The Blade & Soul site has been updated with a peek at this year’s Blade & Ghoul event. The holiday-themed content is scheduled to begin on October 17th and run through November 7th. During the event, players of level 50+ will head off to the Zaiwei Ruins to “defeat the hideous monsters and nightmares that haunt it”.
Team NINJA’s Yohei Shimbori would love to add cross-platform play to Dead or Alive 6
Cross-platform play is something that’s only recently becoming more common in gaming. While we’ve had attempts before — such as with Street Fighter V having cross-platform play across PS4 and PC — it’s only now that we’re starting to see efforts to allow it between rival consoles.
Now, at least one fighting game developer seems excited at this new development. Speaking to GamingBolt, Dead or Alive 6 director Yohei Shimbori stated that, while cross-platform play isn’t in the pipeline for the game, he would love to be able to add it. Specifically, he stated that cross-platform plays is “not something we can promise now, but it is one of my dreams”.
Fighting games are arguably one genre that would work well with cross-play; not only would it expand a fighter’s playerbase, but the difference in input methods aren’t as pronounced as in other genres such as shooters or strategy games.
Dead or Alive 6 launches on PlayStation 4, PC, and Xbox One on February 15, 2019.
Source: GamingBolt
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Star Citizen’s CitizenCon Starts Today with Alpha 3.3 to Launch During the Event
Star Citizen backers will finally be able to get their hands on Alpha 3.3 now that the game’s annual CitizenCon event has started. 3.3 brings a number of new features to Star Citizen including facial recognition so that a player’s avatar mimics facial expressions and lips; the addition of AI enemies throughout the “ever-expanding Stanton System” and in missions; Object Container Streaming to increase framerates; and, lastly “numerous new ships and weapons”.
Datamining hints that new Easter egg alternates for costumes that don’t have them are coming to Street Fighter V via Fighting Chance
One interesting feature that many of Street Fighter V: Arcade Edition’s costumes have is their “Easter egg” variations that can be accessed by holding down certain buttons during the pre-fight versus screen (hold up and LK+LP+MP+HP until the round starts). Currently, only select costumes have this Easter egg — it’s a feature that is usually included on paid Premium DLC costumes. However, it seems that may change soon.
Dataminer X-Kira has revealed that Easter egg costume variations may be coming to costumes that don’t have them, via Street Fighter V: Arcade Edition‘s Fighting Chance randomized loot box-ish system.
The Fighting Chance system works like a typical loot box system in other games, though it only accepts in-game Fight Money — and for the most part, it offers items for Survival mode, decorating the Dojo, and extra costume colors — the system however, is also used for exclusive costumes, such as “Cannon Spike” Cammy and original Street Fighter Sagat. However, instead of full costumes, what has been found here are alternate Easter egg variations for existing costumes.
X-Kira released a screenshot of the Easter egg variation of Ed’s costume, where he loses his cape and top, showing off the Shadaloo tattoo on his back:
In addition to this, they’ve also mentioned having spotted Easter eggs for the following costumes in the game’s code:
- Balrog (default)
- Ed (battle outfit 1)
- Kolin (default, story, battle outfit 1)
- M. Bison (default)
- Menat (default, story)
- Vega (default)
- Zeku (battle outfit 1)
When we’ll see these implemented in the game properly is a mystery, until more information is uncovered — or until Capcom makes an official announcement.
Source: X-Kira
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HyperX Cloud MIX Gaming/Bluetooth Headset Review
When it comes to gaming headsets, few companies are as highly esteemed as HyperX. They’ve been on an absolute run over the last several years, releasing a number of critically acclaimed headset. Today, we have their latest entry, the HyperX Cloud MIX on the review bench. It wants to be your one-and-done headset, designed to fit your lifestyle and your gaming rig. Does it live up to the promise?
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My Hero One’s Justice DLC character Endeavor and arcade mode screenshots and details dropped
In preparation for the release of My Hero One’s Justice later this month, Bandai Namco has released a few more details regarding the game: specifically, they’ve released information and screenshots focusing on upcoming DLC character Endeavor, as well as the game’s arcade mode.
Fans of the franchise will recognize the Flame Hero Endeavor as the number 1 ranked hero in the series (after All Might’s retirement). He fights using flames that burst from his body and packs a lot of raw power, with attacks so strong that they recoil him away.
In addition to this, they’ve also released details of the game’s arcade mode. This mode has players fight their way up a ladder of 6 opponents, with each getting more difficult to defeat. Completing arcade mode earns players special items.
Endeavor, the hero currently holding the No. 1 spot, has raw, unrelenting, unbridled power that is matched only by the intensity of his anger. His personality is reflected in his fighting style, he fights with powerful and intense flames that burst from his body, reducing anything he touches to ash.
Despite suffering huge recoil when unleashing his signature moves, a successful hit causes devastating damage to his opponent. In addition, to his formidable close-range attacks, he’s also skilled with mid-range combat too. It will take players practice to master every aspect of Endeavor’s arsenal and crush their opponents without mercy.
A new game mode is also revealed today, Arcade Mode. In this mode players will fight against six consecutive opponent, each more difficult than the last. If victorious, players will receive special items as a reward!
My Hero One’s Justice arrives in the West on PlayStation 4, PC, Switch and Xbox One on October 26. In the meantime, check out these screenshots of Endeavor and arcade mode in the gallery below.
Source: Bandai Namco, via Gematsu
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Runefest 2018 – The Music of Runescape
music from virtual worlds can be an epic affair, following players on their journey through these vast worlds. Huge sweeping scores and haunting orchestral arrangements are now common. You only have to take a quick look on Spotify to find it brimming with albums from the latest AAA releases. Runescape recently joined these and released collection of music that picks from 17 years of this mythical world. At this year’s Runefest, we were privy to a very special presentation of this.

