TERA – Phantom’s Keep Update to Hit PC Servers on July 12th

En Masse Entertainment has announced that the Phantom’s Keep update will be hitting live service for PC players on July 12th. The update will see the return of the Dreadspire and Manglemire dungeons that will both feature some “spooky loot”. In addition, new Guardian Legion content will be added including a Dragon Hunt event and new missions that players can take part in solo or in a group.

Next BlazBlue: Cross Tag Battle Arc Nama stream scheduled for Friday, July 20th

The official BlazBlue: Cross Tag Battle Japanese website has recently updated, revealing that the next Arc Nama stream is scheduled for Friday, July 20th. Though we likely won’t see any more DLC characters added to the game until after Evo 2018 concludes (with Cross Character Pack 4 rumored to be released on Monday, August 6th) potential character reveals could be right around the corner.

Though last month’s stream broke Arc System Works’ established reveal pattern, we’ve seen a myriad of leaks for the remaining nine fighters — which are BlazBlue’s Izayoi, Nine The Phantom, and Mai Natsume, Persona 4 Arena’s Mitsuru Kirijo, Akihiko Sanada, and Labrys, and Under Night In-Birth’s Yuzuriha Sougetsu, Merkava, and Mika Returna.

From Lobby Avatars, to Announcer CallsEnglish voice clips and even their full alternate color sets, a lot of information is already floating around for these characters. With the first 11 DLC characters who will make up Evo’s competitive roster all currently released, it seems likely that we could possibly see the ninth character introduction trailer for Cross Character Pack 4 — though keep in mind that nothing about the upcoming stream’s contents has been confirmed.

We’ll all just have to tune in at twitch.tv/arcsystemworks at 4:00 AM PT/6:00 AM CT/7:00 AM ET to find out exactly what they have planned for us.

BlazBlue: Cross Tag Battle is available now on PlayStation 4, Nintendo Switch, and Steam.

Source: blazblue.jp/tag

Ashes of Creation – Intrepid Studios Brings 7 New Staff On Board Including Several Former Daybreak Devs

Intrepid Studios now has more than 100 developers working on Ashes of Creation, including more than a few former Daybreak Game Company devs. Seven new team members were added and a new round to bring another 21 developers into the studio is already underway. Creative Director and Founder, Steven Sharif. “It’s pretty exciting to watch your dreams become a reality, and at the end of the day, creating an MMORPG that players can be proud of.”

One of the series’ oldest glitches has finally been figured out in Dead or Alive 5: Last Round

While Team NINJA is hard at work at Dead or Alive 6, the series’ community is still plugging away at figuring out Dead or Alive 5: Last Round. Recently, an exciting new discovery was made that opens up what may be one of the oldest known (but until now, un-replicable) glitches in the game: Free Step Cancelling.

Free Step cancelling is a glitch that allows a player to make certain attacks safer by somehow cancelling out their recovery frames with a free step. While the glitch seems simple enough in concept, it was something that people had trouble consistently replicating, with most evidence of its existence only coming from footage of people triggering it accidentally.

However, AlexXsWx over at Free Step Dodge has figured out how to use it. Triggering the glitch involves buffering a dash (either forward or back), hitting down 1 frame before the idle frame, and then using an attack that’s triggered by hitting hold (H) and kick (K) buttons at the same time (H and K, or down H and K) in the next frame. The result is that said H and K attack will have its recovery frames reduced, allowing certain characters to follow up with another attack after it.

Actually using the glitch can be quite difficult, as it requires multiple 1 frame inputs. However, it does open up new offense for characters that can take advantage of it. There are a few examples below, showing both new combos, as well as pressure strings.

Here’s  輝Rock with some findings for Lei Fang.

Meanwhile, ベロニカ  shows off some combos for Nyotengu.

めたんにぃ on the other hand demonstrates a new juggle for Honoka, as well as a demonstration of side step holding a push block string that normally tracks.

What’s more interesting is how old the glitch actually is. While attention was brought to it in Dead or Alive 5: Last Round, the glitch has actually existed as far back as Dead or Alive 2 — the first game with the Free Step system. You can see current Team NINJA community manager Manny “Master” Rodriguez demonstrating the glitch in the latter.

Now, with the discovery of this glitch, the big question is: will it still exist in Dead or Alive 6 when it launches next year?

Sources: AlexXsWx輝Rockベロニカめたんにぃ; thanks to Mr. Wah for the tip.

One of the series’ oldest glitches has finally been figured out in Dead or Alive 5: Last Round

While Team NINJA is hard at work at Dead or Alive 6, the series’ community is still plugging away at figuring out Dead or Alive 5: Last Round. Recently, an exciting new discovery was made that opens up what may be one of the oldest known (but until now, un-replicable) glitches in the game: Free Step Cancelling.

Free Step cancelling is a glitch that allows a player to make certain attacks safer by somehow cancelling out their recovery frames with a free step. While the glitch seems simple enough in concept, it was something that people had trouble consistently replicating, with most evidence of its existence only coming from footage of people triggering it accidentally.

However, AlexXsWx over at Free Step Dodge has figured out how to use it. Triggering the glitch involves buffering a dash (either forward or back), hitting down 1 frame before the idle frame, and then using an attack that’s triggered by hitting hold (H) and kick (K) buttons at the same time (H and K, or down H and K) in the next frame. The result is that said H and K attack will have its recovery frames reduced, allowing certain characters to follow up with another attack after it.

Actually using the glitch can be quite difficult, as it requires multiple 1 frame inputs. However, it does open up new offense for characters that can take advantage of it. There are a few examples below, showing both new combos, as well as pressure strings.

Here’s  輝Rock with some findings for Lei Fang.

Meanwhile, ベロニカ  shows off some combos for Nyotengu.

めたんにぃ on the other hand demonstrates a new juggle for Honoka, as well as a demonstration of side step holding a push block string that normally tracks.

What’s more interesting is how old the glitch actually is. While attention was brought to it in Dead or Alive 5: Last Round, the glitch has actually existed as far back as Dead or Alive 2 — the first game with the Free Step system. You can see current Team NINJA community manager Manny “Master” Rodriguez demonstrating the glitch in the latter.

Now, with the discovery of this glitch, the big question is: will it still exist in Dead or Alive 6 when it launches next year?

Sources: AlexXsWx輝Rockベロニカめたんにぃ; thanks to Mr. Wah for the tip.

– Samsung 970 Pro NVME M.2 SSD: The Reigning King of NVME SSDs

Since their release nearly three years ago, Samsung’s NVME M.2 SSDs have dominated the high performance storage market. Competition has been glacial in their attempts to catch up, but as they finally do, Samsung has returned to defend their title with the 970 series. We were lucky enough to get our hands on a 970 PRO NVME M.2 SSD. Let’s see how it fared in our tests.