WildStar: Learning from WildStar

Learning from WildStar

When it first launched, WildStar was met with a mix of praise and criticism from press and players alike. Over time, Carbine Studios’ game has come under fire for a variety of issues, ranging from low server populations to deferred update schedules. It’s quite possible that the phenomenal amount of hype for the game resulted in its initial acclaim, which tends to happen with large scale AAA titles.

WildStar: 20-Player Datascape Arrives on PTR

20-Player Datascape Arrives on PTR

The WildStar team has posted good news for endgame fans with the arrival of a 20-player Datascape on the public test realm. While few details are available, the post invites players to come and help test out this early version of the Datascape and promises fans that more information will be forthcoming soon.

WildStar: Loremageddon & the Future of the Story

Loremageddon & the Future of the Story

Carbine Studios has been giving players and fans a treat with the recently started WildStar Loremageddon series that will span eleven episodes and lays the groundwork for future installments and much more. We caught up with Carbine’s Chad More to talk about this and other topics. Read on!

WildStar: The Story Unfolds

The Story Unfolds

Carbine Studios has a metric ton of lore to reveal over the next few months as it begins a new series that will explore the story behind WildStar. In the first short story, "Voyage of the Nomad", the Cassian’s journey to Nexus is revealed in all its glory and horror.

WildStar: A Visit to Carbine, Part Three

A Visit to Carbine, Part Three

This is the third and final entry in a series of articles detailing a visit to Carbine Studios, home of WildStar. In this segment, we’ll cover my discussions with team members who handle Operations and Crafting, with a bonus side visit to the game’s composer. The two previous entries in this series are available here and here.

WildStar: A Visit to Carbine Part Two

A Visit to Carbine Part Two

Today’s segment of a Visit to Carbine details the interviews I conducted with developers who focus on Itemization, Housing, and the in-game economy. We went over some basics of the systems and discussed new ideas coming down the pike for improvements. The first part of this series is available here.

WildStar: A Visit to Carbine Part 1

A Visit to Carbine Part 1

It’s not every day that a reporter gets permission to visit a game studio and conduct multiple interviews of various developers, but Carbine Studios granted said permission, and we’re here to discuss the results of this visit with the folks who make WildStar. This is the first in a series of three articles so keep an eye out for parts two and three in the next little while.

WildStar: WildStar’s Gambit and the Community’s Power

WildStar’s Gambit and the Community’s Power

WildStar is going through a time of transition. There’s no way around it. Server populations have been on the decline. Key Carbine team members like Jeremy Gaffney, Chris Lynch, and Stephan Frost left for various reasons and that was before NC Soft let roughly 70 people go. The update timeline was officially stretched. About a month ago, the Shade’s Eve Halloween event and the Christmas event, Winterfest, would not be held at all. Megaservers were announced and implemented.

WildStar: Digesting Drop 3

Digesting Drop 3

Earlier this week, WildStar’s Drop 3 finally hit live servers. It’s been three long months, but the Mysteries of the Genesis Prime are now open for us to explore. For many of us, the release marks the start of Carbine’s road to recovery. But does this latest update really tick all the boxes?