Smash @ Xanadu #138 feat. Super Smash Bros. for Wii U Streaming Live

The folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, with tonight’s stream focusing entirely on Super Smash Bros. for Wii U.

The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

Shoryuken’s Street Fighter V Rankings Now Open to Community Submissions

As the fighting game community continues to grow, it’s an unfortunate fact that keeping up with everything happening across the globe is damn near impossible. It’s an overwhelming proposition, and in order to keep our rankings up to date heading into Street Fighter V, creator Bavo Bruylandt has opened the system up to outside submissions.

Of course, it won’t be as easy to entering results from your bedroom local and seeing your friends’ names rise in the rankings. As of now, submissions will need to be reviewed before they become official, but this step will go a long way towards making sure our rankings are as representative as the larger community as possible.

If we missed out on logging a notable Street Fighter V tournament since its release last week, be sure to check out the submission form and let us know. And, as always, we are always looking for feedback in the official thread.

Capcom: Street Fighter V Players Should See Improved Matchmaking, Battle Lounge Stability After Maintenance

Over the weekend, Capcom brought the Street Fighter V servers offline for a few hours of scheduled maintenance. While it lasted a bit longer than intended (and threatened to continue on indefinitely at one point), the developers eventually opened the servers for players to scratch that netplay itch.

But what exactly has changed? In a brand new post on Capcom-Unity, Neidel “Haunts” Crisan explained that both matchmaking and battle lounges should be seeing improved functionality, but that doesn’t mean there still isn’t work to be done. Capcom acknowledges that connectivity in Europe and the Middle East continues to lag behind other parts of the world, and the ability to search and join lobbies still needs to be improved.

“Our goal is to provide the best online experience for all users, and if you are not in a region that has a large number of users with stable connections it will take longer to find a suitable opponent,” Crisan said. “Again, we will continue to look at this issue and find ways to circumvent longer than intended wait times for matchmaking.”

If you continue to encounter issues, be sure to send your feedback to SFV Server.

Source: Capcom-Unity