Unlock Shin Hisako’s potential with these Killer Instinct combo guides

Having been out for a couple of weeks now, Killer Instinct players have really started to get to grips with Shin Hisako. With plenty of setplay potential with her Spirit Orb, the ability to set up long juggle combos and some tricky setups using her Devour Instinct, Shin Hisako does have the tools to be quite the threat in Killer Instinct. Having worked tirelessly in the lab, TDB|Ki4Life, ScolioReset and Freedom’s Laboratory have compiled some videos which should help players in their training with Shin Hisako.

First off, ScolioReset runs through how the huge blockstun inflicted by Shin Hisako’s Spirit Orb can make certain moves like Spirit Slice and Air On Ryo Zan safe.

Freedom’s Laboratory shows how Shin Hisako can use the Spirit Orb to extend juggles. With certain setups, she can even cast another Orb mid combo.

Ki4Life iterates on Freedom’s juggles, showing even more advanced juggles with Shin Hisako.

Finally, Ki4Life puts it all together with this mix of both impractical and practical Shin Hisako combos. These sequences use everything: Instinct cancels, Spirit Orb extensions as well as Heavy Spirit Slice dashes.

Sources: ScolioReset; FREEDOM’S LABORATORY; TDB_Ki4Life

Kula’s Sundress DLC costume to release on April 12th; see it in action with new trailer

Announced at the conclusion of the King Of Fighters XIV World Championships, Kula Diamond’s Sundress DLC Costume has officially been given a release date of this Wednesday, April 12th,

Gatoray has provided us with a trailer, released by SNK’s Facebook page, showing the costume in action, along with its six color options. You can view the video below.

No pricing information has been revealed as of this writing. Will this be a costume you’ll be picking up, Kula players? Let us know your thoughts on it in the Comments.

Source: Gatoray via KOF WORLD

Infiltration shares the art of Ninjitsu in this Ibuki guide for Street Fighter V

One of the characters that we did not catch a glimpse of Razer|Infiltration playing over the course of his run at ELEAGUE was Ibuki. While he has brought out his Rashid and mostly used Juri throughout the event, it has been known for a while that he has also practiced Ibuki in the new season.

Knowing that the character is difficult to play but amazingly fun to use, the Evo 2016 champion took to Core-A Gaming’s channel to teach the world how to play her. He goes over many things in great detail, including Kunai usage and conservation, how to play around with her command dash to create mixups, and even how to throw bombs in V-Trigger to create setups–also explaining the difference in the screen state when you throw out the first and second bombs.

Source: Core-A Gaming

Optimize Juri’s combos on crouching opponents, using these fireball extensions from JusticeSoulTuna

Dedicating another tech video to the taekwondo temptress Juri Han, JusticeSoulTuna has put together a collection of combo extensions that utilize her standard fireball combo. By using her stMP to stMK linker added in Season 2, Juri can extend combos on crouching opponents, thanks to their larger hitbox and the spacing provided by her new combo link.

These combo extensions also apply on counter-hit, meaning Juri can potentially land 350+ damage combos on crouching opponents. JusticeSoulTuna even shows off a V-Trigger activation combo that pushes just over 400 damage. With this knowledge and the examples provided, Juri has plenty of potential to deal big damage on crouching opponents.

Source: JusticeSoulTuna

Make the most out of Samus’ down air in Super Smash Bros. for Wii U with this combo guide from Dendri

With there being a notable sea change in Samus’ position on the tier list over the past few months, more players are starting to unlock the true potential hidden within her Power Suit. Specifically looking at the follow ups which result from her down air, Dendri has produced a video which goes over many of the combos the bounty hunter can perform off of a clean hit.

With plenty of auto cancel frames, good range and a powerful spike at the end of her Beam Cannon, Samus can rack up decent damage at almost any percent with her down air. Many of these combos can be negate if the opponent techs on the ground, but it is helpful to know the potential follow ups if you land this move in neutral. Samus can potentially get a kill from as low as 40% if she lands a down air on stage with a fully charged Charge Shot, so it’s worth at least giving these combos a look.

Source: Dendri

Frabisaur examines frame data in Episode 4 of The Fighter’s Dojo

In the latest episode of The Fighter’s Dojo, Frabisaur takes a look at another concept that can separate lower and higher levels of play: frame data. To the uninitiated, it may just look like a series of random numbers, but knowledge of it is essential to take your game to the next level, and it’s a concept that can be applied to all titles.  Questions answered in the video include “What is frame data?” and “Why is it so important?” He also mentions that this video will have follow-ups to explain how to apply frame data both offensively and defensively in greater detail. Frabisaur begins by defining frame data.

 The simplest way I could describe frame data to you, is that it’s how we describe the animations of character’s movements. Frame data has to do with animations, and there are three things we measure when we talk about it. They are the startup frames of animation, the active frames of animation and the recovery frames of animation.

Utilizing Street Fighter V’s replay functions to look at a moment frame-by-frame, Frabisaur takes Necalli’s Standing Heavy Kick, which has 12 startup frames, 4 active frames and 21 recovery frames. Slowing the move down, he shows the entire animation of his leg at each of those three points, as well as how frame data impacts hitstun, blockstun and reeling animations.

In closing, Frabisaur emphasizes that frame data will help players have a greater understanding of the levels of commitment associated with every attack, and will also have deeper insight into what makes combos possible.

You can view the video below, and can also check out his past episodes on hitboxes and hurtboxes, as well as a mini on crossups, to supplement this content.

Though he has a schedule of episodes planned, Frabisaur is open to taking suggestions for future videos from viewers, so feel free to chime in with an idea. You can also follow him on Twitter at Frabisaur and catch his stream at twitch.tv/frabisaur for more tips and demonstrations.

Source: Frabisaur

Humorous videos expose BlazBlue: Central Fiction Noel Vermillion’s weaknesses

Noel Vermillion has been a bit of an underdog in the BlazBlue series. Though there were some versions where she was comparatively stronger, the dominant characters in Central Fiction generally push her lower in the hierarchy.

Alizonius, who recently published a Noel combo video, has been a Tweeting a mini series of “match up” videos. Sometimes set to the X-Files theme, they humorously — but accurately — expose the weaknesses of the character.

Looks like Hakumen’s counter Astral just happens to work on Noel’s command grab.

What kind of effective tools does Noel have against Celica? Any? Anyone? Is character switch a legitimate advice then?

This Tweeted video probably hits the hardest. Or it doesn’t. It just whiffs.

To be fair, it’s possible to cancel into the Distortion Drive earlier to make this chain better, but that air Noel super is known to whiff like that sometimes.

How to Stuff Noel: A Practical Guide.

To be fair, Alizonius also puts out videos that showcase Noel’s strength, like a Fatal counter combo and a way to side-switch in a Noel combo.

Do you struggle but remain loyal to your favorite characters, or do you switch to someone else when you see them nerfed? Let us know in the comments.

Source: Alizonius

Silence Guile with OminousGames’ anti-Sonic Boom tutorial for Street Fighter V

Guile’s Sonic Booms have been bringing players to their knees for decades. If you have a blind-spot in your own game for how to deal with the projectile powerhouse, this tutorial from OminousGames should help you see the light.

By breaking down exactly what Guile’s options are in Street Fighter V, OminousGames reveals that gaps and situations you can exploit to throw off Guile’s rhythm. He also details how the charge buffering nerf impacts Guile, and optimal ranges to look for when considering jump in.

Source: OminousGames

Microsoft reveals Project Scorpio specs, Digital Foundry analyzes performance

Digital Foundry, an affiliate of Eurogamer.net, received unprecedented early access to Microsoft’s next console, named “Project Scorpio”–a similar deal to what Sony has done with the PS4 Pro. The site has run tests on the machine that involved seeing how well it handles intensive gaming and 4K conditions.

They claim that Scorpio is “ahead of schedule” and could be as soon as six months away from release, at best. Microsoft aims to raise the bar with an impressive, custom GPU set to appeal to developers aiming to push graphical and performance standards. The video goes through what’s inside the console and runs some footage and screenshots of a few games.

Here are comparative specs in a table, compiled by the website:

Digital Foundry Scorpio comparison chart

Project Scorpio is expected to release in Q4 2017. Killer Instinct, Dead or Alive 5: Last Round, and the upcoming Tekken 7 are the biggest fighting game titles on the console. Perhaps there’s promise of bigger support for the FGC in the future with Project Scorpio, as Microsoft seeks to win back developers and revitalize its grasp on the console market.

Source: Eurogamer.net

Explore little-known Ryu tech from Super Street Fighter II Turbo

While so much is already known about Super Street Fighter II Turbo, there is still a lot that even some of the most dedicated fans and players have yet to learn about the storied title. As such, this video does a lot to explain some of Ryu’s tech that only works on Fei Long, as well as some tech that only works on Guile’s stage!

Ryu is able to cross-up Fei Long with a cancelled Tatsumaki after knocking Fei down. This leads to some rather beastly Fei-exclusive mixups that can lead to a quick kill on the character. However, on Guile’s stage, your placement on stage when you perform a cross-up Tatsumaki can be a mixup in itself. If you attempt to do the move in a combo that knocks your opponent into a box, the move will not cross-up, whereas with the heavy Tatsu, it will normally always cross-up.

Source: Clayton chapman