Before the Open Beta ends, learn the basics of Gundam Versus with Sabator’s Introductory Tutorial

Today is the last day of Bandai Namco’s Gundam Versus open beta for the PS4. If you’ve been curious about the game but unsure of how to approach it, Sabator just recently made a simple introductory video that covers the basics of movement and attacking. It should be enough to get your gears moving!

You can download the Gundam Versus open beta from the PS4 store for free right now. Tonight will be your last chance to try it before the game officially drops in the west on September 29, 2017.

Source: Sabator

Novriltataki discusses how reflecting and switching may affect the meta of Marvel Vs. Capcom: Infinite

With Marvel Vs. Capcom: Infinite less than three weeks away from its release date, people are digging deeper into the trenches of theory and trying to speculate on how the game will actually perform in the competitive landscape. One picture that’s been painted during the preview builds has been the belief that the Reality Stone — which causes a homing projectile to chase down your opponent — is the strongest one of the bunch of Infinity Stones.

Novriltataki however views the stone in a different light and believes that things will shape up differently to the point that Reality is rarely used. Given the fact that if you pushblock at a certain timing, you can reflect projectiles back at your opponent, it makes sense as to what the stone may be overrated at this point. He also talks about how tag switching could quite possibly make reflecting an even more dangerous game.

Source: novriltataki

Stop losing to white-belt Taekwondo students with FrameWhisperer’s Tekken 7 Anti-Hwoarang guide

When you first start out playing any Tekken game that has Taekwondo practitioner Hwoarang in it, you will lose. You will lose to him, you will be angry, and you will want to know what you can do about the non-stop kicking your face just experienced. Just like losing to mashed Dragon Punches the first time you touch Street Fighter is something of a rite of passage, so is getting counter-hit Hwoarang’s d+44.

But just like a Shoryuken-addicted Street Fighter player, the tools of your average Hwoarang player are exploitable once you are armed with knowledge. FrameWhisperer Tekken knows this well,and has prepared an in-depth guide on learning how to fight entry-level Taekwondo lovers.

Source: FrameWhisperer Tekken

This will be your round with these Ed frame traps for Street Fighter V

Frame traps are essential to capitalize in damage with any character, and Ed’s light moves are prime buttons to create frame traps. As such, it is important to understand your frame data to know what to do to create a frame trap with him and exactly how you can capitalize from the counter hits you receive from it.

This guide gives you prime examples of follow-up buttons to create frame traps, and goes from the most basic punishes off of them to the most elaborate. Needless to say, Ed can get a lot of mileage off of one simple frame trap with his damage and mix-up potential, so be sure to toy around in the lab to see what you find.

Source: Young Commander

Mitchel explains the complexity and insanity behind Weavile’s divekick for Pokkén Tournament

In Pokkén Tournament, few characters are more difficult to pin down then Weavile. This character has a gigantic list of options once he jumps, including:

  • A multi-directional air projectile that also serves as an air stall
  • Multiple jump trajectories
  • A divekick that leads to combos on hit and can go back into the air on block
  • Double jump cancels in Burst Mode

And this is just skimming the surface. Weavile is an overwhelming, slippery nightmare, and one of the reasons for that is the ambiguous landing properties of Weavile’s Jump X.

As Mitchel demonstrates, proper spacing and angles will allow tricky Weavile’s to mixup the opponent with divekick and empty-jump-grab. When you stop to consider that Weavile is not only getting buffs in Pokkén Tournament DX, but also access to a new double-jump granting support in the form of Popplio, this potent mixup will be even more terrifying then it currently is.

Source: Mitchel

The Tick infiltrates Shadaloo with this PC mod for Street Fighter V

In the mid ’90s, comical super hero The Tick charmed his way into the heart of America with his unyielding passion for justice, clumsy hero antics and love for BLT sandwiches. Now, the harbinger of mighty blue justice comes to life in Street Fighter V with this PC mod by THEJAMK.

Ironically, the modded skin has been assigned to the Shadaloo boxer Balrog, whose life of crime and violence would certainly not be approved of by the true hero in blue. Since it’s unlikely that The Tick will make an appearance in Injustice 2 any time soon, this mod will have to do.

You can watch The Tick hop into action in the video below.

Source: Best PC Mods

Learn to fight with more class with this Lee Chaolan combo breakdown for Tekken 7

In Tekken 7, there’s more to Lee Chaolan than just his good looks and classy taste in menswear. His fighting style that is just as refined, and movelist consists of clean hits and technical inputs that appeal to those who are fighting for the finer things in life.

In their latest Tekken 7 combo breakdown, Hurtbox TV, gives you a closer look at some of the fancy inputs that are required for doing adequate damage with Lee. For most of his bread-and-butter combos, Lee uses a lot of forward dashes, stance cancels, and moves that only work while in a crouching position, so you should definitely familiarize yourself with Tekken 7‘s core movement mechanics and Lee’s various stances when in training mode. You may also take note that Lee isn’t the hardest hitter in the Tekken roster, and that the huge wall carry potential is one of the trade-offs for his somewhat mild damage output.

Though he is the adopted son of Heihachi Mishima, Lee Chaolan isn’t as easy to master as one of the inheritors of the God Fist. Check out his combo video below, and if some of these inputs have you feeling lost, try checking out this Tekken 7 beginner guide.

Source: HurtboxTV

ScrewAttack discusses the 10 most broken characters in fighting games

Broken is a word thrown around loosely within the FGC these days, but not always meant in the exact context of what it actually means. But when we talk about broken characters, we are literally talking about characters that are seriously unbeatable in all matchups, and these characters are the worst offenders.

ScrewAttack recently rated their 10 most broken characters in fighting games, and the list has some interesting ones. Did you know that Ibuki had a standing roundhouse infinite in the original Street Fighter III? How many people have heard of how bad Ivan Ooze is in Mighty Morphin Power Rangers? Well, now you can hear about the most broken of the broken.

Source: ScrewAttack!

Get creative with Street Fighter V Juri combos: unleash the Spider’s Mark

Season 2 has been better for Juri overall, even if she’s not considered a very strong character yet. With a faster V-Skill and improved combos, she can be more competitive, but she is still held back by the charging mechanic. However, JusticeSoulTuna provides a refreshing combo video that might just change your mind.

The player combined a year of training and experimentation to produce this video titled The Spider’s Mark. It shows a variety of damaging combos, often utilizing the V-Trigger. There’s a very strong Dragon Punch punish against Ryu and a multitude of corner variations.

If you want to focus specifically on a certain aspect of the Street Fighter V character, JusticeSoulTuna also published a Juri V-Trigger guide video that takes a closer look.

Source: JusticeSoulTuna

Returning ‘proximity guard’ mechanic in Marvel vs. Capcom: Infinite sparks debate

While Marvel vs. Capcom: Infinite will brings with it a number of never before seen systems, it’s trying to temper these with a number of classic mechanics from the older games that were missing from its immediate predecessor.  One such returning mechanic however is causing some debate among players — full screen proximity guarding.

For those not familiar with it, proximity guard is a mechanic that causes characters to block if they’re within a certain distance of an attack. In the older games in the Marvel vs. series, such as Marvel vs. Capcom 2, this set distance happened to cover the whole screen. Marvel vs. Capcom 3 and Ultimate Marvel vs. Capcom 3 however did not have the same proximity guard distance.

Marvel vs. Capcom: Infinite seems brings full screen proximity guarding back. Chrome Alchemist pointed the mechanic out in a recent tweet. Suffice to say, he wasn’t happy with it, saying that it would “hurt the game.”

However, veterans of past Marvel games were quick to point out the fact that the mechanic was in prior games in the series, and that people shouldn’t make assumptions about its inclusion in Infinite. The first of which was Splyce’s Ryan “Filipino Champ” Ramirez, followed by Prosodi J. who included a demonstration of it in action in Marvel vs. Capcom 2.

In addition to this, Michael “Yipes” Mendoza further pointed out how the mechanic actually added depth to movement in MvC2, with it putting a premium on learning to use dashing and advanced movement to avoid it.

Now Yipes does have a point, the mechanic does add another layer to movement and spacing (and its removal is one of the myriad of reasons fundamentals feel different in the MvC3 games). That said, not everyone is happy with it, or the reasoning of these players, especially with how awkward the mechanic looks. Debate over it is happening over in the Twitter replies to these tweets, as well on the r/MvCI subreddit, and out own forums.

Do you think the return of full screen proximity guard is a good thing or a bad thing? Share your thoughts in the comments below.

Marvel vs. Capcom: Infinite launches on PlayStation 4, Xbox One, and PC on September 19.

Sources: Chrome Alchemist; Splyce|Filipino Champ; Prosodi J.; IFC Yipes; r/MvC3; Shoryuken forums