One of Alex’s best tools to close space and cover ground quickly in Street Fighter V is his Slash Elbow. However, a strange bug has been discovered that prevents him from doing this move after landing an Air Knee Smash on his opponent.
In the video below, Monokeros demonstrates the bug, showing that while Alex cannot perform his Slash Elbow, he can still perform moves such as Air Stampede and Head Crush. With both of the latter being down-charge moves, while slash Elbow requiring a back-charge instead, the theory is that landing Air Knee Smash somehow makes the game reset the timing on the back charge. This is supported by the fact that by holding back long enough after the animation from Air Knee Smash’s recovery ends, Alex is able to finally pull off a Slash Elbow.
Zero is generally acknowledged to be the one of the best, if not the best overall point character in Ultimate Marvel vs. Capcom 3. Speed, mobility, and damage–the Maverick Hunter just seems to have it all in the game. As such, he can be a hard character to deal with, especially for newer players coming in through the game’s new ports on PS4, Xbox One, and PC.
To help players deal with Zero’s shenanigans in Ultimate Marvel vs. Capcom 3, theram232 is starting a new tutorial series focused on dealing with him. Part one of this series is now out, and focuses on dealing with Zero’s offensive pressure.
There’s something iconic about Guilty Gear Xrd -REVELATOR-‘s I-No. The sultry witch with a mean guitar is perhaps the most literal reference to the game’s rock ‘n’ roll themes. Whether it’s her long-ranged notes or Chemical Love, I-No finds a quick way to close in on the opponent and start playing whatever game she wants.
Waffle is here with a helpful video focusing on a specific type of mix-up she has: a corner cross-up. After a knockdown, she can relatively easily get behind the opponent to surprise them. Waffle shows a variety of combos that can lead up to that. As the video goes on, they start to include more advanced I-no tech, such as Faultless Defense Cancelling to cross-up and a fake cross-up with Chemical Love on okizeme.
“The point I was trying to make is that you can get it from many different setups and angles, thanks to how free-flowing Guilty Gear’s combo system is,” Waffle told SRK. “I managed to get the setup from pretty much every I-No tool.”
Waffle posted a couple of helpful notes in the YouTube description: “If you’re lost as to what is happening… In Guilty Gear, you cannot cross people up in the corner. However, if you end your combos with an S dive low enough to the floor, they bounce off and cannot recover in time to tech and move a pixel away from the wall giving you enough space to squeeze in between and get a meaty cross-up.”
If you have any I-No questions, ask them here or in the I-No discord where I or other I-Nos will be more than willing to help. https://discord.gg/hqAarRV
I have a bunch of tech in a .gif format in a jumbled list atm, if you want to check that out. https://imgur.com/a/KESJg
Why does he play Zangief? He likes big characters, he likes grabs, he likes gambling!
In his latest interview from Final Round 20, BornFree chats up DetonatioN Gaming’s Hiromiki “Itabashi Zangief” Kumada, world-renowned master of the Red Cyclone. (Well-known Japanese Marvel player Takumi also helps with translation.)
In the interview, “Itazan” discusses trying out other grapplers in Street Fighter V–Alex and Birdie–but how he still likes Zangief better. While some are suggesting Zangief is top tier in Season 2, this ‘Gief main disagrees–placing Zangief in the top ten at best–while BornFree suggests that maybe it’s Itazan’s own gameplay that feeds that perception of character strength! Itazan talks about how his playstyle is based on reading the opponent–how he turns his opponents’ feelings into his own weapon. He feels that the fireball game in Season 2 is weaker than Season 1–making things a bit easier for Zangief–and he also comments on how with SFV’s high damage, best-of-three matches may be too short.
They talk about much more, so check out the entire interview below!
UK Player UM Tyrant has the face of a broken man in the clip below, and it’s hard to blame him. Here, he’s going through a frame-by-frame replay of a match he just had, tried to figure out how M. Bison landed in Zangief’s arms from the opposite end of the stage.
Though he’s completely silent, you can likely hear him thinking “How? HOW?” as he watches the replay. Though we have tools like Dantarion’s BoxDox to see hitboxes, it can still be hard to believe this happened once you see the moves themselves.
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What’s likely happening is that the bottom of EX Borscht Dynamite is grabbing the very top corner of Bison’s limb’s hurtbox. How the situation ended up with the ‘Gief player doing EX SPD from that far out is anyone’s guess, but it’s the only reasonable explanation for this bizarre looking grab. EX Borscht Dynamite’s hitbox was clearly made that big to make it easy to combo and anti-air with, but one can’t imagine that Capcom intended an interaction quite like this.
Over the weekend, a tournament in Japan concluded after a two-month series of qualifiers. Braver’s Revel 2017 found competition across Japanese regions to bring them all together to a national stage. As the bouts are over, we have footage of matches leading up to the top 8 as well as Grand Finals, for those who missed it live.
First up, here’s a series of matches before top 8:
Next up, here are the final parts of the event:
It’s definitely worth it to see the hype conclusion to this fighting series in BlazBlue: Central Fiction. For a breakdown on who was qualifying, refer to our previous Braver’s Revel post.
Source: Jourdal; original footage streamed on Nesica Twitch
After covering the changes Capcom will be making to Street Fighter V’s system mechanics in the upcoming April update, VesperArcade now turns his attention to dissecting the individual character changes for all characters to-be-altered, starting with Alex.
After some eyebrow-raising nerfs in the initial Season 2 patch, the “Awakened Talent” will finally be seeing some buffs in the near future.
One of the first changes coming to Alex, and this is a pretty big one, buff-wise, is that they’re increasing Alex’s health from 1000 to 1025. Now at first, you might not think this is a big deal, it’s just 25 more health, but it is actually a pretty big deal. For one, a lot of characters are getting their health nerfed, and another thing is that Alex is already a character with high stun, he’s got 1050 stun, so now he’s going have high health and high stun. Not even Birdie has high stun, so Alex is going to be even beefier than him. Another thing to consider is that Alex is the only character in the game with a 2-bar V-Trigger and over 1000 health, so he’ll definitely be in a healthy condition when he gets his V-Trigger, since it costs so little and he builds it so much from his Crush Counters.
In closing, Vesper gives his final thoughts about Alex’s upcoming changes.
So my final verdict on Alex, on this patch alone, is that he’s overall buffed. I’m pretty sure you guys can agree with the reverts, but the question is, is Season 1 Alex better than future Season 2 April Alex? The original Alex was just slightly better. The biggest thing Alex will be getting in April is the HP buff. He’s going to have high health, high stun that’s going to allow him to take a lot more risks getting in, and it’s going to be scary because he only has a 2-bar V-Trigger… He’ll also have a faster and better V-Skill, which benefits from the high HP as well, which is great, so Alex doesn’t always have to go in and he can build V-Gauge if the opponent is trying to play keepaway with him. Also, Alex’s Lariat links into St.MP, which is a huge damage buff to Alex that makes his combos much more scary and rewarding. The deal-breaker I’d say is that Alex’s biggest problem is his anti-air options. He kind of has that Karin vibe, where he has to use meter to reliably AA. I can’t say buff his jab or Lariat or make his Cr. HP faster, but I think they should just increase the hitbox on it. I still feel like this trades a lot for how slow it is. As long as you did this fast enough, it should win as an anti-air.
You can see the full video below. What do you all think of Alex’s upcoming April changes? Do you think he’ll be better than his Season 1 incarnation? Let us know in the comments below.
As fighting games have been well-established by the late ’90s, one video game from Japan broke the slowly solidifying conventions. Bushido Blade never established a competitive scene or a long series–but it’s still well-known for its quick, decisive duels to the death.
The most obviously missing feature from the game is the lack of a life bar. The six fighters in the game aren’t content to take blows until a depleted bar KOs them. A single swing can hurt their hand or leg, or outright kill if aimed correctly. With correct spacing and usage of three stances, Bushido Blade was far from a button-masher. Its picturesque stages contrasted with a usage of a few dirty tricks–like throwing sand at the opponent.
Simon Parkin wrote a short feature about Bushido Blade for Eurogamer.net. The writer describes what the experience of playing the PSOne classic is like, and how its mechanics made it such a memorable title.
One of the highest-viewed YouTube videos about Bushido Blade comes from Skallagrim, a real-life weapon enthusiast who took a critical look at how realistic the PSOne fighter is. It’s a thorough rundown, and a great video for a little reminiscing.
In other, non-FGC-related “20th anniversary” news: Konami’s Castlevania: Symphony of the Night is also celebrating its second decade. Are PSOne games retro yet?
No matter where you are in the world, Street Fighter II X: Grand Master Challenge (known in North America as Super Street Fighter II Turbo), continues to be an entertaining draw. World-famous Mikado Arcade knows this, and ran an event for it’s high-level players to slug it out in.
It may not be the craziest thing Mikado has run a tournament for (for those wondering, please take a gander at their past tournament series!), but that doesn’t make the action any less exciting. Please enjoy some classic footsies to start your week off right!
While single-character combo videos are certainly the more traditional type, many creators like to show-off their mastery of multiple cast members. Meru does just that, unifying members of BlazBlue: Central Fiction with eerily thematic combos.
Strike=The=Bloodedge manages to make nearly every character in it look like Bang. As they dance around the screen in heavy-movement choreographies, they follow the training dummies in dizzying patterns. It’s good to see cast newcomers Mai and Susanoo show off what they got, as they are the newest characters in the game. We also see some wild patterns from Naoto, Es, Hibiki, and Ragna the Bloodedge.
This combo video definitely emphasizes flair over practicality, but it’s definitely worth watching, even if just for inspiration. For some character-specific ones, view this Jin Kisaragi BBCF combo video and Es combo movie.