Hot Wheels Infinite Rush Revealed And It Launches This September

Hot Wheels Infinite Rush Milestone Mattell Open World Racer

Screamer and Hot Wheels Unleashed 2: Turbocharged developer Milestone has revealed Hot Wheels Infinite Rush, and it’s launching in just a few months. More specifically, Hot Wheels Infinite Rush, which follows 2023’s Turbocharged, will hit PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC on September 24. 

This racing game, based on the uber-popular toy model cars, was revealed during today’s Summer Game Fest showcase stream by way of a trailer highlighting what to expect in Milestone’s latest crack at Hot Wheels. In the trailer, we see myriad vehicles riding around what appears to be an open world full of variety, from different cars to tracks and even environmental setpieces, including one reminiscent of King Kong. 

Check it out in the Hot Wheels Infinite Rush trailer for yourself below: 

As you can see, Hot Wheels Infinite Rush looks like a blast, and considering how fun Milestone’s latest racers, from the anime-inspired Screamer to its more focused racing Hot Wheels games Unleashed and Unleashed 2, we expect this one to be a good time. Fortunately, we don’t have to wait too long to find out. 

Hot Wheels Infinite Rush launches on PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC on September 24. 

Are you excited about this direction for Hot Wheels games? Let us know in the comments below!

Take To The Skies In New Monster Hunter Wilds: Ascendance Expansion When It Launches Next Year

Monster Hunter Wilds Ascendance 2027 Expansion

Capcom has revealed that Monster Hunter Wilds, which launched last February, is getting an expansion next year. Titled “Ascendance,” it brings hunters to a brand new region set somewhere in the skies amongst the clouds and various floating islands, and it will launch next year. 

The developer specifically calls it a “massive expansion,” signaling that it will likely be as large as previous mainline Monster Hunter expansion installments, like Monster Hunter World’s Iceborn. As you might expect, Ascendance will feature all manner of new monsters to take on, from wyverns to other deadly beasts and more. 

Check it out in the Monster Hunter Wilds: Ascendance reveal trailer below: 

As you can see, there’s no official release date for Ascendance yet, but we do know it’s launching next year on PlayStation 5, Xbox Series X/S, and PC. 

In the meantime, read Game Informer’s Monster Hunter Wilds review

Saw: Genesis Is An Asymmetrical Multiplayer Horror Game Published By Bloober Team

Game Informer

The Saw franchise is ideal inspiration for a horror game – disturbing visuals made even more horrifying when you’re the one experiencing them. But while I would have expected a single player experience, Saw: Genesis, announced today at Summer Game Fest, takes the franchise in an asymmetrical multiplayer direction. Check out the reveal trailer below:

Set in the aftermath of World War 1, Saw: Genesis centers around a character called the Judge, a precursor to Jigsaw. “Customize your approach with perks and traps, then seek to control the match from the shadows,” the game’s Steam page reads. “Unlike other asymmetrical multiplayer games, the Judge is physically vulnerable and cannot overpower the Accused through sheer force alone.” They’ll be up against three Accused, who will try to “work together to escape a deadly maze of traps, pressure, and impossible choices.”

The game’s publisher, Bloober Team, recently impressed the gaming world with the Silent Hill 2 remake, so we’re interested to see its work publishing this adaptation of this ancestor of Jigsaw. As mentioned above, the game already has a page on Steam, where you can wishlist it or sign up for the Closed Alpha.

The Blood Of Dawnwalker’s SGF Trailer Teases Modern-Day Elements

Game Informer

The Blood of Dawnwalker, which recently appeared on the cover of Game Informer magazine, received a new trailer during Summer Game Fest and its biggest surprise was that it showed some modern day elements.

Up to this point, the game has firmly taken place in the past (or a fictional alternate history with vampires), but the newest trailer opens with a delivery man entering a contemporary building to deliver a package and the recipient is Coen.

 

The YouTube description for the trailer reads, “Coen’s story will continue – spanning centuries and carrying him to various corners of the world, far beyond Vale Sangora. New adventures, new powers, new dilemmas. And dark, ancient secrets waiting to be uncovered.” The implication being that developer Rebel Wolves and publisher Bandai Namco have grand plans for the new franchise.

The Blood of Dawnwalker releases September 3, 2026. For whole lot more on the game, head here.

Assassin’s Creed Creator Reveals Witchcraft Action Game 1666: Amsterdam

Game Informer

Patrice Désilets and Panache Studios have revealed their second game, 1666: Amsterdam. This new action game lets players control a witch in the titular city.

Players control Noa Brooklyn, who is living in Amsterdam, which is inhabited by entities called The Originals. These long-living creatures have accumulated and abused their power, but it’s up to Noa to take that power back due to her role as a hunter of sorts called a Collector. 

To do that, Noa uses magic to expose and destroy the demonic Originals in an open-world Amsterdam. The Originals resemble normal humans, so it takes a keen eye and plenty of magical tricks to locate them. Noa will have help from 300 years in the future in the form of Aaron, a person hailing from 1999 who is transported back in time and occupies the body of a black cat. And yes, it looks like you can control Aaron in his feline form. 

Désilets took the Summer Game Fest stage to reveal that the game is launching into Early Access later this year, and that players can download a free playable prologue today on Steam and the Epic Games Store. 

Star Wars Zero Company, The Single-Player Tactics Game, Gets August Release Date And Anakin Skywalker In New Trailer

Star Wars Zero Company Bit Reactor Respawn Entertainment

Star Wars Zero Company, the single-player turn-based tactics game coming from Star Wars Jedi: Survivor developer Respawn Entertainment and Bit Reactor, launches this August. More specifically, it will launch on August 27 on PlayStation 5, Xbox Series X/S, and PC, narrowly avoiding the September onslaught of games, which includes Game Informer cover story game The Blood of DawnwalkerMarvel’s WolverineControl: Resonant, and more.

This release date was revealed in a new gameplay trailer that aired during the Summer Game Fest livestream today, giving us our best (and first real) look at the latest Star Wars game yet. It also gave us our first look at Anakin Skywalker in the game. Considering Bit Reactor, which is a studio formed by industry veterans who worked on XCOM and more, is one of the primary developers behind it, it’s no surprise that it looks like an exciting tactics adventure in the beloved science-fantasy universe. 

Check it out for yourself below in the Star Wars Zero Company release date trailer: 

In Star Wars Zero Company, players control Hawks, a former Republic officer, who commands a ragtag group of mercenaries and bounty hunters from across the Clone Wars-era galaxy to combat a dangerous new threat. Hawks’ class and appearance are fully customizable, and the teammates you recruit will come in the form of classic Star Wars characters, including Clone Troopers, astromechs, Jedi, and more. And yes, the teammates can be customized, too. 

Player choice will shape both the narrative and gameplay, as you increase bonds between squadmates to unlock new abilities and powerful synergies. Outside of combat, you can build a base and send out intelligence informants to learn your enemy’s plans and more. 

Again, Star Wars Zero Company hits PlayStation 5, Xbox Series X/S, and PC on August 27, 2026. 

In the meantime, check out these screenshots from Star Wars Celebration Japan, and then check out the original Star Wars Zero Company reveal trailer

Are you picking up Star Wars Zero Company on day one? Let us know why in the comments below!

Take On The Chinese Mafia In Virtua Fighter Crossroads, Launching Next Year

Virtua Fighter Crossroads Reveal Trailer

Virtua Fighter is a long-running 3D competitive fighting game that began way back in 1993. Now, we know the latest project, officially dubbed Virtua Fighter Crossroads, will launch next year. 

This follows the release of last year’s Virtua Fighter 5 R.E.V.O World Stage, a re-release of 2006’s Virtua Fighter, and is the first new entry in the series in two decades. In our first look at the game’s story, we see what appears to be the series mainstay protagonist, Akira Yuki, up against the Chinese mafia. While there is sure to be plenty of 3D fighting, this story trailer highlights some of the more cinematic moments in the upcoming game. 

Check it out for yourself in the Virtua Fighter Crossroads trailer below:

 Alongside this trailer, we also learned that Virtua Fighter Crossroads will be getting its own showcase later tonight, at 5 p.m. PT/8 p.m. ET, so if you’re excited for this, tune in here

There’s no release date for Virtua Fighter Crossroads, nor do we know which platforms it will launch on, but it’s set for 2027. 

Guild Wars 3 Announced For PC And PS5 With A Beta Coming Next Year

Game Informer

Guild Wars 2 came out nearly 14 years ago, and after a decade and a half of support and expansions, the team is pushing out a proper sequel. Guild Wars 3 was announced at Summer Game Fest this evening, and developer ArenaNet is calling it the modern evolution of the MMORPG. Check out the reveal trailer below:

“Explore Tyria like never before in Guild Wars 3, an action-adventure MMORPG and modern evolution of the genre,” the trailer’s description reads. “Play solo or form a band of adventurers, forging impactful and enduring bonds with fellow players, a formative cast of memorable NPCs, and the nature spirits that call Orr home.”

While the teaser doesn’t show us any concrete gameplay, it does show off a stunning, vibrant art style, which we hope will translate over to the full release. The announcement also came with the news that the game will be coming to both PC and PS5, which is a significant move for a series that has typically avoided console releases.

You’ll be able to get your hands on the game in Fall 2027, when the beta begins. For more information, the trailer points viewers towards guildwars3.com. It’s also available to be wishlisted on Steam.

For more coverage of Summer Game Fest 2026, head to gameinformer.com/sgf

Star Wars: Galactic Racer Fully Commits To Pod Racing In Its SGF Trailer

Game Informer

To date, Star Wars: Galactic Racer has only teased pod racing, but now it is officially podracing. The Summer Game Fest trailer introduces the planet Domenikos shows plenty of podracing, and confirms that Sebulba will be in the game.

 

The trailer also teased all kinds of new characters and lots of story content, though beyond attempting to become a legendary racer, it’s not clear exactly what  the story is about.

We also finally learned the release date: October 6.

Control Resonant Preview – Hands-On With Remedy’s Surreal Take On Stylish Action

Game Informer

Platform:
PlayStation 5, Xbox Series X/S, PC, Mac

Publisher:
Remedy Entertainment

Developer:
Remedy Entertainment

Release:

Much like the Oldest House, the Control franchise has rearranged itself into something different. The first game is a third-person shooter, but its sequel, Control Resonant, is a melee-focused action game more in line with Devil May Cry. Instead of exploring a single disaster-ridden building, players must combat the reality-warping Hiss across New York City. The previous hero, Jesse Faden, has gone missing, leaving her long-imprisoned brother, Dylan, to become the city’s savior. Fans of the first game may be understandably apprehensive, but after playing three hours of Control Resonant, I’m ready to embrace these changes with open arms.  

Dylan Faden awakens in his cell inside the Oldest House after an eyebrow-raising setup that sees Jesse impaling him with what will become Dylan’s weapon, the Aberrant, and he steps into the aftermath of a massacre. The building’s blood-soaked halls are littered with the slain bodies of the Federal Bureau of Control employees who kept him prisoner since childhood. This quick but effective opening romp through the devastated headquarters brings me outside, where a mind-bending and nightmarish version of the Big Apple lies before me. This Hiss has somehow escaped, and these mysterious enemies are wreaking havoc on the outside world.

Remedy’s “open-ended” NYC (not open world) skirts the line between reality and a drug-induced hallucination. Suspended bodies obscure the sky; flocks of birds are frozen in time, flickering in and out of existence; buildings and cars appear unnaturally warped, and streets bend and curve at odd angles, including a 90-degree drop in one spot. It’s a surreal space to occupy, but Dylan’s supernatural traversal abilities, such as a double-jump, air-dash, and a boost jump that lets him briefly float, make climbing and leaping across the city a fun breeze. 

Dylan’s chief weapon is the Aberrant, a metallic bar that transforms into whatever form he wills. I’m given one of three weapon forms to begin the game with: a one-handed axe boasting a medium speed and robust combos, dual sword-like weapons that offer faster-paced offense, and a long-reaching scythe adept at sweeping attacks. I chose the axe, but you’ll eventually unlock the remaining forms to switch between. As a stylish action fan, I slipped right into the familiar rhythm of hacking apart foes using simple melee combos, popping them skyward for air-juggles, and dodging attacks mid-offense before zipping back into the fray. I’m impressed with how swift yet impactful the action feels, and I appreciate how Dylan can quickly dash between multiple distant targets at once to manage often large crowds. The action is a step below the sky-high polish of a Devil May Cry or Bayonetta, but that’s hardly some big knock. I still had a blast cutting down scores of Hiss of all types, including a chaotic boss fight against a massive creature resembling a woman’s jawless, disembodied head. 

 

Combat Abilities offer additional offensive or defensive skills. One allows Dylan to surround himself in rubble to form a shield, another lets him telekinetically throw rocks, and a third summons smaller entities to attack. A rechargeable meter restricts players from leaning on these powers too much, but that’s okay; Dylan has plenty more up his sleeves. You can use sidearms, such as turning the Aberrant into a whip-like weapon or a slower but mighty hammer, to weave into combos as well as have a more specialized attack to handle certain situations. The whip form was great for striking targets from further away, for example. 

If that’s not enough, Dylan can also wield Combo Enders, special weapons that the Aberrant morphs into during the final sequence of a combo. This twist includes gauntlets that trigger rapid-fire punches and a glaive-like projectile that rotates around Dylan to strike multiple threats. 

I enjoyed mixing my arsenals to create vastly different loadouts and offensive strings. I also appreciate that Remedy encourages players to change things up; some enemies are vulnerable to certain weapon attacks. Visiting The Gap, a hub space accessible anytime by holding Down on the d-pad, allows you to upgrade these tools using various skill trees, as well as craft perk-granting accessories called Artifacts. Each weapon’s skill tree looked robust, though you can respec skill points by spending a resource if you’d like to experiment with loadouts. Once you exit The Gap, however, you’re locked into your choices. 

Despite its differences, Control Resonant retains the fascinating strangeness of the original. In a later chapter, I’m tasked by Zoe, an FBC agent who becomes Dylan’s uneasy ally and primary mission giver, to explore the depths of a sinkhole. The Hiss have turned it into topsy-turvy, kaleidoscopic layers of repeating apartments where I can traverse the walls and ceilings to engage in multi-angled fights reminiscent of the hotel battle in Inception. Later, I must follow the sound of a song jumping from TV to TV to escape a dollhouse-like maze of rooms. It’s weird as hell, which is all I really want as a big fan of Control. The exceptional character action is just the cherry on top.

Control Resonant launches on September 24 for PlayStation 5, Xbox Series X/S, and PC.