Over the weekend, Capcom brought the Street Fighter V servers offline for a few hours of scheduled maintenance. While it lasted a bit longer than intended (and threatened to continue on indefinitely at one point), the developers eventually opened the servers for players to scratch that netplay itch.
But what exactly has changed? In a brand new post on Capcom-Unity, Neidel “Haunts” Crisan explained that both matchmaking and battle lounges should be seeing improved functionality, but that doesn’t mean there still isn’t work to be done. Capcom acknowledges that connectivity in Europe and the Middle East continues to lag behind other parts of the world, and the ability to search and join lobbies still needs to be improved.
“Our goal is to provide the best online experience for all users, and if you are not in a region that has a large number of users with stable connections it will take longer to find a suitable opponent,” Crisan said. “Again, we will continue to look at this issue and find ways to circumvent longer than intended wait times for matchmaking.”
If you continue to encounter issues, be sure to send your feedback to SFV Server.
Source: Capcom-Unity