The most recent addition to Brawlhalla has been reaping her way through players left and right. With such a powerful moveset, players are rushing to get the hang of her, and learn to use her to her full potential. One such player is Berthen, who has now uploaded guides and gameplay for the character.
Here you can see a short guide on her normals and spacing:
He also put together this longer guide, going more in-depth into the frame data, and all of the character’s moves:
Lastly, we have some high-level gameplay, featuring the character going through ranked online, to reach the highest rank available in the game.
Some fresh takes on two iconic Street Fighter themes.
RektScrub primarily posts Street Fighter V match footage to YouTube–but they’ve branched out a bit to try their hand at some new mixes of classic Street Fighter music. First they took on one of my all-time favorite SF themes, Ryu’s “The Road” from Street Fighter Alpha/Zero 3:
Next they try a new take on Akuma’s well-known main-series theme, primarily based here on the version from Street Fighter IV:
Some interesting takes on classic sounds, here! We’ll have to keep an eye (and ear) on RektScrub to see what other characters’ music they’ll give a shot in the future.
TSM|ZeRo started off his 2017 with a deep look at the entire cast of Super Smash Bros. for Wii U. The first video in the series dissects the four characters that land in the bottom tier, and he explains his reasoning for the choices.
ZeRo goes into detail about Jigglypuff and the many factors holding her back from being a competitive character. She has major weakness in terms of speed and range. With many good upper attacks in SSB4, the up-smashes can decimate the Pokémon with ease. Next, in spot 55 is the Mii Brawler. With the size restrictions in tournaments, the customizable character is held back in competitive environments. His stand-alone combos aren’t as good without those options. Mii Swordfighter has an edge over his swordless version thanks to a few good attacks. The range makes a significant difference. Mii Gunner has some good matchups against heavy and slow characters.
Listen to ZeRo work through each mentioned character in detail in his video below for some valuable insight into the current meta. The next one will tackle low-tier characters.
Supplement your Delta Red training with this Season 2 combo.
Cammy is still a solid competitor in Street Fighter V’s second season; Cammy mains will want to take note of this corner combo–if they haven’t already–that, under the right conditions, also works midscreen.
The sequence in question starts with her target combo, into a light Spiral Arrow, closing with an EX Cannon Spike. It’s her strongest one-bar-combo (300 damage, and 450 stun). Interestingly, this basic combo also works midscreen against certain characters like Rashid and Chun-Li, and it will in fact connect midscreen on most of the SFV roster–except Alex and Balrog–with some slight spacing adjustments. SofYen details how to accomplish this, in the video below.
Last weekend was memorable thanks to Anime Ascension, the Aksys Games tournament that encompassed a wide range of air-dasher games. A $5,000 pot bonus split between the main games, BlazBlue: Central Fiction and Guilty Gear Xrd -REVELATOR-, paving the way to exciting top 8s and Grand Finals, but there was one more noteworthy exhibition.
Dsmoove12 and TheBeautifulDude’s rivalry culminated in a 5v5 exhibition in Guilty Gear with a special stake: losers had to wear Minion costumes. The two recruited top players to their team, such as MC|GcYoshi13, BjornSonOfBear, Toki, daymendou, and KidViper, among others. Other than high-level play, listen up as Dsmoove12 and TheBeautifulDude provide the background on their beef and entertaining, “biased” commentary during the fights.
For more Guilty Gear action, view the heated battles in the top 8, below. If you haven’t seen them yet, also don’t forget about the epic Anime Ascension Grand Finals that occurred at the end!
Other than Guilty Gear, there’s plenty of hype from top BlazBlue players in the next segment. SKD and KizzieKay start off with a heated set between Jin and Izayoi, followed by brkrdave’s Arakune versus Betadood’s Ragna. Follow the action all the way to a tense Grand Finals.
Ed Boon went on record recently to say that he would consider the possibility of putting together a Street Fighter and Mortal Kombat crossover if he and NetherRealm Studios were approached with the idea. While the idea has been floated around by fans for decades, it’s something that could inevitably see light at some point.
Michael Martin poses the thought in I Got Next this week that Street Fighter actually needs this crossover more than Mortal Kombat would. He believes that if NetherRealm–whose Mortal Kombat XL has eclipsed Capcom’s Street Fighter V in sales–handled the development, it could go a long way in smoothing over the publicity problem that Street Fighter V faces. It could also bring in an influx of Mortal Kombat players into the Street Fighter franchise.
If you know anything about Marvel lore, you know that one of the most entertaining players to watch has always been Clockw0rk. Having cut his teeth on a team of Strider/Sentinel/Doctor Doom in Marvel Vs. Capcom 2, he transitioned himself into a similar team with Vergil/Doctor Doom/Strider in Ultimate Marvel Vs. Capcom 3 with the same exciting results.
In this compilation, you get to see Clockw0rk in his element. Watch as he sets up some miraculously amazing mixups and comebacks with his staple team, including some amazing setups with Strider assists.
Urien’s become even more of a force to be reckoned with in Street Ftghter V Season 2, widely becoming considered high on the tier list–if not outright broken! His Illuminati comrade (rival?) Kolin will soon be joining the fight, but there’s still much to explore with SFV’s first warrior from the Secret Society. If you’re thinking of trying the tyrant out, check out the selection of tech below to get you started as an Illuminati disciple–or if you’re already an adept, you may still find something new…
Evil Canadian has prepared these two introduction videos to Urien: first addressing his okizeme game, and then offering a look at his Aegis Reflector combos:
He also has a Urien bread ‘n’ butter combo guide on his YouTube channel:
Jacked23 has put together this highlight reel of nasty Aegis Reflector combos:
Domination! Check out this Urien highlight CMV from CrossUPDP:
Red Gambit professes that Urien is outright busted (after this salty loss from a wakeup Critical Art):
Olympic Gaming offers this look at ADTerminal’s Urien, with in-fight footage and an exclusive interview:
HapkidoRed has lots of Urien tech on their YouTube channel; here’s some samples of some nasty Urien combos (after the Master of the Fist has his turn):
Crazy stuff. Thanks to everyone that sent in tips!
Cloud is unarguably one of the highest-tiered characters in Super Smash Bros for Wii U: he has a great neutral game, strong combos, and amazing kill potential. You can hardly go to a tournament without seeing one in the top 8.
However, you rarely see him actually emerge the victor at an event, and never at a major. TSM|ZeRo–who has a strong pocket Cloud–explains why this is. He discusses Cloud’s one glaring flaw–his recovery. Because he has weaker recovery than the rest of the top tiers, he is able to be gimped easily. An increasing amount of players are learning how to kill Cloud early, which makes his late tournament viability lower.
ZeRo does also extrapolate on why Cloud is not only strong in doubles, but almost necessary for any chance at winning an event.
Continuing to look at the changes to the original cast in Season 2 of Street Fighter V, VesperArcade turns his attention to the Psycho Power-fueled dictator and leader of Shadaloo, M. Bison. Considered by many to be among the bottom three in the game’s freshman Season, he received quite a few changes in the patch.
Some of the dictator’s most notable changes include his Stun Meter being increased from 950 to 1,000. His forward throw, Psycho Impact, now gives 4 more frames of hit advantage, granting him a throw loop when his opponents are cornered. Bison finally has a 3-frame normal in St.LK, but its hit advantage has been reduced to +2, stopping Counter Hit conversions into mediums. Cr.MP is now +1 on block to grant new frame traps with St.LK. Psycho Axe is 2 frames slower, but now juggles knocked-back opponents, adds 50 more stun, and now knocks downs on an air hit. Shadow Axe’s second hit has been sped up to 14 frames, and its stun output doubled to 120–but it is now only +2 on hit, preventing follow-ups.
His V-Skill, Psycho Reflect, can now store a projectile after absorbing an attack (released by inputting the command again), along with increased juggle potential on hit with the secondary attack. His V-Trigger, Psycho Power, has a longer timer–but specials now consume more of it. All three versions of Psycho Blast have reduced pushback on block, while the EX is faster–with reduced V-Trigger damage and speed–and now goes full screen. EX Head Press has 9 less recovery frames on ground hits, with reduced damage and quick recovery on air hits. The V-Trigger EX version is now fully invincible, but negative on block. All versions of Psycho Inferno have reduced damage, but increased stun, with the heavy being able to juggle with light Psycho Blast on hit. V-Trigger Double Knee Press is 3 frames faster, with the normal versions getting more damage, stun, and meter gain; EX Double Knee Press has 6 less recovery frames on hit, with reduced throw invincibility and damage in V-Trigger.
Vesper gave his opinions on these changes:
The final verdict on M. Bison is: buffed. His St. LK is now 3 frames, V-Skill got buffed, more oki options, more meter gain across the board. His EX Psycho Blast now allows pressure. More damage and stun across a lot of his specials, and of course more combo potential, because he can juggle from his Psycho Axe. Even though I’m listing so many buffs, there’s nothing really extreme for M. Bison on these notes. I would say that Bison is one of the most safely buffed characters so far. It seems like Capcom just kept him viable for Season 2, but not to the point where I would say he’s “greatly buffed,” just “buffed.” They did nerf some of his normals to make him easier to whiff punish, but they didn’t improve Bison’s movement speed. Most of his oki options can only start from light attacks, so you don’t get much damage. EX Psycho Blast offers more pressure, but he still doesn’t have good options, like an overhead or a throw bait. That’s the issue with Bison, I feel. Cammy’s similar to Bison, in that they have a lot of plus normals, but Cammy has a much easier time opening players up, because she has the walkspeed to back up that advantage.
You can see the video of his detailed changes below:
You can also see here a visual guide of some of his changes, and new setups.