Lay hands on them with this Verse combo video for The King of Fighters XIV

Want a little extra damage in your life? In The King of Fighters XIV, Verse has you covered in spades. This boss character has some amazing damage potential, so don’t let his mid-tier status fool you.

Right out of the gate in this video, Persona Entertainment is flaunting 60% or more damage per each combo, with the ability to string together multiples of the same level one super in order to extend your combo full screen. With the right execution, you can expect close to touches-of-death whenever you have meter and land a hit.

Source: Persona Entertainment

Channel your rage with this K-Groove tutorial for Capcom vs. SNK 2

We have reached the final tutorial in Silentscope’s introductory series for Capcom vs. SNK 2, and it ends on one of the best grooves possible. K-Groove has similar properties to the P-Groove, but its damage output makes this the defensive player’s choice — as well as one of the most potent grooves in the game. With the ability to Just Defend moves and quickly build up to powered-up normals and level 3 supers, it’s no wonder this is one of the most frequently seen in the game.

Find out about K-Groove — and its possibilities — in the video below.

Source: silentscope88

Brian_F shows you the proper ranges to shut down Rashid’s V-Trigger in Street Fighter V

Tired of turbulent tornadoes? Once his V-Trigger is active, Rashid is granted a wide variety of both pressure and mobility options. But one thing the Rashid player should never be able to do (especially if you play as Balrog) is simply throw out V-Trigger in neutral.

With a fast and long enough horizontal attack, you should be able to stuff Rashid’s V-Trigger on reaction after the flash. Thanks to the over a full second in startup time, you should be able to remove raw V-Trigger from your opponent’s arsenal. Just make sure you learn what works at different ranges for your character of choice: the further out you are, the less likely you’ll be stuffing Rashid’s startup.

Source: Brian_F

The stage is the life bar: How indie fighting games like Nidhogg II reinterpret the concept of damage

When a single hit kills, another method is needed to measure progression in a fighting game.

The dual life bar that whittles down to a K.O. is one of the central conventions that defines what makes a fighting game a fighting game. (The absence of this, replaced by damage counters and stocks, is one of the points oft-argued against the inclusion of the Super Smash Bros. series in the genre, although many gameplay concepts remain similar, and increasing damage is still a factor in getting your enemy to the blast zone.) While this model is the fundamental basis of fighting games, it often falls to indie titles to mix it up and find other ways to express the same ideas in innovative new forms.

nidhogg-screen-2

Nidhogg, as a fencing game, was built instead as a reverse tug-of-war: since a single attack kills your opponent, the level itself acts as a shared life bar between the two fighters. As you gain ground, you accomplish the same effect as removing life from an enemy’s life bar — the same result, but expressed in a much different, almost unconscious way. The concept of damage has been spatialized.

In this video, LudicRyan explores how Nidhogg and its sequel combine the life bar concept with the high-tension neutral game of other one-button-attack indie fighters, and still hold true to the core idea of a fighting game as described in Patrick Miller’s From Masher to Master. Check it out below!

For some more insight into the design of Nidhogg II, check out our interview with developer Mark Essen.

Source: LudicRyan

Dissect Tekken 7’s Kazumi with Yoshimitsu’s Spinning Evade and Flash

If you’re a Yoshimitsu main, one of the most important things you can learn for Tekken 7‘s swordsman is how to punish gaps in your opponent’s movelist. While that may sound like something that’s true for every character, it’s particularly important for Yoshimitsu because he brandishes rule-breaking, unusual punishment tools that no one else in the game has: his 1+4 Sword Flash, and his B+3 (or B+4) Spinning Evade.

Both versions of Flash (sword and swordless) are faster then standard jab speed, allowing Yoshimitsu to squeeze in a powerful, combo-starting mid in places other characters cannot. Similarly, the Spinning Evades scoot Yoshimitsu out of the way of some strings faster then he — and some other characters — could potentially step. (But don’t forget it’s at the cost of health!)

SutekiChannel, the creator of the above tutorial, is a Yoshimitsu main with several breakdowns like this on their channel. Be sure to check them out for more sidestepping and slashing knowledge!

Source: SutekiChannel

RoksoTheSavage shows off the new combo possibilities of Pokkén Tournament DX’s Garchomp

Get outta the way! There’s a buffed land shark rampaging through the world of Pokkén Tournament DX. And as the newly-sponsored INC|RoksoTheSavage shows in his latest combo video, there’s no part of the stage that’s safe from him.

While Garchomp’s previous iteration was far from the strongest in the cast, a weakness he did not have was combo strength and versatility. Considering this fact, it is jaw-dropping to think that Bandai Namco increased his flexibility even further with a new Running Stance cancel off of his 4Y. This buff not only gives new combo options directly from 4Y in neutral, but it also gives Garchmop the ability to run under his opponent’s mid juggle, guaranteeing the corner in any situation.

Considering how this character lives and dies off of his corner mix-ups, this is the perfect buff for this Ground/Dragon type’s playstyle.

Source: RoksoTheSavage

AutoMattock explains realistic whiff-punishing situations in Street Fighter V

A common conversation-starter in Street Fighter community is “whiff punishment.” This concept (defined as punishing your opponent in their recovery frames of a missed attack) is fundamental to victory in fighting games, and is on of the core gameplay aspects that the Street Fighter series is built around.

Many feel that in Street Fighter V, it is harder than ever before to whiff punish attacks. To vocalize why this is, AutoMattock is stepping up to breakdown the data behind move speeds in SFV, and how they relate to your reactions. As one of the community’s most active teachers, this is a great lecture on how to control the neutral of SFV.

Source: AutoMattock

Capcom Cup 2017 Player Analysis: Will NuckleDu be the first to repeat?

It’s that time of the year again. We are nearing the end of the Capcom Pro Tour qualification season, and it’s time to start looking at who has the best shot of taking the lion’s share of the prize and prestige by becoming the Capcom Cup champion.

Last year, we analyzed all 32 players  — and while we had predicted Liquid|NuckleDu making top 8, he surpassed our expectations and won the whole thing. He gets automatic entry into the tournament for being the defending champion — but what it will take for Du Dang to become a repeat Capcom Cup champion?

All is Fair

NuckleDuIt goes without saying that if we were going to call it for anyone on having a full utility belt of tricks, the award would go to NuckleDu. He is a player that will attack you on every single spectrum you can think of. While we are playing a game named Street Fighter, it is Dang that truly encompasses the title of the game in the way he plays. He has two amazingly solid picks in R. Mika and Guile — the same horses he rode all the way to the title last year. Despite the nerfs to Mika in Season 2, he adapted and showed how strong she is regardless of what Capcom changed to the character. He also shows that he still has amazingly grimey setups, no matter which character he pulls out.

While these characters are polar opposites and do cover his bad match-ups rather well, Gerald Lee from Core-A Gaming brought up an interesting point in an analysis video earlier this year that does ring rather true. These characters tend to evoke entirely different emotional responses. Whether this was a conscious choice or not, this allows Du to actually prey on his opponents’ psychological weaknesses. This may be somewhat intentional, as it is telling that Du used Guile against MOV and R. Mika against Ricki Ortiz  — both Chun-Li mains.

While we’re at it, we’d be remiss to ignore Du’s most important blow to the psyche  — the teabagging. While it is hilarious that pushing down a lot can actually put a player on tilt, Dang managed to send many an opponent last year away frustrated by the tactic. In a street fight, nothing is sacred, and Du used this philosophy to give himself a psychological edge that helped him win. Whether you hate teabagging or not, morals be damned  — it works.

Consistent Results

sfv_r_mika_nadeshiko_tag_teamNuckleDu could’ve easily rested on his laurels this year. He made a ton of money last year, and has a free pass into Capcom Cup 2017. He could’ve been concerned with showing up to tournaments with bigger bottom lines. However, he has been a total workhorse on the CPT, and has done well wherever he has ventured.

When he has entered a CPT event, NuckleDu has only once finished outside of top 8 — finishing at 17th in DreamHack Austin early on in the year. This is out of 8 CPT events as of publication, and he has won three events on the circuit, with one of them being a Premier event. This string of success includes a top 8 at Evo.

sfv guile solid puncherOff of the Capcom Pro Tour circuit, his success has been just as strong. Throughout the entirety of 2017, he has only missed top 8 four times out of sixteen events, and has won six of those sixteen events. NuckleDu has clearly not chosen the easy road, and has continued the grind. For that effort, he has continued to be rewarded.

Mental Acumen

One of the largest question marks for him last year was his mental toughness. At Canada Cup, he discussed himself not being naturally confident. It was a definite concern that Du could crack under the pressure at Capcom Cup 2016. After Canada Cup, however, it was like a switch flipped in his brain. His confidence level boosted to the point where he was mentally unstoppable. From then on, it was like all he did was win.

The question then became how he would deal with the inevitable adversity that came with success. He was the world champion, which puts a huge target on his back. We quickly saw this happen at Final Round, where he was dropped in third place behind Fuudo, and the eventual champion Xian.

The losses continued to pile on until Combo Breaker, where he finally broke through and captured another championship. All eyes were on him to see how he would react in that interim. Whereas it could’ve been a point where he broke and began a slide back down the top of the heap, what we saw was a humble and patient NuckleDu. We actually saw grit that he never exhibited before. We never really saw him tilt; what we were seeing was the field adapting to his play and leveling out. But what we also saw was NuckleDu continuing to adapt and working on his own play to keep up with the rest of the pack. This is one of the truest marks of a champion you can find.

The Downside

One of the things that brought Du to the top is one thing that has been losing its effectiveness as time wears on: the teabagging. I know that Imentioned it earlier as one of his tools, and it certainly remains effective in some situations. But given how much NuckleDu used it before, it was bound to wear off as a weapon and become more of a shtick.

One of the biggest cases in point: his battles with Xiaohai from Canada Cup 2016 on. You could actually see how well the tactic worked on Xiaohai, given the results from Toronto until ELEAGUE, where Du continued to use it against his Chinese rival. However, at some point, players typically either get desensitized to the tactic, or use it as motivation to never be beaten by someone who uses it ever again. Xiaohai clearly did both, as you could tell during the bracket matches at ELEAGUE that it no longer bothered him. He also come back to Atlanta with heaps of knowledge on both the Mika and Guile match-ups — a testament to his determination not to lose to Du. Not only did teabagging not bother him, he threw it back in Dang’s face — something that sent the internet into a tizzy.

Nowadays, you mostly see Du using his teabags as a retaliation against players who do it to him first — something that occurred against Huanjing at LAN Story Cup in Shanghai. While one tool out of his arsenal gone doesn’t mean much, it was one that seriously aided him in his road to victory last year, which means NuckleDu will now more than ever have to rely on his play alone to get him there this year.

One of the biggest tells for his potential at Capcom Cup was his performance at Brooklyn Beatdown. This had one of the most stacked fields outside of Capcom Cup, and Du finished in 13th. This could be telling of where he will end up this year.

Final Thoughts

What will be the most telling is how he ends the season. He still has a couple of months to put the rest of the field on notice that he’s still dangerous. But let’s be reminded that the tournaments he’s won this year have not been throwaways, having to best fields that featured Nemo, John Takeuchi, Sako, and Punk. Outside of Takeuchi, these are all players he could potentially square off with in December.

Be reminded that he has a huge target on his back. He has played the entire year with full knowledge of that and has shined the entire way. Brooklyn Beatdown is a black eye for him, but given how well he has endured his failures this year, it’s only imaginable that it was a shot in the arm for him to improve.

NuckleDu will most likely make top 8 again this year. Given his status, repeating is going to be very difficult to do. But out of all the previous Capcom Cup champions, if anyone has had a chance to repeat, none has had better odds to do so than NuckleDu.


Check out our prior articles in the Capcom Cup 2017 Player Analysis series!

X-Kira reveals 31 new Street Fighter V costumes, as well as a second cinematic Story Mode

The river of Street Fighter V leaks keeps flowing from the Twitter of dataminer X-Kira. In his newest video, he talks about 31 new premium DLC costumes set to arrive for 19 members of the cast. These include the sport costumes for Kolin, Zangief, and Karin arriving today, as well as more Nostalgic and Holiday costumes, more special Chun-Li alternates designed by Akiman, and a mysterious “Set73” that appears to be a yet unrevealed themed collection of outfits.

The entire list is as follows:

  • Ryu: Set73
  • M. Bison: Set73
  • Chun-Li: Set73, Nostalgia, Set68, Set69, Set70, Set71
  • Karin Kanzuki: Set73, Nostalgia, Sporty
  • Ken: Set73
  • Zangief: Set73, Sporty
  • Laura: Set73
  • Nash: Set73
  • Vega: Set73
  • Birdie: Nostalgia
  • R. Mika: Set73
  • Rashid: Set73
  • Cammy: Set73, Holiday
  • Guile: Set73
  • Balrog: Set73, Nostalgia
  • Alex: Holiday
  • Akuma: Set73
  • Kolin: Set73, Sporty, Holiday
  • Menat: Holiday

To close out the video, X-Kira reveals a secret root menu displaying a tab for a “General Story Volume 2,” meaning we could see an additional cinematic Story Mode at some point, presumably following up on A Shadow Falls, released in June 2016. You can see the video below:

He later clarified on Twitter that the Set68-71 Costumes for Chun are four more alternates designed by Akiman, alongside the Set64 Vacation, Set65 Pajamas, and Set67 Undercover Cop outfits currently available — and a currently-missing Set66 — for 8 costumes in all.

X-Kira also continued trickling out more “Cosplay” costumes of famous Capcom characters, similar to the ones we covered previously that will be obtainable in SFV:AE’s Extra Battle mode. There will be a quartet of classic Mega Man costumes: the Blue Bomber himself, Protoman, Roll, and Bass (or Forte in Japan), as well as outfits for Star Gladiator’s Hayato Kanzaki, Devil May Cry‘s Trish, Vergil, and Nero, Nilin Cartier-Wells from Remember Me, Darkstalkers’ Baby Bonnie Hood, Felicia, and Jon Talbain, Resident Evil’s Jill Valentine, Claire Redfield, and Ada Wong, Mega Man X and Zero, God Hand’s Gene, Power Stone’s Edward Falcon, Regina from Dino Crisis, Breath of Fire’s Ryu, Sengoku Basara‘s Sanada Yukimura, and Captain Commando’s Baby Head and Ginzu the Ninja (known as Hoover and Sho in Japan).

EventHubs user Flowtron — who correctly leaked SFV’s entire Season 2 character roster — has also gone on record as to which World Warriors will be receiving a few of these costumes. Chun-Li will embrace the dark by getting the Morrigan alt; Karin will be elegantly dressing as Ingrid; Ryu will be carrying the company’s mascot mantle as he dons the armor of both the classic and Mega Man X (as well as Jin Saotome); Guile will be enforcing futuristic justice as Captain Commando; Urien will continue his cleansing ways as Donovan — whose look Dan will also don as an NPC; Ken will create Reuben Langdon-caption with the Dante alt; Cammy becomes an honorary member of S.T.A.R.S. with Jill’s costume; Menat will embrace her feline side with the Felicia alt; while Ed craves more (Psycho) power in Vergil’s attire. X-Kira has even confirmed that the original “Devil’s Never Cry,” from Devil May Cry 3 will playing during the Extra Battle event to obtain Ken’s Dante costume. An extremely nice touch, if true.

You can find all of the Tweets about this below.

Naturally — as usual — the imminent arrival of this stuff in the game proper is unconfirmed until some clarification or announcements from Capcom themselves. What do you think of all of these Cosplay costumes coming to Street Fighter V: Arcade Edition? Is there anyone else you’d like to see, and who do you think will be wearing each one? Give us your thoughts in the comments below.

Source: X-Kira (Twitter)SDL-Miyuki-Chan (YouTube)EventHubs

Chomp on some bananas with Sasquatch in The Nostalgic Gamer’s “Meet the Darkstalkers”

After ending his 11-month hiatus with a pair of recent videos covering Huitzil and Rikuo, The Nostalgic Gamer has continued with another episode of his “Meet the Darkstalkers” series. This time he looks at one of the series’ original — and arguably the most powerful character in Darkstalkers 3 — Sasquatch.

Devised as an homage to the yetis, bigfoots (bigfeet?), and abominable snowmen of folklore, Sasquatch is a fun-loving creature “who just loves being his absurd self.” With his tribe’s initial plans for world domination literally thrown off by their taste for delicious bananas (and object designer Mizue Morimoto’s attempts to base his move animations off of some of the ludicrous feats seen in Disney cartoons), Sasquatch went from originally being a violent, cyclops-type creature to the free-spirited, adorable, friendly and fun-loving yeti that we know today. And don’t forget the variety of aquatic companions that he can summon from the world of Makai to aid him in battle: ranging from flying penguins to seals, whales, and snowmen.

Any competitive Darkstalkers player is certainly familiar with the “village protector” due to his powerful short hop shenanigans and terrifying pressure, but now you can get to know a bit more about his tribe and their history.

Be sure to head over to the comments section of the video to let The Nostalgic Gamer know which remaining Darkstalker you’d like to meet next.

Source: The Nostalgic Gamer