Watch the Rise and Fall of the Elevator Attendant in This Elizabeth Combo Video

Elizabeth has always had a lot of strength in Persona 4 Arena Ultimax, and they show in this recent combo video. Despite her lack of mobility, it doesn’t mean much when her elevator only goes down to the depths of Hell.

In this combo video, you see nothing but touches of death. I’m talking literal touches of death–she is putting people in coffins after all. Elizabeth is most certainly dangerous if she gets even a hit on you. You’ll be taking a quick trip down to an early grave should you get tagged by Elizabeth.

Source: Persona Entertainment

Bulk Up with This Tung Combo Video for King of Fighters XIV

Chin usually grabs all the attention in the “old small guy” department in King of Fighters XIV competitive play. There’s someone who isn’t happy with that, and that’s Tung Fu Rue. While he may look like a doddering old man, Tung’s mastery of the Hakkyokuseiken allows him to project his chi, beating up his opponents with a literal muscle spirit.

To highlight Tung’s power, Setsuna_MX has put together this combo video showing off some Max Mode and wall bounce setups.

Source: Setsuna_MX

King of the Hill Smug Fights Off Threats to the Throne in This Street Fighter V Set Against Vagabond

Smug may be having the best season ever, and the Capcom Pro Tour hasn’t even started. Just this week, he defeated Echo Fox’s Justin Wong 10-1 at ESL’s King of the Hill, and currently sits on top of the Capcom Fighters Network Leaderboard.

But once you’re on top, everyone becomes hungry to knock you off your pedestal. Smug is learning this maxim, as Vagabond’s Necalli has shown up, prepared to do some serious damage to the best Balrog in the world.

Source: YogaFlame24

Tokido’s Akuma Tries to Topple Itazan’s Red Cyclone in This Street Fighter V Set

It has been documented that Zangief gives Akuma trouble in Street Fighter V, and Echo Fox’s Tokido has been having quite a bit of difficulty with the matchup so far. He has previously played Itabashi Zangief and fell to the player decisively.

It looks like they’ve had their runback, and make it triple this time around. In three ranked sets, can the Murderface kill his proverbial demon in Itazan? Or will pro wrestling prove to be too much for the Satsui no Hado?

Source: XusesGB

Mike Z Responds to Player’s Choice Voting: Skullgirls Doesn’t Need Evo to Be a Fighting Game Community

With the Evo 2017 Player’s Choice vote having less than a week left until the deadline, Skullgirls currently sits with $672, far behind other games. Needless to say, Mike “Mike_Z” Zaimont isn’t happy with the way the voting shakes out. He told Yahoo! Esports that the vote, “aside from it not being a fair way to gauge interest–is whoever wins, whoever loses; this is how you build animosity between people who should be part of the same group.”

While the voting is for a good cause, and is poised to once again raise a lot of money for charity–this time for Make-a-Wish International instead of the previous vote’s Susan G. Komen Foundation–it does have the propensity to leave games on uneven footing, allowing people with more disposable income to push a game in.

Regardless of how the voting shakes down, Zaimont states that Skullgirls will retain a growing community. “It’s been a very strong community since then [Evolution 2013]. It hasn’t died or gone away. We don’t need Evo to be a fighting game community.”

Zaimont took to Twitter to clarify his statements later:

Sources: Yahoo! Esports, Mike Zaimont (Twitter)

Jump into BlazBlue: Central Fiction with This Beginner’s Combo Tutorial

Many people who pick up a game like BlazBlue can be daunted by the combo system. When you are coming from a game with a more shallow combo system–or even if you’ve never touched a fighting game in your life–it can be very difficult to get competitive when you have to learn how to hit confirm into damaging combos, resets, and setups on a dime.

Fortunately for everyone who hasn’t played this series from the very beginning, here is a beginner’s combo tutorial for BlazBlue: Central Fiction that will help you catch up in no time. It starts you off with four basic combos that every beginner should know, and then branches off from there.

Source: raidhyn

Don’t Skip Leg Day–Watch This Chun-Li Street Fighter V Season 2 Combo Video

Chun-Li has probably been one of the most technical characters in Street Fighter V–by a fair margin–over the last year. On top of that, her ability to combo normally, added to the extensiveness of her juggle capabilities in V-Trigger mode, can make her combos an executional sight to behold.

So when you see this new combo video, you’re sure to begin thinking of hitting the gym to sculpt your thighs and put these combos into practice.

Source: Sea Leaf Dojo

Evo 2017 Player’s Choice: Super Street Fighter II Turbo — Why the Classic Must Return

When I saw that Evo 2017 would be hosting a Player’s Choice vote for the 9th and final game for the event, I instinctively knew what game would be on the list. And sure enough, that “old man’s game” Super Street Fighter II Turbo had made the list, just in time for quite possibly its last ride prior to the release of Ultra Street Fighter II, which could–in theory–supplant the older title in the public’s eye.

While it hasn’t gotten the immediate success of the newer titles in the vote, there exist so many arguments for this game to be at Evo this year. And maybe by the end of this, you too will know why this game has all the makings of a tournament deserving of a $10,000 prize pool.

This Game Is Why Evo Is Here

Did you guys look in awe at the massive numbers that Evo has garnered in the last couple of years? Great, aren’t they? While you can definitely attribute the numbers to the popularity of games such as Super Smash Bros. Melee and Street Fighter V–as well as the former titan Ultra Street Fighter IV–what if Evo hadn’t been there to accommodate those games?

ssf2tLet’s just say, that without the “old man games,” Evo wouldn’t have existed at all. Prior to 2008, you were hard pressed to find new fighting  games coming out in the mainstream. The most recent titles at Evolution 2008 were Super Smash Bros. Brawl–released that year–and Tekken 5: Dark Resurrection–released the year prior. Other than that, the tournament series saw rehashes of various events, with the mainstays always being games like Street Fighter III: 3rd Strike, Marvel vs. Capcom 2, Capcom vs. SNK 2, and of course, Super Street Fighter II Turbo.

While the former games always remained popular, the latter was always one of the ultimate litmus tests as to how the western competition fared against Asia. And every year saw improvements, with the likes of John Choi taking the title in 2008.

But more importantly than that, this game helped keep Evo alive. Nowadays, it’s easier to keep Evo fresh by allowing new titles to enter on a yearly basis. It’s easy to do because there is at least one new title releasing each year. It wasn’t so easy back then. Yet people kept coming back to play these old games.

For every thing that this game has done for Evo, keeping the series alive in the dark ages of fighting games, it deserves to be a headline event at Evo every year alone. And to the naysayers that think not, claiming the game is dead, I beg to differ.

claw zangief super turbo

The Game Is Very Much Alive

While it’s been hidden in the corners of the BYOC area at Evo for years, Super Turbo is very much alive at various events. With sites like ST Revival and groups of diehards like the No Honor Crew still going strong with running, campaigning for, and attending every event that will host Super Turbo, the game is in no danger of dying.

The life of a game can only be judged based on growth, however–so, does Super Turbo have growth?

Absolutely. Canada Cup 2016 featured 73 players, a sharp increase from the year prior. This year featured several young players, many of whom weren’t even born when the game was released. These names included some of Toronto’s top players, such as KS Tali, Triforce Legend, and SJ–the latter of which is becoming a well-known name in North America for his Street Fighter V and Ultimate Marvel vs. Capcom 3 abilities. Even beyond the numbers of the event, the game saw an exciting top 8, which featured some amazing action unfolding to continue to keep the game fresh far beyond its years.

And it’s not just the Great White North that is experiencing revival in the game. Watch SoCal’s Wednesday Night Fights’ Super Turbo stream, and you will see a massive amount of newer names picking up the title. And Evolution’s side tournaments are no exception. With all the hustle of Tania “Killer” Miller and the rest of the NHC in tow, Evo 2016 saw a 64-player bracket cap on Friday so quickly that they had to run a second tournament on Saturday to handle the overflow. And not all of these players were the same old people that first saw the game in the back of 7-Elevens and mini-golf courses in the ’90s. And believe me, these players are chomping at the bit to show off what they have learned about the title. But not only that…

If You Build It, They Will Come

Did you catch Evolution 2012? One of the most talked about Top 8s of the event didn’t happen on Sunday that year. And that was the year where every official game still had top 8s on Sunday.

Rather, Saturday saw Super Street Fighter II Turbo steal the entire show. Bob “kuroppi” Painter had a vision to bring every legend possible for the game come to Evo for a tournament. He did so by sending out invites and running qualifiers at every major possible.

The tournament saw players from USA, Canada, France, Japan, and Korea show up for one of the most incredible 32-player events ever. And the crowd for the event was as massive as Super Street Fighter IV saw a day later.

Now, if you mention a name such as Mao or Kusumondo, people within the FGC know the names. Two years after saw the second Tournament of Legends, that kept the same names in the spotlight–with Mattsun now shining as brightly as those two.

Kusumondo playing against Mattsun in the grand finals of Super Street Fighter II Turbo at Canada Cup 2016. Photo courtesy of Corey Lanier.
Mattsun playing against Kusumondo in the grand finals of Super Street Fighter II Turbo at Canada Cup 2016. Photo courtesy of Corey Lanier.

And those guys are still there. Even better, the majority of the US players that grew up with the game are still there, and still practicing. The ones that may be rusty are seeing the event’s chance at Evo as a reason to come out of retirement. And for a chance at the lions share of a $10,000 pot bonus? Those aren’t empty promises. Every player who has had a round of the game will be there and ready to tick throw their way to the championship.

“But Missing Person,” you say to yourself, “I’ve never touched this game. Why should it matter to me?” Actually, it should matter to you because you should be playing this game. And here’s why:

You’re Gonna Learn Today, Son

Super Street Fighter II Turbo has always had a massive following due to its simplistic depth. It has been capable of outshining even more modern titles in sign-ups—the last tournament at Canada Cup surpassed Killer Instinct, Ultimate Marvel vs. Capcom 3, The King of Fighters XIV, BlazBlue: Central Fiction, and Pokkén Tournament–two of these games being tournament games at Evo 2017, and the rest being in the Player’s Choice options. One of the reasons being that it has very simple mechanics. It has a super meter, but lacks dashes and minimal option selects. It lacks vortexes. It has one-button throws and throw techs. But it has a level of depth that rivals every other fighter on the planet.

Because of its simplistic design, it is easy for someone to just pick up and learn. If you have already learned how to play any modern fighter, picking up Super Turbo will be a cakewalk to learn and understand the mechanics.

But then you go deeper, and see how amazingly complex the game is. The game makes you think about various things that make learning how to perfect your skills in other games all the more easier. One of the biggest lessons you learn in this game is neutral game. In most matchups in Super Turbo, the neutral game is so important that to fail in that game can mean you have already lost the match. There is nothing more enthralling than watching two high level players engage in a footsies match in Super Turbo. It is a literal staring match, to see who blinks first. Blinking first becomes a brutal lesson in mind games that can only be taught through this game .

But not only that, it teaches decision-making in spades. Most people get frustrated when characters like R. Mika or Laura can lock you down, making you feel like every decision you make is a losing one. But most people would learn better how to approach those matches by actually sitting down for a while with Super Turbo. When those players end up against a Super T. Hawk, or even Boxer/Balrog or Dhalsim, and get locked down in tick throw loops, of course the frustration will set in. But you start to learn that the problem isn’t the lockdown situation they’re in, but what they did to get put into the lockdown situation. That’s when adaptation happens, and suddenly those same matches become easier.

It’s the reason why younger players enter the game and stay there. They could start because it looks fun, but they usually end up getting brutalized by players more seasoned than them. Yet the majority of them stick around. After a while, they get to the point where the same seasoned veterans are having to be concerned about them, because they are becoming equally strong.

Despite the brutality of the damage and throw systems, the game has a low entry level, and a shallow learning curve up to the higher echelons of play. Naturally, to be the very best, there is a steep curve. But when you play in any tournament, you not only get a deep grasp of where you are in your development, but you will learn something every time you sit down with the title. That in itself is as big a reward as tournament wins itself.

Welcome to the world of one-frame reversals.

Final Thoughts

So without a doubt, there are going to be some valid cases for various games. But do I think that Super Turbo is most deserving of your money? Absolutely. It’s not only worth your money, but worth your time picking up the title if you haven’t already. It’s so easy to do even without access to the CPS2 board, simply by jumping on FightCade and practicing with other players who are learning or are already skilled with the game.

So not only will you see the top rising stars along with the greatest players to ever grace fighting games entering a sanctioned Super Street Fighter II Turbo event at Evo, you too could be joining to have a stab at the top tiers of fighters. Even if you don’t make that far, I can guarantee that it will expedite your education into playing within this genre like no other title can.

Vote for Super Street Fighter II Turbo on generosity.com here. Voting closes at 12:00 PM PST on February 8, 2017.

evo 2017 vote

Want Your Voice Heard on Street Fighter V’s Most Pressing Issues? r/StreetFighter is Submitting Your Opinions to Capcom

It is no secret that Street Fighter V has been plagued with issues from the start. There have been server issues, as well as the notorious lack of an arcade mode. It seemed that for every thing they did right, something else was going wrong.

With Season 2 came even more issues. If you were in Capcom’s shoes hearing complaint after complaint, it could be hard for them to see where exactly to start righting the ship. But the team over at the r/StreetFighter subreddit are trying to help them do just that.

They have created a poll which shows a plethora of the game’s issues, from the missing Linux port that was promised, to the problems with the netcode. When they finish compiling data from the poll–which goes by you ranking the issues in the priority you want to see them fixed–they will then submit the list to Capcom so that they know what the most pressing issues are. Hopefully then, they will be able to work on these issues in a timely manner.

[Editor’s note: of course, as a community poll there’s no guarantee Capcom will take any action according to the results–but it will certainly demonstrate what the community feels needs attention the most.]

Source: r/StreetFighter

Fuudo Explains Why He Always Picks Top Tier Characters in Fighting Games

Fuudo is always known for being a strong player in whatever game he dedicates himself to. He was recognized for his strength in games like Virtua Fighter, and later showed that strength on the international stage in Street Fighter IV as well as Street Fighter V.

While part of his abilities lie of course in himself, another part lies in his ability to pick top tier characters and use them effectively. In a recent interview with Japanese YouTube program Toco Toco TV, Razer’s sponsored player talked about his mentality for picking characters, stating “When I play a fighting game or something else, I try to find which character is the strongest, so that way I’ll be strong with a strong character.” He also talks about why he likes fighting games, saying “One of the reasons I like fighting games is that you have to make decisions on the spot.”

Source: theScore esports