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Frabisaur examines crossups in the first Fighter’s Dojo mini-episode
In an effort to cover additional topics left undiscussed in his normal videos for the sake of time or clarity, Frabisaur has released the first Fighter’s Dojo Mini! This supplemental video provides a brief look at the concept of crossups. Frabisaur explains the crossups are possible in games that lack a block button, because developers placing a marker in the center of each character model that allows the game to tell which side of the screen they’re on–and which direction they need to be blocking in. Showing a clip of Akuma jumping over Ryu, he points out that the moment where Ryu’s head and body start to turn to follow Akuma in the air is the point at which he can be crossed up with an attack.
Finally, after using Zangief’s Body Splash as a visual aid of a crossup hitbox, Frabisaur shows off every single crossup currently in Street Fighter V, noting that some are visually ambiguous, but can be consistently blocked with practice.
You can see the full video above, and check out the other episodes of the Fighter’s Dojo: covering where to begin in fighting games, offense and defense, and hitboxes and hurtboxes. You can also follow him on Twitter at Frabisaur or watch his streams at twitch.tv/frabisaur for more content and concept explanations.
Source: Frabisaur
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Green Arcade player pulls off 95%+ damage Akuma combo in Tekken 7: Fated Retribution match
Tekken players are no strangers to high damage combos! In a game series where average combo damage can be 30~50% depending on the starter, it’s something you become accustomed to over time. It’s not even surprising when combo videos show off 90-100% combos–because most of them require specific stage positioning and unlikely scenarios that wouldn’t occur in a real match.
None of that can be said here: the Bryan player “begin” was on the verge of sealing a round, when he went for an option perhaps a little to fancy for his own good: a fake taunt cancel into d+4. By cancelling the knee too early, the anticipatory full jump from a Korean player (his tag is 아쿠마, which phonetically is just “Akuma”) connected, then all sixteen hells broke loose.
The combo came from a long set between the two top players, which you can watch below:
It’s worth noting that all of this came from the newly-nerfed Akuma in version 3.8. While this combo still requires incredible stage awareness, meter management, and one hell of a read, it cannot be underlined enough how scary a full meter–and Rage–is for Akuma players in Tekken 7.
Source: GreenTekken
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Take a closer look at The King of Fighters XIV’s upcoming stages in this new trailer
Notable content included in the upcoming version 2.00 update to The King of Fighters XIV are the additional two new stages, which will be provided to all players free of charge.
A pair of classic backgrounds, “Transcontinental Railroad,” Terry Bogard’s stage from Fatal Fury 2, and “City Circuit,” first seen in KOF ’97, will be returning on April 5th. To celebrate, SNK released a trailer displaying both of these stages in all their 3D glory, set to a remix of Terry’s stage theme, “Kuri Kinton Flavor.” This provides a great look at the detail of these stunning backgrounds, including Mount Rushmore and the various signs that can be seen as the fighters battle upon the Transcontinental Railroad’s moving train.
Watch the full video below!
What do you think of these updated renditions of classic stages? Let us know in the comments!
Sources: KOF WORLD, via ATRyoSakazaki
