The Video Games You Should Play This Weekend – May 29

Game Informer

It’s a really good weekend for video games, unlike every other weekend we’ve had this year which have vacillated between good and great… look – it’s already been a good year for video games. I don’t know what to tell you. But, I will say that 007 First Light is really good, and so is Mina the Hollower. So, boot up Bond on your TV and start playing Mina on your Switch 2 and do your best to play them simultaneously. Not really interested in either of those? No worries. We have other suggestions, too. But before we get to those, here are some big stories from the week.

Game Informer

007 First Light

Matt Miller

It’s been a long time since we’ve had a great James Bond game arrive on our screens, but the wait is finally over. 007 First Light is a stellar stealth/action game, melding the combat of games like Uncharted with the infiltration of developer IO Interactive’s earlier Hitman trilogy. It’s also one of the best takes on Bond as a character and a setting in years, video game or otherwise. Excellent acting, gorgeous visual presentation, and a top-notch script really nail what makes this spy such an enduring pop culture fixture. If you’ve been on the fence about the game, I’m here to tell you it’s worth taking the plunge. To learn more, you can read my full review, or check out the coverage we completed when 007 First Light appeared as our cover story earlier this year.

Game Informer

Mina the Hollower

Kyle Hilliard

Mina the Hollower is out today on pretty much every platform available (I actually played the game primarily on my AYN Thor and it ran great!) and it’s a charming-as-hell Dark Souls and Zelda-inspired throwback. You can read my full review here where I praise its story and how it makes the player feel challenged and rewarded in lots of different ways, but one element I didn’t really get into there are the new game plus options. It doesn’t really function like a traditional new game plus where you get to breeze through the game again with all your abilities and power level intact from the first playthrough. Instead, it randomizes certain elements so your revisitations feel different each time. It’s a cool approach to a game that is hard to put down even after you beat it (I am still playing it despite having published my review days ago). One warning, though – be careful if you’re trying to hit 100% in your first save file. I accidentally started a new game plus without backing up my save before I was fully done with the game. Learn from my mistake.

Game Informer

What’s The Password

Charles Harte

What’s The Password is perhaps the most straightforward example of an effective puzzle game formula one could conceive of. The art style is minimal, with large pixels making up the game’s utilitarian black and white UI. Each level is a puzzle, and each puzzle’s solution is a four-digit passcode, but across the game’s dozens of levels, the solutions slowly get more elaborate. Sometimes you have to do simple math, sometimes you need to bust out a calculator, most times it involves deducing patterns, and in one instance, I had to solve three mini picross-style puzzles to see what number the solutions looked like. I don’t love every puzzle I’ve played, but the hit rate is reliably high, and a skip button ensures you don’t have to linger too long on any given challenge if you don’t want to. I’ve played for just about 90 minutes and I’m a little over halfway through, so it’s a quick one, and at the time of writing, it’s on a launch sale for only about $7 on Steam. May has been full of several huge AAA releases, but I always enjoy finding time to pick up smaller games from smaller devs on the side.

Game Informer

Deadlock

Eric Van Allen

I am firmly back in my pit; which is to say, I’ve found a MOBA to occupy my time. Specifically, Deadlock, Valve’s out-but-not-out third-person MOBA/shooter hybrid. Yes, it’s still in a weird invite-only limbo where people who are already in get invites, and can then send said invites to other people. That said, invites are easier than ever to source thanks to how many people have them now. And really, this one’s a good time. Fellow video craftsman Alex Van Aken and I have been playing quite a bit of Street Brawl, the 4v4 single-lane mode where you play quick rounds and do a roguelite pick-3 for items between them, so no worrying about navigating a shop or build order. I’ve been really liking some of the newcomers, Celeste and Paige. And really, the more I play, the more I’m appreciating how Deadlock isn’t just doing a traditional MOBA all over again, but really making use of its mechanics, movement, and systems to forge something that feels different. When this hits 1.0, I think we might need to do a full evaluation of it alongside the likes of Valve’s other hallowed multiplayer games like Team Fortress 2 and Dota 2. See y’all in the streets!

Game Informer

Bluey’s Quest For The Gold Pen

Matt Miller

There’s a reason you keep seeing this little animated blue dog everywhere in recent years. For families with young kids, it’s one of those rare properties that has a lot to offer to both kids and adults. After an earlier release on mobile platforms, this game adaptation just hit consoles. For families looking to enjoy an interactive take on the Heeler family’s antics, it’s a good time, and approachable enough for even very young kids to navigate and enjoy. The game sees Bluey navigating a semi-open world space, picking up collectibles, solving very light puzzles, and meeting up with both familiar and new faces from the show. The biggest draw is that the game is written by series creator Joe Brumm, so the dialogue has that great banter that the show is known for.

Game Informer

Black Jacket

Brian Shea

After falling in love with Inscryption and, subsequently, Balatro, I’ve enjoyed experiencing how developers experiment with well-established card games by introducing new mechanics and, in the case of Black Jacket, a story. As a soul navigating the afterlife, you progress through Blackjack battle after Blackjack battle, getting your score as close to 21 without going over. As the hands progress, you wager more, with the first player to run out of coins losing. But it’s far from just regular Blackjack, as cards can carry certain effects, like allowing you to peek at your top cards and rearrange them or outright destroying your enemy’s cards to dash away their plans. Each stage has a boss battle against another chatty soul in the underworld, and with a roguelite structure, you encounter them multiple times over the course of various runs, and each time you defeat them, you either learn more of their mortal backstory or earn cards they use from their deck. These cards combine with other cards you accumulate through your run to customize your deck and, by extension, your strategy. I’m not quite as enamored by Black Jacket as I was Inscryption or Balatro, but I’m still having a blast. The Switch version has become my go-to plane game as I continue my current travel gauntlet.

Game Informer

Tabletop Pick: Wroth

Matt Miller

Chip Theory Games is often recognized for its excellent and extremely large and complex games like The Elder Scrolls: Betrayal of the Second Era and Cloudspire. But Wroth is a welcome exception to that trend, offering a smaller but still deeply rewarding strategic area control game with a lot of flexibility to be played the way you like — competitive, cooperative, or even solo. Players control one of several asymmetric factions in a quest to control and dominate the lands of the Drudgeon peninsula. Because each playable group is different, there’s a lot of replayability as you figure out how each works, and the unique fighters that can lead you to victory. And while super-expansive and complex games can be a ton of fun, Wroth has the advantage of being very teachable in just a few minutes, and a full playthrough won’t take much more than an hour. If your table of friends is looking for something that is fun and quick to pick up, but doesn’t skimp on the compelling balance and tactical elements, this one should be a hit.

Don’t Expect Witcher 4 Expansions, As CDPR CEO Says The Studio Wants To Release 3 Witcher Games In A 6-Year Period

The Witcher IV 4 Unreal Engine 5 Gameplay Technical Showcase

Cyberpunk 2077 developer CD Projekt Red revealed that The Witcher 3: Wild Hunt, which launched way back in 2015, is getting a third expansion next year. Despite the expansion love for Geralt’s latest/maybe last adventure, it sounds like you shouldn’t expect expansions for The Witcher IV. That’s because CDPR CEO Michał Nowakowski recently stated in an earnings call that including an expansion for The Witcher IV might be tough, considering the studio wants to release three Witcher games in a six-year period, as reported by GamesRadar

We still don’t know when The Witcher IV, which is set to star Ciri, the Witcher-in-training who fought alongside Geralt in The Witcher 3: Wild Hunt, will be released. But when it does launch, it will kickstart a six-year period in which CDPR plans to release not just The Witcher IV, but two additional Witcher games, creating a trilogy. It’s an ambitious pipeline, something Nowakowski is aware of. 

“As you mentioned in the question, the plans are pretty ambitious,” Nowakowski said in the call when asked if CDPR has any room to develop expansions for the new Witcher saga, which begins with The Witcher IV. “Specifically, it’s to release three Witcher games within a six-year period. It would be difficult, to be very honest, for us to add an expansion to the upcoming trilogy. This is where we are here and now with this particular issue.”  

Considering just how well-received The Witcher 3: Wild Hunt expansions were – with Hearts of Stone in 2015 and Blood and Wine the following year – and how excited fans are for the upcoming Songs of the Past expansion, this might be disappointing to hear. Hopefully, brand new Witcher games make up for it. 

While waiting for The Witcher IV, check out the latest Unreal Engine showcase, which gives us another look at Ciri and her new horse, Kelpie. After that, read Game Informer’s Witcher 3: Wild Hunt review, and then check out this list of our most anticipated games of 2026 and beyond

[Source: GamesRadar]

Would you prefer expansions, or do you prefer CDPR to focus on new games? Let us know in the comments below!

Call Of Duty: Warzone For PS4 And Xbox One Is Being Delisted And Will Shut Down Later This Year

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Activision and Infinity Ward revealed Call of Duty: Modern Warfare 4 yesterday, which will be the first entry in this generation to release only on current-gen consoles, leaving PlayStation 4 and Xbox One behind. It won’t be alone, as Call of Duty Warzone is also abandoning last-gen hardware.

In a blog post, Activision announced that Call of Duty’s popular battle royale is being removed from PS4 and Xbox One storefronts on June 4. Once this happens, it will no longer be available for download. If the game is already in your library, you can still install and play Warzone on PS4 and Xbox One through the end of Season 6 for Call of Duty: Black Ops 7. Overall support for the last-gen versions of Warzone will cease later this year, but Activision does not give an exact shutdown date. 

The free tiers of the Battle Pass will remain active for last-gen players. Activision states that on June 4, “content purchased with local currency – including COD Points, BlackCell, such as Call of Duty League Operator Packs – will be removed from the Call of Duty: Warzone in-game store and applicable menus on PlayStation 4 and Xbox One.”

Game Informer

On June 25, Warzone’s in-game store will be removed from PS4 and Xbox One. You can still redeem COD Points until this date. If you continue playing on platforms that support Warzone, such as PlayStation 5 and Xbox Series X/S, remaining COD Points, purchased Battle Pass content and progression, and most content purchased with local currency will be transferred as long as everything is tied to the same Activision account.

Warzone first launched on March 10, 2020, for PS4, Xbox One, and PC.  You can read our original review of the game at launch here. The free-to-play battle royale saw hundreds of players battling it out on large maps until only one remained, and it has been updated and expanded to coincide with each Call of Duty release since its launch, including a 2.0 overhaul in 2022. Although Warzone will continue to be supported on current consoles and PC, it’s a bummer to see what’s likely not a small portion of the player base losing access to the game in the coming months. 

Off The Grid Targets October Full Release

Off the Grid Roadmap Image

After six years of active development, we are taking Off The Grid into full release. Six years of work will converge into one five-month sprint. 

Since its launch, Off The Grid has been continuously polished and refined based on community feedback. Every patch has been shaped by what players asked for. From June to October, we will release several major updates to take Off The Grid to new highs and line it up alongside the most successful games of all time. The early-access phase ends in October, on Off The Grid’s 2-year anniversary, with the full release of the game. 

Here’s what you can expect to evolve and change over the coming months.

Phase 01 – June 

Foundation, Performance, & Social 

The foundation of the release cycle: platform-wide performance gains, OpenSea marketplace polish, the start of a deeper gameplay rework, and a stronger social and squad layer that drives session-over-session retention. Look for an FPS Uplift (+50-80% Across Platforms), OpenSea Product Page Redesign, Weapon Balance & Deep Progression Rework, and Squad Rework / Social System Improvements. 
 

Phase 02 – July 

Legendary Weapons, Marketplace 2.0, & Onboarding 

First wave of Legendary Weapons goes live alongside the full in-game Off The Grid Marketplace 2.0 rebuild, the redesigned onboarding tutorial, and in-match proximity chat. 
 

Phase 03 – August 

HUD & Game-Feel Pass 

Sharpen what the player sees and hears in every match, a clearer HUD, stronger combat feedback, more readable moment-to-moment gameplay. 

Beyond HUD Updates, expect visual & audio gameplay feedback, and a brand-new onboarding tutorial. 
 

Phase 04 – September 

Anti-Cheat & Mainnet Migration 

Layered security goes live, and every remaining testnet user is moved onto mainnet, closing the on-chain gap before the public release. Find newly implemented proprietary AI Anti-Cheat alongside Easy Anti-Cheat, along with migration from the testnet to the mainnet. 
 

Phase 05 – October 

Public Release, 2-Year Anniversary 

Off The Grid graduates from Early Access on its 2nd anniversary, supported by a coordinated global marketing push with creators worldwide. Get ready for map expansion, new biomes, and a ranked system reload. For more details around each phase of the process, visit our 2026 Roadmap.


Game Informer


Off The Grid


Platform:

PlayStation 5, Xbox Series X/S, PC

Release Date:

October 2026


More Info

Fable Delayed To February 2027

Game Informer

Xbox has delayed Fable to February 2027. It revealed this in a post on X, explaining that it is delaying Playground Games’ upcoming reboot of the storied Xbox franchise to give it “the dedicated moment it deserves” amid a packed rest of the year. 

Playground just launched its latest racer, Forza Horizon 6, earlier this month, and it seems the team will get more time to work on Fable now. Xbox has plenty of other 2026 releases, though, to fill the Fable-sized void, including Minecraft Dungeons IIHalo: Campaign EvolvedGears of War: E-Day, and Call of Duty: Modern Warfare 4, which just got revealed yesterday. That’s not to mention the industry specter that is Grand Theft Auto VI, which is set to launch in November as well. 

“In order to plan our game launches through the holidays, in a way that works best for players, we’re moving Fable to February 2027 so it can have the dedicated moment it deserves,” the post reads. “We’re excited to be giving players a major new look at Fable, as well as our broader lineup, at Xbox Games Showcase on June 7.” 

As that post mentions, Xbox is expected to highlight upcoming releases like Fable, Halo: Campaign Evolved, and more alongside the usual surprise announcements that these Summer Game Fest-timed showcases feature. Game Informer’s video crew will livestream their reactions to the showcase when it airs on Sunday, June 7, at 10 a.m. PT/1 p.m. ET. Be sure to bookmark Game Informer’s 2026 Summer Showcase Schedule to stay up to date on when each presentation airs. 

Fable will launch on PlayStation 5, Xbox Series X/S, and PC sometime in February of next year. 

Do you think delaying Fable to 2027 is the right call? Let us know in the comments below!

007 First Light Has Already Sold Over A Million Copies

Game Informer

007 First Light launched only two days ago, on May 27, but the latest James Bond game is already performing well. Developer IO Interactive announced yesterday that the game has surpassed one million copies sold.

To be more exact, it has sold 1.5 million copies as of May 28, roughly 24 hours after it launched. The impressive launch sales pair with a positive critical reception, including an 8.75 out of 10 from us at Game Informer.

007 First Light is an original Bond story detailing the origins of the agent who becomes 007. The game comes from Hitman developer IO Interactive, and is available now on PS5, Xbox Series X/S, and PC. A Switch 2 version is scheduled to launch later this year.

For more on 007 First Light, check out editor Charles Harte’s opinion piece on why it has one of the best tutorial sequences he’s played. You can also read in-depth features about the game’s development by visiting our cover story hub for the game. 

Call of Duty: Modern Warfare 4 Preview – Modern Warfare 4 Is Returning To Basics While Improving On Its Gunplay

Game Informer

Platform:
PlayStation 5, Xbox Series X/S, PC

Publisher:
Activision

Developer:
Infinity Ward

Release:

Since 2023, Call of Duty has been trying to rebuild trust. This is largely due to Modern Warfare III and Black Ops 7 launching in less-than-ideal states, which led to them being among the lowest-rated in the franchise. Infinity Ward’s first step toward bringing players back and rebuilding confidence is to set up a campaign in Korea.

“We’re in the middle of what they call the third Hallyu wave, the name they give to the spread of Korean culture throughout the world,” co-studio head Jack O’Hara says in a hands-off presentation of the campaign. Aside from cultural impacts, another reason the team landed on Korea was the ever-growing standoff at the North-South Korean border. 

 

The team wanted to take the idea of North Korean leaders invading (albeit under a fictional family’s name) the South. Because it sounded like something that could happen in the real world, all of this gave the team the idea of returning to the series’ roots: playing as a grunt in a war who doesn’t necessarily understand everything happening. It’s also worth noting that Infinity Ward plans to continue the story of Captain Price, which it describes as a “James Bond-esque” style of storytelling, as he travels the world.

Before going hands-on with multiplayer, Infinity Ward explained the new Apex Attachments – the final unlocks for your weapons. A Sniper Rifle’s Apex Attachment, for example, can shoot blades. Alternatively, a Shotgun can be equipped with explosive rounds. They all drastically change how each weapon can be used. Unfortunately, I wasn’t able to fully explore this feature while playing due to a bug, but I deeply enjoyed being able to attach a shotgun barrel to my pistol.

The Special Equipment tab is also getting a shakeup, one of the biggest being that Riot Shields no longer take up a weapon slot. Now classified as equipment, they can break after enough shots and be planted on the ground to provide cover out in the open. 

 

Movement in MW4 has also been sped up significantly. You can now corner-peak while hanging on a building ledge, parkour onto pipes, and slide much more quickly across cars. Even if some of these movements defy real-world physics, the team is okay with that as long as it’s fun.

“We’re trying to make you feel like a badass,” technical designer Jack Hoppus tells me. “We want you to feel like you’re the hero in your own game.” Although many of the new movement features may be fun, I fear some mechanics won’t be used as much because the game plays so fast.

Many of Infinity Ward’s multiplayer maps are designed with three lanes. Unfortunately, spawning has been a consistent issue in Call of Duty for a long time, and MW4 is no different. There were plenty of times when the enemy would spawn behind me and immediately kill me. Or if it didn’t do that, I would spawn in and immediately get killed by the other team rushing in. I was frustrated in the moments where I was getting killed back-to-back and felt I had no control over the outcome, but it is admittedly a recurring Call of Duty problem.

I didn’t play the campaign, but it shows promise. The multiplayer feels familiar in a complimentary way, and for the first time in a couple of years, I’m genuinely excited about what Call of Duty has to offer upon its full release.

Valve Just Raised The Price Of The Steam Deck By Hundreds Of Dollars

Game Informer

If you don’t already own a Steam Deck, but do want one, I have some bad news for you: Valve just raised the price by hundreds of dollars. While the LCD version of the Deck has been discontinued (but is still great and available second-hand), the OLED 512GB and 1TB versions are now back in stock, but with increased prices that “reflect the current state of component costs and other global logistical challenges across the industry as a whole,” Valve has announced. 

The 512GB OLED Deck will now cost $789, up from $549, and the 1TB OLED Deck will now cost $949, up from $649 – that’s a $249 and $300 price jump, respectively. That makes yesterday the best time to buy a Steam Deck because these new prices are in effect immediately. While unfortunate for would-be buyers, this price jump isn’t all that surprising. Valve joins PlayStation, Xbox, and Nintendo in raising hardware prices in response to current logistics-related computing costs. RAM, in particular, is especially hard to come by these days as AI companies buy it up in bulk to power data centers and more, and it doesn’t help that the U.S. President has enacted tariffs that affect countries worldwide, including America, when it comes to costs. 

This does not inspire confidence in Valve’s plans to release the console-like Steam Machine this year, despite launching the Steam Controller earlier this month (which it was able to do because the controller does not use RAM, a high-demand, low-supply component that things like the Steam Deck and Steam Machine need). 

While waiting for the world to get better, read Game Informer’s Steam Deck review, and then check out our list of the top 10 Steam Deck games after that. 

Do you think prices will ever go down again? Let us know in the comments below!

New Dragon Quest Monsters Game Announced, Dragon Quest XI S Is Coming To Switch 2

Game Informer

The newly minted Dragon Quest XII: Beyond Dream may have dominated today’s Dragon Quest Day livestream, but there were two other Dragon Quest announcements. First is the reveal of a new Dragon Quest Monster game and the announcement that the most recent mainline game is coming to Switch 2.

Today’s broadcast ended with a brief teaser announcing Dragon Quest Monsters: The Withered World. The game stars dual protagonists Bianca and Nera, who series fans may remember from Dragon Quest V: Hand of the Heavenly Bride, but no other plot or gameplay details were shared. As for the release window, the trailer only states that it’s “coming soon” and will be available on PlayStation 5, Xbox Series X/S, Switch 2, Switch, and PC.  Check out the trailer below. 

Next, Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition is coming to Switch 2 on September 24. The game is an enhanced version of the 2018 RPG that includes new story content, the ability to switch between 3D and 2D modes, and other features. The Switch 2 version also boasts new Graphics and Performance modes. 

Dragon Quest XII’s Development Was Restarted From Scratch And It Has A New Name And Trailer

Game Informer

Today’s Dragon Quest Day livestream was almost entirely dedicated to sharing updates on Dragon Quest XII, though it’s likely not the news fans were hoping for. We now know what’s been taking the long-awaited RPG so long to make another appearance: its development has been restarted from scratch.

Dragon Quest creator and game designer Yuji Horii and Dragon Quest XII executive producer Yosuke Saito hosted the presentation, and cut straight to the chase; the game formerly known as Dragon Quest XII: The Flames of Fate, first announced in 2021, is no more, as the team has taken the game back to the drawing board.

“We’re hard at work on XII but due to a reshuffle of the team and a restart of development, it’s going to be a bit longer till it’s in your hands,” says Saito. “Work on the original version, Dragon Quest XII: The Flames of Fate, hit a lot of hurdles along the way. But as we kept talking with Mr. Horii and pinned down what a mainline Dragon Quest game should look like, we decided to move things around and start over from scratch.”

Saito continues by saying that, despite being a major change, the team believes it was the right decision to ensure Dragon Quest XII lives up to fan expectations. The game has been renamed to Dragon Quest XII: Beyond Dreams, and a short teaser trailer shows off scenic environments, such as a castle and Dragon Quest XII’s protagonist sprinting and jumping across what appears to be a large open world. He runs from grassy fields to a beach to a desert, with monsters roaming in the background. We also spot other characters such as a woman fixing a ship, a floating robot, and an armor-clad humanoid lizard.

Yuji Horii reveals that the game’s protagonist experiences strange visions in their sleep. “What lies beyond dreams? Surely not a world of darkness but a bright and exciting future,” says Horii. The creator then says that Dragon Quest XII has gone in a “different direction” than what was originally announced, but declines to share more story details. Horii does, however, confirm that Dragon Quest XII will still feature Akira Toriyama’s character art and Koichi Sugiyama’s music.

 

Dragon Quest XII: Beyond Dream did not get a release window or confirmed platforms, but Horii says, “The game’s coming along really well, so I hope you look forward to the next announcement.” While it’s exciting to see footage of this new version of Dragon Quest XII, it’s hard not to feel mixed emotions given that its launch still seems very far away.