The future of Bushinryu: Zeku combos, meaties, and online match footage in this roundup for Street Fighter V

Some more tech to help refine your ninjutsu skills.

His versatility — or outright complexity — continues to draw attention to the returning Bushinryu ninja master. Here’s another helping of videos for Zeku!

Following up on his combos for Zeku’s aged form, VesperArcade has these combos to offer for young Zeku:

Apolo Loussalier took Zeku into the lab and found out how strong the ninja’s momentum can be:

NurseLee is naturally ready to offer some meaty tech for a new SFV fighter; in these videos we look at Zeku’s potential sweep/throw applications.

Zeku’s form/stance-switching immediately brought to mind the last Street Fighter that had such an ability: Gen, of course. Razer’s Xian was well-know for his Gen play, so it’s a pleasure to see what he can do with Gen’s spiritual successor:

That’s all for today — thanks to everyone that sent in tips!

Sources: VesperArcade; Apolo Loussalier; NurseLee; XusesGB

Survive mix-ups with this pushblock auto guard guide for Marvel vs. Capcom: Infinite

To help players deal with the amazingly oppressive pressure and mix-ups that it allows, Marvel vs. Capcom: Infinite borrows a page from Marvel vs. Capcom 2 and Skullgirls, with a mechanic known as “auto guard.” During certain situations, a defending character can end up blocking both overhead and low attacks at the same time.

There are two kinds of auto guard in Marvel vs. Capcom: Infinite. The first is a form of unblockable protection, which automatically guards against an overhead and a low hitting on the same frame. The second is pushblock auto guard, which allows players to end up blocking against both overhead and low attacks, by switching from standing or crouching as soon as they pushblock.

It’s the second form of autoguard that a new tutorial from Rrambam goes over in detail. In the video below, they explain in depth how to properly time switching from standing or crouching after a pushblock to properly get the auto guard attribute and defend against mix-ups.

Source: Rrambam

Capcom Cup 2017 Player Analysis: Has Problem X solved the problems from last year?

Benjamin “Problem X” Simon barely made it into Capcom Cup last year. Having been on the low end of the leaderboard, his qualification was relegated to getting in via the European leaderboard. At Capcom Cup 2016, he only managed to let out a whimper instead of a roar — losing to Xiaohai and Mister Crimson in his only two sets, while only managing to win two games.

What a difference a year makes, as Mousesports|Problem X now finds himself nestled in a very comfortable #6 rank on the CPT standings. Exactly what has changed so drastically in his game? Is it enough to carry him to the top?

All Warmed Up

sfv-alex-11Last year, we saw Problem X only run Alex at Capcom Cup. While he started the year strong with M. Bison, the latter half of 2016 saw him only using Alex. While the character was able to bring him to Capcom Cup, he wasn’t closing out tournaments either. You can’t fault him for picking the character he was most familiar with at the time, but ultimately the character pick was costly at Capcom Cup. His tools and his unsafe aggression just simply proved no match to more stable characters like Cammy and Laura.

Do note what has happened since he returned to M. Bison in Season 2: while you can’t discount that Bison’s meaty pressure became far stronger with the loss of safe normal DPs, the character was less inconsistent in Season 1 than Alex, and it is only more true now. Out on the pro circuit, nobody is doing it better with Bison than Problem X. While there will be some argument overall as to who is the best Bison player right now, Problem X is definitely showing that Bison fits his tag well — becoming problematic enough to take two Premier events and three Ranking events over the course of the season. Given that the last known instance of him running anyone else was in May, it seems like his character crisis is over.

The Dictatorship

If anyone wanted to look at one of the most slept-on characters in Season 2, Bison would arguably be in the running. While he does not have the mobility of previous titles — while still suffering from the lack of a solid reversal that has plagued him since Super Street Fighter II Turbo — he now hits like a tank. He also — as mentioned above — was one of the biggest beneficiaries to losing invincible normal DPs, as his meaty pressure has some of the best ranges in the game, that can now only be stopped via V-Reversal or EX bars. This forces you to take everything he has and anticipate punishing something unsafe, while hoping he doesn’t mix it up with a shimmy, or take the risk on an EX DP that could simply be blocked.

It is enough of a change that we’ve seen top players struggling against the character. Previously lesser-known Canadian players like L.E.S and Sin have taken out the likes of K-Brad, Justin Wong, Alex Myers, and LPN at Toryuken and DreamHack Montréal. We’ve seen Problem X himself dispatching players like Jiewa, Gachikun, and Phenom with the character. It’s also enough that we’ve seen Problem X get that sponsorship from Mousesports, which has only added fuel to his fire.

It’s fair to say that M. Bison is not top tier by any stretch of the imagination. However, given the way the season has played out, it’s no wonder that the meta has shifted to the point that the character is wreaking havoc. Problem X is reaping the benefits of this shift in meta, and if players don’t catch up by the end of the CPT season, he could be having the last — maniacal — laugh.

SFV Bison dictator 30th costume crop

The Skill Disparity

We have already discussed who “Lord” Problem has beaten to win his Premier events, and it’s a solid list of players. However, when you look at events in Europe, there hasn’t been that huge swath of international players challenging the locals. And it seems to be partly an unknown factor that gets to him, as he lost at Evo to Ever — whom I’ve never heard of — and was eliminated by Jibrill — who is primarily a Marvel player. At Combo Breaker — his only other tournament outside of Europe — he lost to fellow Bison main Pnoy, then was eliminated by Sethlolol. But even more telling is the fact that at Ultimate Fighting Arena, he was sent to losers bracket by Bonchan before being eliminated by fellow European Takamura.

While all of these tell the tale of someone who struggles at times, the fact is that just one of these is a player that he’ll have to worry about in December. His victories in Europe are great, but he is doing this against primarily Europeans. When he has been tested by international players and come out on top, it’s typically players that have issues in closing out themselves — as we’ve seen with Gachikun’s impressive string of top 8s this year, without actually winning an event.

Final Thoughts

Problem X has one of the best tools on his side right now — character unfamiliarity. A lot of top players struggle with Bison because they just simply don’t have the high-level experience against him. This is his biggest tool right now.

He has also done extremely well within Europe, dominating nearly every event against Europe’s best. Saying that he’s only doing well against Europe doesn’t discount the fact that Europe is a really strong region right now. Between Phenom, Takamura, Mister Crimson, and Luffy, he has amazing players that are threats at every event they play at. To stay consistent in any region is no small feat.

However, he still struggles against players he doesn’t play a lot, making it hard to bet on him despite his ranking on the CPT. I definitely see him doing a lot better than last year, given the tools he’s using right now. I would expect him to make top 16 at least, to show that his hard work has paid off over this year.

sfv_dolls_golden_bison_statue


Check out our prior articles in the Capcom Cup 2017 Player Analysis series!

BadIntent shows you how to win the Field Phase in Pokkén Tournament DX

Trainers that have kept up with BadIntent‘s lessons should now know the rules and mechanics of Pokkén Tournament DX‘s Field Phase. Once you have the basics down, it’s time to talk about strategy.

Field Phase is the inherently more zoning-based phase of Pokkén, and in today’s video, BadIntent shows you the different ways to think about approaching and controlling it. Moving in Field Phase is quite unlike any other part of Pokkén (or most other fighters!) so be sure to pay attention to BadIntent’s lateral movement explanations and examples.

Source: BadIntent

IGN’s Next Big Game shows off extended Dragon Ball FighterZ footage, featuring Nappa and Ginyu

While many were hoping that IGN’s Next Big Game would show off two brand new characters for Dragon Ball FighterZ; it turns out that it’s just Ginyu and Nappa. In this episode of Next Big Game, IGN has given players a better look at the leader of the Ginyu Force, Vegeta’s old partner, as well as Crane School disciple Tien.

Similar to Gargos in Killer Instinct, Nappa’s Saibamen act independently once they are summoned, with the initial input determining the type of Saibaman that comes onto the field. In the video, we see Nappa use the heavy version of the Saibaman summon, which does a high hitting jump slash, a projectile acid spit and a low hitting slide before disappearing off screen. Based on the footage, the Saibaman either continues attacking until it gets hit by the opponent, or is disappears once it finishes doing a certain number of attacks.

As for Ginyu, he doesn’t have many attacks of his own — most of his damage comes from calling in his henchmen to attack. According to producer Tomoko Hiroki, you can change the attack of each member of the Ginyu Force based on your input — leading to the possibility that each Ginyu Force member (Recoome, Jeice, Guldo, and Burter) is assigned to a specific attack button (light, medium, heavy, and Ki Blast). For example, a quarter circle forward and heavy may result in Recoome’s Ultimate Fighting Bomber, while a quarter circle back will have him perform a Recoome Kick. Ginyu’s Body Change Technique has also been confirmed to only change characters and health bars, so no stealing your opponent’s meter for a crazy comeback.

At the very end of the video feature, we also got a glimpse of a new move for Tien and yes, you can indeed summon Chiaotzu and make the poor little guy self-destruct. You can see the footage over on the Next Big Game Facebook page, and expect more Dragon Ball FighterZ news during November.

Source: IGN

Strike a pose with Captain Ginyu’s introductory trailer for Dragon Ball FighterZ

Following Nappa’s reveal trailer in the middle of last week, Bandai Namco have finally released Captain Ginyu’s reveal trailer for Dragon Ball FighterZ, complete with flamboyant poses and Body Change shenanigans. The short introduction confirms that Ginyu’s Milky Cannon will be his Level 1 Super, along with showing off new assists for Guldo, Recoome and Burter.

Burter can fly in and unleash a series of Mach Kicks, Recoome can deliver a powerful knee strike with his Recoome Kick and Guldo can use his Psycho Javelin. From previous screenshots, we know Recoome and Guldo have two unique assists, while Jeice and Burter only have one. Hopefully, Jeice and Burter can combine together to do their signature Purple Comet Hurricane.

IGN is set to reveal two new Dragon Ball FighterZ characters later this week, so keep your scouters locked for more DBFZ info. With much of DBFZ’s roster being based on Arc System Works’ previous Dragon Ball fighter — Extreme Butoden — many reckon that Kid Buu and Gotenks will be next up.

Source: Bandai Namco Entertainment Europe

Don’t let your opponent relax in Tekken 7 with this Eddy punishment guide

There is no character more lambasted for his ability to completely annihilate new players in Tekken then Eddy Gordo. Everyone loses to the Capoeira master the first time they him, regardless of how good or bad the Eddy player is. Welcome to Tekken: learning to punish this character is the equivalent of overcoming the fireball/Shoryuken trap the first time you see it.

The truth is that the majority of his stance transitions are punishable, but you have to know your exact character’s options to hit low stances. Though IJustSneezed‘s “Eddy Punishment Guide” covers Bob primarily, the lessons applied are universal. Don’t let Eddy go into Handstand or Relax for free anymore — sit down with training mode and learn where the gaps are, and you’ll go a long way in neutralizing mediocre Capoeira.

Source: IJustSneezed

Mikado Arcade’s “Super Street Fighter Carnival 2017″ series continues with Virtua Fighter 3tb tournament

“Super Street Fighter Carnival 2017” is the regularly occurring tournament series of Japan’s famous Mikado Arcade. This series focuses on arcade titles of old, bringing out high level play for a variety of games. We are halfway through this tournament season, so you can catch up here if you missed any of the action.

Today’s tournament entry is 1996’s Virtua Fighter 3: Team Battle, which is the arcade re-balance of the legendary 3D fighter Virtua Fighter 3.

While the above is the main event, you should know that Mikado really loves VF3tb. As such, they also shared an additional hour’s worth of footage from after the event, just in case the main tournament wasn’t enough for you.

You can follow the action by subscribing to Mikado’s official YouTube channel. You can even try to catch them when they livestream!

Source: Mikado

Check out nded’s comic ink shaders for Marvel vs. Capcom: Infinite

Miss the thick, comic book-inspired outlines of Marvel vs. Capcom 3? You aren’t alone. YouTuber nded wanted to try and recreate that feeling in Marvel vs. Capcom: Infinite with ReShade, an open-source plugin for games that use Direct3D or OpenGL. Here’s what they’ve worked out thus far:

While there’s some obvious problems with the filter (ReShade’s inability to separate the UI is really unfortunate), I don’t think it’s too controversial to say that some of the results are a marked improvement. Which of nded’s experiments are your favorite?

Source: nded

Developers behind indie fighter Wishmere show off a combo exhibition and match footage

Wishmere is the fighting/brawler debut of two-man indie team Crayder Studios. The heart of this recently released gem is its surprisingly-deep combo system, which is the central subject of the developer’s latest video:

Many of these big combos have a common thread with the “Fate Advance” mechanic, a time-slowing (and combo-escaping) mechanic that has both offensive and defensive utility. But aside from the universal application of “Fate,” each character has a lot of unique elements in their individual move lists. To show this off, Crayder shared some of their own match footage to show what the game looks like in well-versed hands:

Wishmere is now available through Steam.

Source: Crayder Studios