Thrill Kill sits in an odd, isolated place in gaming history. Created by Paradox Development and (almost) published by Virgin Interactive, this arena fighting game was set to make waves on the original PlayStation both for its unusual amounts of sex and hyper-violence (for 1998, mind you) and for its — at the time — innovative 4-player combat system. Two weeks prior to the game release, however, EA puchased Virgin and killed the project, saying they would never “publish such a senselessly violent game”.
Since the game was cancelled so close to release, copies of the game had already made it out into the world in one way or another, despite EA’s best efforts. 20 years later, NRS-focused YouTuber TONY-T pays tribute to what could have been, exploring the ruthless and long juggles possible in Thrill Kill‘s combat system. Coincidentally, Thrill Kill’s work didn’t entirely go to waste — this exact engine was later re-purposed for three different Activision published games: Wu-Tang: Shaolin Style and X-Men: Mutant Academy 1 and 2.
Source: TONY-T
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