Mortal Kombat X Broadcast to Reveal Bo’ Rai Cho Information on February 18

In keeping with the schedule they set during last week’s Kombat Kast, NetherRealm Studios announced yesterday that fans can expect to find out everything they could possibly want to know about upcoming cast member Bo’ Rai Cho this Thursday, February 18 at 2 PM PST, 5 PM EST.

While perhaps not the most exciting character in Kombat Pack 2, the drunken master is sure to bring with him plenty of surprises, many of which will likely involve the bathroom humor showcased in the teaser trailer.

If you’re thinking about picking up a character who would rather not face world-destroying entities sober, you’ll definitely want to check out this week’s stream.

Source: NetherRealm Studios, tip via NightmareSteam

Brook Super Converters Available from Arcade Shock

With Street Fighter V’s recent launch, many players, especially those who compete on a regular basis, are scrambling to find ways to get their old arcade sticks and pads working on PlayStation 4. And while the legacy controller option within the game is nice, it’s far from perfect, and only pertains to peripherals made for Sony consoles.

One solution is Brook’s line of Super Converters, which come in various configurations that allow older controllers for PlayStation 2, PlayStation 3, and Xbox 360 (including Akishop’s PS360+ dual console PCB) to work on PlayStation 4 and Xbox One. There’s also a variant that allows Xbox One controllers to work on PlayStation 4.

Better yet, these devices have been deemed legal for use at Evo 2016 and a host of other tournaments, provided their compatibility not be patched out beforehand. Performance-wise, the converter has been shown to add no noticeable input delay.

If you’re in the market, Brook Super Converters are now available over at Arcade Shock for $24.99 apiece.

Source: Arcade Shock

Core-A Gaming Explores What Makes Fighting Games Difficult

It’s something we’ve all heard over and over again: fighting games, as a genre, are generally hard to get into. But what exactly makes them difficult? Core-A Gaming tackles this subject in their latest video.

Their key concept is that fighting games aren’t necessarily hard to play, rather what’s hard is getting to a point where you can play it in a satisfying manner. In the video below, Core-A Gaming talks about the many ways that this has been addressed, both by developers and the community itself, as well as how it can be better alleviated in the future.

Source: Core-A Gaming via COMMONSENSE8