Don’t let your opponent relax in Tekken 7 with this Eddy punishment guide

There is no character more lambasted for his ability to completely annihilate new players in Tekken then Eddy Gordo. Everyone loses to the Capoeira master the first time they him, regardless of how good or bad the Eddy player is. Welcome to Tekken: learning to punish this character is the equivalent of overcoming the fireball/Shoryuken trap the first time you see it.

The truth is that the majority of his stance transitions are punishable, but you have to know your exact character’s options to hit low stances. Though IJustSneezed‘s “Eddy Punishment Guide” covers Bob primarily, the lessons applied are universal. Don’t let Eddy go into Handstand or Relax for free anymore — sit down with training mode and learn where the gaps are, and you’ll go a long way in neutralizing mediocre Capoeira.

Source: IJustSneezed

USGamer chats to the original cast of Mortal Kombat, 25 years after the series’ launch

While much has been written about Mortal Kombat‘s original development team, the actors playing the likes of Sonya Blade, Liu Kang and Scorpion have been left out of the limelight. Hoping to rectify this as Mortal Kombat celebrates its 25th anniversary, USGamer tracked down the original Mortal Kombat cast to find out how a group of friends from Chicago came to work on the industry-changing fighting game.

Working out of an athletics club in Chicago, the Mortal Kombat cast was a mix of fitness instructors, stunt coordinators and film extras based in the Windy City. According to Elizabeth Malecki, the original Sonya Blade, many of Mortal Kombat‘s special moves were dreamed up on set — with Scorpion’s famous “Get Over Here!” being ad-libbed by Shang Tsung actor Richard Divizio. Thinking up moves and fatalities were a collaborative effort, with actors getting inspiration from films like Indiana Jones and the Temple of Doom and Jason and the Argonauts.

The whole feature is worth a read, as it covers the cast’s reaction to Mortal Kombat’s runaway success, how they cast certain characters as well as their lives after Mortal Kombat. As a little fun fact, Sub-Zero’s costume was actually a size too small for actor Dan Pesina, meaning it had to be held together by pins during later parts of production.

Source: USGamer

Mikado Arcade’s “Super Street Fighter Carnival 2017″ series continues with Virtua Fighter 3tb tournament

“Super Street Fighter Carnival 2017” is the regularly occurring tournament series of Japan’s famous Mikado Arcade. This series focuses on arcade titles of old, bringing out high level play for a variety of games. We are halfway through this tournament season, so you can catch up here if you missed any of the action.

Today’s tournament entry is 1996’s Virtua Fighter 3: Team Battle, which is the arcade re-balance of the legendary 3D fighter Virtua Fighter 3.

While the above is the main event, you should know that Mikado really loves VF3tb. As such, they also shared an additional hour’s worth of footage from after the event, just in case the main tournament wasn’t enough for you.

You can follow the action by subscribing to Mikado’s official YouTube channel. You can even try to catch them when they livestream!

Source: Mikado

Check out nded’s comic ink shaders for Marvel vs. Capcom: Infinite

Miss the thick, comic book-inspired outlines of Marvel vs. Capcom 3? You aren’t alone. YouTuber nded wanted to try and recreate that feeling in Marvel vs. Capcom: Infinite with ReShade, an open-source plugin for games that use Direct3D or OpenGL. Here’s what they’ve worked out thus far:

While there’s some obvious problems with the filter (ReShade’s inability to separate the UI is really unfortunate), I don’t think it’s too controversial to say that some of the results are a marked improvement. Which of nded’s experiments are your favorite?

Source: nded