Possible Mortal Kombat 11 reddit leak reveals roster, release, and gameplay details

Here’s an interesting note to file under the rumor mill for the moment. Righteoushall04 has made some interesting posts in the Mortal Kombat X subreddit recently, potentially revealing some roster, gameplay and release details about what will undoubtedly be NetherRealm Studio’s next big project following the conclusion of development on Injustice 2: Mortal Kombat 11.

Claiming to have received information from a credible source on Twitter with connections to NRS — who supposedly leaked the entire MKX roster on his personal website back in February 2015 — Righteoushall04 notes that MK11 is planned to have a roster of 30 characters, with 10 additional fighters planned to be DLC. This would make the game’s cast slightly larger than Injustice 2‘s roster once it receives all three full Fighter Packs, continuing a company trend of increasing roster sizes with each new game. Of these 30 Kombatants, 17 will be returning from MKXL, 7 will be returning from previous games (with 6 of those being from the old 3D-era titles), and the final 6 will be new challengers.

He notes that the new game’s story will feature Raiden as the title’s main antagonist, who appeared to be slipping back into his Dark Raiden ways at the conclusion of MKX’s story by leaving the beheaded (yet still immortal) fallen Elder God Shinnok’s severed head at Kitana and Liu Kang’s doorstep, as the two established themselves as the new King and Queen of the NetherRealm. Gameplay will remain chapter-based, with players switching characters throughout, and will be longer than any of the four previous story campaigns that have come before it. It will also be borrowing plot elements from two of the series’ 3D entries, 2004’s Deception and 2006’s Armageddon — which featured all characters introduced to the franchise at the point, and were the last games set within the original timeline before 2008’s Mortal Kombat Vs. DC Universe and 2011’s Mortal Kombat 9.

Characters who are only in the game as story mode NPCs, similar to Sindel, Baraka and Rain in MKXL, will also be returning, alongside Brutalities and the much-loved Variation System that defined the previous title. Any deceased characters from the previous games will not be returning to action (sorry Nightwolf, Sindel, Shinnok, Smoke, Kabal, Mileena, Shao Kahn, Kintaro, Motaro, Baraka or Stryker players. May we honor the times we’ve had with them.) He than mentions the 17 base roster characters he’s seen “lots of artwork and rendering for,” and they are as follows:

  • Kano
  • Li Mei
  • Noob Saibot
  • Bo Rai Cho
  • Johnny Cage
  • Shang Tsung
  • Jade
  • Daegon
  • Cassie Cage
  • Jacqui Briggs
  • Frost
  • Kenshi
  • Kotal Kahn
  • Jax
  • Onaga

Going off of Arcade/Klassic Tower endings and the events of the MKX prequel comic, it stands to reason that Sonya Blade, Erron Black, Raiden, Scorpion, Sub-Zero, Takeda Takahashi, Liu Kang, Triborg, Tanya, Kung Lao, Kung Jin, Kitana, D’Vorah, Tremor, and Goro could all have shots at returning. Taven and Nitara will supposedly appear in the game as story NPCs or cameos.

The source also elaborated on two of the supposed newcomers he’s seen artwork for, Dominic and Salina. “Salina is a Dream Goddess that apparently has psychic powers and can create things out of thin air and use them as weapons. Dominic is Kano’s son and is part of the Red Dragon with Daegon. Supposedly, he hates his father.” For those that may need a refresher, it was revealed that Kano was training up a son in his ending, with torture being the chief method, giving sufficient fruit to this supposed family grudge.

Finally, the poster notes that Mortal Kombat 11 should release around Spring 2019, which lines up with the NRS tradition of making a new game every other year. It should be noted that this isn’t the first time we’ve seen a leak regarding the roster of an upcoming NRS game, as the entire launch cast of Injustice 2 was leaked earlier this year on 4Chan by an employee working on that title’s mobile game, during the company’s long silence following the reveals of Harley Quinn and Deadshot at last year’s Gamecom.

What do you think about this supposed leak? Do you hope there’s Smoke to this fire? Or do you believe it’s simply a redditor looking for some attention? Give us your thoughts in the comments.

Source: Righteoushall04 (reddit); JakNak

Marvel and Capcom discuss bringing a legacy to life in Part 1 of Marvel vs. Capcom: Infinite BTS

With the latest chapter in the historic Vs. series, Marvel vs. Capcom: Infinite, now available worldwide, Marvel Entertainment has released the first part of a behind-the-scenes documentary about this newest iteration in the storied franchise, entitled: “Bringing a Legacy to Life.”

In the short three-minute piece, the title’s producer, Capcom’s Mike Evans, alongside Capcom’s Associate Brand Manager, Brett Elston and Executive Creative Director of Marvel Games Bill Rosemann, speak about the long-standing legacy of the Vs. series, and how special older titles such as X-Men vs. Street Fighter were to them when they were younger, as well as the massive positive response the game’s initial announcement received back in December when it was first unveiled at the PlayStation Experience.

Rosemann felt that now is the proper moment to release the next step in the crossover series, as both franchise’s characters are “at the height of their popularity.”

“It’s been [six] years since the last game, Marvel vs. Capcom 3, and we felt that the time was right. Fans has been clamoring for a new installment of the game, and we said, ‘Now’s the time. Let’s get the team back together again.’ I remember when we first announced the game, the room erupted. Grown men and women were hugging each other and jumping up and down, and they had signs, and there was weeping. Everyone was asking, ‘When’s Marvel? When’s Marvel?’ and we were finally able to say, ‘Marvel’s coming.’”

In regards to the significant changes to the battle system, compared to the previous 17 years of history and tradition, Evans felt it was time for a return to the original roots of the series.

“We made some bold decisions, to move away from the past [17] years, which has been a 3V3 game, to a 2V2 system. It was a big shift, but we feel it goes back to what the core of the game is, which, when it comes down to it, it’s the partnership between your main character and your partner character. It goes back to the heart of the crossover game.”

Other topics included the development process, the passion of the fans, the history of the franchise, as well as what they believe makes the series so special and dear to all of us in the community. You can see the full video below.

Source: Marvel Entertainment

NetherRealm Studios confirms a fix on the way for recent Gear deletion issue in Injustice 2

Earlier this week, NetherRealm Studios released the October update for Injustice 2, in preparation of the upcoming release of the game’s next DLC character, Mortal Kombat‘s God of Thunder, Raiden. Unfortunately for players everywhere, the implementation of the latest patch “in the wild” brought forth a massively unintended issue, as users reported that the patch deleted all of their Gear they had collected before September 25th.

WB Games and NRS have both been quick to respond to this situation, with the official Injustice 2 Twitter account tweeting that, “A patch will be available soon that will stop the deletion of Gear. Apologies for the delay, and we thank you for your patience!” Meanwhile, WB Games Support suggests that players who have lost any Gear obtained before September 25th should try and reboot the game after installing the patch. This should clear up any issues, but regarding Gear that was acquired after this past Monday, the site noted that the team was still investigating this issue.

Though this has understandably been a frustratingly unfortunate event for many players, it’s good to see that NRS is taking action this quickly, and will no doubt be rolling out a corrective patch to improve the situation imminently.

Have any of you been impacted by this issue? If so, did the suggested method allow you to fully recover your earned Gear, or any other content you may have lost? Let us know in the comments below.

Source: InjusticeGame (Twitter); WB Games Support

 

Have a look at the “Superior” colors of Spider-Man’s wave 1 alternate costume in Marvel vs. Capcom: Infinite

Earlier this month, we reported that digital pre-orders of the recently-released Spider-Man: Homecoming film on the PlayStation Store or Xbox Live Marketplace (before October 29th) would provide Marvel vs. Capcom: Infinite players with a free bonus: Spider-Man’s Wave 1 premium DLC costume, based off of the “Superior Spider-Man” comic book storyline where Doctor Octopus took over Peter Parker’s body.

Adam AJ Moore stumbled upon an Imugr post showcasing the costume on the character select screen, along with its three alternate colors that can be unlocked by beating Arcade Mode or playing matches online.

We can see that color 2 is a male version of Spider-Gwen, an alternate version of Gwen Stacy from Earth-65, who was bitten by the radioactive spider instead of Peter. His color 3 is “Superior Venom,” paying homage to Peter’s look when wearing the symbiote after first discovering it (which will color-coordinate nicely with the returning Venom, once he arrives as part of the 2017 Character Pass!). His final color is the Iron Spider, a second tribute to an alternate look from Ultimate Marvel vs. Capcom 3, which pays homage to a special suit designed after the Iron Man armor, received from Tony Stark during the first Civil War event before reappearing in Amazing Spider-Man #429 in March 2009.

For those who don’t wish to purchase Homecoming digitally, this costume will eventually be sold individually for the price of $3.99. PlayStation 4 users will also gain an exclusive Homecoming theme as well as avatars of Spider-Man and The Vulture, though. You can view all four pictures of the colors below:

Marvel vs. Capcom: Infinite is currently available on PlayStation 4, Xbox One and Steam PC.

Source: ADooMMeaR (Twitter)

Become an undersea threat in Injustice 2 with PND|Ketchup’s “Getting Started” guide to Black Manta

With the first DLC character of Fighter Pack 2 — Black Manta — releasing earlier this month, PND|Ketchup has put together a “Getting Started” guide to Injustice 2‘s latest villain.

After going over the properties of some of his more notable strings, Ketchup moves on to Manta’s specials. His Manta Ray becomes a safe full-screen beam when meter-burned, that also provides Manta with massive chip damage opportunities. The regular version is also +2 on hit, making it a fine mid-range poking tool. Shark Attack is a lunging charge attack — similar to Sektor’s Cyber Charge in Mortal Kombat XL — though it can also be done on the ground, and serves as Manta’s wake-up attack. Torpedo Cannon serves as both a combo extension and short-range zoning tool, with limited tracking capabilities. Rising Tide is a teleport punch, also similar to Sektor’s, allowing him another way to extend juggles along with having a way around those pesky zoners. Lastly, his Harpoon allows Manta to reposition his prey, since it can be used on both the ground and in the air, allowing him to reel in enemies that prefer to fight at long-range, and can also be meter-burned for additional damage.

Manta’s Trait is the ability to float with his suit’s jetpack, giving him aerial pressure comparable to Zatanna in Injustice: Gods Among Us or Imposter Shinnok in MKXL. Manta can also utilize float cancel pressure with the stance change button. However, these techniques require a good amount of execution, something generally downplayed in NetherRealm Studios titles, so spend some time in the lab tuning up your suit. You can catch the full video, with even more tips from Ketchup, below.

Source: PNDK&M

Bow before your god! PC modders make Ultron Sigma and Ultron Omega playable in Marvel vs. Capcom: Infinite

With Marvel vs. Capcom: Infinite being released on PC via Steam from day one, we’ve already seen hackers getting to work in terms of modifying the game. Maximilian recently ran into a player using a team of two Dantes (who possessed tag audio for calling in himself), and now it appears that the fused mechanical warrior Ultron Sigma has been made playable.

Though Ultron is a member of the game’s base roster and Sigma will be joining the cast as part of the 2017 Character Pass, their combined form Ultron Sigma serves as the game’s sub-boss in both the Arcade and Story modes, while their grotesque final form Ultron Omega serves as the final battle for our heroes and villains.

Ultron Sigma resembles any of the other playable cast members, combining elements of base Ultron’s movest, such as his Death Ray, Melt Blast, Protonium Emitter, flight capabilities, as well as his Destruction Wave and Sentry Legion Hyper combos. They’re also equipped with a teleport and lightsaber attacks that will no doubt belong to Sigma upon his arrival, as well as what appears to be an exclusive Level 3 Hyper.

Ultron Omega, on the other hand, serves as an homage to both the Sigma Boss Battle of Mega Man X 5, but also to the over-the-top, screen-filling boss battles the Vs. Series has become infamously known for over the years. They possesses massive fist attacks, similar to Sentinel’s Rocket Punches or Galactus’s Finger Flick from previous games, a full-screen beam Hyper combo from Sigma’s mouth, claw swipes from his Ultron upper-half, as well as the ability to guard themselves by holding up their hands, though the CPU can guard break them. Though he generally fights alone, Ultron Omega can also use the Soul Stone’s Infinity Storm to summon another character to the field for the standard handicap advantage afforded to normal characters. The two lack the usual Vs. Screen artwork and renders for the victory screen, and Ultron Sigma lacks his character portrait on the HUD that can be seen in Arcade and Story Mode — though this could be due to the current version of the mod working by replacing character files of existing fighters.

There has also been a mod to make Story NPC and Strider villain Grandmaster Meio playable as well. Meio will attack from the background of any stage and seemingly can’t even be touched by normal cast members, as he was clearly meant to remain a background hazard for Story Mode, similarly to Ultimate Marvel vs. Capcom 3 veteran M.O.D.O.K. You can see footage of all of them for yourself below!

Would you like to see Ultron Sigma released as a balanced and fully-playable character? What about a bonus mode where you could play as Ultron Omega, similarly to the Galactus Mode in UMvC3? Give us your thoughts in the comments section below.

Marvel vs. Capcom: Infinite is currently available on PlayStation 4, Xbox One, and Steam PC.

Source: DaTaHaCKs

Injustice 2’s October update brings bug fixes and new Legendary Multiverses

The October update for Injustice 2 is now live, bringing with it a myriad of bug fixes for both characters and stages — as well as opening new Legendary Multiverses — while also making the newest level of Gear slightly easier to obtain.

Arkham Asylum, Atlantis, Metropolis, and the Red Sun Prison have seen adjustments to remove bugs that would allow players to go outside the stage’s natural environment boundaries, as well as a hitbox adjustment on bomb placements utilized by Gadget characters. Superman will also now remain inside the Red Son Prison should players decided to use the Bizarro Premier Skin!

The requirements for obtaining Legendary Gear have been slightly reduced, as now players will only need 1,000 and 3,000 minutes played with each character to complete Legendary Multiverse Events, and the “sacrifice Gear” requirements now accept both Rare or Epic items. Base stats for Legendary Gear have also been increased, and new Legendary Multiverses are now open for Black Adam, Brainiac, Catwoman, Deadshot, Flash, Scarecrow and Supergirl.

A new “Punish” icon has been added to gameplay where applicable, while Aquman, Black Manta, Blue Beetle, Captain Cold, Darkseid, Deadshot, Dr. Fate, Red Hood, Supergirl, Starfire and Swamp Thing received various bug fixes.

As for the minor balance adjustments, Bane’s Legendary Straight Damage Augment now causes damage scaling based on his total health, with 5% for Venom Level 1, 12% for Venom Level 2 and 25% for Venom Level 3. Superman has lost throw immunity on both his  MeterBurned Super Breath, and can now be thrown during the  recovery of his B1 and F2D1 string. Firestorm’s Heat Wave/B3 has had its hit region adjusted against certain crouching characters, who could previously low profile it. You can read the full patch notes for yourself below.

OCTOBER UPDATE

General Gameplay fixes

  • General stability and Online stability improvements
  • Move list corrections and improvements to AI logic
  • Increased the Base Stats on Legendary items
  • Legendary Multiverse Portals are now available for Black Adam, Brainiac, Catwoman, Deadshot, Flash, Scarecrow, and Supergirl
  • Reduced the “minutes played with” requirements in Legendary Multiverse Events from 3000 & 7000 to 1000 & 3000 respectively
  • The “sacrifice gear” requirements in Legendary Multiverse Events now uses Rare or Epic items
  • Fixes and Tweaks to some Character Tutorials
  • When you are hit during the recovery frames of a move or an attack the gameplay message will display “Punish” instead of “Counter” where applicable
  • Added dynamic shadows to some character items which were missing them
  • Adjusted the hit region of bomb type Environment Interactions
  • Fixed rare bug that could some attacks to have abnormal recovery when hitting Flash while he has Speed Zone character power active with specific timing

Stage Specific Fixes

  • Arkham Asylum – Fixed a bug which allowed the bus door interaction to sometimes be swung towards in the wrong direction
  • Atlantis – Fix a rare bug when using the console slam interaction which could result in the opponent being out of the environment boundaries
  • Metropolis – Fixed a bug that could allow movement outside of the environment boundaries after using electronic sign interaction under certain circumstances
  • Red Sun Prison – Fixed an issue with gadget and power characters being able to use a console interaction at the same time causing a misaligned hit region
  • Red Sun Prison – The cooldown on laser interaction will no longer sometimes immediately reset when interrupted
  • Red Sun Prison – Fixed a visual bug causing the laser interaction’s effects to become misaligned when repeatedly interrupted
  • Red Sun Prison – Superman will now still be in the background prison if Bizarro Premier skin is used

Character Specific Fixes

  • Aquaman – Fixed a bug that could cause his trident to briefly appear in the wrong hand after missing with a some Environment Interactions
  • Bane – Legendary Straight Damage Augment now causes damage that scales based on total health. The amount is now 5% for Venom level 1, 12% for Venom level 2, and 25% for Venom level 3
  • Black Manta – Fixes to Character Tutorial
  • Black Manta – Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended
  • Blue Beetle – Fixed a bug allowing Legendary Character Power meter to sometimes keep recharging when not intended
  • Captain Cold – Fixed a rare bug that allowed characters dying from Frozen Tips damage under certain circumstances to leave arena boundaries
  • Darkseid – Fixed a bug that could cause Explosive Parademon to spawn in the foreground in rare circumstances
  • Dr. Fate – Fixed visual effects following Dr. Fate if he is punished by a cross-up after missing with his Super move
  • Deadshot – Fix a bug which could result in a lingering empty clip from his end of round win animation
  • Firestorm – Fixed an issue with the hit region on Heat Wave (Away + Hard) against some crouching characters
  • Red Hood – Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended
  • Supergirl – Fixed a bug causing cancelling into Air Lasers and buffering down or back to cost double Character Power meter when input with a specific timing
  • Superman – (Away + Light) and (Towards + Medium, Down + Light) are no longer throw immune for part of their recovery frames
  • Superman – Super Breath no longer becomes throw immune when MeterBurned
  • Superman – Intro Cinematics will now play correctly when the full “House El” Epic Gear Set was worn along with the Bizarro Premier Skin
  • Starfire – Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended
  • Sub-Zero – Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended
  • Swamp Thing – Fix to some lingering visual effects when (Away + Hard) and Bio-Fission MeterBurn are interrupted
  • Swamp Thing – Abigail’s Garden visual effects will now work correctly against Starfire
  • Swamp Thing – Fixed bug causing Harley Quinn to face the wrong way when losing a round to Abigail’s Garden damage while performing Tantrum Stance

Additionally, Raiden and his Black Lightning Premier Skin have been added to the game ahead of their upcoming release next month. New Shaders are also available for all base roster characters.

Source: WB Games

Northern Arena Knockout results

Last night, 16 top Street Fighter V players assembled in Toronto, Canada to battle it out for up to $30,000 at Northern Arena Knockout. Though not part of the 2017 Capcom Pro Tour, the first place winner took home a solid $12,000, with the runner-up earning $7,500.

Eleven of these players (Echo Fox’s Momochi and Justin Wong, Evil Genius’s NYChris G and K-Brad, RISE Nation’s Smug and Marn, Team Liquid’s NuckleDu, BX3’s Phenom, YOUDEAL’s Yukadon, SonicBoxx’s Dieminion and Team Infused’s Imstilldadaddy) received special invitations, while the other five (L.E.S., AFG, AAO|Drae “Yomi” Games, BLMRBL|Orangeman, STDx|Sin) had to qualify through a series of “Road To Knockout” events. You can find out more information on this event at its home page.

Results

sfv-tournament

1. FOX|Momochi (Ken)
2. YouDeal|Yukadon (Ibuki)
3. BX3|Phenom (Necalli, Guile)
4. Rise|Smug (Balrog)
5. Liquid|NuckleDu (Guile, R. Mika)
5. Infused|ImStillDaDaddy (Guile, Laura)
7. FOX|Justin Wong (Karin, Ed)
7. SB|Dieminion (Guile, Ed)
9. L.E.S (M. Bison)
9. STDx|Sin (M. Bison)
9. BLMRBL|OrangeMan (Rashid)
9. AAO|Drae “Yomi” Games (Laura, Necalli)
13. EG|K-Brad (Cammy)
13. Rise|Marn (Ibuki, R. Mika)
13. EG|NYChrisG (Guile)
13. AFG (Karin)

Source: Northern Arena

See the trailer and first three episodes of Machinima’s “Chasing the Cup: Injustice 2”

Machinima has unveiled the trailer for season 2 of their “Chasing The Cup” series, which will now focus on NetherRealm Studios’ latest competitive title, Injustice 2. Last year, viewers were able to follow the roads of SonicFox, Pig Of The Hut, Perfect Legend, and HoneyBee and his brother Biohazard, as they prepared for the ESL MKX Pro League Finals.

The new season will chronicle the following players:

  • Echo Fox’s Dominique “SonicFox” McLean
  • Panda Global’s Bryant “Kitana Prime” Benzing
  • Michael “Michaelangelo” Lerma
  • Rogue Gaming’s Frank “Slayer” Perales
  • The Siren’s Jennifer “Llumiya” Zall
  • Noble’s Ryan “Dragon” Walker
  • Matthew” Biohazard” Commandeur
  • Critical Reaction’s Timothy “HoneyBee” Commandeur

Our story begins at last July’s Evo 2017, where we see moments such as Slayer officially receiving his jersey from the Rouge Gaming house, The Sirens making their Evo debut, HoneyBee’s struggle to juggle his gaming career with his personal life, as well as the drama of the top 8 qualifying matches.

The trailer, as well as the first three episodes, can be seen below. The next three will premiere on Machinma’s YouTube Channel, as well as the CW Seed platform, on Tuesday, September 26th.  The finale will airE exclusively on The CW network on Tuesday, October 3rd at 8:00 PM ET/PT, culminating in the recently-completed 2017 Injustice 2 Pro League Grand Finals in Hollywood, California.

Next time, we’ll see the drama of the Evo Grand Finals unfold, as HoneyBee looks to continue his miraculous bracket run from the losers side against Noble|Dragon.

This is yet another great step forward for both the NRS community, as well as the FGC as a whole, as they continue to grow and become recognized on a national scale.

Source: Machinima

Beginner guides, trailers, combos and high-level play: Marvel vs. Capcom: Infinite day three roundup

We’re now officially on the third day of Marvel vs. Capcom: Infinite‘s release, so we’ve prepared another roundup for your viewing pleasure!

First off, Capcom Japan brings us trailers for Ryu, Captain America, and the Space Stone:

Unequalled Media’s Tyrant brings up episode 3 of his Marvel vs. Capcom: Infinite Beginner’s Guide, looking at the basics of the new combo system and Active Switch.

He also shared some tech for Zero May Cry.

AtTheGates shows us a Spider Cannon loop for Spider-Man.

ElChakotay has been breaking in the team of Gamora and Captain Marvel with life-draining Soul Stone Infinity Surge loops, Power Stone near-touch-of-death sequences on Zero, and resets.

Having trouble with the Mad Titan’s Palm Breaker loops? rooflemonger’s got you covered.

Cesar20xx brings us a Zero combo that brings Frank West from Level 1 to 4, for just a single meter.

Rrambam provides us with guides to MvC:I’s air movement, and ways to deal with incoming mix-ups.

CDV|Yami has some tech for the Marvel-ously villainous duo of Ultron and Thanos.

For our more fashion-conscious players out there who want to look good while they dish out the pain, JayShockblast gives us as a look at all 4 alternate colors for each of the 30 character’s default costumes, as well as the five wave 2 costumes for Ryu, Mega Man X, Hulk, Thor and Captain Marvel. Can you spot any notable references?

Combo-master desk has already taken Chun-Li to the lab in MvC:I as the subject of his first videos, showcasing a 69-hit solo combo, as well as a full video of loops and taunt combos for the Strongest Woman in the World, set to her MvC1 theme.

Finally, XusesGB, YogaFlame24, and Flying High have provided with some high-level online replays, featuring the likes of Splyce’s Filipino Champ, Panda Global’s Punk, and RayRay, Echo Fox’s SonicFox and Justin Wong, Dios X, Clockw0rk, PZPoy, Marvelo, Method|Flux, Unkn0wn, Flash, and more — using a wide variety of characters and Infinity Stones.

For more Marvel vs. Capcom: Infinite tech, check out our first two days of roundups here and here.

Sources: CapcomChannel; UM Tyrant; AtTheGates; ElChakotay; rooflemonger; Cesar20xx; Rrambam; CDV|Yami; JayShockblast; desk; XusesGB; Flying High; YogaFlame24