Sharpen your scythe with this Under Night In-Birth Exe:Late[st] combo video for Gordeau

As the collective anime fighting game community hypes themselves up over BlazBlue Cross Tag Battle, it’s always good to remember that you can reference (most) of these characters in their original series. Ragna Daimond‘s examination of Under Night In-Birth Exe:Late[st]‘s Gordeau is particularly timely, then, considering the scythe-wielders recent reveal announcement for ArcSys’ cross-over fighter.

Under Night In-Birth‘s giant normals and Gordeau’s combination of command grabs and slides will certainly make him stand out in BBxTB. While the west is still waiting patiently for UNIST release date, there’s still plenty of footage you can check out from the many UNIST events run in Japan, if you don’t have a Japanese PSN account to try UNIST on.

Source: Ragna Daimond

Explore the set-play options off Young Zeku’s Bushin Gokusanage in Street Fighter V

In Street Fighter V, Young Zeku’s target combo “Bushin Gokusanage” (LP, MP, HP, D+HK) is a three-punch string into a flipping attack-throw. Since this target combo switches sides on hit, it’s also a very quick way to get out of the corner and turn the tide in your favor.

Since the attack-throw portion of the target combo has a throw’s knockdown properties, the opponent is limited in how they can get up off the ground. NurseLee ran with this to come up with some safe wake-up pressure and a throw/medium kick mix-up off of a no-recovery wake-up. A lot of the tech we’ve had submitted here at SRK has so far focused on Old Zeku, but as you can see, Zeku’s got great knockdown pressure no matter what stance he takes!

Source: NurseLee

Speculation and analysis: Looking closer at the new V-Triggers shown in the Street Fighter V: Arcade Edition trailer

Some thoughts on what we know, what we don’t, and what can be seen in Capcom’s V-Trigger preview.

When the North American Capcom Pro Tour Regional Finals came to their conclusion yesterday, Capcom provided a closer look at the gameplay changes coming to Street Fighter V: Arcade Edition in January 2018. Specifically, the new trailer shows off some of the new V-Triggers you’ll be able to choose from, and how the combo extenders and mix-ups that they provide may add some much-desired versatility to the game’s system. We don’t know exactly how these V-Trigger mechanics will work yet, but some conclusions can be reached from the footage in the trailer itself.

In this video, rooflemonger goes over each of the V-Triggers shown, breaking down what can be seen and details about their operation that might not be immediately obvious:

VesperArcade is also digging into the new trailer, discussing the mechanics as they are shown, and what impact they may have on the game overall.

Sources: VesperArcade; rooflemonger

Tempo Storm’s Alex Myers shares with Red Bull Esports how he’s made it as a Street Fighter pro

Alex Myers had a brief moment at Red Bull Battle Grounds this weekend for a chat on how he “made it” in esports — and how you can, too.

“Don’t get defeated easily. Everyone’s going to get bodied at first. If you really want to do this, you just keep doing it,” Alex Myers said, when asked what advice he’d give for anyone wanting to follow in his esports footsteps.

It’s clear these are words he lives by: in a year where the Cammy pro went from being dropped by Ronin to getting signed by esports giants Tempo Storm, Alex has defined himself on determination and hard work, regardless of what he was facing.

Source: Red Bull Esports

Bandai Namco has just released Dragon Ball FighterZ’s first Japanese TV spot

With Dragon Ball FighterZ‘s release just a couple of months away, Bandai Namco is naturally starting to ramp up the promotion for the game. As part of this, they’re starting to advertise the game on television in Japan.

The company has thus released their first television commercial for Dragon Ball FighterZ. While the video — which was aired as part of the recent episode of Dragon Ball Super — doesn’t give out any new details, it does showcase the action well from this already impressive-looking title.

Check out the TV spot below:

Source: Bandai Namco

KYSG shows off the ridiculous damage potential of Lucky Chloe in Tekken 7

Ignoring for a second where your opinion may stand on Tekken 7‘s Lucky Chloe as a character, there’s an undeniable fact about the official mascot of G Corp — she hits like a truck.

Whatever weaknesses the acrobatic idol may have in neutral and punishment, she makes up for in absurd damage potential. This is true of both her normal bread and butter combos, and of the flashy juggles put together here by Japanese player KYSG. Regardless of whether you stick to the standard DF+1 filler or go for a more stylish dance, make sure you’re always cashing out your conversions for the highest damage you can perform.

Source: @realKYSG

Stagger your Mismagius setups for increased pressure and guard break opportunities in Pokkén Tournament DX

Mismagius is an odd support in Pokkén Tournament DX. It’s great for a brief lock-down and chip damage, but its slow summon time makes it to vulnerable outside of specific knockdown setups. It also goes away very quickly once your opponent blocks it — assuming, of course, you don’t manipulate the situation.

Because you can push your opponent’s hurtbox with forward momentum, you can create situations where Mismagius “follows” you, causing one of its many hits to stagger one at a time. This completely prevents your opponent from escaping as long as you know how to “fill the gaps” of Mismagius’s hits, and allows potential guard break setups as well, depending upon your character.

Source: Ouroboro DFGaren

BemaniAK breaks down Josie’s stance transitions and mixups for Tekken 7

Did you find yourself inspired by Blackbeard’s performance at Tekken World Tour Finals? If watching his performance made you want to pick up Josie, then you have a little bit of studying to do: Josie is a stance character!

Continuing his comprehensive Josie tutorial series, BemaniAK‘s “Stance Mixup” guide covers how to use each of Josie’s stance transitions into Switch Stance, Crouch Dash, and Sway Back, then apply them once you’re there. Each stance’s options has varying levels of practicality and purpose, giving you a versatile toolkit versus every type of opponent.

Source: BemaniAK