YogaFlame24 expands to the top 10 Street Fighter V plays of the week in Episode 3

YogaFlame24 is back with Episode 3 of his “Top Plays of the Week” series for Street Fighter V. With Dreamhack Austin providing so many hype moments this past weekend, he’s decided to chronicle the top ten Street Fighter V plays this week.

Some of the highlights include Dr. DannyPham landing a perfect with his eyes closed, a Ken scoring a win while holding his baby, Protunic replicating Evo Moment #37, and some moments from DreamHack that will take your breath away.

You can catch the full video below; be warned there is some NSFW language. You also might not want to be wearing headphones for Moment #6, involving Chris Hu celebrating another crazy Raging Demon setup.

Let us know which of these hype moments was your favorite down in the comments below! If you’d like to see your own clips featured on next week’s episode, feel free to contact him via Twitter at YTYogaFlame24.

Source: YogaFlame24

Catch the top 5 moments from both of the latest CPT Premier events: DreamHack Austin & NorCal Regionals

We’re still waiting on that balance patch… but the Capcom Pro Tour is already in full swing!

April was a hot month for the Capcom Pro Tour in North America, with two big Premier events: first NorCal Regionals, and then last weekend’s DreamHack Austin–and Panda Global’s Punk won them both! In the video below, you can see Capcom Fighters’ picks for DreamHack Austin’s top five moments; check out Punk’s oppressive corner pressure against Echo Fox|Justin Wong, Qanba.Douyu|Xiaohai taking a perfect off TS|Sabin’s Dhalsim, Grpt|Haitani rushing down Punk in Grand Finals, and more.

If you missed NorCal Regionals, Capcom Fighters has compiled their top five moments from that event as well. See Grpt|Fuudo drop the mic on F3|Alucard’s Birdie, RB|Bonchan showing off his Nash skills under pressure, and more–including a double K.O. between Fuudo and Liquid|NuckleDu!

Source: Capcom Fighters

BoxeR-King teaches you how to preform instant Shining Wizard in Tekken 7: Fated Retribution

For King players, the screw attack system in Tekken 7 is something for rejoicing. In the past, King players had to end their combos with the difficult instant Shining Wizard, or iSW, for max damage. Now, in most combos, SW is now very easy to execute due to the distance which Screw Attacks create. However! As BoxeR-King demonstrates, that doesn’t mean you should ignore the high-execution technique of iSW completely.

Not only does iSW still give you the pressure of King’s exceptional grab mixup game, but it’s also a valuable combo ender off of King’s counterhit FF+1, a new property to Tekken 7 for the masked wrestler. So maybe you don’t need iSW to end your hopkick juggles anymore, but the benefits of iSW are still great, and BoxeR-King’s tutorial will help make the input much easier for you.

Source: BoxeR-King

Check out this comprehensive guide for defeating M. Bison’s V-Trigger okizeme in Street Fighter V

Once Bison gets V-Trigger, his wakeup game becomes uniquely terrifying. His ability to teleport on either side of your character’s downed state is enough to cause anyone panic, especially when it seems like he has something that covers every option you have.

Emphasis on “seems”: Ominous_’s incredibly detailed “Dealing With: Dictator V-Trigger Knockdown Oki [Universal]” should help dispel some of the smoke and mirrors of Bison’s options.

Ominous_ breaks down every knockdown and wakeup option Bison has, and what you can do versus each setup optimally. This 11+ minute guide is exhaustive, and critical to defeating the Dictator’s V-Trigger momentum.

Source: Ominous _

Super Steam Xrd Exhibition League: DEB faces BxA|dotNova, while Dead Spike duels LTL

It’s May, and even though Guilty Gear Xrd REV 2 releases this month, we still have some great Super Steam Xrd Exhibition League matches to get through. This time, we’re going to see the “Potemkin Traitors” face each other in a FT7. That’s DaEvaBeato and BxA|dotNova, now Sol Badguy and Jack-O’ mains, while the other match is between Dead Spike and LTL.

Let’s learn a little about each candidate, and see what they think of their respective opponents.


DEB

ggxrd-revelator-sol-portrait

On the match: “I’m very excited to play in an exhibition like this, as I don’t really go out that much for tournaments, so opportunities like this are really, really appreciated. I hope to put on a really good show for any Sol players as well! The matchup is pretty interesting, and the presence of her minions can change everything from neutral interactions to the pace of the match, but Sol’s reward off intelligent decisions is something that will keep the match going back and forth for sure. It’ll be a lot of pressure on both of us to keep consistent and clean, but I’ll do my best!”

On his opponent: “Me and Nova actually have a pretty long history! We both used to be Potemkin players, and funny enough, when I was new to Potemkin, he gave me quite a lot of help with getting stronger both as a player and as Potemkin. Additionally, we were both on the Potemkin team for CEOtaku 2016’s team tournament! Our playstyles are very different, but I can always see the genius in aspects of his style whenever I see him play. He is for sure one of the strongest Jack-O’ players in North America, and it’s impressive to see him channel his talents from Potemkin to a character like Jack-O’. Overall, I think he’s a very strong player, and definitely not one to sleep on–not that most people would with his tournament placings!”

On his own playstyle: “I would personally describe my own playstyle as “boring,” ha ha. I am not one of the Sol players who does a lot of flashy or cool things, and I try to avoid taking risks unless I feel like I must. I really look towards risk-reward for a majority of the things I do, and I try to structure my gameplan off that. I would probably describe my greatest strength with Sol as my neutral, although I am generally leaning towards a defensive playstyle, which I consider a strength! Above all, I really try being clean with my play. My time as a Potemkin player has for sure helped influence my decision-making and mindset, and I hope to show some strong patience and decision-making through the set.”

dotNova

ggxrd-revelator-jacko-portrait

On the match: “I feel it can go either way. Regarding the match-up, Jack-O’ can definitely excel in neutral as she can give Sol a difficult time when he tries to approach. However, Sol’s grounded buttons can definitely compete with Jack-O’s and the reward he gets on trades and counter-pokes is insanely high. I feel it’ll all depend on who adapts quicker and stays on top in neutral as either character can definitely run the other one down. Hopefully, my decision-making and reactions on defense are on point.”

On his opponent: “He’s definitely a solid player. Very good ground game and is more patient compared to most others I have played. As expected of a former Potemkin player! I fought him several times online since getting Steam and as long as both our connections stay stable (Northern Canada to Georgia) this should be a very enjoyable set.”

On his own playstyle: “Since picking up Jack-O’, I’ve been adjusting from a read-heavy style (thanks, netplay) to a much more reactive and controlled playstyle. Since she has much less health than Potemkin and even trades will spell the end of the character, I’ve been trying to maintain a proactive approach while taking as few risks as possible. I still have very bad habits I’m aware of and my execution needs a lot of work, but, win or lose, I’m positive this set will further improve my gameplay.”


Dead Spike

ggxrd-revelator-ky-portrait

On the match: “I’m excited about the match, no strong feelings otherwise.”

On his opponent: “Don’t know him personally, and I don’t hear too much about Canadian players either. He seems like a genuinely nice guy though.”

On his own playstyle: “Not sure. Frequently been told I’m patient/defensive (with Ky).”

LTL

ggxrd-revelator-leo-portrait

On the match: “I’m feeling confident that I’ll do well, I’ve done a lot of matchup and player studying to help me, and I do feel confident that I’ll win.”

On his opponent: “I talked to him a couple times, he’s a really cool dude and I plan on placating him a lot more after the exhibition. He plays a really solid/respectful gameplay style which I like.”

On his own playstyle: “I’d like to think of myself as aggressive, with a fair amount of reads, and a good understanding of blockstrings the opponent will do, and good matchup knowledge.”


Now that we know a little about our Daredevils, the stage is set for more hype FT7s. Later tonight, tune in to Silva_hime’s Twitch channel starting at 9:30 PM EST/8:30 PM CST/6:30 PM PDT. Silva and Havoc_Noah will get on the mic this time.

Missed last week’s Super Steam Xrd Exhibition League matches? Check out the video below for duels between Sway an Keeponrockin’ as well as Kami and Hotashi.

Sources: interviews; Silva

Check out all of Baiken and Answer’s Overdrive and Instant Kill Animations from Guilty Gear Xrd Rev 2!

Now that the Guilty Gear Xrd Rev 2 free demo is out, the world has full access to the most immediately appealing part of a fighting game: the visuals. Guilty Gear, particularly Xrd, has always oozed flashy, over-the-top style, and these supers and instant kills are no exception. Xrd is already lauded for being a very pretty game, and the new characters certainly capitalize on its revolutionary cell shading-like rendering.

If you haven’t been convinced yet to try out the Demo of Xrd Rev 2, perhaps Answer’s Self Shuriken, or Baiken’s cinematic instant kill will bring you on board!

Source: VesperArcade

Send your opponent back to World 1-1 with this Mario footstool lock in Super Smash Bros. for Wii U

Despite his position within the top 10 being somewhat of a meme within the Smash 4 community, there is no denying that Mario is quite the contender. He already possesses some fantastic combo tools, but this new footstool lock should see him getting more reliable kills.

Hoping to show players how to use this footstool lock in a game, the Beefy Smash Doods have made a new tutorial video to teach people everything about this setup. It’s quite tricky to do at first, requiring a footstool, a neutral air lock and perfectly placed jabs in order to set up for a kill. Moreover, this lock simply will not work on some characters due to their fall speed and gravity. However, if you do manage to land it, it can kill your opponent starting at around 50%.

Source: Beefy Smash Doods

Frabisaur looks at how to properly use projectiles in Episode 7 of The Fighter’s Dojo

After covering how to strengthen your offense and defense in the last two episodes, Genex|Frabisaur looks at a topic he feels many new players don’t grasp until later in their fighting game careers: how to properly utilize projectiles. Questions answered in this video include, “How should I think about projectiles?” and “What is a ‘Fireball Game’?”

Reiterating that Street Fighter is primarily a ground-based fighting game, Frabisaur encourages players to think of projectiles as tools to control the match, as opposed to considering them offensive or defensive options, as the varied timings allow you to force adversaries to make mistakes as they try to approach or evade.

When you throw projectiles, you should always be thinking, “What do I want this projectile to make my opponent do?” and know we’re getting into what we call a “fireball game.”

Frabisaur advises that every fireball should be thrown with a purpose. After you’ve conditioned your opponent to either stand still and take chip damage, or to lose large amounts of their life trying to approach you, you can then vary your timings so that they can never make a read or learn anything about your patterns, providing you mental and physical control over them.

Lastly, Frabisaur even teaches you how to apply the “Gambler’s Fallacy,” to throwing fireballs, as the longer you don’t throw them, the more anxious your opponent will get for one to come, and will overextend themselves trying to avoid a fireball that’s never actually thrown. You can catch the full video below for his full explanation. You can also question him further on Twitter at Frabisaur. Or tune into his stream on Thursdays at https://www.twitch.tv/frabisaur!

Source: Frabisaur

Punch Planet shows off first in-development footage of new character: Dog

Well, I’m ready to admit when I was wrong. When Punch Planet teased the reveal of “Dog” in one of their more recent videos, I thought for sure the first footage of the character would be at the game’s appearance at Next Level Battle Circuit. Instead, Sector-K Games has decided to go ahead and show off some Dog combos for us, right now:

While stressing that the character is still in-development, I think the company is off to a great start. I even kind of like the placeholder triple Blanka-ball super, but would understand its removal for something more elaborate down the line. If the slow visual improvements are anything like the trajectory Cid and Roy took since their initial appearance, I am sure Dog is going to end up as a worthy addition to the roster. In the meantime, we now at least have a clear picture of what the canine is about: divekicks, ambiguous which-ways, and fangs.

Source: Sector-K Games

Alex Valle sits down with Yahoo! Esports to talk about Rashid’s rushdown and improving competitive play

Legendary Street Fighter stalwart Alex “CaliPower” Valle sat down with Yahoo! Esports’ Michael “Bizarro Mike” Martin to run some Rashid v. Kolin matches. During the Street Fighter V set, Valle gave live narration of his thought process while playing Rashid, and his overall ideas on way to improve your own personal SFV play.

It’s pretty exciting to watch someone so in control of their game-play to explain themselves in real time. There’s plenty of valuable tips in this set, ranging from corner pressure to meter management. You don’t have to be a Rashid player to learn something from this veteran’s performance. (But Rashid players should probably pay close attention, too.)

Source: Yahoo! Esports