Check out these max setting screenshots of Injustice 2’s Steam version, courtesy of PC Master Race

Unfortunately — if you hadn’t already jumped in on it — Injustice 2‘s Steam beta has reached its conclusion. Now that the 10th has rolled around, you’ve got no way to see the PC version of NetherRealm’s DC comics fighter in motion again until its official release on the 14th. But: if you still want to see IJ2’s graphics pushed to the limit, the folks at PC Master Race offered up a great gallery of 4K screenshots to tide you over:

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How does it hold up to other major fighting games on Steam? You can see the same tests preformed on PCMR’s site for Tekken 7The King of Fighters XIV, and Street Fighter V. This is also just a small sample of PCMRLA’s gallery! To see the full gallery of screenshots, click here to go to their site!

Source: pcmrace

Bandai Namco shares a new series of interviews with Tekken World Tour qualifiers

With only a few days left before the Tekken World Tour Finals, Bandai Namco has started releasing interviews conducted with top players and Namco officials in a new series called “Finals Player Interviews.”

Speedkicks, Joey Fury, Mr. Naps (aka Jimmy J Tran), Anakin, and Markman discuss their personal highlight moments of the TWT, and then self-reflect on their performance in this season’s events. Perhaps it’s no surprise that these pros are happy to have crossed one finish line, but are laser-focused on the next one.

Source: Bandai Namco Official Fight Channel

Super Street Fighter Carnival 2017 continues with “NEO GEO Battle Coliseum” tournament

“Super Street Fighter Carnival 2017” is the regularly-occurring tournament series of Japan’s famous Mikado Arcade. This series focuses on arcade titles of old, bringing out high-level play for a variety of games. We are halfway through this tournament season, so you can catch up here if you missed any of the action.

The most recent game is NEO GEO Battle Coliseum, SNK’s other dream-match crossover fighter.

NEO GEO Battle Coliseum is SNK’s 2v2 tag game, though without assists it still retains a patient footsie-mind feel. The timing of running this tournament is pretty nice: NGBC has become something of a topic ever since rumors began circulating that a sequel was in the works at SNK. There’s also that fact that SNK is expanding their esports division… if you missed out on NGBC when it came out, it may be worth your time to get a sneak peek at it just in case NGBC2 is around the corner.

Of course, a lot of what you will learn may be null and void if Hotaru and Mr. Big don’t make the cut in a theoretical NGBC2. As you’ll see from this event, they tend to hold important places on many of the teams represented. If you want to read up on why these characters seem to be so common place, you should check our SRK’s wiki guides for the game!

You can follow the action by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado

“Now, watch and learn!” World Warrior shows off safe jumps and corner pressure with Street Fighter V’s Old Zeku

Old Zeku has some new tricks up his sleeve thanks to youtuber World Warrior.

While there’s always a flurry of content during the first week of a character launch, few players actually stick with the flavor of the month. But when World Warrior showed us anti-back-rise setups, he clearly wasn’t done. Now, he’s discovered that the Bushinryu master has an excellent safe jump setup versus nearly the whole cast off his Crush Counter sweep, allowing him to set up meaty cross-ups and beat reversal Dragon Punches.

He also has his own take on the corner Gram pressure that we saw so prominently during week one. With the combination of wake-up pressure and safe jumps off hard knockdowns, this Zeku tech is perfect for Street Fighter V ‘s offensively-minded world.

Source: World Warrior

“Punch Planet” is now available on Steam Early Access

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Indie fighter Punch Planet‘s Early Access is now available for the Steam Client.

Created by US-Based Sector-K Games, Punch Planet is a competitive Sci-Fi 2D fighter with a rich and immersive universe, spanning exotic planets, advanced cities, and alien races. Punch Planet‘s early access will be launching with its 4 characters, Training Mode, and Versus Modes (both local and online).

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Developer Sector-K Games is comprised of 3 longtime competitors in the fighting game community, and they’ve designed Punch Planet with a solid foundation of competitive mechanics while also introducing a new depth of story, humor, and design.

Punch Planet‘s final release will feature:

  • 8 Playable Characters & Unique Stages
  • Classic Versus
  • Online Multiplayer
  • Competitive Play
  • Arcade and Training Modes

Punch Planet is currently in the Alpha stages, and its final release date is TBD. You can check out the Steam Store page here.

Source: Steam

Peru’s Crespo forced to drop out of TWT Finals due to denied visa, replaced by P.Ling

When Org BA|Crespo’s aggressive Akuma bested both Xcel|Spero Gin and Circa|Joey Fury at TXT Chile 2017, it was the start of a great Cinderella story: a fresh face on the Tekken Tour showing off the strength of his region, and in one single event, earning the chance to compete on the world’s stage.

Unfortunately, we may never know how Crespo’s style would have fared in the incredibly-stacked TWT Finals event:

While Tekken’s official twitter offered a more diplomatic account, replies to the news revealed the true cause for Crespo’s fate:

It’s a really unfortunate end for Crespo’s TWT tour, and we hope he continues playing and battling for Peru.

With only four points behind on the leaderboards, Crespo’s replacement with be America’s most famous Ling, UYU|P.Ling. It should be interesting to see what P.Ling is able to do with this second wind.

Source: TEKKEN

In-development prototype “Gravity Breakers” brings its zero-gravity combat to tonight’s Wednesday Night Fights

Are you a fan of games like Psychic Force 2012 or Acceleration of Suguri X? If you are (or if you’ve even heard of them), then you have a picture of what in-development indie fighter (and tentatively-titled) Gravity Breakers is trying to bring to our genre.

“Gravity Breakers” is a shmup/fighting game hybrid filled with Superheroes, Robots, and Aliens in bright, neon-colored arenas. If you like zoning and free-roaming, then you’ll want to tune in to Wednesday Night Fights tonight when “Gravity Breakers” will get a chance to shine in the California FGC’s hands! This is actually the second time this game has appeared at WNF — as you can see in the clip above, Alex Valle was starting to find his poking game on-the-fly.

The currently planned roster. I’m going to need a hat to complete my Hunter S. Thompson bot.

As it stands right now, this is a five-button game: two normal attacks, special attack, shield (which has a shield meter that depletes as you use it, and recharges when you don’t), and dash. Shield + Light attack Grabs, and Shield + Special preforms a Super. The game is still very early in development and likely to be reshaped as time goes on, so now is a great time to give feedback to the developers. Be sure to tune in to WNF to see the prototype game in action!

Source: Gremlin_Ent

Mikado Arcade runs World Heroes Perfect tournament for “Super Street Fighter Carnival 2017″ series

“Super Street Fighter Carnival 2017” is the regularly-occurring tournament series of Japan’s famous Mikado Arcade. This series focuses on arcade titles of old, bringing out high-level play for a variety of games. We are halfway through this tournament season, so you can catch up here if you missed any of the action.

Last year’s SSFC2016 closed out with ADK’s World Heroes 2, and we mentioned that WH2 was a slower, more methodical entry in the series compared to its sequel, World Heroes Perfect. Well, now is your chance to compare:

World Heroes Perfect has a much faster pace, largely because of the addition of several new sub-mechanics such as Dashing, Projectile-Destroying normals, Guard-Crushing normals, and more. These new mechanics also inadvertently create some silly looking stuff, such as various dashing infinites.

You can follow the action by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado

Beefy Smash Doods explain the mechanics behind through-platform combos in Super Smash Bros. for Wii U

It has been understood for a long time that you can hit your opponent through the platform in Super Smash Bros. for Wii U. However, a recent tweet from Japanese player MakuaJD showed off some surprising and powerful “true” combos with Corrin’s Neutral-Air through a platform:

And that’s where Beefy Smash Doods steps in to do what they do best: explain why these combos work, and what you can do if your opponent is attempting to use this tech.

Do note that these combos will typically only hit medium-to-tall characters, and many of the moves that lead into these combos are unsafe. The original Corrin example still stands out for being a Neutral-Air instead of a traditional Down-Air: it has safety far surpassing most Dairs.

Source: Beefy Smash Doods

Jin’s Zenshin Stance loops keep opponents pinned to the wall in Tekken 7

Since the vast majority of stages in Tekken 7 have walls, having a strong wake-up game off of corner positioning dramatically increases your value as a character. A solid wall game is, after all, one of the primary reasons Leo has inspired fear in so many players.

While we’ve seen some disgusting back-turned tech traps in the past for Jinomgitsnewton‘s latest video shows off the power of using Zenshin Stance mix-ups off wall splats instead of going for raw damage. These mix-ups are terrifying because of the combination of using WS1,2, which plants the opponent back on the ground and limits their get up options.

Source: omgitsnewton