Get ready to “Game in the Rock” with the Mid-South Championships 2017 trailer

Back in April, we reported that the organizers behind Panda X Gaming and Kumite In Tennessee are set to rock the Natural State for the second straight year, with the return of Mid-South Championships 2017.

Produced by Fight Sessions and Merovingian Productions, the event’s official trailer highlights the $2,500 in pot bonuses spread across Street Fighter V, Injustice 2 and Super Smash Bros. Melee (and Wii U) — though Killer Instinct, Tekken 7, Blazblue: Central Fiction, Guilty Gear Xrd REV 2, Ultimate Marvel vs. Capcom 3 and Project M will also be part of the tournament lineup. Catch the trailer below, and prepare to compete where champions are made — but be warned, some material may be inappropriate for salty players!

Mid-South Championships will be held once again at the Holiday Inn Conference Center, near the Clinton National Airport, in Little Rock, Arkansas on September 9-10. Registration is currently live at smash.gg/msc17, with the venue fee increasing from $20 to $30 on August 1st, before increasing to $40 on-site, so plan your trips quickly! Streaming will be handled by PandaXGaming. For more information, including hotel reservations, visit the Mid-South Championships Facebook page.

Source: Panda X Gaming

Slayer signed by Rouge Gaming to represent them in Injustice 2

With the release of Injustice 2, sponsorships have been cropping up for players in the NetherRealm Studios community with a steady consistency. The latest player to be picked up is Frank “Slayer” Perales, who has been picked up by Rogue Gaming as the first fighting game player on their roster. Owned by musician and DJ Steve Aoki, the organization is mostly known for their Fall of Duty, Overwatch, and CS:GO teams.

Slayer was arguably the top Kung Jin in Mortal Kombat XL, scoring no less than 17th at any Major event he attended during his time with YOMI. Fresh off a silver finish at CEO 2017, which saw him eliminate Echo Fox|SonicFox in an epic Black Adam mirror match, as well as a 2nd place finish at Combo Breaker, Slayer will no doubt be looking to make an impact at Evo 2017. Below you can see an announcement Tweet from Rouge Gaming, as well as a highlight reel of recent accomplishments to remind fans of what he’s capable of. (though be warned it is set to NSFW music).

We at Shoryuken would like to congratulate both parties on this well-deserved signing, and wish them all the best for the future!

Sources: GoingRogueGG (Twitter); Rogue.GG

Embrace perfection: All the known anime and manga references for Perfect Cell & Majin Buu in Dragon Ball FighterZ

As you’ve seen by now, Arc System Works and Bandai Namco Entertainment have been paying homage to the longstanding history of the Dragon Ball franchise by filling Dragon Ball FighterZ with a slew of references to the original anime and manga. IKevinX has been painstakingly correlating every character animation to its point of origin, and wraps up his coverage of the current playable cast by spotlighting two of the most treacherous villains of the entire series: Perfect Cell and Majin Buu.

Despite footage being limited, we can see many of Cell’s signature poses and attacks are depicted fairly accurately from the source material, though the standout has to be an attack originating from 1993’s Super Butoden 2, which closely resembles M. Bison’s Super Street Fighter II Turbo slide. As if having the DNA of Frieza, Piccolo, Goku, Vegeta, King Cold and others wasn’t enough.

Majin Buu’s jovial chaotic nature is also on full display, with his ability to weaponize his body into traps to ensnare foes, blowing out steam to float, and of course turning his opponents into cookies and gobbling them up — like he did to Dabura — are on display here. There is also a bit more Cell footage, including his victory animation. You can catch both videos below.  That wraps all the fighters we have footage for so far, but Future Trunks should follow once more footage releases.

Interested in seeing more references to the source material? Check out IKevinX’s videos on Goku and Frieza as well as  Gohan and Vegeta. Tell us what your favorite references were in the comments!

Source: IKevinX

Injustice 2’s July update brings bug fixes, interactable changes, and removes throw tech combos

With Evo 2017 fast approaching, NetherRealm Studios released Injustice 2’s July update last week. The patch provided various bug fixes and quality-of-life improvements, including requiring more precise buffering when Alternate Controls are turned off, the ability to decode Mother Boxes faster — as well as limiting certain interactables to a single use per combo.  Characters like Batman, Atrocitus, Darkseid, and Black Adam can no longer get upwards of 40% combos off of throw techs with their Traits active, and new DLC fighter Red Hood has seen adjustments to various attacks.

Lastly, Sub-Zero can now be seen on the character select screen for owners of the Digital Deluxe and Ultimate Editions, as his data has been added ahead of his July 11th release.

Let us know your thoughts on the changes in the comments below.

Source: WB Games Community Forums

Under Night In-Birth Exe: Late[st] heading West courtesy of Aksys Games

We’ve got some great news for Under Night fans who are itching to play the upcoming latest installment, but aren’t too keen on importing. Earlier today at Anime Expo 2017, Aksys Games announced that it would be bringing Under Night In-Birth Exe: Late[st] to gamers in the West before the end of 2017. Published by Arc System Works and developed by French Bread, the updated version of Under Night In-Birth Exe: Late will feature balance and system changes, four new characters — including console-exclusive fighters Enkidu and Erika Wagner — as well as Chronicle and Challenge Modes.

Under Night In-Birth Exe: Late[st] comes to PlayStation 4, PlayStation 3, and PlayStation Vita on July 20th in Japan, with an exclusive physical release set for Sony’s latest console, and a digital version hitting all platforms. Keep your browser locked to Shoryuken, as we’ll pass on the latest developments regarding the game as it’s released. In the meantime, get hyped by checking out the game’s official trailer and opening movie!

Source: Dualshockers

Warner Bros. Interactive Entertainment opens WB Games New York studio dedicated to improving online play

Earlier this month, we reported on a new cross-licensing agreement between Capcom and Bandai Namco Entertainment for the purpose of improving the online experience of their titles. With a myriad of online issues plaguing the launches of both Street Fighter V and even the recently-released Tekken 7, it’s refreshing to see more publishers trying to improve their titles in this area — especially when it comes to fighting games, that require smooth matchmaking.

In what should be absolutely thrilling news for Injustice 2 players, Warner Bros. Interactive Entertainment announced earlier this week the foundation of WB Games New York, a completely new studio solely dedicated to improving the online experience across all of WB’s titles, by developing cloud-based gaming backend technology. This would allow publishers like NetherRealm Studios to add more content and updates to their DC comics fighter in an even more timely manner.

After being the subject of much ire since the days of Mortal Kombat 9, NRS made waves when they announced the implementation of a new rollback-based netcode with the launch of Mortal Kombat XL in March 2016 — which led to a significantly improved netplay experience that now looks to evolve even further. Warner Bros. Interactive’s executive vice president Steven Chiang said the following about the new endeavor:

We understand the importance of expanding the connected communities of players, and with WB Games New York, we will have a strong foundation to grow our player connectivity with our digitally powered console and mobile games as well as live service gaming. Warner Bros. Interactive has enjoyed a successful history with utilizing new technology with many members of the WB Games New York team on some of our biggest games, and this will be continued as we work on several upcoming projects.

This is undoubtedly an interesting development; it will be interesting to see what this could be mean for the future of Injustice 2 and beyond.

Source: Comicbook.com via Test Your Might

Alex Myers & Cross Counter TV demonstrate how to punish your opponents more effectively in Street Fighter V

Cross Counter TV’s GFinity Elite training series for Street Fighter V Season 2.5 rolls on, as Alex Myers now steps up to the plate to instruct players on how to more efficiently punish their enemy’s mistakes during the heat of battle. With Street Fighter V being an extremely momentum-based, high-damage game, maximizing each and every punishment opportunity is very easily the difference between victory and defeat for players of all skill levels.

Aware that many players who may just be beginning their fighting game careers could be among this video’s viewership, Myers — using the classic examples of Ryu and Ken — begins by showing off the simple action of a sweep into a forward dash, to initially set up the future punish opportunity, before blocking Ken’s attempted wakeup Shoryuken. He then advances to the next level by connecting with a Crush Counter combo into the Wandering Warrior’s Critical Art, which will net significantly more damage than just going for a simple throw or another sweep. Alex also demonstrates some buffering techniques and shortcuts that can be used to ensure your attempted punish combos are always consistently on point. Check out the full video below.

If you’re interested in further tips and training, check out Echo Fox|Justin Wong’s approach to learning matchups, Dr. Fatboy’s guide on dealing with five of the most commonly-abused attacks in the game, or brush up on how to properly anti-air your foes with AbleGamers|Brolylegs.

If any European fighters are looking for an online arena to test their skills, you can find out more about the GFinity Elite Series, featuring SFV, at www.gifinityelite.com.

Source: Cross Counter TV

Team Echo Fox expands its Injustice 2 roster by signing Theo

Ever since the team began aggressively creating their fighting game division in April 2016, Echo Fox has proven to be a powerhouse, committed to signing top players in a wide variety of different fighting games. Their roster already includes the likes of Julio Fuentes, Justin Wong, Yusuke Momochi, Yuko “ChocoBlanka” Momochi and Hajime “Tokido” Taniguchi for Street Fighter V, Jason “Mew2King” Zimmerman and Leonardo “MKLeo” Lopez Perez for Super Smash Bros. Melee and Wii U, and even world-class Tekken 7 players JDCR and Saint. Now they have expanded their Injustice 2 roster, as Theo will now be competing alongside Brad “Scar” Vaughn and Dominique “SonicFox” McLean in NetherRealm Studio’s DC brawler, and will be representing the team at Evo 2017.

For those unfamiliar with the self-proclaimed “defensive Injustice 2 playstyle enthusiast,” his accomplishments in the previous title include placing 5th at Evo 2013 and NEC XIV, 7th at Evo 2014, and going on a hot streak with 1st-place victories at SCR 2014, UFGTX, MLG Anaheim, and West Coast Warzone 4. After taking a three-year hiatus, he returned to Injustice 2 by getting 2nd at Week 1 of War of the Gods, and most recently scoring 5th at CEO 2017 earlier this month. You can see announcement tweets from both Echo Fox and Theo below.

An announcement video from team manager Antonio “AJ” Javier has been posted to Facebook.

The dual-wielder of Superman and Aquaman is certainly a fine addition to the team, and we at Shoryuken would like to wish and Echo Fox all the best in their future endeavors — as they undoubtedly look to have a big impact at the rapidly-approaching Evo!

Sources: Echo Fox (Twitter); Theo (Twitter); Echo Fox (Facebook)

Experience the top 8 of the 2nd Capcom Pro Tour Asia Online Ranking Event with this Capcom Fighters playlist

Last weekend, we saw the second Capcom Pro Tour online Ranking event for the Asia region play out. Amongst a bracket of heavy-hitters from Taiwan, Japan, Hong Kong, and South Korea, only Red Bull’s Bonchan, DetoNation Gaming’s Tachikawa, Poongko, Cyclops Osaka’s Go1, moke, Inuchiyo, Echo Fox|Momochi and GodsGardenPro|Kazunoko would emerge to make up the top 8.

For those who may have missed these great matches — or simply want to watch them again — Capcom Fighters has officially uploaded a full playlist of all the top 8 matches, featuring commentary from RZR|Xian and Cameraman, which you can see below. With Evo drawing near and Capcom Cup looming later this year, the competition promised too fierce as players raced to improve their standing on the global and regional leaderboards.

You can also check out our full event coverage, which includes results, battle logs, and a link to the full bracket, here.

cpt capcom pro tour urien banner

Source: Capcom Fighters

New in-game screenshot of Future Trunks in Dragon Ball FighterZ revealed by Dragon Ball Game Twitter

Last week, we reported that Future Trunks would be joining the playable cast of Dragon Ball FighterZ, according to Weekly Jump. In the accompanying screenshot, he was performing his signature Heat Dome attack. The official Dragon Ball Game Twitter account has released another screenshot of the time-traveling Saiyan, as he has just stricken Frieza with what appears to be his Lighting Sword Slash, which he used to destroy Android 14 in the film Super Android 13!  You can see the Tweet that includes the screenshot below.

This also confirms he’ll be utilizing his signature sword in battle, undoubtedly giving him extremely long reach on his normals and specials, compared to the rest of the current cast members. Though no other details were given, we’ll hopefully be seeing a gameplay trailer for this fighter soon. Other characters confirmed for the title include Goku, Teen Gohan, Vegeta, Frieza, Perfect Cell, and Majin Buu. With Trunks clearly donning his Capsule Corp jacket from DBZ, it will be interesting to see if Kid Trunks or his new transformation from Dragon Ball Super will make an appearance in this title.

What are your thoughts on the addition of Future Trunks to the DBFZ roster? Let us know your thoughts on his potential play style in the comments.

Dragon Ball FighterZ is expected to be released in early 2018 for PlayStation 4, Xbox One and PC, with a closed beta being released before the end of the summer.

Source: dbgame_official (Twitter)