ball anime the Saiyan race hails from. Since he’s also an avid gamer, a Dragon Ball fighting game likely ticks a lot of boxes for him.

The FGC-friendly wrestler stopped by the Body Count Fighting studios to throw down in Dragon Ball FighterZ and share his thoughts on a wide variety of topics — from the moral dilemmas in Marvel movies to his favorite Ninja Turtle. This isn’t just a clash between BCF and UpUpDwnDwn hosts, though — also in attendance are FGC members Tatsunical and ElitheCurry.

Source: Body Count Fighting

Big Band and Arizona get together to jam in this Skullgirls and Them’s Fightin’ Herds musical mash-up

With Mane6’s Them’s Fightin’ Herds now out on early access on Steam, we were bound to get some user made content for the game. That said — we weren’t expecting something like this new video from KST.

Below is a mash-up between Them’s Fightin’ Herds and Skullgirls: 2nd Encore — Anyone familiar with KST is already aware of their work in the latter, using Big Band’s “Satchmo Solo” trumpet super to cover various songs.  In this case however, they’ve mashed this up with Them’s Fightin’ Herds’s Arizona on percussion as they play a rendition of the latter’s theme song.

Check out the performance below.

Source: @KASServerTF2

Bandai Namco announces Tekken World Tour 2018; Finals to be in Amsterdam, NLD

Qudans’ capture of the Tekken World Tour 2017 championship was one of last year’s most celebrated and visceral FGC moments. With a success story like that, it’s no surprise Bandai Namco would want to capture that magic again:

The Tekken World Tour 2018 officially starts March 16th at Final Round in Atlanta, GA, and continues until October 26th at Canada Cup. The series will conclude in Amsterdam, NLD, but competitors will find that the road to the Finals is a little different this year: both point and tournament formats have changed.

The 2018 World Tour will feature one global leaderboard, instead of leaderboards for different regions. Players from any region can earn points at every single Tour event, and the events will only be divided into one of two points categories: Master and Challenger.

You can read more about the new rules and tournament stops here.

Source: Bandai Namco Entertainment via @BandaiNamcoUS

BadIntent shows off the practicality of doing nothing in Pokkén Tournament DX

There’s an art to “doing nothing” in Pokkén Tournament DX. This isn’t some Zen meditation we’re talking about, either — when you don’t press anything on your controller (this includes block and directions) you will cause some mechanics in the game to behave differently.

Two of the biggest mechanics altered by this (lack of) input are wake-up timings and block stun. As demonstrated by BadIntent in his latest tutorial video, this has a wide variety of applications for both offensive and defensive situations.

Source: BadIntent

Motohiro Okubo gives us a closer look at the lore of SoulCalibur VI’s Nightmare

Bandai Namco posted a showcase of the latest confirmed fighter in SoulCalibur VI, Nightmare. The behind the scenes video briefly talks about the flagship bad guy of the series, explaining a developer perspective on creating the grand return of the Soul Edge wielder.

Narrating the video is producer Motohiro Okubo, who states that SCVI is a game with light and dark elements — with Nightmare obviously representing the dark side. Many fans also speculate whether Siegfried will show as his own character (despite his human form being visible if certain parts of Nightmare are broken). Furthermore, Okubo mentions how much polish and production value is going into the character, so from his point of view, the game is ending up “absurdly cool.”

If you’re hungry for more SoulCalibur VI, check out additional SCVI gameplay footage and Kayane’s interview with Okubo.

Source: Bandai Namco

Street Fighter’s first lady of fighting games, Chun-Li, celebrated her 50th birthday on March 1st

It was quite a momentous birthday for one of the most famous female fighting game characters in the world, Chun-Li. Originally appearing in Street Fighter II: The World Warrior, March 1st marked the Chinese Interpol officer’s 50th birthday.

The official Street Fighter Twitter account and several others have posted celebratory art and cosplay:

Also, last year, XusesGB made a “History and Evolution of Chun-Li” video that showcased her different looks and attacks across the library of games she starred in:

And finally, from the Shoryuken staff, we wish the warrior with the strongest thighs in the world a happy 50th birthday and many, many more opponents to kick down in the future.

chunlibirthday

Sources: Luna Gabriella; @SANO-BR; @CrystalikeC; @inkuusan@DanieVedo; XusesGB