The FGC has been slowly but surely reverting its attention back to older titles. Between ports coming to current gen consoles and simply more new players becoming interested in our history, we’re seeing a lot of play from games some people assumed to be dead and gone. One such game is Garou: Mark of the Wolves, which recently was ported to both PlayStation 4 and Steam.
Here we see as jmcrofts pours a week of his time into learning Garou, day by day. We get to see some of the processes that he goes through when learning a new game, as well as how he grinds out the things he learns.
After his training montage, he puts his newfound ability to the test against friends. He plays against Jayford and lgrinta, with his training seemingly paying off in real matches.
Learning to deal with offense can be tricky–being too defensive will get you into trouble more often than it’ll save you, but overcompensating with offense of your own works equally well. While you can’t really learn to deal with everything at once, baby steps can help ensure that you can deal with offense orientated tactics one step at a time.
Today, our tech video focuses on Juri’s specific options to handle dash-in attempts. The options mostly revolve around her mp into hp target combo, but he goes over additional options as well. After the target combo Juri has a lot of options for finishing the combo, including many of her resource-specific followups along with an explanation of which one is best under which circumstances.
Chang is a character you most definitely don’t see a lot of in competitive King of Fighters. While he is able to dole out a great deal of damage, his low mobility and slow buttons cause him to be at a relative disadvantage to the field in general.
Regardless, this hard hitting combo video shows what Chang can do when he gets a hit. While a couple of the combos in this video requires him to already be in max mode at the start of the combo, his juggle potential in general off of his ball and chain is quite amazing to watch.
Alex Valle is the perennial North American legend of fighting games. With all the things that fighting game players have done–traveling to Japan, or facing off against the world’s best while emerging victorious–Valle has done all of that, and more.
While still a competitor, Valle is mostly on the production and organizational side of the events now. When he sat down with IGN to talk about Wednesday Night Fights–and his motivation for starting Level Up–he also talked about his desire to see the newer players rise up to beat the best, and his feelings of putting that before his own competitive aspirations.
We all have that one game or series that we love. A love that has stood the test of time, carrying us through years of gaming. We sometimes love completely different games and companies, but that core passion is the same no matter what game we play.
Killer Instinct is one such game that’s had fans from across generations. Some of us got into the game back in ’90s arcades, others when it came to the SNES or the Nintendo 64, while others still are finding that love for the first time with the Xbox One’s update to the franchise. Killer Instinct sat down several players to get into a bit of why each of them love the game.
Greninja has some interesting combo possibilities, but often isn’t commented on; be it that the Pokémon is high mid tier in Super Smash Bros. for Wii U, it’s likely that it is not seen as viable as other characters in the competitive landscape.
However, this tutorial is hoping to break that perception. Greninja has some interesting properties on its Up Air, which not only has an up-reaching but also a down-reaching hitbox, each with their own uses. While the upward hitbox can be used to extend combos, the downward hitbox can be used to bounce opponents off the ground, leading to even more combo potential as a starter move.
Steve Fox, eat your heart out–Nelson from The King of Fighters XIV also shows that he has the juggle potential to stand with the likes of him, and Street Fighter’s Dudley, in this combo video from Setsuna_MX.
While his damage output isn’t as large as some of the stronger characters in the series, he makes up for it fully in flash with these combos. Given a few bars of meter, he even proves to be a respectable anchor character–if you are capable of executing his combos. Especially amazing is how he is able to string together three supers one after another in several of these combos, making for some impressive–though rather impractical–combos, as long as you’re fully stocked.
Neutral is where players in every fighting game live and die. If you play a bad neutral game, you are typically going to lose a lot more than you win. This same maxim applies to Super Smash Bros. for Wii U.
Given the nature of the game’s varied stages, neutral game and space control takes on a completely different dynamic in this platform fighter. This tutorial elaborates on neutral in the game, discussing how using your defensive options–as well as projectiles, jabs, and tilts–can make or break you in the neutral.
Bako’s first Guilty Gear Xrd -REVELATOR- combo video features his main character, Axl Low. The chain wielder’s moveset allows long-range confirms that frequently go into Bomber loops, a trademark of the fighter.
The combo video includes a balanced set of practical and stylish combos, that often start from some kind of pressure from the opponent. As Axl has many types of reversal moves, there’s a couple of creative combos from his Dragon Punch move, including one where he manages to switch sides and corner the opponent. There’s also an interesting move utilizing pushback, since the longer the combo draws on, the more the attacker gets pushed out.
For something closer to a tutorial, refer to our previous Axl Low combo video post.
The first ever CenCal Standoff saw the birth of a new tournament: one that represented a region that tends to get overshadowed by Northern and Southern California. Thanks to its location between both these major fighting game areas, the event saw a lot of top players from California come to fight it out in a number of games.
For those who missed out on all the action, the folks at Kern County eSports–the production team behind CenCal Standoff–have begun to upload some of the on-stream matches from the event. This includes the top 8 matches for both Street Fighter V and Ultimate Marvel vs. Capcom 3.
Street Fighter V saw a lot of top players from in and around the region, such as Evil Geniuses’ Chris “NYChrisG” Gonzales, Circa’s Long Phi “LPN” Nguyen, Kelvin Jeon, Bryan “bjUNCHAINED” Jeon, and Winter Fox’s Miky “XsK_Samurai” Chea. The top 8 was full of great matches, but the highlight has to be the grand finals set between bjUNCHAINED and ChrisG, where the latter pulls off a magic-pixel comeback with Guile.
The Ultimate Marvel vs. Capcom 3 tournament was also filled with some of the best “killers” from in and around the region. This included FORT’s Jonathan “Cloud805” Morales, the “Golden Boy” Abraham “Neo” Sotelo, Vineeth “Apologyman” Meka, Priest, SS|Supernoon, Taekua, and of course, Evo 2016 champion Evil Geniuses’ Christopher “NYChrisG” Gonzales. As with the Street Fighter V tournament, the highlight here is another amazing grand finals comeback, this time by Neo, using Dark Phoenix’s healing field to keep himself from getting chipped out by Apologyman, giving himself the opening to take the win.