Get an extended look at Firestorm in this introductory Injustice 2 trailer

While we got a brief glimpse of the fiery hero Firestorm during his reveal over on UpUpDownDown, NetherRealm Studios have now released a proper introductory trailer for this atom-smashing fighter. While first impressions made it seem like this Firestorm was Jax Jefferson, he is actually based off the second Firestorm from the comics: Jason Rusch, fused with the scientist Martin Stein.

This trailer gives us a better look at Firestorm’s long range fighting style, using various flame blasts and fireballs to keep his opponent at range. One of his moves binds opponents to the floor with red hot magma, where Firestorm can then pop them up in the air for a lengthened juggle, or teleport behind to start a grounded combo. NetherRealm seem to have been taking some inspiration from Killer Instinct, as Firestorm’s aerial dash is similar to Cinder’s Trailblazer, while his triple flame beam functions a lot like Kilgore’s Chain Gun Barrage.

We also get a glimpse of a new Batcave stage in the trailer, with one of the screen transitions having players knocked into a Gotham City sewer where they are set upon by one angry Killer Croc (I guess that rules him out as a playable character). Green Arrow also makes a brief appearance at the very beginning of the trailer, before being quickly lit on fire.

Source: Injustice

HitBox Dustin runs through how to perform a myriad of Super Smash Bros. Melee tech with the Smash Box

With the Smash Box currently in its crowdfunding phase, HitBox Dustin has prepared a series of videos showing players how to perform everything from short hops to Shino stalls with the new Smash Box controller. As there is quite a difference to controlling Melee with the Smash Box compared to the GameCube controller, these 30 second guides should get you up to speed if you’re thinking of trying a Smash Box.

The guides start off simple, walking through basic techniques like walking, shielding and wavedashing before building up to more technical maneuvers like pivot up-tilts, shield dropping and utilizing simultaneous cardinal directions (SOCDs). You can find all the videos compiled in the playlist below and you may want to keep it to hand–should the Smash Box be successful on Kickstarter.

Source: HitBox Dustin

Ryuji Yamazaki throws down as the second DLC character for The King of Fighters XIV

Following the announcement of Whip earlier this month, Atlus and SNK have now revealed that psychopathic gangster Ryuji Yamazaki will be joining The King of Fighters XIV as its second DLC character. First introduced in Fatal Fury 3, Yamazaki fights like a man possessed: using his self-taught fighting style, elongated arms, and explosive headbutts to dominate his opponent.

As someone with no restraint, Yamazaki’s supers are quite unhinged to say the least. One of them has him picking up random objects from the stage scenery–including giant fake sharks–and belting his opponent over the head with them. Combine that with his blood-based projectiles, and you have one crazy fighter. With Whip becoming available April 5th, Yamazaki shouldn’t be that far behind–along with the next DLC fighter for SNK’s fighting franchise.

Source: AtlusUSA

Let’s get ready to Pocket Rumble! These Early Access sets showcase high-level play before release

Pocket Rumble is a very distinct game in today’s market: being one of only a handful of successfully-crowdfunded fighters, in addition to capturing the look of a two-decade old handheld game, there’s certainly a distinct air about the title. While the game isn’t officially out yet, the recent announcement of the Nintendo Switch version heralds the game finally coming out of Early Access on Steam as well.

While the game is releasing in its full capacity soon, that doesn’t mean it’s new for everyone–some have been playing the game for quite a while, and there’s already high-level footage of the game in action. We have some of that for you here today, featuring Waasiq as the ethereal June and TheBodyBoy playing electric businessman Parker.

Source: xaqwais; via tip from Lilyhollow

Let’s get ready to Pocket Rumble! These Early Access sets showcase high-level play before release

Pocket Rumble is a very distinct game in today’s market: being one of only a handful of successfully-crowdfunded fighters, in addition to capturing the look of a two-decade old handheld game, there’s certainly a distinct air about the title. While the game isn’t officially out yet, the recent announcement of the Nintendo Switch version heralds the game finally coming out of Early Access on Steam as well.

While the game is releasing in its full capacity soon, that doesn’t mean it’s new for everyone–some have been playing the game for quite a while, and there’s already high-level footage of the game in action. We have some of that for you here today, featuring Waasiq as the ethereal June and TheBodyBoy playing electric businessman Parker.

Source: xaqwais; via tip from Lilyhollow

The PlayStation 4 version of Ultimate Marvel vs. Capcom 3 has an extra frame of input lag

One of the big talking points within the Ultimate Marvel vs. Capcom 3 community is whether the PlayStation 4 version–the one that many a TO has been using as the tournament standard since December–has more input lag compared to the old Xbox 360 version. To find out, DisplayLag ran tests on both versions, as well as the Xbox One version, to see if that really was the case.

The tests–the results of which you can see in the video below–ran on the latest updated versions of the game on all three consoles, and were conducted using the same controller using a Brook Universal Fighting Board, on the same ASUS VG245H monitor. The latter helps ensure that any measured lag isn’t due to the hardware being used.

The results are pretty shocking to say the least. While both Xbox 360 and Xbox One versions clock in at around 5 frames of input lag (rounded up from 4.6 on the Xbox 360 and 4.8 on the Xbox One), the PlayStation 4 version seemingly has an extra frame of delay at about 6 frames. This means that the current tournament standard in use in most events is actually slower than the old standard.

The question now then is how both Capcom and the community handle this moving forward. Will the delay be addressed in a future patch, or will the community be forced to switch standards once again? Additionally, there’s still the question of the PC version, which wasn’t tested here.

Source: DisplayLag

Catch the weirder side of the Street Fighter IV series in this compilation video

While many players reminisce about fonder memories of the Street Fighter IV series, you can’t ignore that the game had some weird things happening in it… Regardless, the game did always prove to be entertaining, easily maintaining its status as the premier game of the FGC for as long as it did.

In this compilation video, you learn what an El Fuerte mirror might actually look like, why you should never play with your food in a match, and how Daigo Umehara can get hit with two Ultras in one game and still win, among other things.

Source: YogaFlame24

Nairo talks to Michael Martin about his Tokaigi win and Smash in Japan in Conversations and Fireballs

Liquid|Nairo is fresh off his victory in Japan’s Tokaigi event for Super Smash Bros. for Wii U, and he also just recently took first place in the Smash event at KI Con. Michael Martin caught up to him on the latest episode of Conversations and Fireballs; in it, they discuss the state of Smash in Japan, where Nairo points out that there are far more character specialists in Japan than the West. They also talk about how Smash will change with the discontinuation of the Wii U, should the game not be ported to the recently-released Nintendo Switch.

Source: Yahoo! Esports

Zero presents his competitive mid tier list for Super Smash Bros. for Wii U

TSM|ZeRo is continuing his meta analysis of the current state of Super Smash Bros. for Wii U; recently, he took a look at what he considers the worst characters in SSB4, including Jigglypuff and versions of the Mii avatars (without modifications). This time, ZeRo explores characters that aren’t that bad, but their move sets aren’t as powerful–so they either don’t see that much competitive play, or very rarely win major tournaments.

ZeRo takes a closer look at the following characters in his video, in order:

  • Ike
  • Pac-Man
  • Kirby
  • Palutena
  • Wario
  • Roy
  • Wii Fit Trainer
  • Duck Hunt
  • Falco
  • Charizard
  • Dr. Mario
  • Shulk
  • Mr. Game & Watch
  • R.O.B.
  • Pit / Dark Pit

ZeRo also recently took a closer look at Lucas in SSB4. What are your thoughts on this tier list? Share them in the comments below.

Source: ZeRo

Don’t think, feel: Iron Fist combos for Ultimate Marvel vs. Capcom 3

Iron Fist has perpetually found himself as one of the least-often-used characters in the competitive realm of Ultimate Marvel vs. Capcom 3. Having been relegated to low tier status very early on in the game, he never really has found his way out of that abyss.

Regardless of whether he is competitively viable or not, the Jeet Kune Do practitioner has some pretty flashy combos: combined with a team of Nova and Spencer, he can string along some amazing stuff, including several OTGs in one combo.

Source: HT MrFlubbs