Pick up precise Pikachu combos with MillerTime’s latest Pokkén Tournament DX video

Don’t think you can get away from the Electric Wind God Fist just by switching away from Tekken 7. Hit a frame-perfect Pikachu 6Y and you get the tiniest version of the Mishima clan’s defining launcher. Pikachu’s version has all the positive attributes of EWGF (+4 on block, safe launch, jab speed), but also has a quality that would be broken were it transported over to Tekken: it’s a mid.

And that’s just one of the reasons why Pikachu’s damage output off MillerTime‘s optimal combos is fantastic. Pikachu is strangely underrepresented in the Pokkén community, despite a versatile moveset, fast Synergy gauge and big damage. If you wanted a place to start with this undeniably strong character, you can’t go wrong with these high-damage optimals.

Source: MillerTime

Get the rundown on BlazBlue Cross Tag Battle’s mechanics with this guide from Koefficient

With a new build of the game appearing at Toushinsai last weekend, and information mostly limited to player impressions on Twitter, Arc System Works content creator Koefficient has recently released a guide covering the main gameplay mechanics of the upcoming BlazBlue Cross Tag Battle.

In the nine-minute video, he covers the button layout as well as core mechanics like Reversal Actions, Reject Guard — which functions similarly to pushblocking or BlazBlue’s Barrier Guard — the two types of Smart Combo routes, Resonance Blaze, as well as the various tag mechanics and safe, invincible incoming attacks (that can be used after losing a character). However, Koefficient chose to exclude talk about the combo gatling routes, as the game is still in a very early state — meaning these could be very subject to change as development goes on.

An interesting note seen in the latest build is that while Auto Run is a universal form of movement for the entire cast, Hazama, the first character with a Step Dash to be introduced, will instead “dash furiously forward” when moving. Another interesting addition is that when an Assist is called, they will flash either red or blue, signaling a Fatal Recovery state for the duration of the move until they exist the screen, depending on whether they are on the Player 1 or Player 2 team. You can see the full video below:

GameFAQs user Nazdrovie has translated the movelists that were released for players at Toushinsai, which contained all previous characters and the additions of Rachel Alucard and Hazama.

Light: Square
Heavy: Triangle
Crash Assault: Circle (Command Overhead; I’ll just call it “Crash”)
Reversal Action: Square + X
Throw: Triangle + Circle
Pushblock: Square + X while guarding (costs half a bar)

Change: X (can use even during a Partner Skills)
Partner Skill: R1 (can perform different attacks with Forward + R1 and Back + R1; costs Cross Gauge when used while attacking)
Crossburst: R1 + X while getting hit (consumes 100% of the Cross Gauge)
Distortion Skill Duo: R1 during a Distortion (costs 1 more bar; partner performs a followup Distortion)
Cross Combo: R1 + X during a Partner Skill (partner will attack with your character until the Cross Gauge turns to 0)

RAGNA
Command Normals
Back + Light

Reversal Action
Inferno Divider (Air OK) (Press a button twice for followups)

Specials
Dead Spike – QCF + Light/Heavy
EX Dead Spike (EX) – QCF + Crash (Press a button twice for followups)
Hell’s Fang – QCB + Light (Press a button for a followup)
Gauntlet Hades – QCB + Heavy (Air OK) (Press a button for a followup)
Nightmare Edge – QCB + Light in the air (Press a button for a followup)
Blood Scythe (EX) – QCB + Crash (Air OK)

Distortions
Carnage Scissors – QCF + Heavy + Crash
Devoured by Darkness – QCB + Heavy + Crash

JIN
Command Normals
Back + Light

Reversal Action
Rehhyou

Specials
Hishouken – QCF + Light (Air OK)
Hishougeki – QCF + Heavy (Air OK)
Hishousetsu (EX) – QCF + Crash (Air OK)
Musou Senshouzan – QCB + Light/Heavy (Press a button for a followup)
Musou Toshuugeki  (EX) – QCB + Crash (Press a button for a followup)
Hizansen – QCB + Light in the air
Hizangeki – QCB + Heavy in the air
EX Hizangeki (EX) – QCB + Crash in the air

Distortions
Touga Hyoujin – QCF + Heavy + Crash
Hiyoku Getsumei – QCB + Heavy + Crash

RACHEL
Command Normals

Back + Light
Crouch + Crash (hold)
Jump + Heavy (hold)
Silpheed – Press a direction during certain actions (Smart Combo 1 3rd move, Smart Combo 2 3rd move, standing and crouching Crush Assault, multiple jump normals, post-throw, Tiny Lobelia, George XIII,)

Reversal Action
Gerbera Lute

Specials
Tiny Lobelia – QCF + Light/Heavy/Crash (Air OK) (Projectile becomes a lightning rod after landing)
Barrel Lotus – QCB + Light while a lightning rod is out (Air OK)
Sword Iris – QCB + Heavy while a lightning rod is out (Air OK)
George the 13th (EX) – QCB + Crash (Air OK)

Distortions
Tempest Dahlia – QCF + Heavy + Crash (Air OK)
Baden Baden Lily – QCB + Heavy + Crash (Air OK)

HAZAMA
Command Normals
Back + Light
Down + Heavy during a jump

Reversal Action
Gashoukyaku

Specials
Ressenga  – QCF + Light/Heavy (can hold)
Zaneiga  – QCB + Light/Heavy (can hold)
Jakou  (EX) – QCF + Crash
Gasaishou  (EX) – QCB + Crash
Jameijin  – QCB + Light in the air
Hirentotsu  – QCB + Heavy in the air
EX Hirentotsu (EX) – QCB + Crash in the air

Distortions
Jayoku Houtenjin – QCF + Heavy + Crash
Mizuchi Rekkazan  – QCB + Heavy + Crash

YU NARUKAMI
Command Normals

Back + Light

Reversal Action
Big Gamble (Air OK)

Specials
Zio – QCF + Light/Heavy (Air OK)
EX Zio – QCF + Crash (Air OK)
Swift Strike – QCB + Light/Heavy
EX Swift Strike (EX) – QCB + Crash (Press a button for a followup)

Distortions
Ziodyne – QCF + Heavy + Crash (Air OK)
Cross Slash – QCB + Heavy + Crash

YOSUKE HANAMURA
Command Normals
Back + Light

Reversal Action
Dodge (Counter an enemy’s attack)

Specials
Dash Spring – QCF + Light/Heavy
EX Dash Spring (EX) – QCF + Crash
Flying Flash Cut – QCF/QCB + Light in the air
Moonsault – QCF/QCB + Heavy in the air
> Crescent Slash – Press a button during Moonsault
EX Moonsault (EX) – QCF/QCB + Crash in the air

Distortions
Garudyne – QCF + Heavy + Crash (Air OK)
Shippu Nagareboshi – QCB + Heavy + Crash (Air OK)

HYDE
Command Normals
Forward after pressing Crash in the air

Reversal Action
Red Clad Craver (Air OK!?)

Specials
Black Orbiter – QCF + Light/Heavy
> Dark Lotus – QCF + Light after Black Orbiter
> Bend Sinister – QCF + Heavy after Black Orbiter
EX Black Orbiter (EX) – QCF + Crash
Vacant Shift: First – QCB + Light/Heavy (Air OK)
> Vacant Shift: Second – Press a button after Vacant Shift: First
> > Vacant Shift: SAADO – Press a button after Vacant Shift: Second
Vacant Shift: Sediment (EX) – QCB + Crash (Air OK)

Distortion
Gyre Vortex – QCF/QCB + Heavy + Crash

LINNE
Command Normals
Back + Light
Dash Cancel – Press forward twice after certain actions (Smart Combo 1 4th move, Smart Combo 2 3rd and 4th move, Smart Combo 3 3rd move, grounded Kuuga and EX Kuuga)

Reversal Action
Rengetsurin  (Air OK)

Specials
Kuuga – QCF + Light/Heavy (Air OK)
Soukuuga (EX) – QCF + Crash (Air OK)
Hien – QCB + Light/Heavy
Hienshou (EX) – QCB + Crash

Distortion
Kannagi – QCF/QCB + Heavy + Crash

RUBY ROSE
Reversal Action
Corkscrew Slice

Specials
Rifle Shot – QCF + Light
Cypod (?) Shot – QCF + Heavy
Guillotine (EX) – QCF + Crash
Gun Blast – QCF + Light/Heavy/Crash (Air OK)
Buzzsaw Blast – QCF + Light/Heavy in the air
EX Buzzsaw Blast (EX) – QCF + Crash in the air

Distortions
Petal Burst – QCF/QCB + Heavy + Crash
Petal Dance – Currently Unavailable

BlazBlue Cross Tag Battle will be released for the PlayStation 4, Nintendo Switch and PC sometime in 2018.

Echo Fox’s Julio Fuentes shows off how to create whiffs in Street Fighter V — by just standing up

When your opponent created their blockstring in the practice mode of Street Fighter V, did they test the string on both standing and crouching opponents? Depending on the answer to this, you can potentially ruin your opponent’s day by just standing back up near the end of their block string.

As Echo Fox’s Julio Fuentes demonstrates, the hurtbox of your character is wider when they crouch, than when they stand. Most blockstrings are built around a crouching opponent, since crouch blocking is the safest default option. By standing at the right time, you can create a big whiff in what your opponent thought was a safe pressure string…

Source: FOX JULIO FUENTES

Learn Lee Chaolan with Help Me, one of the world’s best Tekken 7 players

Korean Tekken Legend “Help Me” has been rocking Lee Chaolan in the toughest Tekken scene on earth for over a decade. If anyone could be considered an authority on Lee gameplay, it’d certainly be him. So if you want your Lee to be as excellent as his, you’ll be happy to know that Help Me has given a 2-hour seminar on the character.

Yes, it is in Korean. But thanks to the efforts of TZ Discord user rice_eel, we have a full translation of Help Me’s opinions and advice for one of Tekken’s most notoriously difficult characters to play.

Sources: Avoiding The Puddlerice_eel

Street Fighter V Zeku roundup: 5 st.MKs squeezed into one combo, wakeup guide, DP properties, and more!

We’re on our second roundup of videos for Street Fighter V‘s Ever-Changing Ninja! Thus far, Zeku seems to be well-received. At least, one can expect so from all the work pouring out of the Zeku lab. Let’s jump in and see what other tricks Bushinryu disciples around the world have crafted.

VesperArcade starts us off with some basic combos for the more zoning-oriented Old Zeku.

Gamewisk also has some basics for you to try out, but also lays out the groundwork for basic Young Zeku combos.

If you want to see how well the pros have taken to the Bushinryu master, RektScrub has a uploaded a compilation of Tokido, RB, and Kazunoko’s play:

OrangeManPC shows off a gimmicky 50/50 crossup with Old Zeku — you should learn how to deal with it right away.

And if that didn’t irritate you, this corner variation from FrameDataV probably will.

MagicMoste comes with a PSA: Old Zeku’s DP dosen’t play by the current Season 2 rules. Is this possibly a premonition of changes to come?

World Warrior FGC shows off a wide variety of interesting meaties, many of which involving post-transformation combos.

rooflemonger‘s guide focuses exclusively on Zeku’s wakeup game, and all the places you can force Scythe Kicks to be blocked.

And last but certainly not least, desk has the flashiest, goofiest, and most fun combos on the block. Check out how he fits 5 st.MKs in one combo with Old Zeku!

How are you liking Zeku thus far? Are both forms of the Bushinryu Boss working out for you?

Sources: World Warrior FGCrooflemongerdeskRektScrubVesperArcadeGamewiskFrameDataVOrangeManPCMagicMoste 

Enjoy a healthy helping of anime tag team action with this BlazBlue: Cross Tag Battle footage from Toushinsai

Arc System Works brought a playable build of BlazBlue: Cross Tag Battle to Toushinsai 2017; it was their latest public build, and featured newly-announced characters from BlazBlue, Hazama and Rachel Alucard. Sadly, Weiss from RWBY wasn’t playable, since she wasn’t ready for a public demo yet. For those who missed out on seeing the game at Toushinsai, some of the Japanese gaming media were able to capture some footage of the game in action at the event.

Both Dengeki Online and Famitsu shared some off screen footage of the game. The footage below shows both Hazama and Rachel as well as the previously-announced characters in action. Take note that the damage for these demo builds has supposedly been made higher, so that the lines of people trying them out go through more quickly!

Dengeki Online

Famitsu

BlazBlue: Cross Tag Battle is set to hit PlayStation 4, PC, and Nintendo Switch in 2018.

Sources: Dengeki OnlineFamitsu

The sea is a harsh mistress: Mazu the Sea Goddess joins the Fight of Gods roster on October 30th

If you’re getting bored of playing as Jesus, Buddha or Odin, Digital Crafter have you covered. As the first new character since the Early Access launch of Fight of Gods, the Chinese sea goddess Mazu looks to shake things up with her demon assists and magic lamp.

Mazu’s demons looks to be a right royal pain, appearing from weird angles and allows the sea goddess to start a juggle from half a screen away. She doesn’t look to have the greatest defence up close, so if you can weather the storm of demons and projectiles, you should be able to take Mazu down.

Digital Crafter are also looking for fan suggestions on future deities to join the Fight of Gods roster, so stop off on their Steam page and offer some ideas. Mazu will come as part of a free Fight of Gods update, launching on October 30th.

Source: PQubeGames

Hellboy comes to Injustice 2 on November 14th

Hell, it’s about time you showed up. Rounding out Fighter Pack 2, the half-demon Hellboy is joining the Injustice 2 roster next month. He will be available for Early Access players on November 14th, with everyone getting a chance to play the surly paranormal investigator later in the month.

Hellboy is a bit of an all-rounder based on the footage from his gameplay trailer — able to fight at a distance with his oversized revolver and holy relics, while being capable up-close thanks to his Right Hand of Doom. His trait has him tapping into the gauntlet’s power, giving him what looks like infinite armor for a short time. He can also use the sword Excalibur for certain strings, as well as a vial of holy water which proceeds a wave which travels along the bottom of the screen.

While he may not be the fastest fighter, Hellboy looks to be a threat at any range, with him being especially dangerous up close. There is one Fighter Pack left following Hellboy’s release, with one of the characters being confirmed as the shapeshifting Atom. All you Spawn fans, best keep your fingers crossed.

Source: DC

The Keef Crew’s latest Smash 4 parody asks: What happens if Bayonetta players took over the world?

A contentious character ever since her introduction back in February, almost every Smash 4 player has a strong opinion on Bayonetta. With players like MVG|Salem, P1|CaptainZack, and EMG|Mistake placing high at major events with the time-stopping witch, some doomsayers theorize that like Smash 4 will soon reach its own version of “20XX”: a time where everyone plays Bayonetta.

Running with this idea, the Smash 4-centric comedy channel The Keef Crew has envisioned this hellish future, where non-Bayonetta mains have been pushed to an Attack on Titan-esque final city, where they must make their final stand against this legion of Umbra Witches. With the likes of TSM|ZeRo and FOX|MVG|MKLeo still fighting the good fight against Bayonetta, we’ve (hopefully) got a long way off before this parody comes to life.

Source: The Keef Crew

TheMainManSWE shows us which moves make Dragonov top tier in Tekken 7

The name Sergei Dragunov has practically become synonymous with high-level Tekken 7 play, and not without good reason. As various tutorials, combo videos, and grand finals tournament matches illustrate, he’s got lot of good tricks up his trenchcoat’s sleeves — and he’s worth spending the time learning every one.

Breaking down what makes Dragunov so strong is Tekken technician TheMainManSWE, who admits to cavalierly referring to the Russian soldier as “overpowered.” In his this video he explains his reasoning for dubbing Dragunov with the title of OP, and demonstrates that he’s not broken, he’s just well-equipped for battle.

Check out TheMainManSWE’s video below — and for more Dragunov tech, you can check out this breakdown, or this punishment guide.

Source: TheMainManSWE