Catch amazing old school Vampire Savior action from Makai World Cup 2018 in this highlight reel

If you are a Vampire Savior player, Makai World Cup was the place to be this weekend. The East Coast tournament attracted some of the nation’s best Vampire Savior players, as well as some strong competition for Super Street Fighter II Turbo and Windjammers.

As a result, the tournament had no shortage of hype moments, including an amazing match between MightyMar — the low tier Anakaris specialist — against Sev’s Bishamon. Luckily, we have this amazing highlight reel to show off a taste of what was on offer at Makai.

Source: Doctor Butler

The David Spence time capsule continues with video footage of Old School Challenge 2001

David Spence’s home videos are offering the new school players a glimpse into what tournaments were like over a decade ago. Moreover, it gives us a look at long-lost footage of events long since past, as well as players that have hung up their joysticks, but once were tops of their region.

This video features footage of the Old School Challenge tournament, that took place at 8 on the Break in New Jersey in 2001. Featured in this footage is Nothingness — still considered one of the strongest Honda players in North America — footage of Arturo Sanchez playing Vega (Claw) long before his switch to Dhalsim, and some faces that are now unknown making top 8.

Source: Atari FGC

Jonyfraze reviews the coveted Magenta arcade stick

While the FGC waits with bated breath on the release of Paradise Arcade Shop’s upcoming Magenta optical stick, a few reviewers have gotten their hands on a preview copy of the lever. Jonyfraze is one said reviewer, and broke down the stick in a recent video.

He discusses the program interface and the stick itself — and calls it the best stick he’s every played on. He also says the customization possibilities will make this the stick of choice for players of multiple games and characters.

Source: Jon Bonilla

Damage output and reversal mechanics are explored in these Sailor Moon S videos

A large wealth of information about Sailor Moon S has been coming out recently, and we have seen even more mechanics discussions surfacing. These are very pertinent for players, as they are mechanics that are very common in all fighting games, but handled differently in Sailor Moon.

First, we see Koushun tackle reversal mechanics in the game. Unlike most games, reversals can only be performed when you are either knocked down or reset. He also goes over the differences between normal back and forward dashes, and their reversal variants.

Secondly, he discusses damage output mechanics, which are far more complex. Not only do you have to deal with normal and counter-hit damage, but there is also face damage. This occurs when you hit a separate hurtbox assigned to your opponent’s head, and can also be combined with counter-hit damage to deal massive amounts of damage.

Source: koushun1022

Damage output and reversal mechanics are explored in these Sailor Moon S videos

A large wealth of information about Sailor Moon S has been coming out recently, and we have seen even more mechanics discussions surfacing. These are very pertinent for players, as they are mechanics that are very common in all fighting games, but handled differently in Sailor Moon.

First, we see Koushun tackle reversal mechanics in the game. Unlike most games, reversals can only be performed when you are either knocked down or reset. He also goes over the differences between normal back and forward dashes, and their reversal variants.

Secondly, he discusses damage output mechanics, which are far more complex. Not only do you have to deal with normal and counter-hit damage, but there is also face damage. This occurs when you hit a separate hurtbox assigned to your opponent’s head, and can also be combined with counter-hit damage to deal massive amounts of damage.

Source: koushun1022

Koushun chronicles the intricacies of input priority in Sailor Moon S

The deeper you go into the Sailor Moon S tech, you’ll discover a crazy system with a lot of fine intricacies to be aware of, including a potential reason for what could have been deemed dropped inputs.

In Sailor Moon S, forward and crouching inputs take precedence over attack inputs, meaning that a forward, back, or crouching input that is not held down while hitting a button input can actually eat your attack inputs. But if you look further, we see some interesting options selects, as throws take precedence over specials. You can thus use specials as a buffer for throws, and if you are in range, you will get the throw as opposed to the special.

In these videos compiled by Sailor Moon S player Koushun, you can see how this input priority system comes together. As well as the aforementioned quirks, Koushun also goes over ways to work around the lack of an input buffer at the start of rounds.

Source: koushun1022

Watch SoCal’s best players throw down in Super Street Fighter II Turbo at Rewind II

Southern California has been one of the strongest scenes for Super Street Fighter II Turbo in North America for a long time, and it shows in every tournament they hold. Rewind II — a retro tournament held at Esports Arena in Santa Ana, CA — is no exception to this.

Thanks to silentscope88, the replay is now available on YouTube; you can watch the top level play of legends such as Tomo, Killer Miller, Brenttiscool, Alex Valle, and Afro Legends duking it out below.

Source: silentscope88

Watch SoCal’s best players throw down in Super Street Fighter II Turbo at Rewind II

Southern California has been one of the strongest scenes for Super Street Fighter II Turbo in North America for a long time, and it shows in every tournament they hold. Rewind II — a retro tournament held at Esports Arena in Santa Ana, CA — is no exception to this.

Thanks to silentscope88, the replay is now available on YouTube; you can watch the top level play of legends such as Tomo, Killer Miller, Brenttiscool, Alex Valle, and Afro Legends duking it out below.

Source: silentscope88

Watch SoCal’s best players throw down in Super Street Fighter II Turbo at Rewind II

Southern California has been one of the strongest scenes for Super Street Fighter II Turbo in North America for a long time, and it shows in every tournament they hold. Rewind II — a retro tournament held at Esports Arena in Santa Ana, CA — is no exception to this.

Thanks to silentscope88, the replay is now available on YouTube; you can watch the top level play of legends such as Tomo, Killer Miller, Brenttiscool, Alex Valle, and Afro Legends duking it out below.

Source: silentscope88

Watch SoCal’s best players throw down in Super Street Fighter II Turbo at Rewind II

Southern California has been one of the strongest scenes for Super Street Fighter II Turbo in North America for a long time, and it shows in every tournament they hold. Rewind II — a retro tournament held at Esports Arena in Santa Ana, CA — is no exception to this.

Thanks to silentscope88, the replay is now available on YouTube; you can watch the top level play of legends such as Tomo, Killer Miller, Brenttiscool, Alex Valle, and Afro Legends duking it out below.

Source: silentscope88