Daniel Bryan On “Never Say Never” Against Wrestling The Miz, Getting Back In WWE Ring, 2013 Matches
Daniel Bryan Reveals Odd Tag Team Name With Viktor, You Can Own “The List Of Jericho,” More
How Was WWE SmackDown Viewership With Randy Orton Vs. John Cena In The Main Event?
Bobby Lashley On If He Would Return To WWE, Wanting To Fight Brock Lesnar, If Donald Trump Is Racist
Final Skullgirls 2nd Encore Changes? Mike Z Opens Community Discussion for Input on Potential Balancing
Skullgirls 2nd Encore is in the process of receiving its final update, which brought many tested beta changes to the retail copy of the game. These changes were paired with new animations, bug fixes, and quality-of-life changes, but the coveted Japanese dub is still on its way. The patch that adds those Japanese voices appears to be the definitive version of the game with no further changes, as this will also be the version on the physical releases that Limited Run Games is distributing, and Mike Zaimont is approaching the community about one final change he’d like to make to the game.
As he says in his community address, “Skullgirls is based on community-oriented game development,” and “We have one specific gameplay problem. We have one patch left, to add Japanese voices and fix lobby bugs.” The problem being discussed here specifically refers to teams of 3 characters being optimized to the point of having one-reset kill combos, like you see below:
For those who don’t know, damage ratios for 3v3 matches are boosted beyond their normal damage output, meaning they can do this with 3v3, but not 2v3 or 1v3. Though Mike goes on to say that “losing a character in two touches just becomes an overall downside of playing a trio, since trios can already lose a character in two (or even one) touch in 2v3 or 1v3,” he claims that these one-reset kill setups showcase a “symptom of Undizzy” that he’s never liked, which is getting a short chain into a high-damage ender:
Some of the solutions he’s listed, which players will be able to test for a maximum of 3 days–meaning if any bugs occur in the chosen changes, they will remain forever–include scaling non-super hits at max Undizzy to minimum damage, some character-specific changes to Cerebella, Beowulf, and Big Band, and changing the way combo stages work so a reset at max Undizzy allows less freedom. He’s also mentioned lowering the meter gain for the attacker to minimum while boosting it for the defender to maximum, which won’t fix the 3v3 kills but will make doing long combos into resets benefit the defender at every level.
The thread is leaning towards making some kind of change as opposed to doing nothing, with a lot of activity from big names and everyday community members alike. The problems listed are some of the biggest in the game’s current state, making matches lean to players who’ve counted their damage and have one reset that’ll close the match. Whether you like the game like that or hate it, having a focal issue and it’s solution discussed openly with the developers isn’t something you see every day in today’s fighting game landscape. Hopefully more companies learn from Skullgirls and Mike Z’s example to improve other modern fighters.
Sources: mpgame; Skullheart; dekillsage
Mu Legend – Closed Beta Key Giveaway!
WWE Star Undergoing Surgery, Nikki Bella Mocks Natalya’s Love Of Cats (Video), New WWE UK Dates
The Revival On Not Being Flashy, If They Try To Be “Old School”, Having A Chip On Their Shoulder
Check Out Some High-Level Matches from Injustice 2’s Online Beta
While there’s been a lot of news about Injustice 2 as of late, there’s still one question on the mind of most folks who haven’t been able to get into the game’s online beta: how does it play? Now those folks can see for themselves, thanks to a number of top players who have been sharing recordings of their matches on the internet.
The videos below feature matches with players such as Echo Fox’s SonicFox, ForeverKing, Dragon, A Foxy Grampa, REO, HoneyBee, Pig of the Hut, and more. Along the way they give us a glimpse of some of the tactics that players have developed for the beta. While the latter will likely change as NetherRealm Studios further fine-tunes the game, it still gives us a glimpse of the direction that Injustice 2’s metagame will take.
First up, SonicFox and ForeverKing duke it out in a couple of matches with the former using two different characters in each video.
Next up, Pig of the Hut and Dragon engage in a long set while actually talking about the game itself.
The Supergirl dominance continues as A Foxy Grampa takes her out against Semiij’s Batman.
REO also uses Supergirl, alongside Atrocitus as he goes up against Slayer’s Superman.
That said, he also picks Blue Beetle in another set against Slayer.
And finally, another Supergirl vs Superman match, as HoneyBee takes on Skeezer.
Sources: Forever King, Pig of the Hut, Dragon Hawk, REO, HoneyBee
River City Melee: Battle Royal Special to Release Worldwide March 28 on PlayStation 4
With Super Smash Bros. being a strong mainstay in the tournament scene, it seems that platform fighters are growing into a market all their own. With Brawlhalla and Rivals of Aether making a buzz at events, can the platformer scene adopt another game of this nature?
That’s what we’ll find out, as Japanese-developed title River City Melee: Battle Royal Special releases worldwide on March 28th. Already out in Japan for a couple months now, the game has done well, and will see a release across the planet on PlayStation 4, in the form of a digital release. This game features the same sprites from River City Ransom that we all know, and features online play. This title was also developed in part by BlazBlue developers, in order to improve user experience.
You can catch the trailer of this game below.
Source: Gematsu
