Developers behind indie fighter Wishmere show off a combo exhibition and match footage

Wishmere is the fighting/brawler debut of two-man indie team Crayder Studios. The heart of this recently released gem is its surprisingly-deep combo system, which is the central subject of the developer’s latest video:

Many of these big combos have a common thread with the “Fate Advance” mechanic, a time-slowing (and combo-escaping) mechanic that has both offensive and defensive utility. But aside from the universal application of “Fate,” each character has a lot of unique elements in their individual move lists. To show this off, Crayder shared some of their own match footage to show what the game looks like in well-versed hands:

Wishmere is now available through Steam.

Source: Crayder Studios

Here’s 20 minutes of Toaru Majutsu no VIRTUAL-ON gameplay

During a recent Dengeki live stream, Sega took the time to show off some gameplay of their upcoming crossover mech fighter Toaru Majutsu no VIRTUAL-ON.

For those not caught up with the game, Toaru Majutsu no VIRTUAL-ON is a crossover between Sega’s VIRTUAL-ON franchise and Dengeki’s Toaru Majutsu no Index (A Certain Magical Index) light novel and anime franchise. The footage, which you can see at 1:11:55 below, showcases some of the Virtuaroids in the game as well as the corresponding Toaru Majutsu no Index characters that pilot them.

Source: Dengeki Online

Cutcc’s “QuickNotes” series takes a jab at Tekken 7’s Steve Fox

cutcc is back with more of his “QuickNotes” series for Tekken 7! This series is designed to lay out the fundamentals of a Tekken character in as compact a video as possible, and today’s character is the stance switching boxer, Steve Fox.

Steve throws a lot of the traditional Tekken rules out the window. His punishment game is pretty awful compared to the rest of the cast, getting no big combo opportunities until comparatively slower speeds. He makes up for this fact with some oppressive frame advantage off blocked highs and mids, irritating lows, and giant counter-hit damage.

Source: cutcc

Fighter101.net interviews “The Best Guile in the West” in Super Street Fighter 2 Turbo, Markus “Marsgattai” Gibbs

One of the hardest working Super Street Fighter 2 Turbo Guile players in the US, Markus “Marsgattai” Gibbs, has given a great interview over on fighter101.net. Marsgattai gives his take on a number of subjects — what it’s like to be dedicated to “old-school” FGC games in 2017, the importance (or lack thereof) of frame data in his game-play, and his opinion of Street Fighter V as a SSF2T player.

Marsgattai making it to grand finals at the Super Turbo SBO US Qualifier in 2011.

For Marsgattai, the moment he felt he finally reached the next level just boiled down to actually going to his first offline event:

“For me, I was really addicted to playing back in the hdr days.  I would get up in the morning or early am just to fight Japanese guys on ranked (…) After a while, I thought to myself I should try it out and see how I do.  Funny, I think going to my first event (NEC 09) was one of the best decisions I made because I met some of my best friends at that event.”

You can read the full interview over at fighter101.net’s site.

Source: fighter101.net.