The Jump-in Podcast Talks with Chris Tatarian about Ken, ELEAGUE, and Kolin

Denial’s Chris Tatarian has had a lot to say in recent times about Street Fighter V. His play and his personality has led him into ELEAGUE, and he has an uphill battle to make it out of the early rounds..

Kim1234–with Logan Sama and F-Word–talked with Tatarian on The Jump-In podcast: they discuss his group in ELEAGUE, where he says he is least prepared to face Liquid|NuckleDu and Qanba Douyu|Xiaohai. They also talk about his loyalties to Ken–where he states that he often looks to see what Echo Fox|Momochi is doing, to gauge Ken’s legitimacy in various matchups–and about Kolin, hypothesizing that Capcom has gone back on its design plans of doing away with vortex characters, after seeing her setups.

Source: The Jump-In

A History of Rights and Licensing: SSFF Takes a Look at Marvel vs. Capcom’s Convoluted Past

The history of the Marvel vs. Capcom series is one that is often defined by the on-again off-again relationship between Marvel and Capcom. The convoluted licensing deals that allow the games to be produced in the first place more often than not tend to define the direction of the series.

It’s through these deals that Stop Skeletons From Fighting frames this new video about the history of the Marvel vs. Capcom series. This includes how the series got its start with Marvel’s early licensing in the 1990’s, just as Capcom was trying to secure their dominance in the fighting game genre, to the first time licensing nearly stopped it, when Activision got the rights to the X-Men and Spiderman.

The video also covers more recent history, with Marvel’s parent company Disney’s attempt to break from licensing and produce their own games with Disney Infinity, as well as going over the–as of yet never explained–deal that allowed for Marvel vs. Capcom 3 and Ultimate Marvel vs. Capcom 3. Finally, it touches upon the upcoming Marvel vs. Capcom: Infinite, and what the series’ past licensing history may mean for it.

Source: Stop Skeletons From Fighting

Jaw-Dropping Jin Combos Freeze Foes in This BlazBlue: Central Fiction Combo Video

Jin Kisaragi–as one of the protagonists of BlazBlue: Central Fiction, and a balanced toolset character–remains an ever-popular choice. While he resembles a prototypical shoto character, his opponent-freezing Drive ability introduces creative reset opportunities and more combo routes than at first glance.

Jin’s balanced move set is completed with EX moves that cost 25 percent meter. Those not only freeze the opponent multiple times in the same sequence but also allow non-conventional pick-ups. There’s a lot of creative uses of normal attacks versus certain hurtboxes from characters like Valkenhayn and Relius. Furthermore, since Jin’s Distortion Drives don’t always close off the combos, there’s a few surprises in store to see. The combos in the video below definitely value style over substance, but that’s not bad at all, because the player, Zqxd, goes all out.

Check it out below, and if you want to see Jin in battle, view the sets that Fenrich’s Japan Esports League matches.

Source: Jourdal

Watch Razer’s Infiltration Dominate with Juri in This Street Fighter V Match Compilation

Coming into season 2 of Street Fighter V, one of the biggest bits of news that was going around was that Razer’s Lee Seon-woo–more commonly known as Infiltration–would be switching to Juri. This was a bit of a surprise, since may considered Juri to be on the weaker end of the game’s tier list. However, it seems that Infiltration has stuck to his guns, and has been dominating with the character online.

In the video below, XusesGB showcases just some of Infiltration’s matches with Juri. Here, not only can you see how impressive Infiltration’s Juri is, but you can also track how he’s climbing back up the ladder as his rank goes back up into the hundreds. The video ends on a high with Infiltration going up against Mago’s Karin in a series of matches.

Source: XusesGB

Meaty Setups and a Tatsumaki Crossup: Ken Okizeme Tech for Street Fighter V

Some more techniques to keep your opponent guessing.

With a rushdown fighter like Ken, it’s important to know how to keep that pressure on your opponent after every knockdown! World Warrior wants to help, so check out this video of meaty setups to apply against quick and back-rising enemies:

Joutai offers something a bit different here, demonstrating an unusual interaction with Ken’s tatsumaki during an opponent’s wakup: if the opponent quick-rises and crouch blocks, the attack will cross them up, but not on a normal recovery. It also won’t cross up on a standing block, or against Alex, Birdie, or Zangief.

Sources: World Warrior; Joutai

Scott Jund’s “Tryhard Invitational” Pits 8 2v2 For Honor Pro Teams against Each Other for $1000+ Prize

There’s something of a battle going on: for the standardized tournament format of For Honor. While each particular segment of the community has its own arguments, its through events like Panda Global’s 256-player weeklies that 1v1 gets the most recognition. In that light, Scott “DamnNoHtml” Jund’s 2v2 invitational serves as a strong counter-point.

Putting up $500 of his own money up for entrants–and the rest of the prize money being donated by the community–Mr. Jund’s invitational has by far the best pool of talent in the game thus far. Of particular notes are entrants Pietari “Petemoo” Jukarainen, currently undefeated in the PanadaGlobal weeklies, and NRG|iSky’s, the first For Honor player to snag a sponsorship.

For an additional bonus, if you don’t mind spoilers, you can watch the winning team’s point of view and voice chat here.

2v2 is also the format For Honor will be played in at Final Round 20, next week in Atlanta.

Source: DamnNoHtml

The Guilty Gear Xrd -REVELATOR- Tenkaichi Budokai League Concludes with an Explosive Finish

Those in the United States–who stayed up to ungodly morning hours–have witnessed the end to the meteoric Tenkaichi Budokai League in Japan. We’ve dropped the hundred-ton news back in November about this Guilty Gear league, which had a qualifying tournament, as well as a voting popularity contest that determined the entrants–including, of course, top Guilty Gear players like Zadi, Haaken, Nage, Rion, Nakamura, Ogawa, FAB, and so on.

The final matches played out between the three finalists in a round-robin of FT10 sets. Zadi’s Raven first faced Haaken’s Sol Badguy. Check it out in the set below, and remember to switch the speakers on your computer to hear only one side of commentary. Hosted on Joniosan’s channel, MajinObama commentated every set in English.

First up is Raven vs Sol in a tight, close battle:

The second set played out between Zadi and Nage. Nage shows mastery of his character (as well as some good luck) in fighting Zadi.

And at last, the final set plays out between Nage and Haaken. Though it’s a bit more one-sided, it’s really good to see how Nage hammers this matchup. It’s a must-see, as this determined the champion of the league.

Sources: Joniosan (YouTube)/(Twitch); @Estwilde. Feature image and YouTube video thumbnail art by @t_oron_

Street Fighter V’s Kolin: Punishes, Counters, & More Match Footage

Kolin’s chilling arrival continues to mix up the Street Fighter V metagame.

It’s almost a week since Kolin arrived in Street Fighter V–and she’s made quite a splash. New content for Gill’s assistant is naturally still surfacing, so here’s another sampling.

Looking for good punish moves for the ice queen? VesperArcade’s got you covered. “Can Urien do this?”

Rushdown Radio went into the lab to better understand Kolin’s counters. Here’s the result:

There’s lots of match footage out there now, showing us what Kolin can do in the hands of experienced competitors. Here’s a FT3 between Major Boy’s Kolin, taking on Echo Fox|Tokido’s Akuma:

Xuses compiled this video of Evil Geniuses’ Chris G trying Kolin out:

Poongko is making a mark online with his own Kolin; watch him battle fierce competition in the Diamond rank here:

Sources: VesperArcade; Rushdown Radio; YogaFlame24; XusesGB; RektScrub

 

Turn That Pressure Around: 90 Moves You Should Be Punishing in Street Fighter V

An overview of when it’s safe to attack back–against the whole Street Fighter V cast.

In a game as aggressive as Street Fighter V, it’s vital to be able to recognize when your opponent has thrown a punishable move against your defense. It can be very tricky to recognize when it’s safe to push buttons, and when you’re about to fall right into another frame trap.

CrossUPDP has compiled this visual list of easy-to-punish moves, covering all of the SFV roster; while still keeping in mind that some of these moves become safe for the attacker at the right range, and noting the startup frames of your own punishing move of choice, this list can help you visually recognize when the time has come to safely push back against your opponent.

Source: CrossUPDP

VesperArcade Shares His Wishlist for Street Fighter V’s Next Balance Patch

With Street Fighter V’s next balance patch on the horizon, VesperArcade looks at some of the gameplay system changes that have been hot topics since the Season 2 update, and what he feels Capcom should do about them.

First, he tackles the subject of anti-air light attacks. Though all of them were nerfed in the Season 2 patch, many of them are still proving to be very effective, due to a combination of speed, and ease of use. After presenting both sides of the argument for altering them, Vesper feels that Capcom should instead look at the hitboxes of the game’s jumping attacks, which he feels are too weak, with the exceptions of moves like Necalli and Ken’s j.HP and Chun-Li’s j.HK. He also suggests making proper AA attacks more damaging, so that they can add up to discourage jump-ins.

VesperArcade feels that the removal of invincible meterless reversals and nerfs to V-Reversals has eliminated a sense of fear for characters like R. Mika, Urien and Luara, who are now free to “go autopilot” with many of their setups and mixups. As opposed to bringing back DPs, he thinks there should be more universal defensive options, and increased damage on stray hits to promote neutral-based play.

Characters like Urien, Balrog, Laura, Karin, Rashid, and Chun-Li have forward-moving specials that put them in relatively safe situations. Vesper feels these attacks should universally be -3 on block to prevent their current abuse. He also feels the risk/reward of Crush Counters should be re-evaluated to discourage thoughtless usage, but to also ensure they don’t become too situational.

Next, VesperArcade looks at the current state of V-Skills. He praises Capcom’s effort to improve them in Season 2–particularly Bison’s–but feels they need a second look, as some still don’t provide enough reward for being used, even for characters that can combo into them like Nash and Kolin.

Lastly, VesperArcade wants to see more throw bait options, such as Akuma’s Sekiseiken and Guile’s Reverse Spin Kick added to the game. Some characters can’t utilize the shimmy technique as well as others, due to slower mobility or stubby normals, and these options could help them open up opponents. Though these techniques should be unsafe at -6, similar to current overheads.

You can view the full video below.

What are some of your hopes for Street Fighter V’s next balance patch? Do you agree with this list? Tell us in the comments below!

Source: VesperArcade