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EGP WonderChef shares meaty setups–and a 200+ damage Field Phase combo–for Pokkén Tournament’s Suicune
YouTuber, commentator, Mortal Kombat X Northwest Majors Champion, and more: Evan “EGP WonderChef” Hashimoto has a solid fighting game resume across a variety of games. Recently he’s shared some tech he’s developed for Pokkén Tournament, showing off great setups for Pokkén’s “water dog,” Suicune.
Here, Wonderchef demonstrates Suicune’s ability to convert off of its 5X Water Spout on wake up. This more is one of Suicune’s primary zoning pokes in Duel Phase, but typically is used only as combo filler or as a combo starter off an anti-air hit. However, 5X’s long active frames allow it to link off of Pokkén’s set knockdown frames on wakeup, giving the zoner an impressive pressure option. Suicune’s naturally high damage turns this into some brutal conversions if the opponent expects a grab. Considering that 5X also has a built-in fake, these setups can result in some terrifying 50/50s.
And, as if Suicune needed more help in the field phase, Wonderchef decided to show off a bit with this flashy 200+ damage wall combo in field phase. Resource-heavy and impractical, it nonetheless shows off an important truth- Suicune hits like a tank no matter where it stands, or what phase you’re currently in.
Source: EGP Wonderchef
Ilima Macfarlane Hopes for Flyweight Title Shot with Win in ‘Battle of the Virals’ at Bellator 178
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AutoMattock dissects Kolin’s Crush Counters in detail for Street Fighter V
David-Paul “AutoMattock” Mattock (also known as “Jibbo”) has made his love for Street Fighter V’s Kolin clear with the massive undertaking that is his working Kolin Guide. But just in case there was any doubt, he’s gone above and beyond the call of duty with this exhaustive two-part breakdown on Kolin’s Crush Counters.
These breakdowns cover more then just combos: he breaks down why you’re doing these moves, the execution requirements for extensions, and safe jump setups after your combos land.
Source: AutoMattock
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Trouble beating Sol Badguy in Guilty Gear Xrd -REVELATOR-? Here’s LordKnight’s workshop on the matchup
After studying your own character and getting a firm grasp on the complex mechanics of Guilty Gear Xrd -REVELATOR- (and the upcoming REV 2), the never-ending learning process next involves matchup knowledge. Picking up specific tools and understanding when an opponent will use certain attacks from their repertoire is key to getting better at Guilty Gear. LordKnight came up with a new video series that will tackle this specifically.
The first one looks at Sol Badguy, Guilty Gear’s flagship character. LordKnight goes over Sol’s tools, pointing out how powerful Gunflame YRC is at “resetting” the neutral and pausing the game for a bit while throwing out a wall. Sol has fairly straightforward tools, but people can play him very differently. Some are more solid, some attack more randomly, so LordKnight recommends facing many Sols to get a better grasp. His detailed overview shows round-start options, whiff punishing, and much more.
View the full session below to study up on the Sol Badguy matchup.
Source: LordKnight
