There are some durability issues with the Playstation 4 controller, and KS Tali provides the solution

People who have gone through a few PlayStation 4 controllers while trying to level up their game can certainly understand the frustration of having to buy pricey Dual Shock 4 controllers on a regular basis. The controller certainly has some durability issues, and the culprit seems to lie in the build on their directional pad.

As KS Tali noticed when he cracked open his controller, he found that there were key difference in the build between the PS3 and PS4 directional pads. While the PS4 pad has small holes for the rubber contact sheet to fit into — making them more stable within the casing — there are issues with perforation around the contacts that cause them to fall apart quickly. His solution was to line up a PS4 contact sheet with a PS3 contact sheet, poke the required holes into the PS3 contact sheet, and place that into his PS4 controller — thus making his PS4 controller much more durable.

Pictures showing the differences are shown below.

Click to view slideshow.

Source: KS Tali (Facebook)

Git Gud Series discusses the multiple facets of training mode in Street Fighter V

Street Fighter V has one of the most functional training modes in fighting games today, and it is an often-underutilized portion of the game by newer players. Let’s face it, you can understand what you’re supposed to do in certain situations — but ultimately, practicing it is crucial to actually executing it. It’s nearly impossible to get the amount of practice you need in a real live match.

This is what the features explained in the Git Gud Series allows you to do — get the practice you need for your situational executions to become muscle memory. If you master all of these features, then you’ll have everything you need to prepare yourself for the real thing.

Source: World Warrior FGC

Fight with murderous intent using these hard knockdown setups for Akuma in Street Fighter V

Nothing can be more painful than being on the receiving end of insane amounts of damage off of a hard knockdown — unless of course, it’s done to you by Street Fighter V‘s Akuma. Then it’s brutal.

While some of his setups are similar to those of Ken’s, he still has some unique setups that do obscene damage in conjunction with his V-Trigger. He also has some insane setups with his Raging Demon, making sure your opponents die one thousand deaths for their insolence in pushing errant buttons.

Source: World Warrior FGC

Gootecks and Justin Wong go over the importance of team building in Marvel vs. Capcom: Infinite

Team synergy has always been an important factor of every game in the Marvel vs. Capcom series. Despite the changes to the tag system, the mechanics still require a lot of thought into how to form your team to be both effective and defensively sound.

In this video, Gootecks and Echo Fox’s Justin Wong sit down to discuss exactly that. Using his team-creation theory, Justin discusses all the important factors — including mobility, combos, and damage — that he considers when picking up Marvel. He also discusses what could potentially be an example of a bad team.

Source: Cross Counter TV

Xian talks to Channel News Asia about the struggles of becoming a professional gamer

Razer|Xian is one of the most recognizable faces in the FGC today. Having won Evo 2013 off the strength of an underappreciated character in Gen, Xian seemed to be on top of the world. According to him, however, that was only another step in his struggles.

In a recent interview with Channel News Asia, Xian talked about his drive to become a top player — which involved walking away from jobs he disdained, to winning the biggest event of the year, only to have just enough money to survive a few months afterward. He also talks of his partnership with Lenn Yang, who helped give him the finances to make it to various events before he found sponsorship in Razer.

Below is an accompanying video, which goes into additional detail.

Source: CSA Insider

GamerFinger is returning with a new revision of their silent HBFS buttons

Several years ago, Taiwanese manufacturer GamerFinger took siege of the FGC with their HBFS buttons. Their silent, mechanical switch buttons hit a unique niche in the market. Unfortunately, they weren’t without flaws: the first version saw issues with the switch tabs falling off of the buttons, and the second version saw the snap-in tabs too stiff, making them difficult to put into a case, or remove.

The third time appears to be the charm, as GamerFinger was at TWFighter Major over the weekend, showcasing their third version of the buttons, the HBFS G3. These appear to solve both issues, with standard switch tabs to connect your wiring to. They also seem to have gone a route similar to Crown’s 203C buttons, and made them both threaded and snap-ins — meaning you can choose to either snap or screw the buttons into your case.

While no public release date has been set, we’ll keep you updated on this exciting technical development.

Source: GamerFinger

Gootecks returns to the basics of Street Fighter V with Cross Counter Training’s guide to throws and shimmies

If you go online much with Street Fighter V, you will see an army of newcomers who have major difficulties with throws. You’ll also find some players that ride solely on throws, and will get frustrated when they run up against players who know how to tech them.

Gootecks covers both of these scenarios in his Cross Counter Training series. He teaches the importance of throws — and how to execute them, or map them to one button within Street Fighter V‘s menu — and also goes over how to tech throws, and how to use shimmies to mix up people who will mash techs out of your block strings.

Source: Cross Counter TV

Gootecks returns to the basics of Street Fighter V with Cross Counter Training’s guide to throws and shimmies

If you go online much with Street Fighter V, you will see an army of newcomers who have major difficulties with throws. You’ll also find some players that ride solely on throws, and will get frustrated when they run up against players who know how to tech them.

Gootecks covers both of these scenarios in his Cross Counter Training series. He teaches the importance of throws — and how to execute them, or map them to one button within Street Fighter V‘s menu — and also goes over how to tech throws, and how to use shimmies to mix up people who will mash techs out of your block strings.

Source: Cross Counter TV

Learn all the ways Sheik can use platforms to her advantage in this tutorial for Super Smash Bros. Melee

It goes without saying that in the Super Smash Bros. series, movement is the cornerstone to playing well. One of the most overlooked movement options is navigating toward platforms, in particular on Yoshi’s Story and Pokemon Stadium.

While most of the cast can use No Impact Lands — which negates the landing frames of your jump onto a platform — Sheik has a few more options to land on platforms. Using her short hop needle landings and short hop neutral air landings, she can land faster on the platform and extend her combos.

Source: SSBM Tutorials

Shoryuken interview: Smug talks about Capcom Cup and his showmanship on camera

Bryant “Smug” Huggins has been a people’s champion of sorts, since his emergence onto the scene as the premier Dudley player in North America in the Street Fighter IV series. Come 2017, not much has changed, as his Balrog gameplay in Street Fighter V has wowed spectators almost as much as his antics in front of the camera.

At Northern Arena Knockout, we sat down with Smug about his season to date, as well as his preparations for Capcom Cup 2017.


Corey “Missing Person” Lanier: How have you enjoyed your time in Canada?

Bryant “Smug” Huggins: Yeah, I’ve enjoyed it. This is my third time here. The first time was in Calgary, then the last two times were in Toronto.

Rashid SFVMissing Person: You finished fourth at Northern Arena Knockout. Let’s go over a few of your matches. Your first match was against Orangeman, who put you into losers bracket.

Smug: I underestimated him. I definitely came out with a bad start. I snapped out of it, but talking about the Orangeman set, he definitely learned the match-up. The last time we faced, I beat him casuals and tournament. I actually beat him at Brooklyn Beatdown last year. The first time we played, he beat me at East Coast Throwdown last year. That was the first time he became known. I then learned the Rashid matchup, and played him at Brooklyn Beatdown and beat him.

This tournament, he got the best of me. He really did pretty well. So now I have to go back to the lab on the match-up.

Missing Person: Let’s talk about the match with you and Marn. He took the end of the set particularly hard, where you EX uppercutted through his buttons.

Smug: When I’ve played Marn, I noticed he likes to push a lot of buttons. So I took that into consideration. Since he liked to push a lot of buttons, I decided to start doing a lot of moves with armor. It’s unsafe, yes, but I know that if you’re pressing buttons that it’ll absorb one attack and it’ll hit you. I simply knew it was going to work against him.

Missing Person: There was a lot of trash talk post-match, but no hard feelings on your end?

Smug: I’m still cool with him. I get that a lot of it is the character I use. But on the same token, he plays a cheap character as well, and his pocket character is R. Mika. It was in the heat of the moment, and his head wasn’t in the right space. I’m pretty sure he’s cool now.

NecalliMissing Person: Your final match was against BX3|Phenom, and it was a really close match. You have said that you struggle with Necalli, so walk us through how you brought it close.

Smug: With Phenom, he’s one of my demons. The first time I played him in Street Fighter V was at Next Level before Brooklyn Beatdown. We played an exhibition and he beat me 5-0. It was bad. I think I only won the first round of the set. It was just like after that, he said, “Alright, Smug. I know how you play. It’s time for me to win.” The next time I played him was at South by Southwest in casuals. He was bodying me there, but it was a long set so eventually I started to catch on and get games. Now it’s kind of a back-and-forth thing.

This time, I was a little more comfortable but not as confident as I usually am. I’m catching on, but he’s still always a threat to me.

Missing Person: One other match I’d like to touch on was your match with L.E.S to get into top 8. There were a few times where you got reset off of low strong where you were caught jumping. Was that something you did intentionally to throw him off?

Smug: Yes, because with M. Bison, that button, as well as low forward — whether it hits or blocks — they’re going to do something afterward, usually scissor kick. Once they’re under pressure in the corner, they’ll start to ask themselves if it’s their turn yet, and push buttons. So jumping is the setup for it.

Missing Person: You’ve been known to cheese up for the cameras quite a bit at tournaments. Do you feel like your streaming has helped you be comfortable on camera?

Smug: Yeah. Actually the first time I was in front of a TV camera was at ELEAGUE. At first, I was so nervous. I had told my parents I was going to be on TV. It was live, so if you mess up, your parents are watching live and it’s so embarrassing.

But after that, I decided to not let it get to me. So it doesn’t affect my gameplay, and when the camera is pointed on me, I like to send messages. I like looking at the camera to tell people that they saw how I out-fundamentaled my opponent. Take notes.

Missing Person: You’ve been known for playing boxer archetype characters — Dudley in Street Fighter IV and Balrog in Street Fighter V. Were there any fundamentals beyond the archetype that you found?

Smug: Well first, most people know I started with Karin when they game first released, and there were no DLC characters yet. I was in a character crisis due to Dudley not being in the game, but I still wanted to play. I saw a future with me in this game. I actually had a late start, because I dropped the game due to having to focus on school. I wasn’t doing to well due to trying to focus on improving my game. After I got my grades back up, I entered CEO last year. I didn’t do too well due to picking the game back up. When Balrog came out, and I saw the trailer, he just looked so much fun. I knew I was going to have a good time playing him. He was just too hype for me not to play this dude.

When I started to play him, I realized he had some very Dudley things. At first, I just wanted Dudley, and I still want him. But people keep saying that he is just like Dudley in this game because he has target combos, deals massive amounts of damage, and has high/low mixups, he goes through projectiles. He’s a very intimidating character, plus he’s a boxer. I love taking people to Duff City.

Missing Person: It’s definitely paying off for you — you’re currently in the running for Capcom Cup.

Smug: Yeah, I’m glad. I honestly didn’t expect to do well at a major. I never expected to win. I always thought, “As long as I get top 8, or just see myself on Twitch, I’m cool.” But then eventually I saw myself doing better and better in tournaments. So now people have started looking at me as a threat, which I feel honored.

Smug Punk NuckleduMissing Person: How do you feel about your chances at Capcom Cup?

Smug: I feel like I’m prepared for everybody, because I play everybody. I’m starting to travel now. My sponsorship allows me to travel. Before, my travels came out of pocket. Because I can go to more tournaments, I can learn match-ups from international players. That’s why I like losing. I don’t like winning. If I win, I beat you, but then we’re eventually going to have to run it back, and then I’m going to forget how I beat you. I could watch my match but now you’ve probably found something new. I like losing more because I learn more when I lose than when I win.

Missing Person: So you definitely feel like winning is paramount to titles?

Smug: Yeah, because when I lose, I have something to work on in the match-up. There’s certain times that I’ll be playing and lose to the same thing. Then I think, “OK, I’ve gotta work on that.” Then when I go back home in my free time, I go in the training mode and ask my friends for example, “Hey, can you pick Ryu? There was something I was losing to in tournament.”

Missing Person: Since you mentioned Ryu, I want to go back to Evo. You had a double jeopardy moment against China’s Abao at Evo 2017. Take us back on that. It’s not often that you hear of players struggling with Ryu these days.

Smug: Right. At the end of the day, I got outplayed the first time we met. No one’s really played Ryu since Season 2, but that’s not a huge excuse on my part. I was a little rusty on the matchup, but at the same time, he is the best Ryu in the world. If I lose to him, that’s alright. I could tell he definitely studied the match-up. I was doing certain things that only people who have studied the match-up would know to look out for. He was definitely fully prepared. I definitely respect him a lot for it.

Missing Person: He’s known more for his defensive approach. Did that throw you off?

Smug: Yes. Both his defensive options and his neutral game was amazing. It made me slow down. By the time I did, it was too late, as it was the last round of the first set.

Missing Person: But then you had made all the adjustments you needed in the runback, correct?

Smug: Yeah, but the thing was this was my first match at Evo. Then I had to run through losers all the way to top 64. But I was more prepared in loser’s bracket for Abao. That night I went into training mode and practiced against his play, and I was able to take it from him in losers bracket.

Missing Person: You did mention that Rise is sending you out more. What other events will we see you at before Capcom Cup?

Smug: I don’t want to date this article too much, but I’ll be at Canada Cup. There’s not too many tournaments left, and I’m just focusing and studying for Capcom Cup right now.