Mix and match fan-made Critical Arts with Street Fighter V’s Mysterious Mod

Rumors are abound concerning a potential “Super” Street Fighter V update which adds new elements to the V-System, introduces some classic characters and gives everyone on the roster a second Critical Art. While we may be waiting until December to see this update — if we see something like it at all — Street Fighter V modders have taken it upon themselves to make their own Critical Arts.

To publicize these new Critical Arts, SFV modder Killbox has created a compilation that shows the current selection of new super moves. So far, the only characters without fan-made Critical Arts are:

  • Ed
  • Rashid
  • Cammy
  • R. Mika
  • Chun-Li
  • Karin
  • Menat
  • Kolin
  • Abigail

If you are a keen Street Fighter V modder and have ideas for a Critical Art, make sure to join the Mysterious Mod Discord. So far, my favorites have to be Birdie’s rapid fire headbutt, F.A.N.G’s toxic dance, and Zangief’s helicopter lariat.

Source: killbox101

Method|REO shares Injustice 2 tier list, proposes buffs for The Joker

Method Gaming’s Giuseppe “REO” Grosso recently shared his own personal tier list for Injustice 2 over on his YouTube channel. The NRS pro’s video briefly explains the justification for each tier, though the impatient can jump to 4:26 to see the full list.

While it’s probably not unexpected to see a tier list from a pro player, what’s interesting is that REO appears to be using this list as a springboard for a new project:

In his latest video, MK_REO has announced he’ll be proposing ideas for buffs or nerfs for the cast of Injustice 2. Starting at the very bottom with The Joker, his first episode discusses Joker’s trait, why it’s not working in competitive play, and what can be done from a design standpoint to raise his viability.

Source: MK_REO

Become a certified bear trainer with Hurtbox TV’s combo breakdown for Tekken 7’s Kuma

It’s easy to undersell Kuma (and Panda) in Tekken 7. The character has a larger hitbox then normal, allowing some much higher damage combos on their frame. The damage output from these bears also isn’t quite as high as it is with some other members of the cast. What’s the justification for playing as them, then?

Some of Kuma’s combo starting tools have mighty hitboxes and, in some cases, not a tremendous amount of risk. Some great examples of this are F+1+2 (-12) and Kuma’s Uf+3,4 hopkick (-11). Kuma also has some great counter-hit fishing tools, such as  SS+1+2 and easy to hit confirm DF+1,2,1,2.

Source: HurtboxTV

Prepare for Samurai Shodown V Special’s release with this special combat guide

Sharpen your sword and get that hakama washed, as Samurai Shodown V Special launches on PS4 and PS Vita tomorrow. If you’re new to SNK’s feudal fighter or need to refresh your memory on SSVS’ mechanics, the European PlayStation Blog has released a helpful combat guide to bring you up to speed.

Along with Deflects and Blade Catches which can help you turn your opponent’s momentum against them, Samurai Shodown V Special allows players to commit suicide if they are losing a round. While this may seem useless at first, it can be used tactically so you can go into the next round with a full Rage meter.

Samurai Shodown V Special is a Cross-Buy and Cross-Play game, meaning you can play it both at home on your PS4 and then take it on the road with your Vita. If you’re a PS Plus member, SSVS is also 20% off if you buy within its launch week.

Source: PlayStation Blog EU

Alt Lab demonstrates the latest build of their Smash Stick

Back in April, we ran a story on Alt Lab’s prototype for an arcade stick-style controller for Super Smash Bros. The controller that was shown was still an obvious prototype, built on the case of an old HORI Real Arcade Pro 3, but still demonstrated the concept’s potential: pairing an analog joystick lever with a custom ergonomic button layout.

Now, Alt Lab has released a new video demonstration with a “beta” version of the Smash Stick, now in its own casing. The video once again demonstrates how the controller works, with an analog lever that uses Hall effect sensors for accuracy. This new build however has an revised “Home Row” button layout that’s been adjusted a bit more so as to further prevent hand and wrist injuries.

The latter is arguably the most important feature of the Smash Stick, as Alt Lab’s goal is to provide an alternate means of control without providing the controversial surgical precision that all-button controllers, such as the Smash Box and B0XX, supposedly provide.

Alt Lab’s hope is that the Smash Stick will be made legal, so that it can provide players with wrist and hand injuries a means to play Smash. This is something that hits close to home as Alt Lab founders TheBlackHombre and Broasty both have hand injuries, the former has De Quervain’s Tenosynovitis while the latter suffers from a combination of Carpal Tunnel syndrome and Cubital Tunnel syndrome.

Source: Alt Lab

Fly into action with this trailer for the PlayStation 4 exclusive Major Carol Danvers costume in Marvel vs. Capcom: Infinite

With the release date of Marvel vs. Capcom: Infinite continuing to creep up on us, the official PlayStation YouTube channel has released a trailer showcasing an exclusive piece of content that will be coming to the console, in the form of the Major Carol Danvers costume for new challenger Captain Marvel, previously announced last June.

Referencing her civilian past as an Air Force pilot — before she made contact with the explosion that gave her powers — this outfit equips her with a bomber jacket, shades, jeans, and an alternate hairstyle, as she unleashes the power of Binary on Evil Ryu and Gladiator Hulk inside Avengers Tower.

The costume will be available in the standard, Deluxe and Collector’s editions of the game (with the latter editions containing the 2017 Character Pass, some additional alternate costumes, and other premium collectible goodies).

Marvel vs. Capcom: Infinite will be released on September 19th in North America and Europe for PlayStation 4, Xbox One and Steam PC. A Japanese release will follow on the same platforms on September 21st.

For more MvC:I coverage, you can watch the pre-order costumes trailer for Warrior Thor, Evil Ryu, Gladiator Hulk, and Command Mission X, check out some pro gameplay captured by Tasty Steve, or catch a glimpse of the game’s leaked final boss, Ultron Omega.

Source: PlayStation

Kamen Rider Climax Fighters to be released in English on December 7th

“Fight, Kamen Rider! Seize victory with those hands…!”

Bandai Namco announced that there will be an English version of Kamen Rider Climax Fighters with Japanese voice-overs releasing on December 7th, 2017. This version of the game is meant for distribution in Southeast Asia, and will be coming to Singapore, Malaysia, Thailand, and the Philippines. Thanks to the PlayStation 4’s region-free setup, those interested in the title have the ability to import the game from these sources and play them on their own system, regardless of where it was purchased.

Bandai Namco also released a new trailer to show off many of the game’s upcoming features. Combat will be arena-focused with platforms and obstacles adding variety to the stages. Players will compete in one on one or two on two battles and can also enter into a four player battle royale at home or online. There will also be an online lobby where players can communicate with chibi avatars wearing their favorite Kamen Rider masks.

The game will feature Kamen Riders from the tenth series, Kamen Rider Kuuga, to the most recent installment, Kamen Rider Build. Each character will have their own special skills and techniques that set them apart on top of their already distinct appearances. Expect signature poses and catch phrases to fill the battlefield with one-of-a-kind, Kamen Rider flair!

There will be multiple versions of the game released in Japan. The limited Premium R Sound Edition will include 38 tracks that consist of theme songs from throughout the series as well as music from the game itself. Those who buy the Premium R Sound Edition early will also get seven design sheets of popular Kamen Riders within a uniquely made box. Those who purchase any version of the game early will receive a PlayStation 4 theme celebrating the game.

This is great news for Kamen Rider fans outside of Japan. Hopefully, this announcement is the beginning of Kamen Rider Climax Fighters‘ move westward!

Sources: Gematsu; Bandai Namco Entertainment Asia

Here’s a first look at Marvel vs. Capcom: Infinite’s final boss: Ultron Omega

The Marvel Vs. series is not stranger to giant-sized final bosses. Starting with Apocalypse in X-Men vs. Street Fighter, each game’s main single-player mode has always been punctuated with a fight against a screen-filling monstrosity. Marvel vs. Capcom: Infinite continues that tradition — as yesterday, footage of the game’s final boss Ultron Omega surfaced on the net.

While he has “Ultron” in is name, Ultron Omega’s appearance borrows more from his Capcom half — Sigma. Longtime Mega Man X fans will probably get a sense of deja vu when they see the boss, looking much like Sigma’s final form in Mega Man X5.

Sadly, the footage of Ultron Omega was pulled from YouTube, however this was not before people made animated GIF images from it. AvengerAlex has put these together in a video of his own. Now, because of this, some things that were highlighted in the old video may not be as obvious here. First being that the fight takes quite awhile — over 5 minutes in fact, which is a slog in fighting game terms. Additionally, Ultron Omega constantly switches Infinity Stones during the match, and has his own versions of their Infinity Surges and Storms — somewhat similar to Thanos in Marvel Super Heroes. Finally, he can also call in drone, similar to Galactus’ heralds in Marvel vs. Capcom 3.

Source: AvengerAlex

Mitchel explains the reward-based meter building system of Pokkén Tournament

So often, you hear complaints that too many fighting games give giant rewards for “losing”. No one wants to have their secured victory stolen by a comeback mechanic, after all. (Until they are the ones that need a comeback, of course!)

Those looking for a meter system that rewards the winner might be interested in the way Pokkén Tournament does things, as Mitchel explains.

The entire purpose of winning Pokkén’s Field Phase is to score its massive meter reward. While Pokkén still does reward the loser with a small amount of meter, this demonstration makes it clear how disparate the gain is between the two. Couple its natural reward with critical hit-only combos in field phase, and you have a system that massively rewards knowledgeable, intentional manipulation of its system by skilled players.

Source: Mitchel