Update to Capcom’s 2016 Financial Report Reveals Street Fighter V Has Sold Less than 100,000 Copies Since May

In an update to Capcom’s 2016 financial report on Thursday night, it has been revealed that less than 100,000 copies of Street Fighter V have been shifted between May and September 30th. During the release of the initial financial report in May of this year, Capcom revealed that it had shipped 1.4 million units of their latest fighter, which was way under its initial target of 2 million units to be sold by March 2016. While the September update saw other figures change, the Street Fighter V sales figures has remained at 1.4 million.

It seems that even with the release of the cinematic Story Mode, the Evo finals of Street Fighter V being televised on ESPN 2 and the continued success of the Capcom Pro Tour, the company has failed to properly deal with the initial negative press of Street Fighter V’s barebones February launch and its confused DLC plan. While Capcom did promise that they would not release a “Super Street Fighter V”, it may be their only way to increase sales figures outside of the core FGC audience and account for its rocky launch, which was styled after other esports titles like League of Legends but was not priced accordingly to match its main console market.

Source: Capcom

– UPDATED Skyrim Special Edition Sound Degradation Issues

The Skyrim Special Edition was released earlier this week with much fanfare. However, SoundCloud user Lasur Arkinshade has posted an interesting audio file the same clip of music from the original version and the upgraded Special Edition version. According to Arkinshade, the sound has notably degrated between the two.

– Skyrim Special Edition Sound Degradation Issues

The Skyrim Special Edition was released earlier this week with much fanfare. However, SoundCloud user Lasur Arkinshade has posted an interesting audio file the same clip of music from the original version and the upgraded Special Edition version. According to Arkinshade, the sound has notably degrated between the two.

Capcom Pro Tour Latin America Regional Finals Day 1 Streaming Live from São Paulo, Brazil

The Capcom Pro Tour Latin America Regional Finals, second of four Regional Finals for the 2016 Capcom Pro Tour season, will be taking place in São Paulo, Brazil. The event will be played over non-consecutive days, with the last chance qualifier to determine the final two players in the 16-player final brackets taking place on Saturday, October 29, while the regional finals itself will take place on Wednesday, November 2.

Latin America Regional Finals Qualified Players

Tune into Capcom Fighters for all of Last Chance Qualifier on Saturday and the Regional Finals on Wednesday.

CapcomFighters (Finals)

Watch live video from CapcomFighters on www.twitch.tv

X_revolution(Qualifier)

Watch live video from x_revolution on www.twitch.tv

Schedule

Event BRST (Local) EDT PDT GMT
Last Chance Qualifier (Oct 29) 10:30 AM 8:30 AM 5:30 AM 12:30 PM
LATAM Finals (Nov 2) 11:00 AM 9:00 AM 6:00 AM 1:00 PM
LATAM Finals Grand Final 8:00 PM 6:00 PM 3:00 PM 10:00 PM

– Space Wars: Interstellar Empires To Launch EA In January

Desert Owl Games has announced that its tactical strategy MMO Space Wars: Interstellar Empires will be launching its Early Access stage of development in January 2017. The game will launch for PC, Max and Linux based systems. With over $1M invested in the game, the team is seeking an additional $40k on Kickstarter for more single-player missions.

Burn to Fight with These 8-bit Covers of The King of Fighters XIV’s Themes

The King of Fighters series has always been known for some great music, and the King of Fighters XIV is no exception. With such excellent music, it’s not surprising that many people are going out of their way to make their own remixes and covers of the game’s songs.

This latest set of covers from guest-san however is unique. Unlike most covers and remixes which either just rearrange the tracks or go for a slightly different genre, these covers instead re-imagine KOFXIV’s themes as if they were made for an 8-bit console. The results are quite interesting and, in the cases of teams whose members originally came from old school 8-bit games (e.g. Ikari, Psycho Soldier), actually quite fitting.

Give these re-imagined tunes a listen in the video below.

For those looking for specific tunes, we’ve included the time stamps for them.

Timestamps

Source: guest-san