NeoGamer looks at behind-the-scenes footage of Mortal Kombat 4

Test your might!

The late 90s marked the end of one era — and the beginning of a new one — in many areas of the gaming industry. The fighting game genre was no exception, with Capcom teaming up with Arika to produce the 3D Street Fighter EX series, and Midway doing the same with Mortal Kombat 4.

We get to see elements of this shift in design in today’s behind the scenes video from NeoGamer, which features not only some of the motion capture technology used in the creation of the game, but also the heavy promotional machine behind it. Their tour — which brought the game across cities in North America — was similar in many ways to the location tests in Japan.  Given the amount of distance needed to travel the US for such a test, it shows the drastic change between the modern era of gaming and the older titles’ development cycles.

Source: NeoGamer

BornFree catches up with Oil King at SoCal Regionals in this interview

Find out the truth about the man behind the shorts!

Taiwan’s Oil King has went from being known as the guy in the short shorts to a very consistent player in 2018. Over the course of the year, he has consistently made top 8s, and even taken down his first premier event in Xi’an, China.

While at Socal Regionals, BornFree caught up with Oil King, and discussed his beginnings in fighting games, as well as his choice to play Rashid — which he claims to not be the inspiration behind his name. He also discusses his thoughts on Street Fighter V currently.

Source: BornFree


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Rare behind-the-scenes footage of the making of Mortal Kombat 3 surfaces

Perfection is key!

With Mortal Kombat is now in its tenth iteration — with rumors still stirring of an eleventh — Mortal Kombat 3 is still remembered as one of the strongest titles in the franchise. Gone are those days of motion-captured sprites, with later titles being done with 3D rendered animation. However, we now get a look into some of the processes used in the game’s creation.

Recently released is this compilation video of behind-the-scenes footage of actors capturing moves, animations, and even Vs. screen portraits. We also get a chance to see some of the process used in hair, makeup, and even the masks used for characters such as Kano.

Source: NeoGamer


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Xsjado Blade continues his Sailor Moon S tutorial series by digging deep into Sailor Uranus

Shake up your world with the most mix-up heavy character in the game!

Much has been debated about the placement of Sailor Uranus in the tier lists of Sailor Moon S — given her crazy mix-up potential and both Evo and CEOtaku being won by the character. Regardless of where she stands, many view her as one of the most exciting characters to watch and play.

With this tutorial from Xsjado Blade, you’ll learn all the ins and outs of this character, including her infamous infinite combo that everyone loves to see.

Source: NoSLP Xsjado


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Shoryuken interview: Rangchu talks about his choice in Tekken 7 characters, and his experience at Evo 2018

Hyunho “Rangchu” Jung has made quite a name for himself recently. Having relied solely on the lesser-used — and console-only — character Panda, the South Korean has made several high-profile top 8s, including Evo 2018 and Tekken Masters in Japan.

While at Evo, I was able to talk to him about his performance, and what drives him to play such a unique character at the competitive level.

Responses have been edited for length and clarity.


Corey “Missing Person” Lanier: I don’t think anyone predicted a Panda in top 8 at Evo, and you played it off perfectly. I have to ask, how much do you think character unfamiliarity helped you in this bracket?

Hyun Ho “Rangchu” Jung: One of the reasons I love using Panda is I don’t rely on vertical moves, only horizontal and tracking moves. I also like using long range attacks, which Panda has a lot of. So for me, Panda’s fighting style is comfortable. And also, Panda is cute!

panda tekken 7 portrait

Missing Person: I also noticed that you have a lot of safe setups on okizeme, where they would try to punish, and would whiff entirely. How long have you labbed up these setups to get them to throw off so many players?

Rangchu: I don’t really practice a lot in training mode. I prefer playing ranked matches, and that allows me to practice things through playing live opponents to see what works, rather than thinking it works on a dummy and it isn’t actually practical.

I actually play this game like I was still in the arcade. I started in Tekken with Bloodline Rebellion as a Zafina, Julia, and Roger Jr. player, so I was used to not only practicing on arcade opponents, but having to practice less-used characters.

I’ve considered using more streamlined characters, but I also think if I do, I wouldn’t be able to replicate my results with these characters. So these unique specialty characters fit me best.

Missing Person: How did it feel having the whole crowd behind you during your play?

Rangchu: I got so passionate about my play, and was happy to hear their voices rallying behind me.

Missing Person: That’s so interesting, because when we watched the end of your match against Noroma, you had a poker face going on. I had to wonder what was going through your mind after that win.

Rangchu: I just felt shy. But after I won, I turned to face Noroma, and saw his face was full of disappointment. I didn’t feel like it would be in good taste to pop off in front of him. But deep down I was actually screaming, of course, because I won.

Missing Person: So with the announcement of Season 2, we’ve seen Anna, Lei, and Negan. We also have three slots that are currently unannounced. Which characters would you be most excited to see come back?

Rangchu: After seeing Anna, I had also played her a bit, so I may true to use her. I would definitely also like to see Zafina or Roger Jr. make a return, and I would definitely them. But honestly, I would love to see characters like Jinpachi or Ogre come back. I would love to give them a try in this system.


evo 2018 nissin cygames

GameSpot Versus shows off unique character choices in their recent Super Street Fighter II Turbo team battle

GameSpot versus is a perennial favorite event to watch for Super Street Fighter II Turbo enthusiasts, with good reason. The team battles that occur at the arcade always brings out amazing players with exciting new tech and unique character choices.

This episode is no exception, as we have quite a mix of characters involved. With characters like O. Fei-Long — who loses his Super and Chicken Wing in order to cancel low forward into Rekka — and O. E. Honda — who loses his Super and command grab for mobile Hand Slaps — you’ll see some interesting play that you don’t often get elsewhere.

Source: Super Street Fighter II Turbo

GimR discusses the combo potential from R.O.B.’s down throw in Super Smash Bros. Ultimate

R.O.B. has yet to be seen in playable form in any of the preview builds of Super Smash Bros. Ultimate, so what little can be guessed about the character can only be found in the official trailer. However, one bit of the trailer that caught the eye of people was R.O.B.’s down throw, which has a different grounded animation than in Super Smash Bros. for Wii U.

Using theory crafting, GimR has discussed the potential of the move in combos, and that it could potentially hold some dangerous and deadly chain grabs that could go from 0% to a lost stock very quickly.

Source: GimR’s Lab

Catch high-level Street Fighter Alpha 3 action from a-cho’s recent tournament

Go for broke!

Since the release of Street Fighter 30th Anniversary Collection, more eyes have been focused on legacy titles within the Street Fighter series. Thankfully, that appreciation of older titles has never died in Japan, as Kyoto’s a-cho Game Center frequently plays host to tournaments and ranking battles in decades-old games!

Their most recent upload is that of a Street Fighter Zero 3 tournament (Street Fighter Alpha 3, outside of Japan), which features some high-level play with a mix of some interesting characters — including Sodom, Gen, Karin, Rolento, and E. Honda.

Source: GAMEacho

Savage Ogre shows off Eliza’s touch-of-death potential in Tekken 7

She’ll put you to sleep… permanently.

Eliza’s unique moveset within the Tekken 7 game system allows her for a great amount of creativity within her combos. Sometimes, that creativity can be a bit extreme… (Not that there’s a problem with that!)

Her divekicks and EX bars allow her to extend combos far more than any other character, allow for several touches-of-death where others have so few — and often only on the Howard Estate stage. With wall breaks, floor breaks, and everything in between, get a taste for blood with this amazing combo video!

Source: Savage Ogre

Leaked images from Melbourne eSports Open show Cervantes and Raphael in Soul Calibur VI

Fear the name of the dread pirate!

With a short amount of time in which to unveil information, we may have accidentally received more information on returning cast members within Soul Calibur VI. From images and video reported to be from a build on display at Melbourne eSports Open in Australia, a leak of the new character select screen appears to show Raphael and Cervantes:

sc6selectscreenleakmeoimg2

sc6selectscreenleakmeoimg3

Both characters have been mainstays of the series, so much so that they were two of only a handful of legacy characters to make it into the previous title, Soul Calibur V. As such, they were highly anticipated for this title.

Further, video was leaked of actual gameplay of Raphael and Cervantes from the same event–yet quickly removed. It has been mirrored here:

With this leak and a verifiable location for it, it is likely we will see trailers for the two characters sometime soon.

Source: Avoiding the Puddle