Sajam shares his thoughts on his first week working with the ELEAGUE Street Fighter V Invitational

Depending upon who you talk to, TBS’s ELEAGUE may have been given to the FGC via a wish from a monkey’s paw. On one hand, the major television production is the realization of years of hard work and scene-growing. We have an FGC-centered TV show with a major network’s budget. No one five years ago would have guessed something like that could happen to us.

On the other hand, some decried the quiet, empty production stage, the wasted time between sets, and even the tournament format itself. A vocal movement has made it clear that they feel ELEAGUE is a watered-down representation of the FGC. All parties involved, staff and viewers alike, were treading into unfamiliar territory, unsure of how to make this strange new thing work. As ELEAGUE progressed though, changes were clearly made on the fly, and the show gained more energy with each new attempt. If, by day four, it seemed like the show had found its footing, there was likely good reason for that, as Stephen “Sajam” Lyon reveals in a blog on ELEAGUE’s site:

For starters, everyone has been constantly asking for feedback about how they can do something true to the community. The biggest concern from the start is that they wouldn’t create something that really captured the spirit of the FGC. They encouraged us at every second to offer our criticisms, even if it would make their jobs more difficult. I can’t say they’ve been able to accommodate every possible change, but the lengths they’ve gone to have definitely surprised.

Sajam’s behind-the-scenes blog is surprisingly earnest and optimistic, even while admitting the production’s struggles from the start. To read more of his current impressions on working with TBS, check out the full blog post here.

How are you feeling about ELEAGUE thus far? Has its progress brought the hype you were looking for?

Source: ELEAGUE

Overwatch – Something New to be Revealed on April 12th

Blizzard’s Australia / New Zealand Twitter account has a teaser video on it that seems to be teasing some type of revelation headed out on April 12th. Called “Overwatch Mission Archives”, it shows off recorded data from several years ago of the King’s Row Uprising. In the background (lower right), you can see Tracer in a skin that is not in the game at the current time.

TERA – EU Players Invited to Take Part in League of Levelers

From April 4th through April 25th, TERA’s EU players are invited to take part in the League of Levelers Event. During the appointed time, players making one of the new Valkyrie characters will receive a package of goodies for each level reached. These packages include things like XP boosts, equipment boxes, limited duration items, Bravery potions, and much more.

Devilian – Spring Fling Event to Run Through April 12th

Devilian players will want to head into the game to check out the Spring Fling event that is running from now through April 12th. During the event, killing monsters 5+ levels above yours yields a chance to drop rose petals that can then be traded in for any one of several items.

desk explores (and breaks) the limits of Street Fighter V’s juggle mechanics

A look into Street Fighter V’s juggling system, and how far it can be pushed.

Keeping your opponent’s character in the air with a series of hits is called “juggling”–well-known, of course, to the fighting game faithful. Most fighters have a built-in “juggle limit,” to prevent (or at least reduce) infinite juggle combos.

In their latest video, desk examines Street Fighter V’s own juggle system, using a Guile combo as an example: while SFV’s strict juggle limits won’t allow a Sonic Boom or a Somersault Kick to both connect after a juggle–only one, or the other–it will allow both attacks to connect if they happen to land on the same frame. Several setups that allow you to slip multiple attacks into the same frame this way are demonstrated by desk, below. Limits are made to be broken!

Source: desk