Nekome: Nazi Hunter Is Deliciously, Brutally Disrespectful To Nazis And It Rules

ProbablyMonsters Nekome: Nazi Hunter Screenshots

Earlier this year, I discovered a trailer for Nekome: Nazi Hunter, which is how I learned it’s a Grindhouse-inspired action game where you brutally kill a lot of Nazis. Immediately, I was in. And now, after playing it for roughly 30 minutes, I’m even more in. 

Nekome: Nazi Hunter is absolutely, deliciously, disrespectful to the Nazi’s of the 1940s Nazi regime in Germany during World War II. It begins with protagonist Vano Nastasu dressed as a butler within a palace of sorts. Inside, a group of Nazis is seated around a table covered in delicious food. As the Nazis eat, a leader figure praises the group for opening up three more death camps, gloating about their awful acts of violence while eating chicken, vegetables, and more. Vano wheels in a silver platter, removing its cover to reveal a decapitated Nazi head with a knife through its skull. 

Game Informer

He then uses a knife engraved with “Nekome,” which is Yiddish for vengeance, according to the game, to completely slice off the leader’s arm. He then guts his belly before slitting the Nazi’s throat. At this point, I take over on the sticks, pressing X repeatedly to deliver all manner of cuts, slashes, and more to the other Nazis in the room – they stand no chance, and I quickly paint the ballroom red. 

You can parry with Y and break their blocks, but ultimately, combat is simple, more focused on delivering bloodshed than intricacy. What I play is in a pre-beta stage, and it’s evident – it’s a bit janky, but not enough to distract me from the delight I take part in as I rip apart Nazis galore. 

From here, we flash back to Vano as a child to learn that his entire family is ripped from him at the hands of “Hitler’s Hyenas,” which is seemingly led by the Nazi leader Vano kills at the preview’s start. I’m glad he gets his revenge because that leader shoots Vano’s father point-blank, then his mother, then forces Vano and his sister to fight over a knife to kill each other, reminiscent of the pool stick scene in The Dark Knight. Vano refuses to kill his sister and stabs himself instead. The aforementioned Nazi leader shoots Vano in the back and doesn’t check to make sure he’s dead. 

Game Informer

I flash forward again to see Vano in the future, somewhere in New York City. He’s speaking with Harold, a butcher-mentor with a heavy NY accent. He explains to Vano the importance of training before exacting revenge, but Nazis soon storm the room and take Harold out, adding more fuel to Vano’s vengeance-filled journey. Searching for Harold’s killer, I stalk through a NYC alley to learn there’s an American-German Bund group in support of Nazis in 1940s America. I utilize the game’s stealth kills here and like the action combat, it’s simple (but effective). Turns out, killing Nazis just doesn’t get old, at least in this 30-minute preview. 

I hope to continue my Nazi-killing delight in the full game when it launches sometime early next year. 

Control Resonant Continues To Look Weird And Strange

Game Informer

Let me say right off the bat: I am stoked for Control Resonant as a Remedy-verse fan, but I still have not played the game. Unfortunately, that hasn’t changed at Gamescom 2026, because my preview of a new section of Control Resonant was hands-off. This didn’t inspire confidence in me, especially as Control Resonant marks a big departure for the studio with its melee action combat and RPG elements. However, what I watched the Remedy Entertainment employee play was another exciting look at the game. 

My colleague and senior associate editor Marcus Stewart did go hands-on with it at SGF and came away with positive thoughts about actually playing the game, so I do still have hope, but alas. Okay, that’s enough about that – here’s what I actually saw. 

Dylan Faden, the brother of Control protagonist Jesse, is out of the FBC’s containment alongside all of the Hiss the Oldest House tried to keep at bay. There’s been plenty of looks at the Hiss’ role in Control Resonant, but for this hands-off preview, Remedy showed off a Manhattan park area covered in a blue mold, complete with various mold enemies, too. Dylan is tasked with finding a Resonant here – the big bosses of the game. 

Curiously, Remedy says you will fight the same first and last boss no matter how you play the game, but that all the Resonants you fight in between can be tackled in any order you choose. In this preview, we’re after a moldy Resonant boss, but first, we have to eat some mold to learn more about it. 

If you didn’t already know, the mold in Control Resonant is “delicious,” according to Remedy, and hard to resist. As such, Dylan passes all kinds of bodies who look dead but are actually paralyzed in a euphoric state (because they’ve willingly eaten the mold). En route to the mold Dylan needs to eat, we pass an FBC Field Content Research facility before shifting gravity so we can climb up a vertical wall.  

Game Informer

Up ahead, there’s a group of mold enemies. The standard mob enemies are easy to take out, but they’re great for farming Dominance, an effect activated by Dylan’s combat kit that increases damage after killing an enemy. After garnering some Dominance, we tackle the massive garlic bulb-looking enemy skulking about, placing mold mines in the area. This enemy is about the size of an elephant and shoots mold mines and other projectiles out of its “trunk,” for lack of a better term. 

Here, Remedy explains that the equipped Dual Blades have a critical chance buff, and that the drill transformation for his transforming Aberrant weapon does some serious Falter damage. Every enemy has a yellow Falter bar below their red health bar – Falter is essentially a Stagger meter. When you fill it up, you can perform an execution by pressing L3 (on PlayStation 5). 

After taking this enemy out and clearing out the other enemies, we make our way toward the mold Dylan needs to eat. On the way, we see a traffic barrier behaving weirdly, rotating in a glitchy fashion; Remedy says this indicates a nearby world event, but we don’t have time to complete it.

At this point, I ask Remedy if there are real-world locations from Manhattan in Control Resonant. They say no, and that instead of actual named locations, the places within Control Resonant are meant to feel inspired by the real Manhattan, but with a “twisted” Remedy spin on it. We continue forward, fight some additional enemies, and I see Dylan’s shoulder button abilities on display; R2 deals fire damage by way of Ignite, while L2 uses the Barrage ability, which pummels enemies with rocks to greatly increase Falter damage. R1 is Push, and it’s basically a Jedi force push. 

Game Informer

I also learn here that there is no parry and no block – there’s just a dodge (and you can perfect dodge to slow down time and deal extra damage). Remedy wants Control Resonant players to be aggressive; that’s why you can only heal by defeating enemies, as they drop blue orbs that add health to your HP bar. 

A few minutes later and we finally reach the mold for Dylan to eat. He eats it, and we get some strange dialogue choices to select. Remedy says dialogue choices won’t change the game’s ending – there’s only one ending – but that some side quests can have different endings depending on your choices. Plus, your dialogue choices will change how NPCs perceive you. It’s not a Mass Effect-like system or anything like that, but Remedy says you will notice NPC perception in their attitude toward you. 

After eating this mold, Dylan has an idea of where the Resonant he’s after is hiding. We find it underground; it’s called the Collective, and it’s a giant pile of mold shaped into various frowning faces. During this boss fight, Dylan can’t do any damage to the Collective. Instead, you have to attack the Collective’s tentacles attached to the walls in the arena. To do that, you need to gravity shift so that you can walk on the walls and hit the tentacles. All the while, the Collective is firing moldy projectiles at you and summoning enemies to slow you down. After damaging all of the tentacles, weak spots open up, and you finally do some actual damage to the Collective. 

I don’t get to see the fight’s conclusion, but I’m excited to do so myself in the final game. It’s not the wildest boss, but seeing Remedy’s spin on the “attack weak points to defeat the boss” formula is neat. I expect a lot of weird and strange when I play a Remedy game and so far, Control Resonant seems like it’s going to deliver all that and more. 

Control Resonant launches digitally on PlayStation 5, Xbox Series X/S, and PC on September 24. The physical version is planned for October, and a Mac version will launch later. 

Control Resonant Continues To Look Weird And Strange

Game Informer

Let me say right off the bat: I am stoked for Control Resonant as a Remedy-verse fan, but I still have not played the game. Unfortunately, that hasn’t changed at Gamescom 2026 because my preview of a new section of Control Resonant was hands-off. This didn’t inspire confidence in me, especially as Control Resonant marks a big departure for the studio with its melee action combat and RPG elements. However, what I watched the Remedy Entertainment employee play was another exciting look at the game. 

My colleague and senior associate editor Marcus Stewart did go hands-on with it at SGF and came away with positive thoughts about actually playing the game, so I do still have hope, but alas. Okay, that’s enough about that – here’s what I actually saw. 

Dylan Faden, the brother of Control protagonist Jesse, is out of the FBC’s containment alongside all of the Hiss the Oldest House tried to keep at bay. There’s been plenty of looks at the Hiss’ role in Control Resonant, but for this hands-off preview, Remedy showed off a Manhattan park area covered in a blue mold, complete with various mold enemies, too. Dylan is tasked with finding a Resonant here – the big bosses of the game. 

Curiously, Remedy says you will fight the same first and last boss no matter how you play the game, but that all the Resonants you fight in between can be tackled in any order you choose. In this preview, we’re after a moldy Resonant boss, but first, we have to eat some mold to learn more about it. 

If you didn’t already know, the mold in Control Resonant is “delicious,” according to Remedy and hard to resist. As such, Dylan passes all kinds of bodies who look dead but are actually paralyzed in a euphoric state (because they’ve willingly eaten the mold). En route to the mold Dylan needs to eat, we pass an FBC Field Content Research facility before shifting gravity so we can climb up a vertical wall.  

Game Informer

Up ahead, there’s a group of mold enemies. The standard mob enemies are easy to take out, but they’re great for farming dominance, which is an effect activated by Dylan’s combat kit that increases damage after killing an enemy. After garnering some dominance, we tackle the massive garlic bulb-looking enemy skulking about the area, placing mold mines in the area. This enemy is about the size of an elephant and shoots mold mines and other projectiles out of its “trunk,” for lack of a better term. 

Here, Remedy explains that the equipped Dual Blades have a critical chance buff, and that the drill transformation for his transforming Aberrant weapon does some serious Falter damage. Every enemy has a yellow Falter bar below their red health bar – Falter is essentially a Stagger meter. When you fill it up, you can perform an execution by pressing L3 (on PlayStation 5). 

After taking this enemy out and clearing out the other enemies, we make our way toward the mold Dylan needs to eat. On the way, we see a traffic barrier behaving weirdly, rotating in a glitchy fashion; Remedy says this indicates a nearby world event, but we don’t have time to complete it.

At this point, I ask Remedy if there are real-world locations from Manhattan in Control Resonant. They say no, and that instead of actual named locations, the places within Control Resonant are meant to feel inspired by the real Manhattan, but with a “twisted” Remedy spin on it. We continue forward, fight some additional enemies, and I see Dylan’s shoulder button abilities on display; R2 deals fire damage by way of Ignite, while L2 uses the Barrage ability, which pummels enemies with rocks to greatly increase Falter damage. R1 is Push, and it’s basically a Jedi force push. 

Game Informer

I also learn here that there is no parry and no block – there’s just a dodge (and you can perfect dodge to slow down time and deal extra damage). That’s by design, as Remedy wants Control Resonant players to be aggressive; that’s why you can only heal by defeating enemies, as they drop blue orbs that add health to your HP bar. 

A few minutes later and we finally reach the mold for Dylan to eat. He eats it, and we get some strange dialogue choices to select. Remedy says dialogue choices won’t change the game’s ending – there’s only one ending – but that some side quests can have different endings depending on your choices. Plus, your dialogue choices will change how NPCs perceive you. It’s not a Mass Effect-like system or anything like that, but Remedy says you will notice NPC perception in their attitude toward you. 

After eating this mold, Dylan has an idea of where the Resonant he’s after is hiding. We find it underground; it’s called the Collective, and it’s a giant pile of mold shaped into various frowning faces. During this boss fight, Dylan can’t do any damage to the Collective. Instead, you have to attack the Collective’s tentacles attached to the walls in the arena. To do that, you need to gravity shift so that you can walk on the walls and hit the tentacles. All the while, the Collective is firing moldy projectiles at you and summoning enemies to slow you down. After damaging all of the tentacles, weak spots open up, and you finally do some actual damage to the Collective. 

I don’t get to see the fight’s conclusion, but I’m excited to do so myself in the final game. It’s not the wildest boss, but seeing Remedy’s spin on the “attack weak points to defeat the boss” formula is neat. I expect a lot of weird and strange when I play a Remedy game and so far, Control Resonant seems like it’s going to deliver all that and more. 

Control Resonant launches digitally on PlayStation 5, Xbox Series X/S, and PC on September 24. The physical version is planned for October, and a Mac version will launch later. 

The Can’t Miss Games We’ve Played At Gamescom 2026, From Control Resonant To The Witcher 3’s New Expansion And More

Game Informer

Gamescom 2026 has arrived, and everyone here on the Game Informer editorial team has a schedule packed with back-to-back appointments. From Control Resonant to other exciting games like The Witcher 3’s upcoming Songs of the Past expansion, we plan to bring you our thoughts as quickly as possible in this roundup. 

For smaller games and bigger games alike, keep an eye on this story here, and for some games, we might even break out our write-ups into larger previews for you to read. Wherever you click on Game Informer today, you’re sure to find some insightful Gamescom writing, and we can’t wait to bring all the German gaming home to you. Without further ado…

The Most Dope Games We’ve Played At Gamescom 2026

Below, we’ll list the games we’ve played in order of when we’ve actually seen them. As the list fills up, we plan to add a Table of Contents to make this roundup as easy to follow as possible. 

Control Resonant

Game Informer

Let me say right off the bat: I am stoked for Control Resonant as a Remedy-verse fan, but I still have not played the game. Unfortunately, that hasn’t changed at Gamescom 2026 because my preview of a new section of Control Resonant was hands-off. This didn’t inspire confidence in me, especially as Control Resonant marks a big departure for the studio with its melee action combat and RPG elements. However, what I watched the Remedy Entertainment employee play was another exciting look at the game. 

My colleague and senior associate editor Marcus Stewart did go hands-on with it at SGF and came away with positive thoughts about actually playing the game, so I do still have hope, but alas. Okay, that’s enough about that – here’s what I actually saw. 

Dylan Faden, the brother of Control protagonist Jesse, is out of the FBC’s containment alongside all of the Hiss the Oldest House tried to keep at bay. There’s been plenty of looks at the Hiss’ role in Control Resonant, but for this hands-off preview, Remedy showed off a Manhattan park area covered in a blue mold, complete with various mold enemies, too. Dylan is tasked with finding a Resonant here – the big bosses of the game. 

Curiously, Remedy says you will fight the same first and last boss no matter how you play the game, but that all the Resonants you fight in between can be tackled in any order you choose. In this preview, we’re after a moldy Resonant boss, but first, we have to eat some mold to learn more about it. 

If you didn’t already know, the mold in Control Resonant is “delicious,” according to Remedy and hard to resist. As such, Dylan passes all kinds of bodies who look dead but are actually paralyzed in a euphoric state (because they’ve willingly eaten the mold). En route to the mold Dylan needs to eat, we pass an FBC Field Content Research facility before shifting gravity so we can climb up a vertical wall.  

Up ahead, there’s a group of mold enemies. The standard mob enemies are easy to take out, but they’re great for farming dominance, which is an effect activated by Dylan’s combat kit that increases damage after killing an enemy. After garnering some dominance, we tackle the massive garlic bulb-looking enemy skulking about the area, placing mold mines in the area. This enemy is about the size of an elephant and shoots mold mines and other projectiles out of its “trunk,” for lack of a better term. 

Here, Remedy explains that the equipped Dual Blades have a critical chance buff, and that the drill transformation for his transforming Aberrant weapon does some serious Falter damage. Every enemy has a yellow Falter bar below their red health bar – Falter is essentially a Stagger meter. When you fill it up, you can perform an execution by pressing L3 (on PlayStation 5). 

After taking this enemy out and clearing out the other enemies, we make our way toward the mold Dylan needs to eat. On the way, we see a traffic barrier behaving weirdly, rotating in a glitchy fashion; Remedy says this indicates a nearby world event, but we don’t have time to complete it.

At this point, I ask Remedy if there are real-world locations from Manhattan in Control Resonant. They say no, and that instead of actual named locations, the places within Control Resonant are meant to feel inspired by the real Manhattan, but with a “twisted” Remedy spin on it. We continue forward, fight some additional enemies, and I see Dylan’s shoulder button abilities on display; R2 deals fire damage by way of Ignite, while L2 uses the Barrage ability, which pummels enemies with rocks to greatly increase Falter damage. R1 is Push, and it’s basically a Jedi force push. 

I also learn here that there is no parry and no block – there’s just a dodge (and you can perfect dodge to slow down time and deal extra damage). That’s by design, as Remedy wants Control Resonant players to be aggressive; that’s why you can only heal by defeating enemies, as they drop blue orbs that add health to your HP bar. 

A few minutes later and we finally reach the mold for Dylan to eat. He eats it, and we get some strange dialogue choices to select. Remedy says dialogue choices won’t change the game’s ending – there’s only one ending – but that some side quests can have different endings depending on your choices. Plus, your dialogue choices will change how NPCs perceive you. It’s not a Mass Effect-like system or anything like that, but Remedy says you will notice NPC perception in their attitude toward you. 

After eating this mold, Dylan has an idea of where the Resonant he’s after is hiding. We find it underground; it’s called the Collective, and it’s a giant pile of mold shaped into various frowning faces. During this boss fight, Dylan can’t do any damage to the Collective. Instead, you have to attack the Collective’s tentacles attached to the walls in the arena. To do that, you need to gravity shift so that you can walk on the walls and hit the tentacles. All the while, the Collective is firing moldy projectiles at you and summoning enemies to slow you down. After damaging all of the tentacles, weak spots open up, and you finally do some actual damage to the Collective. 

I don’t get to see the fight’s conclusion, but I’m excited to do so myself in the final game. It’s not the wildest boss, but seeing Remedy’s spin on the “attack weak points to defeat the boss” formula is neat. I expect a lot of weird and strange when I play a Remedy game and so far, Control Resonant seems like it’s going to deliver all that and more. 

Control Resonant launches digitally on PlayStation 5, Xbox Series X/S, and PC on September 24. The physical version is planned for October, and a Mac version will launch at a later date. 

Every Notable Announcement At Gamescom Opening Night Live 2026

Game Informer

Gamescom Opening Night Live 2026 is in the books, and the two-hour presentation was chock-full of big announcements, including new game reveals. If you don’t have time to watch host Geoff Keighley introduce each trailer and update, we’ve provided summaries of every noteworthy announcement below with links to trailers as well as the articles we’ve written about them (for applicable titles). 

Game Informer

Nodusfall | Trailer

  • This surprising new game by Genshin Impact developer Hoyoverse bears striking aesthetic similarities to Elden Ring and is a cooperative fantasy action game.
  • Launch Date: TBA
  • Full article

Game Informer

Tom Clancy’s Rainbow Six Tactics | Trailer

  • This turn-based strategy game comes from designers of the Mario + Rabbids and Ghost Recon games. 
  • Players control operators from Rainbow Six: Siege to battle terrorists in single-player missions.
  • Launch Date: 2027
  • Full article

Game Informer

Gears of War: E-Day | Trailer

  • A new story trailer focusing on the narrative instead of its cover-based shooting gameplay (though you still see plenty of that).
  • Launch Date: October 6
  • Full article

Game Informer

Ananta | Trailer

  • A new story and gameplay trailer for the urban open-world action game the internet has dubbed “anime Grand Theft Auto.”
  • Trailer centers on the game’s premise of becoming a famous influencer to restore your crumbling peacekeeping agency and various open-world shenanigans.
  • Release Date: January 15, 2027
  • Full article

Game Informer

PUBG DED.NET | Trailer

  • World premiere of new first-person multiplayer shooter set in the PUBG universe.
  • Set in the ’90s and features run-based roguelike progression.
  • Release Date: TBA
  • Full article

Game Informer

Tides of Annihilation | Trailer

  • A new trailer for the Arthurian-inspired stylish action game reveals the new voice actor for protagonist Gwendolyn is now Angela Sant’Albano, who voiced Grace Ashcroft in Resident Evil Requiem. Sant’Albano is replacing previous performer Jennifer English.
  • Release Date: TBA
  • Full article

Game Informer

Lofsöng | Trailer

  • A new trailer shows more of this artistically striking puzzle adventure starring a childlike protagonist and their shapeshifting origami partner.
  • Release Date: TBA

Game Informer

Mega Man: Dual Override | Trailer

  • Capcom revealed the game’s first Robot Master, Twinkle Girl, and teased the return of Proto Man in a new trailer.
  • Release Date: 2027
  • Full article

Game Informer

Silent Hill: Townfall | Trailer

  • A new trailer reveals the voice cast for the first-person Silent Hill title developed by the makers of Stories: Untold and Observation.
  • Release date: September 24
  • Full article

Game Informer

Rayman Legend Retold | Trailer

  • New trailer reveals Los Del Rio’s “Macarena” musical level added to the remake of the 2013 platformer.
  • Release Date: October 1
  • Full article

Game Informer

Game of Thrones: War for Westeros | Trailer

  • First gameplay trailer for the upcoming real-time strategy game.
  • Release date: 2027
  • Full article

Game Informer

Dust: Origins | Trailer

  • World premiere of this isometric horror shooter set aboard a doomed orbital prison.
  • Developed by Airship Syndicate (Wayfinder, Darksiders Genesis, Battle Chasers). 
  • Release Date: TBA

Game Informer

Exodus | Trailer

Game Informer

Warlock: Dungeons & Dragons | Trailer

  • A new video features over eight minutes of gameplay for this third-person dark fantasy action game set in the D&D universe.
  • Release date: 2027
  • Full article

Game Informer

Metro 2039 | Trailer

  • The fourth mainline Metro game gets a new trailer highlighting gameplay and its dark storytelling.
  • Release date: February 2027
  • Full article

Game Informer

Petit Planet | Trailer

  • Hoyoverse’s cosmic spin on the Animal Crossing-style life sim has a new trailer, an upcoming final beta test, and a release window.
  • Release Date: Winter 2026

Game Informer

Mewgenics | Trailer

  • After launching on PC in February, the cat-breeding tactics game by the makers of The Binding of Issac is coming to PS5, Xbox Series X/S, and Switch 2.
  • There was also a live musical performance of “Guillotina” from the game. 
  • Console release date: September 8
  • Full article

Game Informer

Hitman: World of Assassination – The Herbalist | Trailer

  • Snoop Dogg is Hitman’s next celebrity Elusive Target, with the rapper portraying a marijuana tycoon named Dr. Syrus Cane.
  • The mission is available in Hitman: World of Assassination from August 27 to September 26.

Game Informer

Stage Tour | Trailer

  • This Rock Band-inspired music game gives plastic instruments a second (or maybe third/fourth) lease on life.
  • Release date: December 10
  • Full article

Game Informer

Genigods: Nezha | Trailer

  • This action RPG steeped in Chinese mythology stars a warrior called the Spirit Pearl, the first being created by a goddess and reincarnated as the deity Nezha.
  • The protagonist evolves over the game from a human vessel to a celestial fighter.
  • Release date: TBA

Game Informer

Crazy Taxi: World Tour | Trailer

  • A new trailer provided the first look at multiplayer gameplay.
  • Release date: 2027

Game Informer

Turok: Origins | Trailer

  • An action-packed new story trailer lays out the narrative premise of the upcoming three-player co-op shooter.
  • Release date: Spring 2027

Game Informer

Gravhounds | Trailer

  • World premiere of this four-player co-op action builder starring anthropomorphic dogs trying to find their way home.
  • Blast enemies to defend bases and extract resources as a team, including using gravity itself as a weapon.
  • Release date: November 2 (early access)

Game Informer

Heroes of Might and Magic III Remake | Trailer

  • The 1999 strategy game is getting a full remake that will include its two expansions.
  • Release date: 2027

Game Informer

Zoopunk | Trailer

  • In a showcase filled with games featuring talking animals comes a new trailer for this upcoming action title set in the world of F.I.S.T.: Forged in Shadow Torch. 
  • Release Date: TBA

Game Informer

No Law | Trailer

  • The cyberpunk first-person shooter got a stylish new trailer showing off its explosive gameplay. 
  • Release date: 2027

Game Informer

There Are No Ghosts at the Grand | Trailer

  • If you still can’t wrap your head around this silly Lovecraftian supernatural musical adventure where you restore an English hotel using a powerwash-like device by day and battle ghosts by night, a new overview trailer may help.
  • Release date: 2026

Game Informer

Like or Die | Trailer

  • A world premiere trailer revealed this team-based survival FPS formerly known as Project Bonfire. 
  • Players control 16 streamers split into four teams who livestream their matches while blasting each other.
  • Release date: TBA

Game Informer

Showa American Story | Trailer

  • Set in a world where Japan has colonized the United States, players control a teenage girl brought back from the dead to battle a zombie apocalypse.
  • Third-person action game where players cut down zombies using a katana, guns, and other wacky weapons, like a giant drill. 
  • Release Date: TBA

Game Informer

Lego Skylines | Trailer

  • After building Lego cities for years, you can now construct digital versions in this city-builder by former Cities: Skylines II designers.
  • Release date: TBA
  • Full article

Game Informer

Path of Exile 2 | Trailer

  • After spending almost two years in Early Access, the free-to-play action RPG is launching in 1.0 on December 11.
  • Full article

Game Informer

Pony Island 2: Panda Circus | Trailer

  • The sequel to Pony Island and the next game by Inscryption creator Daniel Mullins has a new gameplay trailer.
  • It is unsurprisingly weird, blending 2D and 3D gameplay and even live-action scenes.
  • Release date: April 27, 2027
  • Full article

Game Informer

Ontos | Trailer

  • Frictional Games’ spiritual follow-up to Soma got its first gameplay trailer. 
  • Being that it’s a horror game by the creators of Amnesia, it looks equal parts disturbing, gross, and features plenty of puzzle-solving.
  • Release date: 2027
  • Full article

Game Informer

Final Fantasy VII Revelation | Trailer

  • Game director Naoki Hamaguchi took the stage to unveil a trailer focused largely on the Weapon fights. For the uninitiated, Weapons are the giant god-like guardians of the planet. 
  • Release date: 2027
  • Full article

Game Informer

The Witcher 3: Wild Hunt – Songs of the Past | Trailer

  • The next expansion for the 2015 RPG (that will likely lay some narrative groundwork for The Witcher IV) has a new trailer.
  • Release date: 2027
  • Full article

Game Informer

The Witcher 3: Wild Hunt – Remastered | Trailer

  • CD Projekt Red surprised fans with this massive remaster of The Witcher 3.
  • A staggering list of improvements includes a graphical facelift, enhanced combat, improved movement and animations, ray tracing, and even cross-platform mod support.
  • Includes the Hearts of Stone and Blood and Wine expansions. 
  • The remaster is a free upgrade to all owners of The Witcher 3 (sans Switch, seemingly).
  • Release date: September 29
  • Full article

Additionally, we published pieces on a select few pre-show announcements. You can read those by following the links below:

Dreamscaper Developer Reveals New Sci-Fi Action Platformer, Elta: Defy All Gods

Aniimo, A Pokémon-Inspired Creature Collector, Gets A September Release Date

Acornia: Mirror Worlds Hands-On Preview – A Fun New Nut to Crack

Every Notable Announcement At Gamescom Opening Night Live 2026

Game Informer

Gamescom Opening Night Live 2026 is in the books, and the two-hour presentation was chock-full of big announcements, including new game reveals. If you don’t have time to watch host Geoff Keighley introduce each trailer and update, we’ve provided summaries of every noteworthy announcement below with links to trailers as well as the articles we’ve written about them (for applicable titles). 

Game Informer

Nodusfall | Trailer

  • This surprising new game by Genshin Impact developer Hoyoverse bears striking aesthetic similarities to Elden Ring and is a cooperative fantasy action game.
  • Launch Date: TBA
  • Full article

Game Informer

Tom Clancy’s Rainbow Six Tactics | Trailer

  • This turn-based strategy game comes from designers of the Mario + Rabbids and Ghost Recon games. 
  • Players control operators from Rainbow Six: Siege to battle terrorists in single-player missions.
  • Launch Date: 2027
  • Full article

Game Informer

Gears of War: E-Day | Trailer

  • A new story trailer focusing on the narrative instead of its cover-based shooting gameplay (though you still see plenty of that).
  • Launch Date: October 6
  • Full article

Game Informer

Ananta | Trailer

  • A new story and gameplay trailer for the urban open-world action game the internet has dubbed “anime Grand Theft Auto.”
  • Trailer centers on the game’s premise of becoming a famous influencer to restore your crumbling peacekeeping agency and various open-world shenanigans.
  • Release Date: January 15, 2027
  • Full article

Game Informer

PUBG DED.NET | Trailer

  • World premiere of new first-person multiplayer shooter set in the PUBG universe.
  • Set in the ’90s and features run-based roguelike progression.
  • Release Date: TBA
  • Full article

Game Informer

Tides of Annihilation | Trailer

  • A new trailer for the Arthurian-inspired stylish action game reveals the new voice actor for protagonist Gwendoline is now Angela Sant’Albano, who voiced Grace Ashcroft in Resident Evil Requiem. Sant’Albano is replacing previous performer Jennifer English.
  • Release Date: TBA
  • Full article

Game Informer

Lofsöng | Trailer

  • A new trailer shows more of this artistically striking puzzle adventure starring a childlike protagonist and their shapeshifting origami partner.
  • Release Date: TBA

Game Informer

Mega Man: Dual Override | Trailer

  • Capcom revealed the game’s first Robot Master, Twinkle Girl, and teased the return of Proto Man in a new trailer.
  • Release Date: 2027
  • Full article

Game Informer

Silent Hill: Townfall | Trailer

  • A new trailer reveals the voice cast for the first-person Silent Hill title developed by the makers of Stories: Untold and Observation.
  • Release date: September 24
  • Full article

Game Informer

Rayman Legend Retold | Trailer

  • New trailer reveals Los Del Rio’s “Macarena” musical level added to the remake of the 2013 platformer.
  • Release Date: October 1
  • Full article

Game Informer

Game of Thrones: War for Westeros | Trailer

  • First gameplay trailer for the upcoming real-time strategy game.
  • Release date: 2027
  • Full article

Game Informer

Dust: Origins | Trailer

  • World premiere of this isometric horror shooter set aboard a doomed orbital prison.
  • Developed by Airship Syndicate (Wayfinder, Darksiders Genesis, Battle Chasers). 
  • Release Date: TBA

Game Informer

Exodus | Trailer

Game Informer

Warlock: Dungeons & Dragons | Trailer

  • A new video features over eight minutes of gameplay for this third-person dark fantasy action game set in the D&D universe.
  • Release date: 2027
  • Full article

Game Informer

Metro 2039 | Trailer

  • The fourth mainline Metro game gets a new trailer highlighting gameplay and its dark storytelling.
  • Release date: February 2027
  • Full article

Game Informer

Mewgenics | Trailer

  • After launching on PC in February, the cat-breeding tactics game by the makers of The Binding of Issac is coming to PS5, Xbox Series X/S, and Switch 2
  • There was also a live musical performance of “Guillotina” from the game. 
  • Console release date: September 8
  • Full article

Game Informer

Hitman: World of Assassination – The Herbalist | Trailer

  • Snoop Dogg is Hitman’s next celebrity Elusive Target, with the rapper portraying a marijuana tycoon named Dr. Syrus Cane.
  • The mission is available in Hitman: World of Assassination from August 27 to September 26.

Game Informer

Stage Tour | Trailer

  • This Rock Band-inspired music game gives plastic instruments a second (or maybe third/fourth) lease on life.
  • Release date: December 10
  • Full article

Game Informer

Genigods: Nezha | Trailer

  • This action RPG steeped in Chinese mythology stars a warrior called the Spirit Pearl, the first being created by a goddess and reincarnated as the deity Nezha.
  • The protagonist evolves over the game from a human vessel to a celestial fighter.
  • Release date: TBA

Game Informer

Crazy Taxi: World Tour | Trailer

  • A new trailer provided the first look at multiplayer gameplay
  • Release date: 2027

Game Informer

Turok: Origins | Trailer

  • An action-packed new story trailer lays out the narrative premise of the upcoming three-player co-op shooter.
  • Release date: Spring 2027

Game Informer

Gravhounds | Trailer

  • World premiere of this four-player co-op action builder starring anthropomorphic dogs trying to find their way home.
  • Blast enemies to defend bases and extract resources as a team, including using gravity itself as a weapon.
  • Release date: November 2 (early access)

Game Informer

Heroes of Might and Magic III Remake | Trailer

  • The 1999 strategy game is getting a full remake that will include its two expansions.
  • Release date: TBA

Game Informer

Zoopunk | Trailer

  • In a showcase filled with games featuring talking animals comes a new trailer for this upcoming action title set in the world of F.I.S.T.: Forged in Shadow Torch. 
  • Release Date: TBA

Game Informer

No Law | Trailer

  • The cyberpunk first-person shooter got a stylish new trailer showing off its explosive gameplay. 
  • Release date: 2027

Game Informer

There Are No Ghosts at the Grand | Trailer

  • If you still can’t wrap your head around this silly Lovecraftian supernatural musical adventure where you restore an English hotel using a powerwash-like device by day and battle ghosts by night, a new overview trailer may help.
  • Release date: 2026

Game Informer

Like or Die | Trailer

  • A world premiere trailer revealed this team-based survival FPS formerly known as Project Bonfire. 
  • Players control 16 streamers split into four teams who livestream their matches while blasting each other.
  • Release date: TBA

Game Informer

Showa American Story | Trailer

  • Set in a world where Japan has colonized the United States, players control a teenage girl brought back from the dead to battle a zombie apocalypse.
  • Third-person action game where players cut down zombies using a katana, guns, and other wacky weapons, like a giant drill. 
  • Release Date: 2026

Game Informer

Lego Skylines | Trailer

  • After building Lego cities for years, you can now construct digital versions in this city-builder by former Cities: Skylines II designers.
  • Release date: TBA
  • Full article

Game Informer

Path of Exile 2 | Trailer

  • After spending almost two years in Early Access, the free-to-play action RPG is launching in 1.0 on December 11.
  • Full article

Game Informer

Pony Island 2: Panda Circus | Trailer

  • The sequel to Pony Island and the next game by Inscryption creator Daniel Mullins has a new gameplay trailer.
  • It is unsurprisingly weird, blending 2D and 3D gameplay and even live-action scenes.
  • Release date: April 27, 2027
  • Full article

Game Informer

Ontos | Trailer

  • Frictional Games’ spiritual follow-up to Soma got its first gameplay trailer. 
  • Being that it’s a horror game by the creators of Amnesia, it looks equal parts disturbing, gross, and features plenty of puzzle-solving.
  • Release date: 2027
  • Full article

Game Informer

Final Fantasy VII Revelation | Trailer

  • Game director Naoki Hamaguchi took the stage to unveil a trailer focused largely on the Weapon fights. For the uninitiated, Weapons are the giant god-like guardians of the planet. 
  • Release date: 2027
  • Full article

Game Informer

The Witcher 3: Wild Hunt – Songs of the Past | Trailer

  • The next expansion for the 2015 RPG (that will likely lay some narrative groundwork for The Witcher IV) has a new trailer.
  • Release date: 2027
  • Full article

Game Informer

The Witcher 3: Wild Hunt – Remastered | Trailer

  • CD Projekt Red surprised fans with this massive remaster of The Witcher 3.
  • A staggering list of improvements includes a graphical facelift, enhanced combat, improved movement and animations, ray tracing, and even cross-platform mod support.
  • Includes the Heart of Stone and Blood and Wine expansions. 
  • The remaster is a free upgrade to all owners of The Witcher 3 (sans Switch, seemingly).
  • Release date: September 29
  • Full article

Additionally, we published pieces on a select few pre-show announcements. You can read those by following the links below:

Dreamscaper Developer Reveals New Sci-Fi Action Platformer, Elta: Defy All Gods

Aniimo, A Pokémon-Inspired Creature Collector, Gets A September Release Date

Acornia: Mirror Worlds Hands-On Preview – A Fun New Nut to Crack

Gamescom Trailer Reveals First Gameplay (And A New Weapon) For The Witcher 3: Wild Hunt Songs Of The Past

Game Informer

The Witcher 3: Wild Hunt, a game from 2015, somehow ended up being the most exciting thing at Gamescom’s 2026 Opening Night Live showcase. That’s partly due to the reveal of a new, free remaster of the game coming just next month, but it’s also because Wild Hunt is getting new content for the first time in years. Songs of the Past, The Witcher 3’s latest expansion, was announced a few months ago, and today, we finally got to see gameplay. Check out the trailer below.

In the footage, we see women dancing in flower crowns in a Midsommar-style festival (which is reminiscent of the Witcher 4 reveal, by the way), lush swamplands at sunset, and a mysterious tree creature who calls out to Geralt. “Come, sword bearer, bane of beasts,” a mysterious voice calls to Geralt. “Delve into darkness and see the truth of Letten’s beauty.”

Letten, by the way, is the name of the game’s new region. A press release describes it, saying, “This idyllic land is rich in rural tradition and folklore, and its people enjoy a fulfilling life of bountiful harvests and lavish festivals. But a dark secret lurks just beneath the surface, and Geralt must overcome never-before-seen foes as he fights to overcome its long-dormant evil.”

The footage ends with Geralt wielding a new, chain-like weapon. In a follow-up interview on the Gamescom stage, CD Projekt Red level design lead Miles Tost identified it as a weapon that appeared in the intro of the studio’s first Witcher game. Geralt uses it to draw a foe in for an instant beheading, and it looks about as cool as it sounds.

The Witcher 3: Wild Hunt – Songs of the Past is out next year on PlayStation 5, Xbox Series X/S, Switch 2, and PC. The Switch 1 version of the game is notably absent from CD Projekt Red’s messaging, however. For more Witcher, check out the recent announcement that The Witcher 4, which features a playable Ciri, drops in 2028. For Witcher-adjacent news, check out the latest update from the team behind The Blood of Dawnwalker, a game created by former Witcher developers.

Gamescom Trailer Reveals First Gameplay (And A New Weapon) For The Witcher 3: Wild Hunt Songs of The Past

Game Informer

The Witcher 3: Wild Hunt, a game from 2015, somehow ended up being the most exciting thing at Gamescom’s 2026 Opening Night Live showcase. That’s partly due to the reveal of a new, free remaster of the game coming just next month, but it’s also because Wild Hunt is getting new content for the first time in years. Songs of the Past, The Witcher 3’s latest expansion, was announced a few months ago, and today, we finally got to see gameplay. Check out the trailer below.

In the footage, we see women dancing in flower crowns in a Midsommar-style festival (which is reminiscent of the Witcher 4 reveal, by the way), lush swamplands at sunset, and a mysterious tree creature who calls out to Geralt. “Come, sword bearer, bane of beasts,” a mysterious voice calls to Geralt. “Delve into darkness and see the truth of Letten’s beauty.”

Letten, by the way, is the name of the game’s new region. A press release describes it, saying, “This idyllic land is rich in rural tradition and folklore, and its people enjoy a fulfilling life of bountiful harvests and lavish festivals. But a dark secret lurks just beneath the surface, and Geralt must overcome never-before-seen foes as he fights to overcome its long-dormant evil.”

The footage ends with Geralt wielding a new, chain-like weapon. In a follow-up interview on the Gamescom stage, CD Projekt Red level design lead Miles Tost identified it as a weapon that appeared in the intro of the studio’s first Witcher game. Geralt uses it to draw a foe in for an instant beheading, and it looks about as cool as it sounds.

The Witcher 3: Wild Hunt – Songs of the Past is out next year on PlayStation 5, Xbox Series X/S, Switch 2, and PC. The Switch 1 version of the game is notably absent from CD Projekt Red’s messaging, however. For more Witcher, check out the recent announcement that The Witcher 4, which features a playable Ciri, drops in 2028. For Witcher-adjacent news, check out the latest update from the team behind The Blood of Dawnwalker, a game created by former Witcher developers.

The Witcher 3: Wild Hunt Remastered Is a Free, Huge Upgrade Out September 29

Game Informer

It’s uncontroversial to call The Witcher 3: Wild Hunt one of the most beloved games of all time, but since it came out over 11 years ago, it’s beginning to look a little dated, even with a next-gen update dropping in 2022. With a new DLC expansion on the way, many gamers are likely to jump back into the base game to refresh their memories ahead of the new content, and today, CD Projekt Red surprised us with an announcement. The Witcher 3: Wild Hunt Remastered is a free, massive upgrade coming out next month. Check out the reveal trailer, featuring overhauled graphics and mechanics, below.

In addition to a general graphical facelift, The Witcher 3: Remastered features “enhanced combat” with new finisher animations and new effects for Witcher signs, “improved traversal and movement,” with modified mantling and climbing mechanics, “enhanced monster behaviors,” a new skill tree, an expanded photo mode, and transmogrification, which allows you to pick the stats of one item while visually equipping another item. The trailer also includes a quick scrolling list of other new features, but to save you the trouble of pause-buffering, here’s everything listed:

  • Cross Platform Mod Support
  • Immersive Meditation
  • Refined Animations
  • New Quest Tracking
  • UI Improvements
  • Looting Rework
  • Refreshed Motion Blur
  • New Accessibility Features
  • Updated Textures
  • Foliage Shading Rework
  • Tutorial Modernization
  • HDR Improvements
  • GTAO
  • Improved Menu Navigation
  • Ray Tracing Improvements
  • Global Lighting Rework
  • New Shading Model
  • Subsurface scattering
  • New Tone Mapper
  • PS5 Pro Support
  • Xbox Play Anywhere Support
  • Nintendo Switch 2 Exclusive Features
  • NVIDIA DLSS 4.5
  • AMD FSR 4
  • Intel XESS 2.0
  • Path Tracing on PC
  • Ray Reconstruction on PC
  • Raytraced Hair
  • Native DX12
  • Rendering Parallelization

The Remastered game also includes both previously released expansions, Hearts of Stone and Blood and Wine. What’s especially crazy about this, however, is that the upgrade is free for all owners of The Witcher 3: Wild Hunt (though Switch 1 is notably absent from the platform listings I’ve found online), and any players who don’t own the DLC already can download those packs for free as well. The free upgrade drops September 29, five weeks from today, on PS5, Xbox Series X/S, Switch 2, and PC.

For more Witcher, I’ve got great news for you: The Witcher IV, starring Geralt’s daughter Ciri, will launch in 2028.

The Witcher 3: Wild Hunt Remastered Is a Free, Huge Upgrade Out September 29

Game Informer

It’s uncontroversial to call The Witcher 3: Wild Hunt one of the most beloved games of all time, but since it came out over 11 years ago, it’s beginning to look a little dated, even with a next-gen update dropping in 2022. With a new DLC expansion on the way, many gamers are likely to jump back into the base game to refresh their memories ahead of the new content, and today, CD Projekt Red surprised us with an announcement. The Witcher 3: Wild Hunt Remastered is a free, massive upgrade coming out next month. Check out the reveal trailer, featuring overhauled graphics and mechanics, below.

In addition to a general graphical facelift, The Witcher 3: Remastered features “enhanced combat” with new finisher animations and new effects for Witcher signs, “improved traversal and movement,” with modified mantling and climbing mechanics, “enhanced monster behaviors,” a new skill tree, an expanded photo mode, and transmogrification, which allows you to pick the stats of one item while visually equipping another item. The trailer also includes a quick scrolling list of other new features, but to save you the trouble of pause-buffering, here’s everything listed:

  • Cross Platform Mod Support
  • Immersive Meditation
  • Refined Animations
  • New Quest Tracking
  • UI Improvements
  • Looting Rework
  • Refreshed Motion Blur
  • New Accessibility Features
  • Updated Textures
  • Foliage Shading Rework
  • Tutorial Modernization
  • HDR Improvements
  • GTAO
  • Improved Menu Navigation
  • Ray Tracing Improvements
  • Global Lighting Rework
  • New Shading Model
  • Subsurface scattering
  • New Tone Mapper
  • PS5 Pro Support
  • Xbox Play Anywhere Support
  • Nintendo Switch 2 Exclusive Features
  • NVIDIA DLSS 4.5
  • AMD FSR 4
  • Intel XESS 2.0
  • Path Tracing on PC
  • Ray Reconstruction on PC
  • Raytraced Hair
  • Native DX12
  • Rendering Parallelization

The Remastered game also includes both previously released expansions, Hearts of Stone and Blood and Wine. What’s especially crazy about this, however, is that the upgrade is free for all owners of The Witcher 3: Wild Hunt (though Switch 1 is notably absent from the platform listings I’ve found online), and any players who don’t own the DLC already can download those packs for free as well. The free upgrade drops September 29, five weeks from today, on PS5, Xbox Series X/S, Switch 2, and PC.

For more Witcher, I’ve got great news for you: The Witcher IV, starring Geralt’s daughter Ciri, will launch in 2028.