Capcom Slowly Correcting Street Fighter V Launch Issues

It’s no secret that yesterday’s Street Fighter V launch didn’t go off without a hitch. Players were immediately beset by issues as the servers opened their gates to the community at large, including but not limited to the inability to find matches and create battle lounges. Late last night, Capcom took the servers offline in order to perform necessary maintenance, which was followed up this morning with an update straight from the developers.

While sporadic problems still persist, Capcom insists that things should be getting better. A hotfix was applied last night to improve battle lounge stability, and now that Street Fighter V’s servers have officially launched in major regions across the world, connectivity issues should be less frequent.

That said, there’s still a number of updates to be made, especially with the PC version. Capcom is looking into adding Direct Input support for PlayStation controllers in a future patch, as well as expanding key rebinding, language, and resolution options.

Be sure to visit Capcom-Unity by following the link below for the full post-launch address, and keep an eye on SFV Server for future updates.

Source: Capcom-Unity

Pillars of Eternity: Big Patch Packed with New Features & Class Balancing

The v3.0 update for Pillars of Eternity has been released and it comes with a big pack of new features for players to enjoy that include the ability of Stronghold owners to determine the fate of companions and vassals. In addition, a few features have been added that make the game a bit harder such as “knockout injuries” that require rest to be removed. Lastly, the much-anticipated Story Time mode has been added that gives players a chance to enjoy the story over combat.