Sanae & Koa Gaming show off Marisa combos from the Touhou 15.5 Antinomy of Common Flowers demo

Touhou, if you have not run into it before, is an underground cultural phenomena of bullet hell shooters and fighting games, made by the one-man team “Team Shanghai Alice”. Recently, the team has announced the release of a new fighting game “Touhou 15.5 Antinomy of Common Flowers”–and a demo dropped for the game on the 7th. Well, sort of.

For those wanting to try the game, the only legal means to obtain it would be with 200 yen at Reitaisai, a yearly Touhou festival in Japan. As for what we know of the game itself, it’s going to be at least a 20-character roster with it’s own twist on a tag/assist mechanic. Sanae & Koa Gaming has put together this demonstration of combos for the character Marisa, and from it we can see the game has characters floating permanently in the air. Those hoping for a return to the more grounded style of Immaterial and Missing Power, arguably the series’ most well-known fighter, may be disappointed. For the rest, though, this weird fusion of Marvel‘s tag system and Astra Super Stars‘ floating may be just what they are looking for.

Sources: Sanae & Koa GamingAoCF official blog

Michael Martin wonders if Ed will fit into Street Fighter V Season 2’s meta on “I Got Next”

Following his official reveal yesterday, Michael Martin of Yahoo! Esports has taken it upon himself to analyze the Young Commander’s trailer, as he questions whether or not Ed will comfortably fit into the overall competitive meta of Street Fighter V’s Second Season.

After providing a brief recap of his origins, as well as some of the recent leaks surrounding him, Martin begins picking apart the trailer, praising his default outfit, though he notes he resembles one of the Dolls. Drawing comparisons to his Bison and Balrog inspirations, Martin says that his V-Reversal–Kill Step–looks similar in animation to Kolin’s, but could prove much more effective, since he goes fullscreen to more easily avoid being thrown out of it or punished afterwards. Martin mentions Ed has a cross-up attack–unlike his trainer–as well as the similarities between his V-Skill, Psycho Snatcher, and Scorpion’s Bloody Spear from the Mortal Kombat series.

In closing Martin declares that, “from a gameplay perspective, Ed might be the most unique character we’ve seen in Street Fighter V,” due to the elimination of motions from his moveset, with the exception of his Critical Art.

So initial reactions might peg this as making him easy mode for players, but I’m not so sure about that. Remember, you have to consider button presses and holding buttons while trying to play offense, defense or the neutral game. I’m incredibly happy he continues this trend of all-new unique characters. This is a pretty big departure for Street Fighter archetypes. I adore Kolin, and somehow she’s made me reassess how I see and think about the game, and I feel like I’m better for it. I just feel like Ed brings something unique to the table, and I really like that this Character Pass in Season Two is focusing on that. Ed shows me that Capcom wants to think outside the gameplay box, and I like that a lot, with these Season Two characters, and that’s what I want more than anything. These next three characters, I’m more curious about than ever, just because I want to see what unique properties they bring to Street Fighter V.

You can catch Martin’s full thoughts in the video below, and can also see VesperArcade’s Ed analysis here. Don’t forget that Ed will be playable as part of the second CFN beta test, which can be pre-downloaded on the PlayStation Store right now, so you’ll be ready when it goes live on Thursday.

Source: Yahoo! Esports

Here’s everything you need to know about Injustice 2, thanks to this primer from DC Entertainment

The hype around Injustice 2 is reaching a fever pitch, as its launch is just over a week away. Hoping to prepare fans for May 19th, DC Entertainment have released a special video, telling fans everything they need to know about Injustice 2 ahead of next Friday.

Providing an overview of the game’s Story Mode, as well the Multiverse, Gear, and Guilds features, this video hints at some elements of Injustice 2 that fans may not necessarily be aware of. Based on the wording in the Story Mode segment, it sounds like players can actually pick the faction they ally with, rather than playing through the game as every character like in the original Injustice, or Mortal Kombat X. Based on a previous achievement leak, we already know that there are alternate paths through Injustice 2’s Story Mode, but they may actually be larger than previously thought.

As for the Guilds feature, they function much like the Factions in Mortal Kombat X. Rather than being forced to pick between five pre-made Factions, Injustice 2 players can now create their own Guilds. You will now receive Guild-specific rewards based on your achievements as a group, and you can even challenge other Guilds to special Group Battles. These Group Battles have two players fighting a traditional Injustice match, while teammates fire off special buffs and attacks to help their ally win.

It looks like a fun distraction, but I doubt we’ll see Group Battles on the Evo main stage anytime soon.

Source: DC Entertainment

Japanese Tekken 7: Fated Retribution player “Doctor” provides anti-Gigas tips for King players

It’s one thing to provide tips and subtitles for your audience in your video content. It’s another thing all together to try and translate that information into a second language so that as wide an audience as possible can learn and enjoy the work you’re doing. That’s what Japanese player “Doctor” has done with his latest set of matches with high-level arcade Gigas players.

With over 30 minutes of footage you might be worried about information overload, but Doctor’s subtitles are evenly spread, to the point, and humorous enough when they need to be, even through translation. (“I gave up,” the subtitle admits dryly as King throws out a desperation, and easily parried, FC D/F+1.)

Source: jusful

Keep opponents stunned by the beauty of your Vega wakeup play in Street Fighter V

rooflemonger has put together a nice in-depth guide for Vega’s okizeme game in Street Fighter V:

Covering Izuna Drop, HK/EX Roll, Crush Counter Sweep, EX Wall Dive, and his Critical Art, rooflemonger carefully breaks down how each wakeup timing interacts with his setups, and alternative wakeup options you can use versus your opponent’s most likely buttons. He also notes that versus characters with no 3 frame button, you can dash forward after EX Izuna Drop and do another Izuna Drop without fear of buttons. With command grab setups like this, you might just get mistaken for Zangief.

Source: rooflemonger

Frabisaur examines a better combo mentality on Episode 8 of The Fighter’s Dojo

After looking at how to properly utilize projectiles on the last episode, Genex|Frabisaur examines another concept he feels is overlooked by players learning fighting games: the proper mentality for combos. Feeling that the beginner’s combo mentality is “only half correct,” Frabisaur looks to answer the questions of “How should I practice my combos?” and “What should the goal of my practice be?” We’ve all been there. You rush home from the store, fresh off of a brand-new fighting game purchase, pop it in, and proceed to hit up the Trial and Tutorial Modes–if available–to start learning basic combos for your character(s) of choice. Or you look them up online or in a strategy guide, before hitting the lab to meticulously grind them out, all for the sweet dose of satisfaction you get by landing them against another human opponent.

Obviously, combos are an exercise in repetition and building muscle memory. The two methods Frabisaur proposes for practicing them are either working to hit a combo a certain amount of times, and perhaps even on a certain side of the screen, or practicing a sequence until it’s impossible for you to drop it–which he recommends you aim for, particularly if you have a training partner to do it alongside.

After practicing 2-3 basic combos, Frabisaur advises you to move into “mindless mastery,” the point to where you don’t even have to think about the combo anymore once the first hit lands, as you’re landing it every time from built-up muscle memory, similar to a musician playing an instrument. Doing this will lead you into the most important part of combos: context, which he demonstrates with Nash.

Combos need to be mastered to the point that you can manipulate them at will, so that once you start your combo, you can shut off your focus on it, quickly scan the scenario, think of the context you’re in and the one you want to create on the next offensive opportunity, and then end your combo appropriately.

Don’t forget to tune into the first episode of The Fighter’s Dojo Live this Thursday, where Frabisaur will host a weekly open lobby for beginners, providing coaching and application opportunities against solid players of similar skill. Separate sessions will be held for Silver ranks and below (7:30 PM to 9:30 PM ET/4:30 PM to 6:30 PM PT), as well as Platinum to Gold (9:45 PM to 11:45 PM ET/6:45 PM to 8:45 PM PT) at http://www.twitch.tv/frabisaur. You can also follow him on Twitter for more details.

Source: Frabisaur

Get reacquainted with some of Tekken 7’s cast with this new trailer

With the game’s console release less than a month away, Bandai Namco Games has dropped a new trailer for Tekken 7. The trailer–which you can see below–goes over a number of Tekken 7’s current cast of characters, showing off some of the moves and combos they can pull off; specifically, it shows off Marshal Law, Feng Wei, Bob, Bryan Fury, Devil Jin, Hwoarang, Gigas, and Katarina Alvez.

Tekken 7 launches on June 2 for PlayStation 4, Xbox One, and PC.

Source: Bandai Namco Games

Snake Eyez talks Zangief, picking Akuma, not playing Marvel, and teases a special project with BornFree

One of the more recognizable top Street Fighter V players is Red Bull & Cygames Beast’s Darryl “Snake Eyez” Lewis. Bursting on the scene as a Super Street Fighter II Turbo player, Snake Eyez successfully made a transition to playing Street Fighter IV and now Street Fighter V, recently taking a 7th place finish in the latter at DreamHack Austin.

At DreamHack Austin, Mark “BornFree” Sheridan caught up with Snake Eyez, where he got the chance to grill him on a number of subjects. One of these is his character choice, with him using Akuma in addition his traditional Zangief: something he says allows him to progress in a more consistent manner. That said, he does like to see a player who can stick to and be consistent with just one character.

Speaking of sticking to one character: he credits this as the reason why he’s never been able to transition over to the Marvel vs. Capcom series. He just has difficulty playing two characters in tandem (he’d prefer to play a team of 3 Zangiefs). With this, it’s unlikely that he’ll play Marvel vs. Capcom: Infinite.

Regarding Zangief, he admits that he doesn’t really know why he ended up being a Zangief player. He recalls how he actually got his start by playing Ken in Super Street Fighter II Turbo.

In addition to all these, he also talks about working on a new product with Red Bull. As for what this is, he only says that it’s “a product that people (with Red Bull) can use” and that it’ll be “probably be better than what they are currently using.” That said, he says he doesn’t want to give too much away.

Check out the video below for more, including his thoughts on Street Fighter V’s fuzzy jump nerf, and Tekken 7.

Source: BornFree

YogaFlame24 brings us the top 10 Street Fighter V plays of the week once again with Episode 4

After deciding to expand to the top 10 Street Fighter V Plays of the Week, YogaFlame24 keeps the momentum rolling–closing out his first month of clips with a variety of highlights.

From World-Combu recreating Evo Moment #37 with Alex’s Sledgehammer en route to a victory, to Panda Global’s Punk telling his fellow Karin Rithius to stop “reaching in his cookie jar,” as only he can. OddBlaze gets extremely salty after a classic Balrog comeback, while Boltstrike makes an absolutely beautiful one with Vega against the boxer. Cygames Beast’s Snake Eyez and Maoi demonstrate the true meaning of Muscle Spirit, while Echo Fox’s Momochi secures the Fighter’s Spirit 2017 Capcom Pro Tour Ranking Event so decisively, the announcers let out a yell that would make World Cup commentators blush. We also get some ELEAGUE highlights from Group C’s matches, as Razer’s Xian battled Grpt|Fuudo and Wolfkrone, and even more. You can catch the full video below.

YogaFlame24 also announced that he will be expanded this series to Injustice 2, Marvel vs. Capcom: Infinite, Tekken 7 and possibly even Guilty Gear Xrd REV 2, though he admits his knowledge of that game is pretty lacking.

If you’d like to see your clips featured in future episodes, you can contact him on Twitter at YTYogaFlame24, or leave a comment on the video. Let us know which of these moments was your favorite, and how you feel about him bringing this series to several of the upcoming titles, in the comments below.

Source: YogaFlame24