In Beast Of Reincarnation, Parrying Helps Your Dog

Game Informer

Platform:
PlayStation 5, Xbox Series X/S, PC

Publisher:
Fictions

Developer:
Game Freak

Release:

Rating:
Teen

“Growth” is what makes a good RPG, according to Kota Furushima, the Game Freak veteran directing the studio’s newest project: Beast of Reincarnation. That word is fitting considering the lush environments, plant-riddled animals, and a main character named Emma who can grow vines at will. Of course, Furushima isn’t necessarily talking about plants here, but it’s all meant to be intertwined. “Growth from a game system perspective” but also “story… and how players connect with that,” Furushima says. 

After playing 90 minutes of Beast of Reincarnation and speaking with Furushima, I am obsessed with dropping down on enemies from my own vines, eager to craft my build, hesitant about the story, and begrudgingly ready to face my most avoided skill: parrying. 

I am immediately struck by the fidelity and beauty of this post-apocalyptic take on Japan. But before I can take it all in, I am running headfirst into an increasingly crowded battlefield for the initial tutorials. 

A bear with dramatically long claws and tree branches fused to his back rushes towards me. It is infected with the blight, the disease rampaging through this fantasy world. The enemies are mostly forest animals, but sometimes they’re so overgrown with flowers and treebark that I can barely identify their original forms. Emma moves quickly enough that spamming attacks can be a winning strategy against the weaker enemies, but the stronger ones require more tact. 

Game Informer

I block at worst, and parry at best, delighted to see a yellow flash indicating success. Emma also has a long-range weapon, perfect for shooting down the smaller winged creatures swooping towards her. This is all standard fare, but the combat’s secret sauce is Emma’s dog companion, Koo, who gives this real-time action a turn-based twist. 

Koo can unleash a series of attacks known as Bloom Arts. Doing so consumes Florescence Points (FP), which are replenished when Emma parries. When you open the menu for Koo’s Bloom Arts, everything moves in slow motion to allow time to choose an attack. You can hold this for as long as you want, a welcome break from the quick fighting, similar to the command selection slowdown of Final Fantasy VII Remake. Once a Bloom Art is selected, landing a QTE determines its effectiveness, reminiscent of Clair Obscur: Expedition 33. 

After getting through the opening tutorials, the world opens up a bit. Beast of Reincarnation’s areas are widely explorable, with side quests and optional items, but this is not an open world game. “There [are] approximately 10 ‘stages’ [spanning] about 30 hours of gameplay,” Furushima clarifies. 

Game Informer

For the sake of time, I focus on the main objectives, but I take a little time to loot nearby wooden sheds and abandoned huts. I could’ve walked easily from point A to B but I take advantage of my vine abilities to grapple, make bridges, and create vines to lift Emma high into the air. These tools make exploring a novel thrill. I’ve double-jumped and climbed in hundreds of games, but I’ve never essentially vine-levitated.

A vine bridge is useful for crossing a gap, but it can be used to position yourself above an enemy for a stealth takedown. After crossing a few divides and killing a few enemies, I am tasked with slaying several robots called Corrupted Golems in an underground, industrial space. Taking them head-on probably would have been faster, but lurking from above and picking them off one by one is so much more satisfying. 

Koo also helps in exploration by barking to alert you of nearby enemies and items. The enemy alerts are specific, usually having some additional UI indicator, but the item notifications are more subtle: ranging from Koo grabbing the item for you to just telling you there’s something nearby. This level of variability makes exploration and combat feel natural. “We didn’t want Koo to become this autonomous tool that basically became just another weapon for the player,” Furushima says, “nor did we want to create a situation where the player had to be very attentive to [Koo].” Koo can be downed, but thankfully that never happens in my time playing. I die long before Koo did, and I prefer it that way.

Game Informer

On the way to the boss, there are plenty of rest sites to restore HP and spend ability points. Their existence and the look of the menus are very Souls-inspired, but that’s where the similarities end. While Game Freak did set out to make a challenging game, avoiding overly punishing the player is apparently a core design tenet. You don’t lose anything when you die, enemies don’t respawn when you rest, and environmental unlocks stay open. So when I lose my fight against the Corrupted Golem waiting behind a locked door, I don’t have to unlock it again by redoing the battles that came prior. My runback from the last rest site is short and peaceful.

My 90-minute session culminates in a boss fight against a Nushi, one of the many powerful creatures inhabiting this land. This one is a giant deer with two phases, providing a brutal taste of what’s to come. 

Once the dust settles, I am instructed over comms to return to our ship. This space offers similar features to the rest sites, plus a few extras like talking to our pilot Brad and showering Koo. This respite after a grueling fight showcases the action and tranquility Emma and Koo have ahead of them. Here’s hoping that Game Freak is growing a new hit franchise when Beast of Reincarnation comes out August 3.

The 2026 Star Fox 64 And Zelda: Ocarina Of Time Remakes Make Sense For Both Franchises

Game Informer

The Legend of Zelda franchise has been soaring high for the vast majority of its lifespan, while the Star Fox franchise has struggled to gain traction over the course of multiple entries. These franchises exist in completely different spaces in terms of prestige and consistency. However, they do share a few similarities. Both are beloved franchises, and for many, both produced their greatest (or at the very least, defining) entry on the Nintendo 64. In 2011, both games received 3DS remasters, and this year, Nintendo surprised many by announcing remakes of both The Legend of Zelda: Ocarina of Time and Star Fox 64 for release in the same calendar year 15 years later. In a vacuum, these 2026 announcements may feel strange in conjunction with one another; after all, why would Nintendo populate its second year of the Switch 2 with two high-profile Nintendo 64 remakes? But even as both franchises exist in extremely different standing within the present-day gaming landscape, returning to their iconic Nintendo 64 entries through modernized remakes makes sense for each respective series.

For Star Fox, the pitch is simple: Reintroduce Fox and his friends to the world of gaming hot off the heels of his prominent appearance in the very popular Super Mario Galaxy Movie; Nintendo already did that with several of its characters following the first Super Mario Bros. Movie, with releases like Mario vs. Donkey Kong, Princess Peach: Showtime, Luigi’s Mansion 2 HD, and, most recently, Donkey Kong Bananza capitalizing on the box-office success of that film. But it goes deeper than that. 

With Star Fox Zero releasing on Nintendo’s lowest-selling home console of all time (and the reception giving players no reason to find a Wii U to play it and Nintendo no reason to bring it to Switch), it’s been two decades since Star Fox: Assault and Star Fox Command, the last two original games released on popular systems. That means there are entire generations of people who grew up thinking of Fox, Falco, and Wolf as little more than Super Smash Bros. characters. Sure, the 2011 3DS version of Star Fox 64 probably helped somewhat in that regard, but Nintendo needed a way to reestablish the Star Fox team in the fronts of Nintendo fans’ minds. Simply naming it Star Fox, rather than referencing Star Fox 64 in the name, hints that Nintendo sees this as a starting point; if Star Fox is successful, it’s not hard to imagine Nintendo uses that as a jumping-off point to explore all-new adventures starring Fox, Falco, Slippy, and Peppy.

Game Informer

Now that we know the game was developed by Knockout City and Mario Kart Live: Home Circuit developer Velan Studios, 2026’s Star Fox could serve as a jumping-off point for that studio, as well. On multiple occasions, developers have told me that they have used remakes of older games to get a handle on a franchise or new technology. Longtime Pokémon developers Junichi Masuda and Shigeru Ohmori told me in 2019 that they used Pokémon: Let’s Go, Pikachu and Let’s Go, Eevee (remakes of Pokémon Yellow) to further understand the challenges of console development versus handheld development. Meanwhile, the team at Halo Studios is in the midst of moving Xbox’s flagship franchise to Unreal Engine 5, and part of the learning process involved creating Halo: Campaign Evolved, a modern, from-the-ground-up remake of our first adventure with Master Chief and Cortana on the latest version of Unreal Engine. These remakes give development teams the ability to focus on visuals, audio, and gameplay without needing to worry too much about design and story. It’s not hard to imagine that developing Star Fox gave Velan Studios a deep understanding of the franchise’s characters, lore, and, most importantly, gameplay, which it could carry into creating its own all-new entry down the road.

For The Legend of Zelda, the franchise is already in an incredible spot; the last two 3D Zelda games are the best-selling titles in the franchise’s history, several of the games in the 40-year-old series are considered among the greatest games of all time, and Link and Zelda are getting their own silver-screen treatment next year. There’s just one problem: The Wild Era. Now, The Legend of Zelda: Breath of the Wild is my personal favorite game of all time, but it’s impossible to deny that it fundamentally changed what it means to be a Zelda game. That game, along with its sequel, Tears of the Kingdom, delivered an unprecedented level of freedom for Zelda players, and by all accounts, it was unbelievably successful in doing so. 

But it’s been nearly a decade since Breath of the Wild redefined the 3D side of the series, and the last traditional 3D Zelda game was 2011’s Skyward Sword, which released all the way back on the Wii. And while many longtime fans have requested Nintendo return to the more structured approach of games like Skyward Sword, Twilight Princess, and Wind Waker, anyone who got into the series through its best-selling entries, Breath of the Wild and Tears of the Kingdom, could view the additional structure and direction as more of a pull-back on freedom rather than a reinforcement of the narrative and game design. This means that an all-new, more linear 3D entry could be seen as a jarring step back in the eyes of newer fans, rather than the next evolution Nintendo as Nintendo would likely want it to be viewed.

Game Informer

Nintendo may have come to the same conclusion that, despite its success in The Wild Era, those games put the franchise in a difficult place when the time comes to reinstate the more traditional structure of the earlier 3D Zelda games. It’s entirely possible Nintendo may have also come to the same solution that I did: A remake of The Legend of Zelda: Ocarina of Time could be a way to delight longtime fans, while allowing newer fans to dip their toes into that more structured, linear 3D Zelda format, without the expectation of evolution. Instead of hearing there’s an all-new Zelda game and wanting a step further down the path of what was delivered by The Wild Era, newer fans would instead approach it as a modernized way to experience a classic that is considered by many as the greatest video game of all time; they would approach it as an approachable way to experience this historical game, which has a different structure from a different era. However, if done right, it would aptly demonstrate to those newer fans the value of the more linear approach to quest and world design, and then, when Nintendo ultimately returns to that format for the next mainline 3D game, the transition is much more palatable for anyone whose entire history with the franchise going into the Ocarina of Time remake was limited to Breath of the Wild and Tears of the Kingdom.

It also helps that this year is the 40th anniversary of The Legend of Zelda franchise; fans had bemoaned the lack of celebration from Nintendo’s side up until it announced Ocarina of Time in June, so it accomplishes two tasks. If in the coming years, we see a new 3D Zelda adopt the structure or linearity of games like Twilight Princess and Wind Waker, we can safely assume the Ocarina of Time remake did, in fact, serve as that transitional stepping stone for the franchise. Similarly, if Velan Studios receives the chance to make its own original Star Fox title in the next few years, we can likely chalk this year’s N64 remake as a training grounds of sorts for the crafty, New York-based studio. And if neither of those come to pass, and my thoughts on why these games make sense in 2026 don’t actually pan out into the reality of the situation, I’ll still be happy that two of my favorite games from the Nintendo 64 are available on Switch 2, both in their original forms through Nintendo Switch Online, and through these modern remakes.

Aerial Knight’s MrFreezy Is A ‘Light-hearted’ Puzzle Game About An Axe Murderer Who Decapitates Men

Aerial Knight's MrFreezy Puzzle Game Horror Axe Murderer

Developer Aerial Knight makes some interesting (and fun) games, so I’m always looking forward to what’s next from the team. Today, I learned about Aerial Knight’s MrFreezy, and it might take the record for the wildest puzzle-game pitch of all time, and I can’t wait to check it out. 

Aerial Knight’s MrFreezy’s Steam page features the following, intriguing text: “Play as a woman who’s an axe murderer, who kidnaps men, locks them in a basement, and decapitates them (in this light-hearted puzzle game.” There are plenty of light-hearted puzzle games out there; there are plenty of games about serial killers, too, I’m sure. But a light-hearted puzzle game about a fictional serial killer? That’s got to be a first, right? 

Check it out in the Aerial Knight’s MrFreezy trailer below: 

As you can see, AerialKnight’s MrFreezy is right around the corner, launching on PC on September 1. Unfortunately, September is the busiest month of the year (as developers aim to avoid the black hole of Grand Theft Auto VI‘s November launch), so I’ll have to somehow find more time to fit this puzzle game into my gaming schedule. 

In the meantime, read Game Informer’s review of Aerial Knight’s Never Yield, then check out this list of our favorite puzzle games to play right now. 

Have you ever played an Aerial Knight game? Let us know your favorite in the comments below!

The First Two Octopath Traveler Games Are Coming To Switch 2 In October, But There’s No Upgrade Path Or Save Data Transfer

Octopath Traveler II

Octopath Traveler and Octopath Traveler II are coming to Switch 2 on October 1. The move coincides with the series 8th anniversary.

Both games will be available separately, digitally and physically, as well as in a digital-only bundle.  Octopath Traveler and Octopath Traveler II, first released in 2018 and 2023, respectively, feature improved frame rates and resolutions on Switch 2. 

Unfortunately, reading the fine print of the announcement trailer states that if you own the original Switch versions of these HD-2D RPGs, Square Enix is not offering an upgrade path for the Switch 2 editions. Furthermore, save data is not compatible between the two versions, meaning you cannot transfer a Switch save to the Switch 2 version, and vice versa.

To learn more about these games, be sure to read our original reviews for Octopath Traveler and Octopath Traveler II. You can also read our review of the most recent entry, Octopath Traveler 0. 

The Video Games You Should Play This Weekend – July 10, 2026

Game Informer

The video game industry is experiencing what can politely be referred to as a rough patch. Last week, we learned of Sony’s intention to abandon physical media, which is dispiriting, and this week, we learned leadership at Microsoft is in the process of laying off more than 3,000 developers at various studios. Stories surrounding this topic are, sadly, some of biggest stories of the week, which you can find links for below. But you will also find our review of Assassin’s Creed Black Flag Resynced and previews for upcoming games like Orbitals and The Blood of Dawnwalker. And then, after that, we have some video recommendations to check out this weekend.

Game Informer

Assassin’s Creed Black Flag Resynced

Charles Harte

Assassin’s Creed Black Flag Resynced is exactly what Ubisoft promised it’d be; a faithful, gorgeous remake of one of the best games in the stealth series. There are new features for those particularly hungry for new content – added characters and quests for iconic figures like Blackbeard will pad out your runtime if you want them to – but it’s mostly a beat-for-beat retelling of the original story. For what it’s worth, I’m more than happy to revisit Edward Kenway’s swashbuckling adventures. The Assassin element is less emphasized in this outing, but most players don’t mind too much; Black Flag is arguably the best pirate game of all time, and that more than makes up for it.

Game Informer’s Assassin’s Creed Black Flag Resynced Review

Game Informer

Marvel Rivals

Charles Harte

If you’re a lapsed Marvel Rivals fan (or someone waiting for a good opportunity to get into it), the superhero shooter’s latest update is its biggest yet, effectively redefining the game’s flow for the foreseeable future. The game’s most unique feature, the Team-Up mechanic, has been totally reworked. Originally, Team-Ups only activated when two compatible heroes were on the same team. Now, Team-Ups are always available, regardless of who’s on your team, and are instead enhanced when you have the compatible ally. For example, the Hulk can select his new Captain America Team-Up when spawning into a match, giving him a new move that slams the ground and refreshes his cooldowns. If Cap joins your team, the move now adds an extra debuff, making enemies take more damage. This rework has added new abilities to the majority of the game’s characters, and even those without new moves can use their older Team-Ups whenever they like. Season 9 also completely reworks Black Widow’s moveset (an overdue change) and adds Jubilee to the game. Whether you’re picking it up for the first time or seeing how your favorites have been tweaked, it’s a great time to jump in, because everyone will be learning, and that’s the best time to play a competitive game.

Game Informer

Cat Mail Co.

Marcus Stewart

I have never had aspirations about working in the postal service, but chill experiences like Lake and now Cat Mail Co. make it seem like an appealing career shift. After taking over an abandoned post office, you’ll receive and deliver the feline customers’ packages while gradually improving the derelict space. Organizing incoming mail by slapping on the proper labels based on its destination, weight, and contents is a breezy and rewarding task. I also enjoy the potent satisfaction of effectively organizing the mountain of packages across multiple types of shelves until their owners arrive. Completing shifts unlocks new shipping destinations and rooms, like a space to repair damaged goods. Cat Mail Co. is a nice second-screen experience; the loop is engaging enough to keep me interested, but it doesn’t demand my full attention as I listen to a podcast or watch a show.

Game Informer

Don’t Let It Starve

Alex Van Aken

Don’t Let It Starve is an easy recommendation for any fan of Inscryption or Balatro. Trapped in a dark room with no clear avenue for escape, you play chef to a monster watching you on the other side of the shadowy food port. You must assemble bento boxes to satiate the beast’s hunger, lest you become the meal. The ever-growing meal demands keep climbing all while you are  slowly drafting an escape plan throughout the course of the game. It’s great!

The Video Games You Should Play This Weekend – July 10, 2026

Game Informer

The video game industry is experiencing what can politely be referred to as a rough patch. Last week, we learned of Sony’s intention to abandon physical media, which is dispiriting, and this week, we learned leadership at Microsoft is in the process of laying off more than 3,000 developers at various studios. Stories surrounding this topic are, sadly, some of biggest stories of the week, which you can find links for below. But you will also find our review of Assassin’s Creed Black Flag Resynced and previews for upcoming games like Orbitals and The Blood of Dawnwalker. And then, after that, we have some video recommendations to check out this weekend.

Game Informer

Assassin’s Creed Black Flag Resynced

Charles Harte

Assassin’s Creed Black Flag Resynced is exactly what Ubisoft promised it’d be; a faithful, gorgeous remake of one of the best games in the stealth series. There are new features for those particularly hungry for new content – added characters and quests for iconic figures like Blackbeard will pad out your runtime if you want them to – but it’s mostly a beat-for-beat retelling of the original story. For what it’s worth, I’m more than happy to revisit Edward Kenway’s swashbuckling adventures. The Assassin element is less emphasized in this outing, but most players don’t mind too much; Black Flag is arguably the best pirate game of all time, and that more than makes up for it.

Game Informer’s Assassin’s Creed Black Flag Resynced Review

Game Informer

Marvel Rivals

Charles Harte

If you’re a lapsed Marvel Rivals fan (or someone waiting for a good opportunity to get into it), the superhero shooter’s latest update is its biggest yet, effectively redefining the game’s flow for the foreseeable future. The game’s most unique feature, the Team-Up mechanic, has been totally reworked. Originally, Team-Ups only activated when two compatible heroes were on the same team. Now, Team-Ups are always available, regardless of who’s on your team, and are instead enhanced when you have the compatible ally. For example, the Hulk can select his new Captain America Team-Up when spawning into a match, giving him a new move that slams the ground and refreshes his cooldowns. If Cap joins your team, the move now adds an extra debuff, making enemies take more damage. This rework has added new abilities to the majority of the game’s characters, and even those without new moves can use their older Team-Ups whenever they like. Season 9 also completely reworks Black Widow’s moveset (an overdue change) and adds Jubilee to the game. Whether you’re picking it up for the first time or seeing how your favorites have been tweaked, it’s a great time to jump in, because everyone will be learning, and that’s the best time to play a competitive game.

Game Informer

Cat Mail Co.

Marcus Stewart

I have never had aspirations about working in the postal service, but chill experiences like Lake and now Cat Mail Co. make it seem like an appealing career shift. After taking over an abandoned post office, you’ll receive and deliver the feline customers’ packages while gradually improving the derelict space. Organizing incoming mail by slapping on the proper labels based on its destination, weight, and contents is a breezy and rewarding task. I also enjoy the potent satisfaction of effectively organizing the mountain of packages across multiple types of shelves until their owners arrive. Completing shifts unlocks new shipping destinations and rooms, like a space to repair damaged goods. Cat Mail Co. is a nice second-screen experience; the loop is engaging enough to keep me interested, but it doesn’t demand my full attention as I listen to a podcast or watch a show.

Game Informer

Don’t Let It Starve

Alex Van Aken

Don’t Let It Starve is an easy recommendation for any fan of Inscryption or Balatro. Trapped in a dark room with no clear avenue for escape, you play chef to a monster watching you on the other side of the shadowy food port. You must assemble bento boxes to satiate the beast’s hunger, lest you become the meal. The ever-growing meal demands keep climbing all while you are  slowly drafting an escape plan throughout the course of the game. It’s great!

Is Assassin’s Creed Black Flag Resynced A Good Remake? | The Game Informer Show

Game Informer

Ahoy! It’s the dawn of a new day on The Game Informer Show, and we’ve got a salty crew of sea-dogs ready to tackle the biggest news and games out right now. First up, the video boys Alex and Eric discuss their experiences seeing Summer Games Done Quick in person. And Wesley LeBlanc has a few opinions about The Legend of Zelda: Ocarina of Time, too, after finishing a fresh replay.

Then, we dig into Assassin’s Creed Black Flag Resynced with Wes and Charles Harte to determine whether this fresh take on a pirating classic is a treasure or not. Alex and Marcus Stewart both have some indies to discuss, too: Don’t Let It Starve and Cat Mail Co., to be specific. It’s a podcast packed to the gills, so settle in, get some grog, and sing a shanty as we debut another episode of The Game Informer Show!

The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer staff and special guests from around the industry. Support the show by subscribing to our physical video game magazine!

Watch or listen here:

Listen to “Is Assassin’s Creed Black Flag Resynced A Good Remake?” on Spreaker.

Follow our hosts:

Jump around using these timestamps:

00:00 – Intro

4:50 – Summer Games Done Quick 2026

16:59 – The Legend of Zelda: Ocarina of Time

46:35 – Assassin’s Creed Black Flag Resynced

1:09:16 – A Very Special Surprise Segment

1:25:40 – Don’t Let It Starve

1:33:38 – Cat Mail Co.

Industry Connection Exclusive – Off The Grid Performance Update

Game Informer

Gunzilla Games is taking a sledgehammer to its technical barriers with the latest update for its cyberpunk battle royale, Off The Grid.

For a game that thrives on fast-paced verticality and cybernetic chaos, performance isn’t just a luxury, it’s life or death. With the community demanding a smoother experience, Gunzilla has delivered a substantial optimization pass. According to the studio, lower-end PCs are seeing staggering leaps of up to 100 extra frames per second in tested scenarios. This allowed the developer to formally lower the game’s minimum system requirements, opening the door to a much wider audience of players who previously struggled to maintain a competitive frame rate.

“Performance was the most important goal for this update, and the results are far beyond a typical optimization pass,” says Vlad Korolev, CEO at Gunzilla Game Studio. “On lower-end PCs, we’re seeing performance improvements of up to three times the previous FPS in tested scenarios. That is a massive step forward for Off The Grid, and it reflects an extraordinary effort from the entire team.”

Beyond the technical engine work, the update introduces a foundational rework of the game’s core combat loop. Gunzilla has overhauled the weapon system to improve handling, gun feel, feedback, and combat variety. This is coupled with a comprehensive rebalancing of the game’s signature Cyberlimbs, ensuring that mechanical augmentations feel more consistent and better integrated into the tactical moment-to-moment gameplay.

Rounding out the patch is a redesigned “Stay as Squad” endgame flow to keep good teams together, a new onboarding tutorial to welcome incoming rookies, and a sweeping pass of UI adjustments, world refinements, and vital stability and crash fixes.

The update is rolling out across all supported platforms, marking a pivotal moment for Off The Grid as it offers a leaner, meaner, and more accessible competitive experience.

The latest Off the Grid update is available now.

Sneaking Back Into Dishonored | Replay

Game Informer

In 2012, Arkane Studios launched what would become its breakout hit, Dishonored. Billed as a modernized take on the immersive sims of old, the first-person action game had players control assassin Corvo Attano, who must prove his innocence after being framed for the murder of the empress he was sworn to protect. Sporting a mix of assassin weaponry and supernatural powers, players could infiltrate areas using a variety of methods and pathways. The game also boasted a striking “whalepunk” aesthetic that stood out from other titles at the time. Dishonored was well received at launch by players and critics alike, and it would lay the groundwork for Arkane’s future immersive sims, including Dishonored 2 in 2016, Prey in 2019, and Deathloop in 2021. 

Join senior associate editor Marcus Stewart live on Twitch and YouTube starting at 12 p.m. PT/3 p.m. ET as he revisits the opening hours of Dishonored for the first time in 16 years. 

Designing The Blood Of Dawnwalker’s Combat To Be Immersive

Game Informer

The Blood of Dawnwalker is a massive role-playing game, and not all of its quandaries can be solved with words and fetched items. Sometimes, Coen will need to draw a blade, or even his vampiric claws.

Combat, then, is an important part of The Blood of Dawnwalker, and Rebel Wolves didn’t rest on its laurels. The team has crafted a directional approach, where sword swings and stabs must be read in real-time and blocked, parried, or dodged accordingly. It’s tense, but adds a degree of immersion to the entire experience.

In our latest cover story video, hear why Rebel Wolves chose this approach, and what sort of wild things you’ll be able to do as Coen grows in strength over the course of his adventure.