Stuntman: Hollywood Adds Jurassic World To Its Roster Of Cinematic Franchises

Game Informer

Stuntman: Hollywood, first revealed during June’s PlayStation State of Play, resurrects the dormant franchise with a new entry that lets players perform wild vehicular stunts across the sets of licensed franchises, including Back to the Future, Mad Max, and Knight Rider. A new trailer reveals Jurassic World as Stuntman Hollywood’s next IP.

The trailer showcases both cinematic and in-game footage of the stuntman driving the Jurassic World park jeep and a motorcycle across familiar setpieces from the modern series of films born out of Jurassic Park. This includes riding a motorcycle alongside a pack of raptors in a forest à la the first Jurassic World to escaping the volcanic eruption from its sequel, Jurassic World: Fallen Kingdom.  The trailer also shows players performing backflipping a motorcycle over the gaping maw of an angry T. rex, which is pretty awesome. 

Stuntman: Hollywood has no release window, but it’s coming to PlayStation 5, Xbox Series X/S, and PC. 

Cyberpunk Gun-Fu Action Game Spine Launches Next Summer

Game Informer

Spine has been on our radar since we first saw it in 2021, thanks to its John Wick-meets-Batman: Arkham-inspired third-person combat. Our anticipation grew after playing it at Summer Game Fest 2025. It’s been a long wait, but we finally know Spine is launching next summer.

Developed by Nekki, Spine takes place in a cyberpunk world, where players control a graffiti artist named Redline. Sporting a sentient (as in talking) cybernetic implant called a Spine, Redline rebels against her city’s AI regime after it captures her brother. Ironically, she’ll need to rely on the physical enhancements granted by her mechanical implant to battle the city’s artificial oppressors. 

Spine’s free-flow close-quarters combat emphasizes countering incoming attacks and using environmental interactions to manage large crowds of enemies. She can take down foes using flashy, martial-arts melee offense and use various firearms to keep distant foes at bay (and incorporate gunplay into her hand-to-hand offense à la John Wick). It’s better to watch the combat in action in the game’s latest trailer below.

When Spine launches during the summer of 2027, it will be available for PlayStation 5, Xbox Series X/S, and PC. The previously announced Switch 2 version does not have a release window. 

To read about more news coming out of Gamescom, which is happening this week, read our piece gathering every notable announcement from Opening Night Live as well as our growing list of hands-on impressions from the event’s show floor

Cyberpunk Gun-Fu Action Game Spine Launches Next Summer

Game Informer

Spine has been on our radar since we first saw it in 2021, thanks to its John Wick-meets-Batman: Arkham-inspired third-person combat. Our anticipation grew after playing it at Summer Game Fest 2025. It’s been a long wait, but we finally know Spine is launching next summer.

Developed by Nekki, Spine takes place in a cyberpunk world, where players control a graffiti artist named Redline. Sporting a sentient (as in talking) cybernetic implant called a Spine, Redline rebels against her city’s AI regime after it captures her brother. Ironically, she’ll need to rely on the physical enhancements granted by her mechanical implant to battle the city’s artificial oppressors. 

Spine’s free-flow close-quarters combat emphasizes countering incoming attacks and using environmental interactions to manage large crowds of enemies. She can take down foes using flashy, martial-arts melee offense and use various firearms to keep distant foes at bay (and incorporate gunplay into her hand-to-hand offense à la John Wick). It’s better to watch the combat in action in the game’s latest trailer below.

When Spine launches during the summer of 2027, it will be available for PlayStation 5, Xbox Series X/S, and PC. The previously announced Switch 2 version does not have a release window. 

To read about more news coming out of Gamescom, which is happening this week, read our piece gathering every notable announcement from Opening Night Live as well as our growing list of hands-on impressions from the event’s show floor

The Wolf Among Us Remastered Emerges From The Shadows On October 29

Game Informer

For how well-received The Wolf Among Us was by both critics and audiences, it’s shocking that it has taken so long for the series to be revisited. But despite years of development hurdles and roadblocks, The Wolf Among Us 2 is finally coming next year, and to re-familiarize players with the universe, The Wolf Among Us Remastered was announced for later this year during Summer Game Fest. That said, it wasn’t until Gamescom (which is going on right now!) that we got an official date for the remaster: October 29. 

A new trailer also revealed the choice-driven adventure remaster will launch with a Noir Mode, shifting the game’s cel-shaded visuals to a monochrome color palette. It’s a fitting choice for a story so heavily inspired by the Noir genre, though I admit I’m a fan of the original game’s colors and will likely keep them unaltered. Still, it’s a fun option to have.

The Wolf Among Us stars Bigby Wolf as he investigates a dark mystery in Fabletown, a city full of fairy tale creatures. The original game was released episodically in five parts, spanning 2013 and 2014, but the remastered version will be released as a single product. 

The Wolf Among Us Remastered drops on October 29 on PlayStation 5, Xbox Series X/S, Switch, and PC. If you want to revisit our thoughts on the original adventure, you can read our reviews of each episode: episode oneepisode twoepisode threeepisode four, and episode five.

The Wolf Among Us Remastered Emerges From The Shadows On October 29

Game Informer

For how well-received The Wolf Among Us was by both critics and audiences, it’s shocking that it has taken so long for the series to be revisited. But despite years of development hurdles and roadblocks, The Wolf Among Us 2 is finally coming next year, and to re-familiarize players with the universe, The Wolf Among Us Remastered was announced for later this year during Summer Game Fest. That said, it wasn’t until Gamescom (which is going on right now!) that we got an official date for the remaster: October 29. 

A new trailer also revealed the choice-driven adventure remaster will launch with a Noir Mode, shifting the game’s cel-shaded visuals to a monochrome color palette. It’s a fitting choice for a story so heavily inspired by the Noir genre, though I admit I’m a fan of the original game’s colors and will likely keep them unaltered. Still, it’s a fun option to have.

The Wolf Among Us stars Bigby Wolf as he investigates a dark mystery in Fabletown, a city full of fairy tale creatures. The original game was released episodically in five parts, spanning 2013 and 2014, but the remastered version will be released as a single product. 

The Wolf Among Us Remastered drops on October 29 on PlayStation 5, Xbox Series X/S, Switch, and PC. If you want to revisit our thoughts on the original adventure, you can read our reviews of each episode: episode oneepisode twoepisode threeepisode four, and episode five.

I Played Exodus, And My Favorite Part Was The Talking Space Frogs

Game Informer

This month’s Game Informer cover story is all about Exodus, a sci-fi RPG from Archetype Entertainment, a studio founded by former BioWare developers. While visiting the studio in Austin, Texas, my coworker Eric and I played about four hours of the game, and while I enjoyed shooting robots, bonding with companions, and exploring the world, my absolute favorite element of the game was a society of giant, chill talking frogs.

In the second half of our demo, we went to a space station called Khonsu. It generates a shield to deflect space debris from crashing into Lidon, our homeworld. The only ones capable of maintaining the station are the Kay, a community of giant frogs who traverse the facility in massive tubes of water. They’re Awakened animals, a staple of the Exodus universe, which makes them larger, smarter, and longer-living than normal frogs. They also all have translation devices on their bodies, so humans hear them speak English, even though the Kay’s mouths don’t move.

“Most of the Awakened communication is through technology,” Exodus narrative director Drew Karpyshyn told me. “They have […] little translators. So it is sort of a translation on the fly. You know, they’re not actually speaking in human words as such.”

Most of the Awakened I encounter speak with a simplified cadence (Salt, Jun’s Octo companion, is a good example), and the Kay are the same. That said, it does very little to keep their huge personalities from shining through. The first one we meet, 42C, is enthusiastic to the core. When we show up and fight off some Ghosts, a sick electronic soundtrack starts playing, but once the enemies are dead, the music doesn’t stop. It turns out, 42C was the one playing the soundtrack.

We ask him to turn the music down, and he says, “Hey, the what? You know, you don’t look like the other humans, either. Way nicer outfits. Wearing clothes must be weird. What did you want again?” He “speaks” with a breathless cadence, barely pausing between sentences like a young child with a lot to say.

Game Informer

42C, the Awakened frog looks through the glass at Suliman and Jun.

He’s downright thrilled to meet Jun, whom he knows “from the radio,” because he can get news broadcasts from Jun’s homeworld that often report on Jun’s exploits. 42C agrees to help us repel Gideon’s forces (the reason for our mission to Khonsu), though he’s not all that stressed about the invaders – he says they’ve basically been there “forever.” It’s an odd statement, because we know for a fact the soldiers have only been here for a few years. We ask 42C how old he is.

“Me? I’m two,” he replies. “I’m basically already an adult.”

42C accompanies you on and off through most of the level, giving you updates on enemy forces (and even accidentally giving your location away at one point). But he’s only one of the Kay I met on this mission.

While 42C is more similar to a tree frog, 13A looks decidedly more toad-like, resembling a Surinam horned frog. He is larger, has an older-sounding voice actor, and isn’t submerged in water; he just sits in a pond that comes up to his ankles (or whatever the amphibian equivalent of ankles are). 13A also has a job title: senior engineer.

Game Informer

Later in this mission, Jun comes face to face with another Awakened: a war bear named Irina Bruin.

“Big Boots trapped me in here. Wants me to show them how Khonsu works. Fat chance,” 13A laughs. “Your tiny human brains aren’t wired to understand Celestial tech,” he boasts. To his credit, the Kay do seem pretty smart, and Gideon’s men probably wouldn’t understand how Khonsu works, but it’s still very funny to see such condescension from a giant frog. 13A doesn’t get as attached to “Jun Two-Legs” as 42C, but I enjoy his chunky vibes all the same.

In hidden areas, I encounter two more Kay. 62D is a devout believer of a frankly indecipherable religion, speaking with an off-putting passion that sort of reminds me of the Luma from The Super Mario Bros. Movie. She calls me a heretic until I free her from her tank, at which point she decides that I must actually be devout and thanks me for my help.

Meanwhile, 13C says being trapped is “such a drag.” Once I free her, she calls the whole experience “an exhausting ordeal,” despite the fact that she didn’t move an inch the whole time. “I really want a nap, but I guess the least I can do is open shop,” she says, and then allows me to buy mods and upgrades for my weapon. It feels accurate, in that every person I’ve ever met who works retail would usually rather be napping.

Game Informer

Most of the Awakened animals on Jun’s homeworld, like this elephant shopkeeper, aren’t aquatic.

Khonsu is the only time I go offworld in my hands-on time, but I appreciate how efficiently Archetype makes the station feel like a foreign culture. It gives me hope that when I eventually go on an Exodus to a far-off planet in my playthrough, it will evoke a similar “alien” feeling.

For more of our exclusive Exodus coverage, or to read my 14-page cover story, you can check out our hub right here, which includes more details about another aquatic Awakened: Salt, an octopus in a mech suit. Exodus launches on April 7, 2027 on PS5, Xbox Series X/S, and PC.

I Played Exodus, And My Favorite Part Was The Talking Space Frogs

Game Informer

This month’s Game Informer cover story is all about Exodus, a sci-fi RPG from Archetype Entertainment, a studio founded by former BioWare developers. While visiting the studio in Austin, Texas, my coworker Eric and I played about four hours of the game, and while I enjoyed shooting robots, bonding with companions, and exploring the world, my absolute favorite element of the game was a society of giant, chill talking frogs.

In the second half of our demo, we went to a space station called Khonsu. It generates a shield to deflect space debris from crashing into Lidon, our homeworld. The only ones capable of maintaining the station are the Kay, a community of giant frogs who traverse the facility in massive tubes of water. They’re Awakened animals, a staple of the Exodus universe, which makes them larger, smarter, and longer-living than normal frogs. They also all have translation devices on their bodies, so humans hear them speak English, even though the Kay’s mouths don’t move.

“Most of the Awakened communication is through technology,” Exodus narrative director Drew Karpyshyn told me. “They have […] little translators. So it is sort of a translation on the fly. You know, they’re not actually speaking in human words as such.”

Most of the Awakened I encounter speak with a simplified cadence (Salt, Jun’s Octo companion, is a good example), and the Kay are the same. That said, it does very little to keep their huge personalities from shining through. The first one we meet, 42C, is enthusiastic to the core. When we show up and fight off some Ghosts, a sick electronic soundtrack starts playing, but once the enemies are dead, the music doesn’t stop. It turns out, 42C was the one playing the soundtrack.

We ask him to turn the music down, and he says, “Hey, the what? You know, you don’t look like the other humans, either. Way nicer outfits. Wearing clothes must be weird. What did you want again?” He “speaks” with a breathless cadence, barely pausing between sentences like a young child with a lot to say.

Game Informer

42C, the Awakened frog looks through the glass at Suliman and Jun.

He’s downright thrilled to meet Jun, whom he knows “from the radio,” because he can get news broadcasts from Jun’s homeworld that often report on Jun’s exploits. 42C agrees to help us repel Gideon’s forces (the reason for our mission to Khonsu), though he’s not all that stressed about the invaders – he says they’ve basically been there “forever.” It’s an odd statement, because we know for a fact the soldiers have only been here for a few years. We ask 42C how old he is.

“Me? I’m two,” he replies. “I’m basically already an adult.”

42C accompanies you on and off through most of the level, giving you updates on enemy forces (and even accidentally giving your location away at one point). But he’s only one of the Kay I met on this mission.

While 42C is more similar to a tree frog, 13A looks decidedly more toad-like, resembling a Surinam horned frog. He is larger, has an older-sounding voice actor, and isn’t submerged in water; he just sits in a pond that comes up to his ankles (or whatever the amphibian equivalent of ankles are). 13A also has a job title: senior engineer.

Game Informer

Later in this mission, Jun comes face to face with another Awakened: a war bear named Irina Bruin.

“Big Boots trapped me in here. Wants me to show them how Khonsu works. Fat chance,” 13A laughs. “Your tiny human brains aren’t wired to understand Celestial tech,” he boasts. To his credit, the Kay do seem pretty smart, and Gideon’s men probably wouldn’t understand how Khonsu works, but it’s still very funny to see such condescension from a giant frog. 13A doesn’t get as attached to “Jun Two-Legs” as 42C, but I enjoy his chunky vibes all the same.

In hidden areas, I encounter two more Kay. 62D is a devout believer of a frankly indecipherable religion, speaking with an off-putting passion that sort of reminds me of the Luma from The Super Mario Bros. Movie. She calls me a heretic until I free her from her tank, at which point she decides that I must actually be devout and thanks me for my help.

Meanwhile, 13C says being trapped is “such a drag.” Once I free her, she calls the whole experience “an exhausting ordeal,” despite the fact that she didn’t move an inch the whole time. “I really want a nap, but I guess the least I can do is open shop,” she says, and then allows me to buy mods and upgrades for my weapon. It feels accurate, in that every person I’ve ever met who works retail would usually rather be napping.

Game Informer

Most of the Awakened animals on Jun’s homeworld, like this elephant shopkeeper, aren’t aquatic.

Khonsu is the only time I go offworld in my hands-on time, but I appreciate how efficiently Archetype makes the station feel like a foreign culture. It gives me hope that when I eventually go on an Exodus to a far-off planet in my playthrough, it will evoke a similar “alien” feeling.

For more of our exclusive Exodus coverage, or to read my 14-page cover story, you can check out our hub right here, which includes more details about another aquatic Awakened: Salt, an octopus in a mech suit. Exodus launches on April 7, 2027 on PS5, Xbox Series X/S, and PC.

Dungeons & Dragons: Long Rest Tavern Is A Cozy Shop Simulator About Serving Adventurers

Game Informer

Dungeons & Dragons: Long Rest Tavern eschews the role-playing game’s tradition of controlling adventurers on epic quests. Instead, it puts players in the shoes of an innkeeper, a role usually reserved for NPCs in a D&D campaign, running their very own tavern.

Operating your tavern involves building it from scratch, hiring employees such as servers and bartenders, and running shifts to serve the many adventurers roaming Faerûn. You can cook dishes, brew drinks, and earn money during night shifts, which helps you purchase resources during the day, a period you can also spend exploring areas outside the tavern. When you can’t obtain a necessary resource yourself, you can also send adventurers on quests for certain items on your behalf, as well as other challenges. 

Check out the reveal trailer below.

Dungeons & Dragons: Long Rest Tavern is coming to PC in 2027. 

Dungeons & Dragons: Long Rest Tavern Is A Cozy Shop Simulator About Serving Adventurers

Game Informer

Dungeons & Dragons: Long Rest Tavern eschews the role-playing game’s tradition of controlling adventurers on epic quests. Instead, it puts players in the shoes of an innkeeper, a role usually reserved for NPCs in a D&D campaign, running their very own tavern.

Operating your tavern involves building it from scratch, hiring employees such as servers and bartenders, and running shifts to serve the many adventurers roaming Faerûn. You can cook dishes, brew drinks, and earn money during night shifts, which helps you purchase resources during the day, a period you can also spend exploring areas outside the tavern. When you can’t obtain a necessary resource yourself, you can also send adventurers on quests for certain items on your behalf, as well as other challenges. 

Check out the reveal trailer below.

Dungeons & Dragons: Long Rest Tavern is coming to PC in 2027. 

Elden Ring On Switch 2 – The Worst Way To Play The Best Game

Game Informer

Firstly, I admit my headline is hyperbolic. Best and worst are subjective and neither word is fully applicable when it comes to Elden Ring on Switch 2. The wordier, more accurate headline that would not inspire the precious clicks that we need to survive in this media hellscape landscape is, “Elden Ring is Okay on Switch 2, so if you can play it somewhere else I would recommend that, but if this is your only option and you haven’t already played it, then this version will get the job done.”

I played about two hours of Elden Ring on Switch 2 in docked mode. Moving through the tutorial in the caves feels pretty good. It does not hit 60 FPS, unfortunately, but it is consistent, which is important. Leaving the caves and entering the open world is where the game stumbles, but not dangerously so.

Swinging the camera around quickly in the open world is uncomfortable and jumping on your horse, Torrent, is where I felt the game struggle the most. But it’s not a disaster. And to be fair, wildly swinging the camera around in the open world is not how anyone plays Elden Ring. Jumping into the little pockets of combat strewn across the open world was more than manageable, as you are focusing the camera on your enemy, not the insane looking castle in the distance.

Game Informer

When I encountered monsters like the lovely fella seen above, the game also did not struggle as I feared it would.

Playing Elden Ring on Switch 2 made me think of Resident Evil 2 on Nintendo 64, which was personally my first experience with the franchise. The N64 version of that game had some improvements compared to its PlayStation counterpart, but its cutscenes and backgrounds were highly compressed to fit on a cartridge instead of discs. It is generally considered the inferior version of the game, but is a perfectly reasonable way to play and when I was young, it was my only option. I did not feel as though I had missed on an important element of the Resident Evil 2 experience.

If you’re in that boat, maybe a young or new player who only has a Switch 2 and no other available platforms, and you’re excited to play what some have called the best game ever made (again… subjective), then Elden Ring on Switch 2 will get the job done. I believe you will get the Elden Ring experience here, but with some asterisks. This is not a Switch 1 port of a PlayStation 5 game where the framerate is merely a suggestion and everything looks out of focus. Elden Ring on Switch 2 is a much better port than say, The Outer Worlds on Switch 1.

However, if you’re like me and you put hundreds of hours into the game on Xbox Series X/S, PlayStation 5, or a solid PC, then you will see those asterisks the moment you load the game on Switch 2. You have a point of comparison and you won’t be able to get all those beautiful additional frames those platforms afforded you.

You can read Game Informer’s review of Elden Ring by following the link.