Get Ready for the first battle: beginner tips and tricks for Tekken 7

Hop kicks, wall carry, low parries, godfists… when learning to play Tekken competitively, it’s easy to get caught up in the lingo. Terms like these and others can be especially confusing for those who are used to playing traditional 2D fighters and are entering the 3D land of the iron fists for the first time.

Here to show 2D-heads that they’re not alone in their Tekken 7 journey is YouTuber raidhyn, who has created a great beginners guide filled with tips and tricks designed to help you conquer that 3rd dimension. raidhyn does a great job of trimming the fat and getting down to the nitty-gritty of what you do and don’t need to know about Tekken 7‘s core mechanics.

While we hope you can find all of the tech and strategy help you need in Tekken 7 here at SRK, this guide is a practical reference for everything those videos assume you already know as a Tekken player. Even Heihachi Mishima was a noob once, so check out the video below to begin mastering the basics.

Source: raidhyn

Fighter 101 discusses the divide between old school and new school fighting games

Does elitism prevent players from accepting new versions of their favorite games?

In this new video, Fighter 101 examines how “old school” values caused them to resent new players succeeding in new, more accessible games; specifically, how a Street Fighter V player can find success more quickly now than a Super Street Fighter II Turbo player could — based on both the design of the respective games, and the resources available to their generation. But they warn that holding on to elitism from the retro gaming experience can cloud one’s judgement of modern titles, and what they offer players and the community as a whole. There are rewards to adaptation, if you want the most out of your games.

Thanks to Trent for the tip.

Source: Fighter101

This could be fun! All the known anime and manga references for Android 18 (and 17) in Dragon Ball FighterZ

Android 18’s playable appearance in Dragon Ball FighterZ has her bring along her brother Android 17 as an assist character. For those looking for them, this means twice the number of references to the original manga and anime.

Aside from borrowing from various scenes in the original source material, Android 18 also borrows a number of references to some of her previous video game appearances. Meanwhile, some of her normals seem to be taken from moves Android 17 has done in the source material. Android 17 himself also has his own share of references as well, and also copies some moves from his sister.

Their Accel Dance super comes straight from Dragon Ball Extreme Butoden — a game developed by Arc System Works — while her Assist has Android 17 warning an opponent that they should not interfere with the fight. Not only is it an ‘anti-Assist’ Assist, but his speech is word for word identical to a speech he delivers to the Z-Warriors during Vegeta’s fight against Android 18. Talk about faithfulness to the source material.

Source: IKevinX

Learn to throw down Kazama style with this Jin Kazama combo breakdown for Tekken 7

Out of all of the hosts of the Mishima bloodline, Jin Kazama is definitely an outlier. Though he does carry some of his family’s electrifying techniques, there is a fluidity to his style that is simply not present in that of his quarreling father and grandpa.

HurtboxTV’s latest combo breakdown illustrates the benefits of Jin’s simple-and-clean style. Though you may not be able to play as aggressively as you would with Heihachi or Kazuya, you won’t have as much to focus on execution-wise with Jin. The video also demonstrates the terrific wall carry that his strings have, which gives Jin an advantage when playing on any stage with walls.

If you admire the Mishimas for their straight-forward simplicity in battle and have yet t0 try Jin, this combo breakdown has what you need to get started. Check it out below and feel free to examine more of HurtboxTV’s  Tekken 7 combo guides.

Source: HurtboxTV

Having trouble with the Abigail matchup, Claw users? ListonThePrince shows off punishment options for Vega against the giant grappler

Abigail, Street Fighter V‘s most recent DLC character, has been out in the wild for a month now with a lot of character combo and setup tech on YouTube and other social media sites. However, there doesn’t seem to be many videos covering how to punish Abigail’s unsafe normals and specials with frame disadvantage on many of them ranging between high single to high double-digit numbers. There aren’t many solid Abigail players out there yet, so anyone who’s unfamiliar with the character’s unsafe moves and strings will be thrown for a loop.

Thankfully, YouTube channel ECThrowdown uploaded a video made by ListonThePrince exposing how heavily punishable Abigail’s move set is with Vega. The video shows the masked matador punishing Abigail’s regular and EX Abigail Punch, Avalanche Press, Dynamite Punch,Giant Flip, Critical Art, and his most unsafe normals. He also shows how to punish untrue strings as well as gaps in his EX Giant Flip follow-ups. If you have four minutes to spare, check it out below and gain some knowledge.

Source: ECThrowdown

PG|SKD battles Grover over the BlazBlue: Central Fiction grand finals at Summer Jam XI

In what’s probably one of the last big BlazBlue: Central Fiction 1.0 tournaments, we have two top players facing off against each other in a Grand Finals clash. The venerated PG|SKD’s Izayoi battles Grover who is among — if not the — top Carl in the United States. Though the set is a little one-sided, it’s definitely a worthy watch to also listen to some commentary.

Despite Carl’s pressure and unblockable setups, Izayoi proves to be a very difficult match-up. Izayoi’s mobility is infinitely superior to Carl’s, and as long she activates her Drive, she has very easy opportunities to pressure and teleport. Grover does occasionally catch her, and it’s not that easy to get out, but when SKD has resources, he doesn’t allow Grover to lock him down into submission.

It will be interesting to see how the match-up changes in 2.0, though the overall spirit of it probably won’t be too different.

Check out our Summer Jam XI results page for more details.

Source: FunkyP Presents

VesperArcade counts down the top 5 PR gaffes of Marvel Vs. Capcom: Infinite

We’re now just a mere three weeks away from the release of Marvel Vs. Capcom: Infinite. It’s been a rocky road for Capcom to say the least since the title was revealed at last December’s PlayStation Experience. From the initial NeoGAF leak of “Marvel Vs. Capcom 4” to roster complaints, Chun-Li’s infamous character model, the emphasis on a cinematic Story Mode, as well as the “functions” comment in regards to characters, Capcom has certainly taken a beating in the eyes of many.

In an attempt to try and chronicle the timeline of these events in order to see just what has gone wrong during this pre-release hype cycle, VesperArcade has decided to count down what, in his opinion, are the top 5 PR disasters of MVC:I.

He covers topics such as the lack of X-Men/Fantastic Four characters in the base roster, as well as Capcom’s choice to mainly feature returning veterans on their side, as well as the decision to do away with Assists all together in favor the Tag System. While many fears have been put to rest as players have got extended time with Marvel vs. Capcom: Infinite, it will be interesting to see how the initial reception of MvC:I bears out.

Do you agree with this list, or do you believe there were other PR missteps that lead to MVC:I’s current reception this close to release? Or do you feel some of these concerns have been resolved? Share your thoughts with us in the comments below.

Source: VesperArcade

Menat the Fortune Teller joins the Street Fighter V roster on August 29th

Announced during the finals of E-sports Festival in Hong Kong, Capcom have revealed that the fortune teller Menat will be the next character joining the Street Fighter V roster. First appearing in Ed’s Story Mode, Menat looks like a hybrid of Street Fighter veteran Rose and Soul Calibur V‘s Viola, as she wields multiple energy spheres to entrance her opponents.

She certainly has taken some influences from Rose, complete with a projectile reflect and Soul Satellite-esque V-Trigger, where she summons multiple orbs that orbit around her and can then be fired off at will. Menat will be a set-play monster once players get their hands on her, as she can place orbs behind her opponent during a combo to mess with their blocking. The orb can be placed high, mid or low, causing players to constantly fear this projectile.

Combine this with a Dhalsim-like drill move, a teleport and the ability to catch opponents in the air with her energy orb, and you’ve got the makings of one frustrating character. You won’t have to wait long to get your hands on the Egyptian mystic, as she releases on August 29th.

Source: CapcomFighters via XusesGB

James Rolfe (the Angry Video Game Nerd) gives his take on 1995’s Mortal Kombat movie

In the 1990s, movie adaptations of video games were on their way becoming merely a method of milking money from unsuspecting and naive children. People remember this decade of video game movies and shudder at adaptations like Super Mario Bros., Double Dragon, and the notorious Street Fighter.

However, one adaptation was released that raised the bar for later game adaptations to come — at least a little bit — and that was Mortal Kombat in 1995. While it hasn’t necessarily aged well, it was able to showcase what sticking to the source material can actually do for a successful movie.

James Rolfe — famous for his Angry Video Game Nerd series of game reviews — has now delved into the film. While he admits that the movie does not generate the hype for him that it did when he was a kid, he praised the producers for sticking to the plot of the game and portraying the characters and scenarios as faithfully as possible. He also comments how the game comes full circle: once being inspired by Enter the Dragon, it also becomes a film with a similar structure to the Bruce Lee classic.

Some NSFW language ahead.

Source: Cinemassacre

How to install your own character colors for the PC version of BlazBlue: Central Fiction

Color customization is a highly-coveted feature in fighting games, as we know that choosing colors is dear to many players. While BlazBlue: Central Fiction lacks a built-in mode like that, the PC crowd isn’t stopped by such limitations. It’s possible to install your very own color palettes as costumers for BlazBlue characters, so making references to other anime is easier than ever.

Koefficient shows in this video tutorial how to do just that. Once you have a color palette file, there’s a certain file path to follow in the game’s Steam directory. Under “data,” access the “char” folder to be able to swap out palettes. The streamer shows all the steps on how to do that below.

Wondering how to get a custom color palette in the first place? Koefficient points to two people who might just do that for you. SegGel2009 and MooseJuice on Twitter take requests. Make sure to not overwhelm them, though! Some of the colors Koefficient shows off is a Chie color for Bullet, and an Enkidu color for Azrael.

Koefficient also made a video that features a stage mod; one of the special stages from the modders is from Persona 4 Arena Ultimax.

Source: Koefficient