TEKKEN TRAINING: Electric Wind God Vids — Possible alignment issues when stepping, and how to prevent it

When we were putting together the last Electric Wind God Vids tutorial on defeating Leo’s B+1,4 string (which you can check out here!), an odd problem arose: sometimes characters could step in-between the string, and sometimes they couldn’t. These inconsistent results were not human error: it happened when the computer was programmed to step post-block, too. It also didn’t seem to correlate to the range of the B+1, so late active frames couldn’t be blamed for this. What gives?

This is a hypothesis, but we suspect that the cause is the defender’s hurt-spheres not realigning after blocking the initial hit. The issue only occurs if you don’t manually realign your off-axis state before blocking Leo’s b+1. So, in this video, we visually demonstrate this problem, and how to avoid it happening to you!

For more TEKKEN TRAINING, be sure to subscribe to ShoryukenTube! And if you have any specific questions about Tekken gameplay you’d like covered in a future video, let us know in the comments!

The SRK Rollback: Best of October 6-12, 2017

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from October 6 to October 12, 2017!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
Ryu Super Turbo
Great Big Story catches up with Street Fighter legend Tomo Ohira to talk about his departure

A look back at one of the legends of the genre!

Frame 2:
BalrogShoryuken interview: Smug talks about Capcom Cup and his showmanship on camera

Missing Person catches up with one of the best — if not the best — Balrogs in the business to talk about the game, the characters, and the circuit.

Frame 3:
tekkentrainingTEKKEN TRAINING: Electric Wind God Vids — Beating Leo’s B+1,4 string

Crow_Spaceboy’s Tekken training series starts digging into the meaty details of character-specific shenanigans.

 


Sam “Trilby” Foxall, Assistant Editor:

Frame 1:
Mortal Kombat LogoCelebrate 25 years or Mortal Kombat with this video from NetherRealm Studios

To commemorate its 25th birthday, NetherRealm Studios have created a video retrospective which looks over Mortal Kombat‘s incredible legacy. With rumors of Mortal Kombat 11 in the works, here’s to another 25 years!

Frame 2:
YouTube Thumbnail DO NOT REUSE!!!See Spider-Man become “Superior” in this Marvel vs. Capcom: Infinite premium costume trailer

Packaged in with copies of Spider-Man: Homecoming, this premium costume has the friendly neighborhood spider swapping his red and blue duds for a “superior” outfit. The costume will be available separately for $3.99, if you don’t want to buy the movie.

Frame 3:
Jin Tekken 7Tekken 7 has sold over 2 million copies on consoles

While MvC:I is struggling in the charts, Tekken 7 has been a knockout success, selling 2 million copies on consoles. With PC sales hovering at around 300,000 copies sold, there are definite lessons to be learned from Tekken’s release.


Keegan “Interrobang!?” Spindler, Features Editor:

Frame 1:
croagunkPokkén Tournament DX’s Croagunk combos give your opponents negative status effects in real life

I think Croagunk might be my spirit animal. He’s by far the most fun character I’ve played in Pokkén Tournament, so it’s great to see people diving into his unique requirements.

Frame 2:
HBFS 30GamerFinger is returning with a new revision of their silent HBFS buttons

I missed out on getting the GamerFinger G2s, so it’s exciting to hear that there is a return on the way. They are stylish and, from the tease, more accessible than ever. I can’t wait!

Frame 3:
deskdesk’s latest Marvel vs. Capcom: Infinite combo video only uses one button

Look out for SRK’s upcoming investigation: Is desk even human? We already know that he has the best execution in the business, but doing it all with just one button? That’s just bonkers.


Extra Frame:
sfv cfn menat close
Street Fighter V: Arcade Edition discs will include codes to download the character DLC

A bit of a PSA to players that like to buy their games used, or to tournament organizers: it looks like the up-to-date character content of SFVAE will rely on download codes, and won’t be on the AE disc itself.

Elder Scrolls Online – The Conundrum of Balance

As much as I love Elder Scrolls Online, the game does have its fair share of problems. I would like to touch on one today: Balance. Balance has been a deep-rooted issue since the beginning basically. We’ve had a lot of problems with pure stamina builds, pure magicka builds and barely in-between.

Planned Pokkén Tournament DX patch will add recording function to training, date TBA

The official Pokémon Site has just announced a new Pokkén Tournament DX patch, and the promised changes are huge.

According to translations by Gematsu, the update will add a new recording feature to Training Mode. Bandai Namco’s recording features in Tekken are typically fantastic, so this is great news for the competitive scene.

There will also be the addition of an online 3v3 mode. While there’s no current announcement for its addition to Event Mode, it’s a step in the right direction for this under-utilized DX-specific format.

New “official” groups will open for Pokkén Tournament DX’s Group Match Mode, with new rewards to be obtained from these groups.

Lastly, a promise of an “enhanced experience,” citing various fixes and new rewards. While very light on the specifics, this could very well mean early balance changes. DX already hosted a number of new, well-received balance changes, so we’re speculating that strong newcomer Decidueye would be at the front of the line of any proposed “fixes” here.

Sources: Pokémon; Gematsu