Union Voice Actors on Strike, Potential Ramifications for Warner Bros. Produced Games

One of the most important parts of a fighting game–or any video game really–is the voice acting, as a good voice can make or break a moment. Bad voice lines usually go down in infamy and are enjoyed ironically, but for those fighting games where players will hear the same voice lines over and over again while in Training Mode or online, we want our characters to sound good. There really is no comparison to having the perfect voice actor shout “Shoryuken” or “Get Over Here” just right. The sheer number of voice lines that need to be recorded, between attacks, getting hit, super move dialogue, victory quotes, loss voices, and various grunts we hear every match–never mind when games have fully voice acted story modes–mean that we should care about our voice actors a lot.

As you may or may not have heard, there has been some major movement going on in the voice acting community. SAG-AFTRA–a union representing voice actors, as well as many other professionals in the entertainment industry–has been trying to get the companies they work with to create a better environment for voice actors for nearly two years, since February of 2015. The main demands of working voice actors are for safer work conditions, with limits on vocally stressful sessions being requested as well as stunt safety coordinators to be required on set. These voice actors work on a lot more than just video games, but since fighting games specifically require voice actors to scream in agony for hours, especially for gory fighters like Mortal Kombat, you can imagine the strain on the voice after a long session. Other requests from the union include increased secondary pay upon a game reaching 2 million units sold, and every other 2 million up to a max of 8 million. To put this request in pay increase into perspective, Mortal Kombat X sold 5 million units as of October last year.

If this doesn’t quite seem like that big an issue, just click here what voice talent Steve Blum had to say on the matter. Steve Blum, one of the most recognizable voices in the business, also voices Sub-Zero, Reptile, and Bo’ Rai Cho in Mortal Kombat X. Voice actors having serious injuries after stressful vocal sessions, like the ones common in fighting games, is a serious issue that gets relatively little attention. Click here for further perspective into this by voice talent Wil Wheaton.

Negotiations between SAG-AFTRA and publishers have yet to reach clear compromise. The union received a 96.55% vote from their members to authorize them to enact a strike which, after one final negotiation last week, was put into effect with a strike that went into effect October 21st.

As far as fighting games are concerned, Warner Bros. is one of the companies that SAG-AFTRA is set against, which could have huge implications for the next titles that they are putting out. These titles include Injustice 2, as well as any Mortal Kombat content that may potentially be down the line. That includes new characters–and Ed Boon has been hinting at a third Kombat Pack in recent times. This strike could also have had a part in the decision of Aksys to remove English voice acting from BlazBlue Central Fiction. In addition to this, better conditions for voice actors in stressful vocal sessions could directly improve the quality of content we have in every fighting game, not just Mortal Kombat.

Sources: SAG-AFTRA; gameactorsforall; Ξ; Wil Wheaton

The Latest SSFC2016 Challenges Its Entrants with Chaos Generation and Mobile Suit Gundam EX Revue

Super Street Fighter Carnival 2016, the two month long tournament series held by Mikado Arcade, is not shy about throwing curve balls at its competitors. While Samurai Shodown and Gundam Versus titles would be surprises at most tournaments, players at Mikado Arcade are ready for almost anything.

Mobile Suit Gundam EX Revue would be an outlier out at any other event. But here, in Takadanobaba, it feels right at home. The 1993 franchise-based fighter is actually a much improved sequel with better gameplay and graphics, though it doesn’t stray far from Street Fighter 2’s formula. The game has links, footsies, and punishing damage.

Here’s the curve ball, though. A few days later, players face a tournament game that also owes a lot to Street Fighter, but for different reasons.

Most players are probably not immediately familiar with Chinese video game developer Sealy. It’s okay if you haven’t heard of their fighting game CHAOS GENERATION.  After only a round of game play, though, you should realize that you have seen this game before.

That’s right- one of Mikado’s SSFC2016 events is an actual Street Fighter IV bootleg.

The game’s animations and movements are mostly from SF4, with some random other 2.5D fighters (Tekken, Mortal Kombat) also cannibalized to fill out its move-lists. It’s a surreal experience to watch, and I can imagine it feels as baffling to play.

You can follow the action by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado

Check Out This Skullgirls 2nd Encore Hype Trailer for GUTS4

Skullgirls has been pretty active this year, both on the developer’s and the community side of things. The developers are hard at work refining the final patch for the game, as well as an upcoming physical release. As far as community efforts go, this year has had some of the biggest tournaments in the game’s history, and has enjoyed all around growth and activity. As part of their campaign to collectively attend a series of events, the community has been doing its part supporting events on the list. The next event on the list is Game Underground Tournament Spectacular 4, or GUTS4 for short. Below is a trailer for that event for you to enjoy.

Source: SkullgirlsTV