Here are the qualifiers for the Tekken World Tour Finals on November 12th

The Tekken World Tour Finals is upon us. It’s been five months of major tournaments, hype matches, and heartbreaking losses for these players — but they there’s one thing they don’t have to worry about anymore: qualifying. As reported by Unifiltekken, here are your competitors for the Tekken World Finals:

Americas Region

Speedkicks (Hwoarang) GA, USA

JimmyJTran (Bryan) CA, USA

Anakin (Jack-7) GA, USA

Joey Fury (Jack-7) NY, USA

Crespo (Akuma) PER

Europe Region

Super Akouma (Akuma) FRA

Tissuemon (Master Raven) ITA

Blackbeard (Josie) DNK

Kaneandtrench (Yoshimitsu) GBR

Fergus (Asuka) IRL

Asia-Pacific Region

Saint (Jack-7) KOR

Qudans (Devil Jin) KOR

Noroma (Jack-7) JPN

Nobi (Dragunov) JPN

Knee (Bryan) KOR

Evo 2017 Champion

JDCR (Heihachi) KOR

If you’re in the San Francisco area and want to stop by the Tekken World Tour Finals, don’t forget that you’ll also be among the first people in the world to try out Namco’s latest guest character, Fatal Fury‘s Geese Howard. If that interests you, tickets are still available for the event here.

There will also be exhibition matches for ArcSys’s Dragon Ball FighterZ featuring FGC pros and personalities Sonic Fox, Perfect Legend, Maximilian and D1, with several demo stations for the new anime tag fighter available for attendees to try the game out.

Source: Unifiltekken

International Olympic Committee rules that “esports” are in fact “sports”

The IOC (International Olympic Committee, a.k.a. The Supreme Authority of the Olympic Movement) came out of their Olympic Summit in Lausanne, CHE with a surprise announcement directly related to gamers: “esports” should absolutely be considered a sport.

Does that mean sponsored esports pros should prepare themselves for 2018’s Pyeongchang Olympics? Well — not quite.

According to the official report from Olympic.org, while the committee officially recognizes the training and intensity of high level esports, there’s still a few hurdles left to clear for a spot at the Olympics:

  • In order to be recognised by the IOC as a sport, the content of “esports” must not infringe on the Olympic values.
  • A further requirement for recognition by the IOC must be the existence of an organization guaranteeing compliance with the rules and regulations of the Olympic Movement (anti-doping, betting, manipulation, etc.).

While bullet point #1 is largely philosophical in nature (you can check out the Olympic Values here), it’s the lack of a true governing body that’s keeping gaming away from gold medals. Specifically, a governing body recognized by the GAISF (Global Association of International Sports Federations), which the IOC works closely with. The IOC made it pretty clear what needs to happen next:

The Summit asked the IOC together with GAISF in a dialogue with the gaming industry and players to explore this area further and to come back to the Olympic Movement stakeholders in due course.

Considering that there’s quite a few companies now that run their own international leagues and tours (Namco, Capcom, NetherRealm, etc), the next arms race in the FGC might just be a race to GAISF recognition.

olympic_rings

Source: IOC

“Vampire Hunter Championship 2017” brings you 3 hours of high level for Vampire Hunter: Darkstalker’s Revenge

Japan’s Mikado Arcade is home of some of the finest classic arcade action in the world. While we’ve been heavily covering the Super Street Fighter Carnival 2017 tournament series, that’s not the only big event Mikado is running right now:

“Vampire Hunter Championship 2017” is Mikado’s annual tournament for Vampire Hunter: Darkstalkers’ Revenge. Among Darkstalkers fans, Vampire Hunter is considered the slower paced, more methodical entry in the Darkstalkers series, though don’t let that fool you. If rush-down is your thing, don’t worry — there’s plenty of air-dashing, frame trapping, cross up insanity for you to cheer through. And while tiers are considered less compact in Vampire Hunter overall, there’s still some great low tier representation in this tournament from Victor and Felicia.

Source: 高田馬場ゲーセンミカド

Check out these Injustice 2 tips from pros WonderChef, Cheeko, and Han Rashid at Body Count Fighting’s “The Hitbox”

Looking to step up your Injustice 2 game? NRS pros WonderChef, Cheeko, and Han Rashid stopped by the Body Count Fighting‘s show “The Hitbox” to share their strategies and combos with various characters.

WonderChef loves the versatility and zoning of Starfire…

…which stands in opposition to his highly mobile pressure and mix up oriented Black Manta.

Han Rashid chatted about the chattering teeth wake-up game of Joker.

And lastly, Cheeko talks about how the neutral-controlling Deadshot is strong regardless of what range he’s in.

Source: Body Count Fighting

Gamble big on Yoshimitsu’s unblockable tech traps in Tekken 7

Because Yoshimitsu is the type of guy that brings a sword to a fist fight, he gets access to some odd tools other characters in the game simply don’t have. While there’s a lot of ways to utilize these different sword techniques, one of the most interesting and exciting ways is to use them in tech traps.

Yoshimitsu has access to a wide variety of unblockables. Because they hit at so many different angles, it’s realistic (but very gimmicky) for him to cover any wake-up option if he pays attention to his opponent’s habits. You won’t base your entire game off these tech traps in Tekken 7, but having them in your back pocket for the perfect moment can lead to an absurd amount of damage to your foe’s health bar and mental state.

Source: noSleep Snowman

Capcom is looking for a new Street Fighter Senior PR Manager

Looking for a simultaneously thankless and incredibly important job? Are you a masochist? Do you like having the perception of your entire company carried on your every word and expression? And (last, but certainly not least) are you proficient with Microsoft Word?

Capcom is looking for a new Senior PR Manager, and according to their advert, the new guy will be dealing directly with Street Fighter and the esports scene. If you think you might have the right combination of FGC exposure and media savvy, check out their job posting here. Good luck to those that apply!

Oh, and you also need to be able to lift 25 pounds. The CPT trophy must be really big this year.

Source: Capcom

“USF4Revival Online League” announced for the Ultra Street Fighter IV PC community

How much do you miss Ultra Street Fighter IV? Do you think it deserves to live on beyond its main-stage moment in the sun? Well, prove it!

The “USF4Revival Online League” has just been announced by the USF4Revival Discord Community, solely running on the PC version of USFIV. The league will be available for Europe and North America, comprised of 8 tournaments for each region. Each winner will move on to an 8 man Topanga-style round robin bracket, with the top 2 players from that bracket competing in a Best-Of-7 Grand Finals.

While some of the details are still being worked out, it’s known that the first European qualifying tournament will be held on Jan 13th, 2018. The league intends to stream every tournament from a number of channels, with the primary account being USF4Revival’s twitch channel. Registration for the European tournaments are currently open.

Source: Gillstolemyride

Mikado Arcade’s “Super Street Fighter Carnival 2017″ series continues with Ninja Master’s: Haō Ninpō Chō

“Super Street Fighter Carnival 2017” is the regularly-occurring tournament series of Japan’s famous Mikado Arcade. This series cherishes arcade titles of old, bringing out high-level play for a variety of titles. We’ve got a month of tournaments from this season already completed, so if you want to see all of the previous games, there’s a lot of games to catch up on!

Today’s SSFC2017 game is “Ninja Master’s: Haō Ninpō Chō” which is an SNK weapons-based fighter set in Feudal Japan that somehow ISN’T Samurai Shodown. Or Last Blade, for that matter.

Have you been enjoying this years SSFC2017? Mikado plays classic arcade titles all the time, and if you dig that you should follow them at their official YouTube channel, or try to catch them when they livestream!

Source: Mikado

FrameWhisperer explains the technique and theory behind Tekken 7’s crouch cancel

The “full-crouch” state in Tekken 7 (And most 3D games in general) is confusing for players transitioning from 2D to 3D fighting games. More specifically, many 2D players are unaware that the transitional stage between full-crouch and standing is its own state, with its own set of moves tied to it.

This state is known as “While-Standing” in Tekken (here’s a mnemonic for you: it happens while you’re standing up.) and sometimes “While-Rising” in other 3D games. If you’ve ever wondered why you tried to do one of your standing moves after you finished crouching and something else came out instead, you probably got a While-Standing move.

Though crouching and “While-Standing” moves are not inherently bad or good, there are real reasons why you may find yourself wanting to bypass both of these states to instantly get normal standing moves. In that case, you need to learn about crouch canceling, which is performed in Tekken 7 by using a sidestep to cancel your crouch. Check out FrameWhisperer Tekken‘s latest video for its execution, and practical examples for when to apply this important technique.

Source: FrameWhisperer Tekken

Jump cancels, links, loops, and more in this cool Pokkén Tournament DX Weavile combo exhibition

We’ve mentioned in the past that Pokkén Tournament DX‘s Weavile is a slippery foe to pin down thanks to its long list of mobility options. When you see this sort of super-fast, high-mobility archetype in games, you typically don’t expect them to also pump out giant damage when they actually connect.

That’s just not the case with Weavile. Combining the long list of combo tech on display in the latest in the latest 21 Hits exhibition with its special-cancelable anti-air (8Y) and one of the best 9 frame mids in the game (4Y), Weavile hits hard and fast in every situation.

Source: 21 Hits