Koefficient analyzes the assists of all 20 base characters in BlazBlue: Cross Tag Battle

The news just keeps coming in for BlazBlue: Cross Tag Battle. Today’s breakdown from Koefficient covers nearly all of the assists for the 20 base roster characters. Similar to a project done for Dragon Ball FighterZ, a Google document has been created with GIFs and descriptions of all three assists each character possesses, with the exceptions of BlazBlue’s Iron Tager and Persona 4 Arena‘s Yukiko Amagi — of whom we’ve only seen two assists from so far — with their third attacks still remaining a mystery, for now.

To accompany this, BlazBlue content creator Koefficient has released a video where he runs down the document, providing a bit of analysis of each individual assist one by one. He also speculates how powerful or weak these moves could make each character in the long run. You can see the full video below, and get a link to the full Google document here.

What do you think about the assists in the game so far? Do you like the ones that have been chosen for your favorite characters, or would you have preferred something else? Share your thoughts with us in the comments section below. You can also find new information about the title’s “Episode Mode” here, as well as checking out some new gameplay footage from GameSpot Gameplay.

BlazBlue Cross Tag Battle will be released on PlayStation 4, Nintendo Switch, and Steam on Thursday, May 31st in Japan, with a North American release for the same platforms following on Tuesday, June 5th.

Sources: Koefficient; Google Docs

Koefficient analyzes the assists of all 20 base characters in BlazBlue: Cross Tag Battle

The news just keeps coming in for BlazBlue: Cross Tag Battle. Today’s breakdown from Koefficient covers nearly all of the assists for the 20 base roster characters. Similar to a project done for Dragon Ball FighterZ, a Google document has been created with GIFs and descriptions of all three assists each character possesses, with the exceptions of BlazBlue’s Iron Tager and Persona 4 Arena‘s Yukiko Amagi — of whom we’ve only seen two assists from so far — with their third attacks still remaining a mystery, for now.

To accompany this, BlazBlue content creator Koefficient has released a video where he runs down the document, providing a bit of analysis of each individual assist one by one. He also speculates how powerful or weak these moves could make each character in the long run. You can see the full video below, and get a link to the full Google document here.

What do you think about the assists in the game so far? Do you like the ones that have been chosen for your favorite characters, or would you have preferred something else? Share your thoughts with us in the comments section below. You can also find new information about the title’s “Episode Mode” here, as well as checking out some new gameplay footage from GameSpot Gameplay.

BlazBlue Cross Tag Battle will be released on PlayStation 4, Nintendo Switch, and Steam on Thursday, May 31st in Japan, with a North American release for the same platforms following on Tuesday, June 5th.

Sources: Koefficient; Google Docs

Koefficient analyzes the assists of all 20 base characters in BlazBlue: Cross Tag Battle

The news just keeps coming in for BlazBlue: Cross Tag Battle. Today’s breakdown from Koefficient covers nearly all of the assists for the 20 base roster characters. Similar to a project done for Dragon Ball FighterZ, a Google document has been created with GIFs and descriptions of all three assists each character possesses, with the exceptions of BlazBlue’s Iron Tager and Persona 4 Arena‘s Yukiko Amagi — of whom we’ve only seen two assists from so far — with their third attacks still remaining a mystery, for now.

To accompany this, BlazBlue content creator Koefficient has released a video where he runs down the document, providing a bit of analysis of each individual assist one by one. He also speculates how powerful or weak these moves could make each character in the long run. You can see the full video below, and get a link to the full Google document here.

What do you think about the assists in the game so far? Do you like the ones that have been chosen for your favorite characters, or would you have preferred something else? Share your thoughts with us in the comments section below. You can also find new information about the title’s “Episode Mode” here, as well as checking out some new gameplay footage from GameSpot Gameplay.

BlazBlue Cross Tag Battle will be released on PlayStation 4, Nintendo Switch, and Steam on Thursday, May 31st in Japan, with a North American release for the same platforms following on Tuesday, June 5th.

Sources: Koefficient; Google Docs

Koushun details the mechanics of light moves, guard cancels, and special cancels in Sailor Moon S

Sailor Moon S is a game that looks simple at face value. However, the technical nuances are deep enough that you could go over it for hours and not touch everything.

In this short video from Koushun, we see several details about the basic mechanics of the game. Much like throws in the game, light attacks have shorter ranges based on which side you are facing.

Much of the wealth of information in today’s video comes from its discussion of guard cancels, and how it can impede block strings.

Source: koushun1022

Catch the exciting The King of Fighters 2002 tournament action from Fuerte Beatdown IV

This weekend was great for The King of Fighters community. Not only did we see some of the top North American players for the series come out to Fuerte Beatdown IV, but we saw some of the older titles get a lot of love at the event.

The King of Fighters 2002 has long been considered one of the best games in the franchise, and its heavy damage and crazy setups make it exciting to watch. This made the last stretch of Fuerte Beatdown — which features Luis Cha, PachuKOF, and Simba — an exhilarating set of matches from start to finish.

Source: Team Spooky

Dragon Ball FighterZ roundup: Gohan 4-way mix-ups, assist rankings, and more!

It’s another day in West City, and that means we’ve received more Dragon Ball FighterZ video submissions! We have some interesting exploration with auto-combos as reset tools, and various mechanic breakdowns to round out today’s post. Let’s jump in!

Starting us off, BlaQNYC Vids shows off the 4-way mix-up potential of Kid Gohan’s auto-combo.

HapkidoRed sent in two massive Cell combos (and one Goku Black, because, you know. Everyone has a Goku Black.)

Speaking of Cell, rooflemonger gives us a breakdown of his many perfect moves…

… and he’s provided a thoughtful breakdown on the strengths and weaknesses of each assist.

He’s also broken down the mix-up situation that occurs after 16 lands his light command grab: helpful to know for those playing as — and fighting against — the robo-grappler.

Y. Xiao shows off some on-point Piccolo combos, including Hell Zone loops and a few 100% combos.

If that wasn’t enough Namekian for you, Adriano Lopes has his own takes on Hell Zone useage.

Get your squad ready, because everyone on the team is involved in ArcBueno‘s Ginyu combo video.

As always, if you see anything worth sharing, let us know by submitting a tip for our next roundup. Thanks everyone!

Sources: rooflemongerBlaQNYC VidsHapkidoRedY. XiaoAdriano LopesArcBueno

Noble|Raptor breaks down the TMNT “Turtling” Glitch in Injustice 2

With the introduction of the Teenage Mutant Ninja Turtles as guest characters in Injustice 2, it seems we’ve also seen the dawn of a new glitch that, appropriately, involves “Turtling.”

No, the glitch doesn’t involve actually playing defensively, in fact, what it allows for is the furthest thing from it. Rather, the name comes from the foursome’s “Turtling” special.  Specifically, the glitch allows the meter burn version of this special to recover much more quickly, allowing for more pressure and combos.

Noble’s Raptor breaks down this glitch, and how to use it in the video below. This includes some character-specific things players can do, for specific Turtles. Make the most of it before this particular game mutation gets patched out!

Source: Noble|Raptor

IPlayWinner reviews the HORI Fighting Edge fightstick for the PlayStation 4

The HORI Fighting Edge, in the previous generation of consoles, was possibly the most unique joystick offering manufacturers had to offer. It took a long time for us to see the model return to modern consoles, but HORI has finally modernized it.

In this review from IPlayWinner, they note that the stick design remains iconic and classy, but notes the lack of the features that made it special — such as its lighted sides and the touch buttons on the top panel. They also note that its lack of PS3 support, and feel its Hayabusa parts put it behind models such as the Qanba Obsidian and the Razer Panthera.

You can also read our own review of this controller from is release back in December 2017.

Source: iplaywinner

Koushun details the throw mechanics of Sailor Moon S

As an older title that helped pave the way for some of the mechanics we see in fighting games today, Sailor Moon S on the Super Nintendo has some interesting quirks. Throw mechanics are one of these quirks, and like in most older titles, they are not without their flaws. For example, the first player side gets the priority in throw inputs performed at the same time. Also, throw range increases if you are on the left hand side, as opposed to the right.

One of the more interesting things is throw teching, which is something newcomers to the game — as well as transplants from games like Super Street Fighter II Turbo — struggle with. This video from Koushun explains exactly how everything works.

But there’s more to it than just teching, as player one teching a throw results in player two having an unblockable followup, among other quirks.

In the case of Sailor Mercury, a teched throw when she’s player one can result in an actual frame disadvantage, which punishes her for the attempt.

But player two Sailor Mercury gets one less frame of disadvantage off of a teched throw, but also benefits from having five frames of invulnerability after and an unblockable setup off of the tech. So it becomes a real case of knowing the drawbacks and advantages of each side in the throw game.

Source: koushun1022

The Egyptian Darkness Team shows off the damage output of Tekken 7’s Lee Chaolan

It’s understandable if you pity the Lee players of the Tekken 7 universe. They have to put up with some of the most tight and frustrating execution, in a game already notorious for demanding technical skill.

Then again, the reward is that based off their conversion opportunities — and as you can see in the latest EgyptianDarknessTeam Lee combo video — they can be stylish as hell. Cool factor aside, Lee’s wall carry combined with his excellent pokes still make him a worthy pick for anyone willing to put the time into him.

Source: EgyptianDarknessTeam