Riptor charbroils the competition with her Ultimate in Killer Instinct

With the release of Killer Instinct’s Ultimates Ultra Pack a mere two weeks away–on May 2nd–Iron Galaxy has continued their weekly previews of the new Ultimates that will be free to all players. After displaying the finishers of Fulgore, Sadira, and Kilgore, this week’s spotlight shines on Riptor.

Beginning by knocking her opponent upwards with her tail, she then torches them with her flame breath before settling in for a well-deserved victory nap. You can see the full Ultimate in all its glory below. Check back next week for the unveiling of the Pack’s final Ultimate: ARIA’s!

Are you Riptor players happy with your character’s Ultimate? Do you have a favorite from the ones shown so far? Tell us your thoughts in the comments below!

Source: Ultra-Combo

Reverse Demon Slayer combos allow practical and flashy unblockable setups for Pokkén Tournament’s Gardevoir

For whatever reason, Gardevoir Twitter has been exceptionally active over the past few weeks.  Recent lab work on Pokkén Tournament’s Psychic/Fairy has revealed some exciting new combos with a backwards launching Demon Slayer (forward+X). As demonstrated by Pokkén player Bendy:

Both combos above allow the player to setup the holy grail of high-level Gardevoir: ambiguous unblockable setups. Certainly not something the original owner of Demon Slayer–Tekken’s Asuka–could do!

But that’s not all that’s come out of the Gardevoir lab:

Gardevoir’s Psychic is a great wakeup and long-range pressure tool. Kaloncpu57, however, found a way to combo the brutally slow move into itself.

Rounding out this list, Japanese Pokkén player Sanaito demonstrates combo starting height requirements for Gardevoir’s dress slam, jump X. The opponent’s hitbox plays an important role in determining the advantage on hit, and the safety on block.

Sources: SanaitoKaloncpu57Bendy

Mikado Arcade shows off nearly 2 hours of tournament footage for Marvel Super Heroes

Before Marvel vs. Capcom became synonymous with “Marvel fighting game,” Capcom developed two 1v1 fighters for the famous comic book empire. Marvel Super Heroes was the second entry of the series, and featured a wide variety of unusual mechanics–most notably it’s Infinity Gem system. World-famous Mikado Arcade showed off what this game has to offer in a great tournament recently.

The Infinity Gem system allows players to enjoy a wide variety of subsystems and buffs, which you can read further about at the SRK Wiki. The gems have to be obtained manually as they appear, creating a interesting mental game where you may potentially want to give up pressure to go chase down a gem. Furthermore, gems spawn after fulfilling in-game actions, such as getting the first attack in a round, or by entering a low health state. In a way it can be considered a early example of a comeback mechanic, although more nuanced and creative one.

After the tournament, Mikado went the extra mile and did a Thanos exhibition. In a game known for its long, high-damage combos, Thanos’ are some of the easiest and most threatening. If you’ve only played Marvel vs. Capcom 2, you may not be familiar with how strong the Mad Titan was in his original games. After watching him ravage the competition here, you’ll have an idea of just how terrifying this character could be were he to show up in Marvel vs Capcom: Infinite.

Source: Mikado