Unleash your Super Saiyan power: The known anime and manga references for Gohan & Vegeta in Dragon Ball FighterZ

Last week, we brought you a look at all of the known anime and manga references for Goku and Frieza in the upcoming collaborative fighter between Bandai Namco Entertainment and Arc System Works, Dragon Ball FighterZ. Now IKevinX is back to give us a look at the other two Saiyans we’ve seen in gameplay so far: Gohan and Vegeta.

Clad in battle gear similar to Piccolo’s and in his Super Saiyan 2 form, most of Gohan’s attacks and animations obviously come from his battle against Perfect Cell at the climax of the Cell Games, with his Dragon Rush being a particularly impressive panel-by-panel recreation from the manga. Though certain moves are also lifted from some of his younger days, notably his battles against the likes of Frieza’s 2nd Form and Dodoria on Planet Namek. We also get a great at his Level 5 Super, courtesy of Maximilian: the one-handed Father-Son Kamehameha that was used to utterly obliterate the entirety of Perfect Cell, with Gohan even having a recovery animation mirroring his complete exhaustion after the attack.

As for the Prince of all Saiyans, the self-proclaimed “Super Vegeta’s” attacks draw chiefly from the Android and Cell Sagas, but have references peppered in from throughout his entire tenure with the series, especially when it comes to the staggering amount of kicks he uses, which even the video creator noted was a bit of a chore to fully source… unlike his signature barrage of ki blasts. Lastly, his expressions during his Final Flash Super have been beautifully recreated, complete with the attack’s planet destroying capabilities! You can see both videos below.

IKevinX has mentioned doing videos like these for the entire roster as characters are released, so Perfect Cell and Majin Buu will likely be coming soon. For more on DBFZ, you can check out IGN’s “7 Things You Need To Know,” which has good coverage of the title’s core mechanics, and can even pre-order the game from Bandai Namco Entertainment’s online store.

Dragon Ball FighterZ is set to be released in early 2018 for PlayStation 4, Xbox One and PC, with a closed beta coming sometime before the end of summer.

Source: IKevinX

How to effectively utilize launchers & Tekken 7’s combo structure in episode 3 of Marshall’s Dojo

After covering the topics of character selection, jabs, the “Core 4,” and the throw game on the first two episodes, Frabisaur and AceUnlimited move on to the topic of launchers and the finer points of what makes Tekken’s combo structure unique in the third episode of Marshall’s Dojo.

As Frabisaur’s King training continues, AceUnlimited notes that being airborne is when a character is most vulnerable in Tekken, as there are no Bursts or air escapes that can be found in most 2D fighters. He advises how to find your character’s launchers in the move list, such as King’s Jumping Knee Lift (U4,) by seeing if a move is executed “While Standing,” or if it knocks the opponent off their feet in some form.

After a brief look at the movelist notations, they then transition into setting up juggles, as well as how to utilize Tekken 7’s new Tailspin or Screw mechanic, which replaces the Bound system from previous titles. Lastly, the duo cover proper combo finishers, as Frabisaur begins to master some basic — yet complete — juggles, as he realizes that your instinct after landing a launcher should be going into your Screw attacks, as opposed to settling for panic jabs that cost you damage and positioning. You can see the full video below.

As always, if you have questions or want more information on any of these concepts, hit up AceUnlimited on Facebook or Frabisaur on Twitter. Keep an eye on his stream at http://www.twitch.tv/frabisaur for the occasional episode of Tekken Live, where he will be streaming along with Ace to teach viewers. Stay tuned for episode 4, which will cover the concept of strings and all the options they contain. If you’re looking to brush up on some frame data, you can download the Tekken Chicken app, available on both Google Play and the iTunes App Store.

Source: Frabisaur

Frabisaur teaches us how to beat Street Fighter V’s grapplers on episode 11 of The Fighter’s Dojo

After a month-long absence, due to the opening of Marshall’s Dojo, as well as traveling to CEO, Genex|Frabisaur is finally back with another episode of The Fighter’s Dojo. This episode he tackles the topic of dealing with the grapplers of Street Fighter V, specifically the trio of Zangief, Laura and Rainbow Mika.

With the Red Cyclone and the heiress to Matsuda Jiu-Jitsu seeing massive power-ups in Season 2 and R. Mika still managing to put in work despite her nerfs, these three have been proven to be quite the challenge for players of all skill levels.

After giving a brief overview of their design–noting their high life totals, lack of ranged damage and weaknesses to zoning–Frabisaur advises players to backdash during the inevitable grab guessing game. He then provides some character-specific tips on how to best handle these three, starting with Zangief.

Touching on tools such as his Charged Heavy Punch, his Double Lariat, as well as his Variable System abilities, Frabisaur demonstrates universal counters to each option, with varying punishes depending on your character and available resources.

For Laura, Frabisaur feels she is a bit overrated, with Thunder Clap being arguably the worst fireball in the game. He advises players to not fear her Volty Line V-Skill, as it leads to no true pressure after she moves forward.

Finally, he touches on the “crazy” Rainbow Mika, specifically speaking about ways to deal with her infamous Charged Dropkick and crouching Heavy Punch. You can see the full video, with full demonstrations, below.

As always, you can contact Frabisaur on Twitter for additional questions and information, as well as catching his stream on Twitch, where he hosts weekly Battle Lounges to allow players to apply these concepts in actual matches.

Source: Frabisaur

Dragon Ball FighterZ available for pre-order on Bandai Namco Entertainment’s online store

Following the announcement of Future Trunks joining the roster in the latest issue of Weekly Jump, the news keeps coming in like a barrage of ki blasts for fans of Dragon Ball FighterZ. The upcoming 2.5D collaboration between Bandai Namco Entertainment and Arc System Works, that looks to blend the 3v3 team and assist-based combat of the Marvel Vs. Capcom series, with the chaos and art style of Guilty Gear Xrd, is already available for pre-order on Bandai Namco’s online store.

You can place an order for either the PlayStation 4 or Xbox One version for $59.95. This requires a free Bandai Namco account, and will also net you 60 Reward Points for parting with your hard-earned Zeni. Take note that the listed December 31st, 2018 release date is simply a placeholder, as no official date has been announced, yet the game is expected to release early next year.

For those who want to experience the game in full anime glory, the site notes that there will be higher resolution, beyond 1080p, supported on the PlayStation 4 Pro and Xbox One X. So far, Goku, Vegeta, Teen Gohan, Freeza, Perfect Cell and Majin Buu have also been confirmed playable.

To help you make your purchase decision, you can see a large amount of gameplay footage and impressions from the title that’s taken the fighting game community by storm here and here. You can check out an interview with producer Tomoko Hiroki from Game Informer, as well as all of the anime and manga references found, so far, for Goku and Frieza, which die-hard fans of the franchise should definitely appreciate.

Dragon Ball FighterZ will be released in 2018 for PlayStation 4, Xbox One and PC.

Source: Bandai Namco Entertainment

Registration is now open for Brazil’s largest fighting game tournament: Treta Championship 2017

Earlier this month, it was announced that registration has finally opened for Brazil’s largest fighting game tournament: Treta Championship 2017. Coming to us from Curitiba, Brazil on September 30 to October 1, the event should see a large amount of both local and international competition converge to do battle in a variety of different games. Players such as Killer Xinok, ETC McFly, Konqueror249, and HeeyGeorge have already confirmed attendance for Injustice 2. The official lineup of titles is as follows:

  • Street Fighter V (Capcom Pro Tour Ranking event)
  • Injustice 2
  • Tekken 7
  • Marvel vs. Capcom: Infinite
  • Guilty Gear Xrd REV 2
  • Super Smash Bros. for Wii U
  • Mortal Kombat XL
  • The King of Fighters XIV
  • Killer Instinct

The 10th game in the lineup will be “Community’s Choice,” though the options that can be picked from have yet to be revealed at this time.

There will also be a large number of side events, including:

  • Ultra Street Fighter IV
  • Ultimate Mortal Kombat 3
  • The King of Fighters 2002
  • Street Fighter Alpha 2
  • Street Fighter III: 3rd Strike
  • Skullgirls 2nd Encore
  • Super Smash Bros. Melee
  • Marvel vs. Capcom 2
  • Super Street Fighter II Turbo

You can register for all games at http://www.trtchampionship.com.br.

Source: Treta Championship (Facebook) via Test Your Might

Tekken 7’s Steam update provides bug fixes and addresses matchmaking issues

The Steam version of Tekken 7 received has been updated. Weighing in at around 258 MB, this patch provides online matchmaking adjustments to ensure that legitimate players will no longer be matched up with hackers looking to boost their Ranking or alter the game’s parameters. Additionally, leaderboard issues and partially-disappearing models have been corrected, with tweaks also being made to Nina’s Ivory Cutter (likely the same change applied in console patch 1.02 to remove a wall infinite on Kuma), along with a few other moves. A similar update was applied to the PlayStation 4 version of the game earlier this month. You can see the full list of changes below, courtesy of the official Tekken Facebook page:

Tekken 7 Steam June 21 Update

Update size: 258.7 MB

Attention Tekken 7 fighters! The first patch for Tekken 7 on PC is happening now stabilizing the following issues:

  • Fixes an issue where the leaderboard only shows until the 97th rank and players can’t jump to their own ranking.
  • Fixes an issue where players can’t resume the game after minimizing the app’s Window.
  • Updates the matching version to ensure hackers will not be matched with legit users anymore.
  • Fixes Nina’s Ivory Cutter, Eddy’s rage arts and Miguel’s power crash move.
  • Fixes an issue where sometimes both controls are assigned to 1P in VERSUS battle.
  • Fixes an issue where the keyboard becomes unresponsive after reconnecting USB devices.
  • Fixes issues where customized Kazuya’s 3D model partially disappears.

Source: Avoiding The Puddle via TEKKEN

Brolylegs teaches you how to properly utilize anti-airs in Cross Counter TV’s GFinity Training Series

After getting some tips on learning matchups with Echo Fox|Justin Wong and Dr. Fatbody explaining how to deal with five commonly-abused attacks, the next installment in Cross Counter TV’s GFinity Training Series sees AbleGamers|Brolylegs teach players how to properly defend themselves with anti-air attacks in Street Fighter V. Though perhaps a rudimentary concept for some of our readers, being able to properly defend against jump-ins attacks, particularly if they are cross-ups, is an integral part of improving in fighting games in general — especially when they can lead to massive damage, as is the case with SFV.

Utilizing his signature Chun-Li as an example, Broly goes over the differences between using normals as AA options versus using your special attacks, as well as explaining how to find the proper timing, spacing, and reliability to utilize the attacks to ensure maximum effectiveness. He also covers air-to-air situations, and urges players to find the best AA solutions for their character(s) of choice.

For European players looking to show off their skills in online competition, you can find more information about the GFinity Elite Series, featuring Street Fighter V, at www.gifinityelite.com. You can also follow BrolyLegs on Twitter; stay tuned to Cross Counter TV’s channel for more great instructional content.

Source: Cross Counter TV

Have a look at all of the anime and manga references found for Goku and Frieza in Dragon Ball FighterZ (so far)

It’s no secret that Dragon Ball FighterZ has been sending shockwaves throughout the fighting game community since it first revealed its power level at E3. With Bandai Namco Entertainment enlisting Arc System Works to help craft this iteration’s foray into traditional 2D fighting — and creating a gorgeous landscape for players to destroy by utilizing the power of Unreal Engine 4 and a cell-shaded art style akin to Guilty Gear Xrd — fighting game players and franchise fans alike worldwide are salivating at the chance to trade blows in this new title. Though we’ve already seen plenty of impressions and gameplay footage, the developers have taken great care not to ignore the passionate fans of the franchise’s legendary history!

Based on all available footage we have of the title so far, IKevinX has compiled all of the various references the game makes to the original anime and manga for Goku and Frieza. This showcase displays that — beyond the normals, specials, supers and transformations — everything from ki charging, intro and victory animations, to idle stances and flight patterns, has been meticulously crafted to be as accurate to the source material as possible. You can see both videos below, with episodes on the other announced cast members: Perfect Cell, Vegeta, Teen Gohan and Majin Buu, hopefully coming soon.

What were some of your favorite references? Were there any that you didn’t know about? Let us know in the comments below!

Dragon Ball FighterZ will be released sometime in 2018 for PlayStation 4, Xbox One and PC.

Source: IKevinX

Relive the top five moments of both CEO 2017 & DreamHack Summer 2017, courtesy of Capcom Fighters

Last weekend was one of the biggest tournament weekends for Street Fighter V, as the 2017 Capcom Pro Tour made two huge stops with a pair of Premier events: DreamHack Summer in Jonkoping, Sweden and Community Effort Orlando in sunny Orlando, Florida. With Evo fast approaching next month, lots of top players attended these events in order to further cement their climb up the leaderboards, towards a spot in the Capcom Cup this December.

If you missed either of these events — or only had the time to catch one of them live — Capcom Fighters has you covered with their countdowns of the top five SFV moments from each of these tournaments. Some of the moments you’ll see in the videos include: Eric C forcing Echo Fox’s Justin Wong to “take the poison” in pools, PIE|Smug’s nasty Balrog comeback against Grpt|MOV’s Chun-Li, Red Bull/Cygames Beast’s Snake Eyez carrying muscle power to victory, SaltyKid scoring the upset against Mago, YOUDEAL|Yukadon literally blowing up Zowie|OilKing’s Rashid, and so much more. You can catch both videos — and all the hype moments within — below!

You can also enjoy these playlists of the top 32 and top 8 of each event:

What were some of your favorite moments for last weekend’s events? Be sure to tell us in the comments.

Source: Capcom Fighters

Marvel vs. Capcom: Infinite Story Demo: desk defeats Ultron Sigma (with swag) using a classic Spencer grapple loop

With the Marvel vs. Capcom: Infinite Story Demo released earlier this month, veteran combo creator and game scientist desk has been exploring the title’s systems — particularly the new freeform tag mechanics — and pushing them to their limits, even while having no access to a proper Training Mode. We’ve already seen him analyze MVC:I’s take on infinite prevention, as well as putting out an initial combo video filled with some very impressive sequences.

Now the content creator provides us with a method to defeat the game’s boss, Ultron Sigma, who players will face in the final battle of the demo (with the team of Spencer and Thor) utilizing a grapple loop with the Bionic Commando.

Though Ultron Sigma takes very little damage, will Advancing Guard nearly all your attacks, and possesses both the Reality and Space Infinity Stones, desk’s loop of J.LP, HP, d+HP (Head Smasher) canceled into down-forward Wire Grapple, combined with Power Stone wallbounces and a few Hypers, should allow you to survive the match. The combo looks similar to some loops from back in Marvel vs. Capcom 2.

Check out even more of desk’s work with the Story Demo here!

Source: desk