Goku and Vegeta display the true power of Super Saiyan Blue in the latest Dragon Ball FighterZ gameplay trailer

Gamescom 2017 has been an extremely newsworthy event for fans of the upcoming Dragon Ball FighterZ. We received a new gameplay trailer showing off new challengers Krillin, Piccolo, Android 16, and Android 18; we also got our first glimpse at the game’s original, “forbidden” story mode, in which it appears an army of android clones of the Z Warriors — seemingly lead by a revived 16 — have to come to exterminate our heroes (and possibly our villains). We also learned that the title will be released in February 2018, and will be receiving both a CollectorZ Edition and a second open beta test (geared towards stress-testing Bandai Namco’s servers for the game, while the initial closed beta will focus more on balance testing).

After an extremely hype ESL tournament, Bandai Namco Entertainment revealed our first look at gameplay for two more new characters, Super Saiyan God Super Saiyan Goku and Vegeta.

After the events of Battle of Gods, the last two pure-blooded Saiyan warriors have both internalized the divine power of the legendary Super Saiyan God form, becoming Super Saiyan God Super Saiyans, or “Super Saiyan Blue,” as Whis dubbed them. These alternate forms of Goku and Vegeta take up their own character slots, similar to Evil Ryu and Oni in Super Street Fighter IV Arcade Edition, or their previous appearance in Extreme Butoden for the 3DS. Boasting unique normal and special attacks, these two Saiyan deities will play extremely differently than their original Super Saiyan counterparts. They even boast unique Meteor Attacks, in the form of the Kaioken X10 God Kamehameha and the Final Flash Attack, a single punch infused with the full power of a Final Flash — recently used against Goku Black in the Future Trunks Arc of Dragon Ball Super. Translations of the latest Jump scans reveal that SSB Goku has a move for every situation, including a Command Grab and an aerial rushing attack, but is so blindingly fast that he may be difficult to properly control. While SSB Vegeta foregoes any sort of defensive options to specialize in a powerful offense that includes extremely strong striking attacks, along with smashing his enemies into the ground, giving me the impression he could be the Akuma or Millia Rage of DBFZ. Given the developers commitment to having no clone characters in the roster, it’s likely that the SSB forms will not completely outclass base Super Saiyan Goku and Vegeta. You can see the full trailer for yourself below.

Source: Rhymestyle

Maximilian breaks down the green machine Android 16 in the Gamescom build of Dragon Ball FighterZ

By looking at the gameplay footage captured at Gamescom, we’ve got some idea of how Android 16 will play in Dragon Ball FighterZ, but we’ve seen very little of him since he and the androids were first announced. Fortunately, Max was able to get a hold of him at Gamescom, and provide this comprehensive breakdown video for the jolly green robotic giant.

Since Android 16 is a heavy-hitter with a pro wrestler’s physique, it comes as no surprise that he is a grappler, and he’s got more than a few satisfying command grabs up his detachable sleeves. Max describes 16 as a “hybrid grappler,” — a well-rounder and his favorite character so far — and from the footage provided, it’s not hard to see why.

Arc System Works has been complimented on their eye for detail when it comes to matching this game’s characters with their anime and manga counterparts. Just like every other character that’s been revealed so far, Dragon Ball FighterZ‘s version of Android 16 has some of the same iconic moves that made him popular in the beloved Dragon Ball series.

Check out Max’s breakdown below to get a good look at his full arsenal of attacks, and if you’ve yet to experience it, check out the new gameplay footage of the androids, Piccolo, and Krillin from Gamescom 2017.

Woolie also breaks down Android 16 in this video via Bandai Namco Entertainment:

Sources: Maximillian Dood; Bandai Namco Entertainment America

Brook releasing revision 2 of the PS4+ Audio board

When Brook released their original PS4+ Audio Fighting Board in March of this year, it was met with a positive response, but still had some complaints. Most notably, the breakout board that came with it was not the ideal situation for players, as it used an USB Micro jack to handle the connect to the PS4. If you’ve ever tried to charge an Android phone, you know how easy it is to break that connection.

As such, the Brook team remained in the lab to make this board the best they possibly could, and they now have revision 2 of the board. Along with a ribbon cable connector that lines up with their Universal Fighting Board and all aftermarket ribbon cables, the board now flaunts a standard USB B connector, which is common on breakouts and passthroughs on custom sticks.

Jon “jonyfraze” Bonilla posted up a video detailing the new Brook board, which goes over all details of the board. No word on when it will hit retail yet, however.

Source: Jon Bonilla

Capcom’s staff take Jedah, Dormammu, Firebrand, and Ghost Rider for a spin in this Marvel vs. Capcom: Infinite footage

As some of you may know, Maximilian got a chance to try out the Gamescom build of Marvel vs. Capcom: Infinite before at Capcom’s headquarters before the show itself. As part of this, he got the chance to record some of the staff and development team at Capcom playing the game.

In the footage below, Capcom’s staff is mostly playing the game with the newly announced characters (Ghost Rider, Jedah, Dormammu, and Firebrand). This should give us a clearer look at the abilities of these characters, with them in the hands of the people most intimately familiar with them — and the game in general — at this time.

Marvel vs. Capcom: Infinite hits PlayStation 4, Xbox One, and PC on September 19.

Source: Maximilian Dood

Learn to fight like a millionaire with this Capcom vs. SNK 2 C-Groove tutorial

Capcom vs. SNK 2 is seeing a bit of a resurgence as of late. The game, however, has a lot of systems to learn due to the number of Groove variations, and can be daunting to newer players. Even if you learn your Groove of choice, you must at least have some sort of understanding of your opponents’ Grooves, so that you know what they’re capable of.

Fortunately, Silentscope has started a tutorial series on the game, kicking off by featuring the basics of the game as well as a tutorial on how to use C-Groove to its fullest potential. C-Groove is similar to the play of games like Street Fighter Alpha 2 — with a few variations from it that need to be taken into mind — and is a great Groove for people just learning CvS2.

Source: silentscope88

Sea Leaf Dojo explains hitboxes, hurtboxes, and collision boxes in fighting games

If you’re just beginning your journey into studying the mechanical workings of fighting games, the idea of a hitbox may be little more then trivia to you. Though many (not all!) fighting game developers don’t allow you to see the actual hitboxes, understanding their role in the game you play is critical to your development as a player.

Sea Leaf Dojo recently put out an educational video on the way hitboxes, hurtboxes, and collision boxes shape interactions in fighting games. Its a great starting point for those curious to know what’s going on behind the scenes of their favorite fighters.

Source: Sea Leaf Dojo

Sea Leaf Dojo explains hitboxes, hurtboxes, and collision boxes in fighting games

If you’re just beginning your journey into studying the mechanical workings of fighting games, the idea of a hitbox may be little more then trivia to you. Though many (not all!) fighting game developers don’t allow you to see the actual hitboxes, understanding their role in the game you play is critical to your development as a player.

Sea Leaf Dojo recently put out an educational video on the way hitboxes, hurtboxes, and collision boxes shape interactions in fighting games. Its a great starting point for those curious to know what’s going on behind the scenes of their favorite fighters.

Source: Sea Leaf Dojo

Catch 5 hours of Dragon Ball FighterZ beta footage, courtesy of Game Goons

Waiting impatiently for your name to be pulled out of the hat to enter the Dragon Ball FighterZ beta? Constantly asking your computer (or Siri), “When’s Dragon Bahl?” We know, the wait can be excruciating. However, there’s at least lots of DBFZ footage to help you pass the time more easily.

Game Goons has posted five hours of Dragon Ball FighterZ beta footage on their YouTube channel, featuring matches from HellPockets, Woolie, Rhymestyle and Meta Abe. While this isn’t the same as getting your hands on the game itself, this will at least prepare your body for what to expect when you do get to play it.

View the YouTube playlist directly here.

Source: Game Goons

Learn to cut corners on your Dragon Punches in Street Fighter V with Git Gud Series #8: Execution shortcuts

Learn some easy ways to get the move you want, when you want it.

Street Fighter IV‘s game engine was well-noted for containing many built-in “shortcuts” that allowed inputs other than the literal movelist’s direction/button sequences to activate special moves — and thus providing alternate means of getting those moves in certain situations, once you learned to utilize the shortcut. Street Fighter V follows this design tradition, and has a number of shortcut-able moves as well — particular the Dragon Punch input.

In episode 8 of World Warrior’s “Git Gut Series,” they break down known move shortcuts in Street Fighter V that you can integrate into your own execution. They start with the dreaded “walking Shoryuken”: trying to enter a fireball motion immediately after walking forward will result in a DP instead (because of the game’s reading the forward input as the beginning of a DP), and while this is typically an input error that shoto characters need to work to avoid while in neutral, it can be used to make combo inputs a little easier, too. SFV also retains SFIV’s crouching DP (down-forward, down-back, down-forward+punch), and a similar motion can be used to more easily perform Ryu’s down+HP → heavy Shoryuken → CA combo. World Warrior also discusses the “cross-cut” Shoryuken, used to get a DP to come out in the right direction against an opponent attempting a jump-in cross-up.

Source: World Warrior

TDG Fergus documents every free Rage Drive setup for Tekken 7’s Asuka

Its no secret that Asuka’s Rage Drive is very good in Tekken 7. The list of positives are outstanding: it’s +11 on block, starts combos and hits mid. If that wasn’t enough for you, Asuka can also combo into it from a wide variety of situations.

Tekken pro TDG|Fergus has compiled every stray hit that can lead to a free Rage Drive. As a character with several odd and long strings, this opens up a lot of big damage opportunities from seemingly inconsequential pokes like the B1+4 string, and safe crushing mids like 3+4.

Source: TDG Fergus